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43 lines
1.2 KiB
C
43 lines
1.2 KiB
C
/*
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* Created by Ian "Goober5000" Warfield for the FreeSpace2 Source Code Project.
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* You may not sell or otherwise commercially exploit the source or things you
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* create based on the source.
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*/
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/*
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* $Logfile: /Freespace2/code/Object/DeadObjectDock.h $
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* $Revision: 1.1.2.3 $
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* $Date: 2006-06-27 04:10:23 $
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* $Author: Goober5000 $
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*
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* New docking system for dead objects, used only for death rolls
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*
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* $Log: not supported by cvs2svn $
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* Revision 1.1.2.2 2006/06/27 04:08:42 Goober5000
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* cvs header tweak
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* --Goober5000
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*
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* Revision 1.1.2.1 2006/06/27 04:07:10 Goober5000
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* handle docked objects during death roll
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* --Goober5000
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*
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*/
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#ifndef _DEAD_OBJECT_DOCK_H
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#define _DEAD_OBJECT_DOCK_H
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#include "globalincs/globals.h"
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#include "objectdock.h"
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// get the first object in objp's dock list
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object *dock_get_first_dead_docked_object(object *objp);
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// add objp1 and objp2 to each others' dock lists; currently only called by ai_deathroll_start
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void dock_dead_dock_objects(object *objp1, int dockpoint1, object *objp2, int dockpoint2);
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// remove objp1 and objp2 from each others' dock lists; currently only called by do_dying_undock_physics
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void dock_dead_undock_objects(object *objp1, object *objp2);
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#endif // _DEAD_OBJECT_DOCK_H
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