Files
fs2open.github.com/code/particle/effects/SingleParticleEffect.h
T
Asteroth 0f06bf279a Add velocity inheritance for particle effects (#3691)
* implement velocity inheritance for particles

* add vel inherit for single effects

* appease clang

* review feedback
2021-10-10 13:37:31 -04:00

47 lines
1.1 KiB
C++

#ifndef SINGLE_PARTICLE_EFFECT_H
#define SINGLE_PARTICLE_EFFECT_H
#pragma once
#include "globalincs/pstypes.h"
#include "particle/ParticleEffect.h"
#include "particle/ParticleManager.h"
#include "particle/util/ParticleProperties.h"
#include "particle/util/EffectTiming.h"
#include "utils/RandomRange.h"
namespace particle {
namespace effects {
/**
* @ingroup particleEffects
*/
class SingleParticleEffect: public ParticleEffect {
private:
util::ParticleProperties m_particleProperties;
util::EffectTiming m_timing;
::util::UniformFloatRange m_vel_inherit;
public:
explicit SingleParticleEffect(const SCP_string& name);
bool processSource(ParticleSource* source) override;
void parseValues(bool nocreate) override;
void pageIn() override;
void initializeSource(ParticleSource& source) override;
EffectType getType() const override { return EffectType::Single; }
util::ParticleProperties& getProperties() { return m_particleProperties; }
static SingleParticleEffect* createInstance(int effectID, float minSize, float maxSize,
float lifetime = -1.0f);
};
}
}
#endif // SINGLE_PARTICLE_EFFECT_H