mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-09 04:49:39 -10:00
Also fixes the parameter strings which currently could not be parsed by the argument parser.
226 lines
5.9 KiB
C++
226 lines
5.9 KiB
C++
//
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//
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#include "texture.h"
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#include "bmpman/bmpman.h"
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#define BMPMAN_INTERNAL
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#include "bmpman/bm_internal.h"
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namespace scripting {
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namespace api {
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texture_h::texture_h() = default;
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texture_h::texture_h(int bm) : handle(bm) {}
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texture_h::~texture_h()
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{
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if (!isValid()) {
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// There is nothing to release
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return;
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}
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// Note: due to some unknown reason, in some circumstances this function
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// might get called even for handles to bitmaps which are actually still in
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// use, and in order to prevent that we want to double-check the load count
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// here before unloading the bitmap. -zookeeper
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if (bm_get_entry(handle)->load_count < 1)
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bm_release(handle);
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}
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bool texture_h::isValid() const { return bm_is_valid(handle) != 0; }
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texture_h::texture_h(texture_h&& other) noexcept {
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*this = std::move(other);
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}
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texture_h& texture_h::operator=(texture_h&& other) noexcept {
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std::swap(handle, other.handle);
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return *this;
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}
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//**********HANDLE: Texture
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ADE_OBJ(l_Texture, texture_h, "texture", "Texture handle");
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//WMC - int should NEVER EVER be an invalid handle. Return Nil instead. Nil FTW.
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ADE_FUNC(__eq, l_Texture, "texture, texture", "Checks if two texture handles refer to the same texture", "boolean", "True if textures are equal")
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{
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texture_h* th;
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texture_h* th2;
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if (!ade_get_args(L, "oo", l_Texture.GetPtr(&th), l_Texture.GetPtr(&th2)))
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return ADE_RETURN_NIL;
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if (th->handle == th2->handle)
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return ADE_RETURN_TRUE;
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return ADE_RETURN_FALSE;
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}
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ADE_INDEXER(l_Texture, "number",
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"Returns texture handle to specified frame number in current texture's animation."
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"This means that [1] will always return the first frame in an animation, no matter what frame an animation is."
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"You cannot change a texture animation frame.",
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"texture",
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"Texture handle, or invalid texture handle if index is invalid")
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{
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texture_h* th;
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int frame=-1;
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int newframe=-1; //WMC - Ignore for now
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if (!ade_get_args(L, "oi|i", l_Texture.GetPtr(&th), &frame, &newframe))
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return ade_set_error(L, "o", l_Texture.Set(texture_h()));
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if(frame < 1)
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return ade_set_error(L, "o", l_Texture.Set(texture_h()));
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if (!th->isValid()) {
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return ade_set_error(L, "o", l_Texture.Set(texture_h()));
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}
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//Get me some info
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int num=-1;
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int first = bm_get_info(th->handle, nullptr, nullptr, nullptr, &num);
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//Check it's a valid one
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if(first < 0 || frame > num)
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return ade_set_error(L, "o", l_Texture.Set(texture_h()));
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frame--; //Lua->FS2
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//Get actual texture handle
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frame = first + frame;
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return ade_set_args(L, "o", l_Texture.Set(texture_h(frame)));
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}
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ADE_FUNC(isValid, l_Texture, NULL, "Detects whether handle is valid", "boolean", "true if valid, false if handle is invalid, nil if a syntax/type error occurs")
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{
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texture_h* th;
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if (!ade_get_args(L, "o", l_Texture.GetPtr(&th)))
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return ADE_RETURN_NIL;
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return ade_set_args(L, "b", th->isValid());
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}
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ADE_FUNC(unload, l_Texture, NULL, "Unloads a texture from memory", NULL, NULL)
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{
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texture_h* th;
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if (!ade_get_args(L, "o", l_Texture.GetPtr(&th)))
