Files
fs2open.github.com/code/network/stand_gui-unix.cpp
T
taylor 3f9ffbc393 better support for Inferno builds (in PreProcDefines.h now, no networking support)
make sure NO_NETWORK builds are as friendly on Windows as it is on Linux/OSX
revert a timeout in Client.h back to the original value before Linux merge
2005-03-02 21:18:20 +00:00

142 lines
1.7 KiB
C++

#include "PreProcDefines.h"
#ifndef NO_NETWORK
#ifndef WIN32 // Goober5000
#include "globalincs/pstypes.h"
#include "network/stand_gui.h"
void std_add_ban(char *name)
{
STUB_FUNCTION;
}
void std_add_chat_text(char *text, int player_index, int add_id)
{
STUB_FUNCTION;
}
void std_add_player(net_player *p)
{
STUB_FUNCTION;
}
int std_connect_set_connect_count()
{
STUB_FUNCTION;
return 0;
}
void std_connect_set_gamename(char *name)
{
STUB_FUNCTION;
}
void std_connect_set_host_connect_status()
{
STUB_FUNCTION;
}
void std_create_gen_dialog(char *title)
{
STUB_FUNCTION;
}
void std_debug_set_standalone_state_string(char *str)
{
STUB_FUNCTION;
}
void std_destroy_gen_dialog()
{
STUB_FUNCTION;
}
void std_do_gui_frame()
{
STUB_FUNCTION;
}
void std_gen_set_text(char *str, int field_num)
{
STUB_FUNCTION;
}
void std_init_standalone()
{
STUB_FUNCTION;
}
int std_is_host_passwd()
{
return 0;
}
void std_multi_add_goals()
{
STUB_FUNCTION;
}
void std_multi_set_standalone_mission_name(char *mission_name)
{
STUB_FUNCTION;
}
void std_multi_set_standalone_missiontime(float mission_time)
{
STUB_FUNCTION;
}
void std_multi_setup_goal_tree()
{
STUB_FUNCTION;
}
void std_multi_update_goals()
{
STUB_FUNCTION;
}
void std_multi_update_netgame_info_controls()
{
STUB_FUNCTION;
}
int std_player_is_banned(char *name)
{
return 0;
}
int std_remove_player(net_player *p)
{
STUB_FUNCTION;
return 0;
}
void std_reset_standalone_gui()
{
STUB_FUNCTION;
}
void std_reset_timestamps()
{
STUB_FUNCTION;
}
void std_set_standalone_fps(float fps)
{
STUB_FUNCTION;
}
void std_update_player_ping(net_player *p)
{
STUB_FUNCTION;
}
#endif // Goober5000 - #ifndef WIN32
#endif // !NO_NETWORK