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scp-fs2open/fs2open.github.com
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mirror of https://github.com/scp-fs2open/fs2open.github.com.git synced 2026-11-11 12:41:47 -10:00
Code Issues Packages Projects Releases 1 Wiki Activity
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fs2open.github.com/code/model
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taylor 6f62889368 maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3453 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:30 +10:00
..
model.h
make glow point banks dynamic
2015-04-29 18:42:26 +10:00
modelanim.cpp
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
modelcollide.cpp
1) complete (almost) changeover to reorganized texture mapping system 2) finally fix texture animation; textures now animate at the correct speed --Goober5000
2015-04-29 18:42:23 +10:00
modelinterp.cpp
fix some missile autocentering issues - use MR_AUTOCENTER and MR_IS_MISSILE flags to generate an autocenter for a missile if one doesn't already exist - don't try to autocenter loadout icons when rendered 3d
2015-04-29 18:42:26 +10:00
modeloctant.cpp
make the main vital TMAP_MAX_VERTS stuff dynamic, should handle the major non-HTL related crashes
2006-03-18 10:23:46 +00:00
modelread.cpp
maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit
2015-04-29 18:42:30 +10:00
modelsinc.h
allow gr_render_buffer() to take TMAP flags
2006-01-18 16:14:04 +00:00
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