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212 lines
5.9 KiB
C++
212 lines
5.9 KiB
C++
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#ifndef _PILOTFILE_H
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#define _PILOTFILE_H
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#include "cfile/cfile.h"
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#include "globalincs/pstypes.h"
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#include "stats/scoring.h"
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#include "pilotfile/FileHandler.h"
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#include <memory>
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class player;
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struct sexp_container;
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// current pilot constants
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static const unsigned int PLR_FILE_ID = 0x5f524c50; // "PLR_" in file
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static const unsigned int CSG_FILE_ID = 0x5f475343; // "CSG_" in file
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// NOTE: Version should be bumped only for adding/removing sections or section
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// content. It should *NOT* be bumped for limit bumps or anything of
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// that sort!
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// 0 - initial version
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// 1 - Adding support for the player is multi flag
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// 2 - Add language in use when pilot was created
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// (due to intel entries using translated text as the primary key)
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static const ubyte PRE_CONTAINERS_PLR_VERSION = 2;
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// 3 - Add SEXP containers
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static const ubyte PLR_VERSION = 3;
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// 0 - initial version
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// 1 - re-add recent missions
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// 2 - separate single/multi squad name & pic
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// 3 - remove separate detail settings for campaigns
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// 4 - add CPV rollback for Red Alert missions
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// 5 - save rank to flags for quick access
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static const ubyte PRE_CONTAINERS_CSG_VERSION = 5;
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// 6 - add SEXP containers
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static const ubyte CSG_VERSION = 6;
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typedef struct index_list_t {
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SCP_string name;
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int index{ -1 };
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int val{ 0 };
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} index_list_t;
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// special stats struct, since our use here is not content specific
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typedef struct scoring_special_t {
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int score{ 0 };
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int rank{ RANK_ENSIGN };
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int assists{ 0 };
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int kill_count{ 0 };
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int kill_count_ok{ 0 };
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int bonehead_kills{ 0 };
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unsigned int p_shots_fired{ 0 };
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unsigned int p_shots_hit{ 0 };
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unsigned int p_bonehead_hits{ 0 };
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unsigned int s_shots_fired{ 0 };
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unsigned int s_shots_hit{ 0 };
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unsigned int s_bonehead_hits{ 0 };
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unsigned int missions_flown{ 0 };
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unsigned int flight_time{ 0 };
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_fs_time_t last_flown{ 0 };
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_fs_time_t last_backup{ 0 };
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SCP_vector<index_list_t> ship_kills;
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SCP_vector<index_list_t> medals_earned;
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} scoring_special_t;
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class pilotfile {
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public:
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pilotfile();
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~pilotfile();
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bool load_player(const char *callsign, player *_p = nullptr, bool force_binary = false);
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bool load_savefile(player *_p, const char *campaign);
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bool save_player(player *_p = nullptr);
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bool save_savefile();
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// updating stats, multi and/or all-time
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void update_stats(scoring_struct *stats, bool training = false);
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void update_stats_backout(scoring_struct *stats, bool training = false);
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void reset_stats();
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// for checking to see if a PLR file is basically valid
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bool verify(const char *fname, int *rank = nullptr, char *valid_language = nullptr);
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// whether current campaign savefile has valid data to work with
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bool is_invalid()
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{
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return m_data_invalid;
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}
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private:
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// --------------------------------------------------------------------
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// info shared between PLR and CSG ...
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// --------------------------------------------------------------------
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CFILE *cfp;
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std::unique_ptr<pilot::FileHandler> handler;
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SCP_string filename;
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player *p;
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int version;
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ubyte csg_ver;
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// some sections are required before others...
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bool m_have_flags;
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bool m_have_info;
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// set in case data appears wrong, so we can avoid loading/saving campaign savefile
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bool m_data_invalid;
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// overall content list, can include reference to more than current
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// mod/campaign provides
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// NOTE: order of each list **must be preserved**
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SCP_vector<index_list_t> ship_list;
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SCP_vector<index_list_t> weapon_list;
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SCP_vector<index_list_t> intel_list;
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SCP_vector<index_list_t> medals_list;
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scoring_special_t all_time_stats;
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scoring_special_t multi_stats;
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// for writing files, sets/updates section info
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void startSection(Section section_id);
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void endSection();
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// file offset of the size value for the current section (set with startSection())
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size_t m_size_offset;
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// --------------------------------------------------------------------
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// PLR specific
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// --------------------------------------------------------------------
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void plr_reset_data(bool reset_all);
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void plr_close();
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void plr_read_flags();
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void plr_read_info();
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void plr_read_settings();
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void plr_read_stats();
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void plr_read_stats_multi();
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void plr_read_multiplayer();
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void plr_read_variables();
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void plr_read_containers();
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void plr_read_hud();
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void plr_read_controls();
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void plr_write_flags();
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void plr_write_info();
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void plr_write_settings();
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void plr_write_stats();
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void plr_write_stats_multi();
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void plr_write_multiplayer();
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void plr_write_variables();
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bool plr_has_persistent_containers() const;
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void plr_write_containers();
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void plr_write_hud();
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void plr_write_controls();
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// --------------------------------------------------------------------
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// CSG specific
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// --------------------------------------------------------------------
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void csg_reset_data();
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void csg_close();
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void csg_read_flags();
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void csg_read_info();
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void csg_read_missions();
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void csg_read_techroom();
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void csg_read_loadout();
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void csg_read_stats();
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void csg_read_redalert();
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void csg_read_hud();
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void csg_read_variables();
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void csg_read_settings();
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void csg_read_controls();
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void csg_read_cutscenes();
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void csg_read_lastmissions();
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void csg_read_containers();
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void csg_read_container(sexp_container& container);
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void csg_write_flags();
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void csg_write_info();
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void csg_write_missions();
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void csg_write_techroom();
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void csg_write_loadout();
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void csg_write_stats();
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void csg_write_redalert();
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void csg_write_hud();
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void csg_write_variables();
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void csg_write_settings();
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void csg_write_controls();
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void csg_write_cutscenes();
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void csg_write_lastmissions();
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static bool csg_has_persistent_containers();
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void csg_write_containers();
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void csg_write_container(const sexp_container& container);
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// similar to PLR verify, except we only want the rank
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bool get_csg_rank(int *rank);
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};
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extern pilotfile Pilot;
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extern void convert_pilot_files();
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#endif // _PILOTFILE_H
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