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return ADE_RETURN_NIL;
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if (!th->isValid())
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return ADE_RETURN_NIL;
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bm_release(th->handle);
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//WMC - invalidate this handle
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th->handle = -1;
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return ADE_RETURN_NIL;
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}
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ADE_FUNC(getFilename, l_Texture, NULL, "Returns filename for texture", "string", "Filename, or empty string if handle is invalid")
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{
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texture_h* th;
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if (!ade_get_args(L, "o", l_Texture.GetPtr(&th)))
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return ade_set_error(L, "s", "");
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if (!th->isValid())
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return ade_set_error(L, "s", "");
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return ade_set_args(L, "s", bm_get_filename(th->handle));
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}
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ADE_FUNC(getWidth, l_Texture, NULL, "Gets texture width", "number", "Texture width, or 0 if handle is invalid")
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{
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texture_h* th;
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if (!ade_get_args(L, "o", l_Texture.GetPtr(&th)))
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return ade_set_error(L, "i", 0);
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if (!th->isValid())
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return ade_set_error(L, "i", 0);
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int w = -1;
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if (bm_get_info(th->handle, &w) < 0)
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return ade_set_error(L, "i", 0);
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return ade_set_args(L, "i", w);
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}
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ADE_FUNC(getHeight, l_Texture, NULL, "Gets texture height", "number", "Texture height, or 0 if handle is invalid")
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{
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texture_h* th;
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if (!ade_get_args(L, "o", l_Texture.GetPtr(&th)))
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return ade_set_error(L, "i", 0);
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if (!th->isValid())
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return ade_set_error(L, "i", 0);
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int h=-1;
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if (bm_get_info(th->handle, nullptr, &h) < 0)
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return ade_set_error(L, "i", 0);
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return ade_set_args(L, "i", h);
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}
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ADE_FUNC(getFPS, l_Texture, NULL,"Gets frames-per-second of texture", "number", "Texture FPS, or 0 if handle is invalid")
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{
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texture_h* th;
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if (!ade_get_args(L, "o", l_Texture.GetPtr(&th)))
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return ade_set_error(L, "i", 0);
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if (!th->isValid())
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return ade_set_error(L, "i", 0);
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int fps=-1;
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if (bm_get_info(th->handle, nullptr, nullptr, nullptr, nullptr, &fps) < 0)
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return ade_set_error(L, "i", 0);
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return ade_set_args(L, "i", fps);
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}
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ADE_FUNC(getFramesLeft, l_Texture, NULL, "Gets number of frames left, from handle's position in animation", "number", "Frames left, or 0 if handle is invalid")
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{
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texture_h* th;
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if (!ade_get_args(L, "o", l_Texture.GetPtr(&th)))
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return ADE_RETURN_NIL;
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if (!th->isValid())
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return ADE_RETURN_NIL;
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int num=-1;
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if (bm_get_info(th->handle, nullptr, nullptr, nullptr, &num) < 0)
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return ade_set_error(L, "i", 0);
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return ade_set_args(L, "i", num);
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}
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ADE_FUNC(getFrame, l_Texture, "number ElapsedTimeSeconds, [boolean Loop]",
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"Get the frame number from the elapsed time of the animation<br>"
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"The 1st argument is the time that has elapsed since the animation started<br>"
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"If 2nd argument is set to true, the animation is expected to loop when the elapsed time exceeds the duration "
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"of a single playback",
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"number", "Frame number")
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{
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texture_h* th;
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int frame = 0;
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float elapsed_time;
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bool loop = false;
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if (!ade_get_args(L, "of|b", l_Texture.GetPtr(&th), &elapsed_time, &loop))
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return ADE_RETURN_NIL;
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if (!th->isValid())
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return ADE_RETURN_NIL;
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frame = bm_get_anim_frame(th->handle, elapsed_time, 0.0f, loop);
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frame++; // C++ to LUA array idx
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return ade_set_args(L, "i", frame);
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}
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}
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}
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