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167 lines
4.5 KiB
C++
167 lines
4.5 KiB
C++
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#ifndef _TRACING_CATEGORIES_H
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#define _TRACING_CATEGORIES_H
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#pragma once
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#include "globalincs/pstypes.h"
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/** @file
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* @ingroup tracing
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*
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* This file contains the tracing categories. In order to add a new category you must add the instance in categories.cpp,
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* declare the @c extern reference here and then use it with the appropriate functions wherever you want to trace.
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*/
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namespace tracing {
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class Category {
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const SCP_string _name;
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bool _graphics_category;
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public:
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Category(const char* name, bool is_graphics);
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const char* getName() const;
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bool usesGPUCounter() const;
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};
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extern Category LuaOnFrame;
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extern Category LuaHooks;
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extern Category DrawSceneTexture;
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extern Category UpdateDistortion;
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extern Category SceneTextureBegin;
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extern Category SceneTextureEnd;
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extern Category Tonemapping;
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extern Category Bloom;
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extern Category BloomBrightPass;
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extern Category BloomIterationStep;
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extern Category BloomCompositeStep;
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extern Category FXAA;
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extern Category SMAA;
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extern Category SMAAEdgeDetection;
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extern Category SMAACalculateBlendingWeights;
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extern Category SMAANeighborhoodBlending;
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extern Category SMAAResolve;
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extern Category Lightshafts;
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extern Category DrawPostEffects;
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extern Category RenderBatchItem;
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extern Category RenderBatchBuffer;
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extern Category LoadBatchingBuffers;
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extern Category SortColliders;
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extern Category FindOverlapColliders;
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extern Category CollidePair;
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extern Category WeaponPostMove;
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extern Category ShipPostMove;
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extern Category FireballPostMove;
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extern Category DebrisPostMove;
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extern Category AsteroidPostMove;
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extern Category PreMove;
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extern Category Physics;
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extern Category PostMove;
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extern Category CollisionDetection;
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extern Category RenderBuffer;
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extern Category QueueRender;
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extern Category BuildModelUniforms;
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extern Category UploadModelUniforms;
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extern Category SubmitDraws;
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extern Category ApplyLights;
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extern Category DrawEffects;
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extern Category SetupNebula;
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extern Category DrawPoofs;
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extern Category DrawStars;
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extern Category DrawShields;
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extern Category DrawBeams;
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extern Category DrawStarfield;
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extern Category DrawMotionDebris;
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extern Category DrawBackground;
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extern Category DrawSuns;
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extern Category DrawBitmaps;
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extern Category SunspotProcess;
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extern Category RepeatingEvents;
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extern Category NonrepeatingEvents;
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extern Category ParticlesRenderAll;
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extern Category ParticlesMoveAll;
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extern Category EnvironmentMapping;
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extern Category BuildShadowMap;
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extern Category RenderScene;
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extern Category RenderTrails;
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extern Category MoveObjects;
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extern Category ProcessParticleEffects;
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extern Category TrailsMoveAll;
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extern Category Simulation;
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extern Category RenderMainFrame;
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extern Category RenderHUD;
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extern Category RenderHUDHook;
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extern Category RenderHUDGauge;
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extern Category RenderTargetingBracket;
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extern Category RenderNavBracket;
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extern Category MainFrame;
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extern Category PageFlip;
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extern Category NanoVGFlushFrame;
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extern Category NanoVGDrawFill;
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extern Category NanoVGDrawConvexFill;
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extern Category NanoVGDrawStroke;
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extern Category NanoVGDrawTriangles;
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extern Category LineDrawListFlush;
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extern Category CutsceneStep;
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extern Category CutsceneDrawVideoFrame;
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extern Category CutsceneProcessDecoder;
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extern Category CutsceneProcessVideoData;
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extern Category CutsceneProcessAudioData;
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extern Category CutsceneFFmpegVideoDecoder;
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extern Category CutsceneFFmpegAudioDecoder;
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extern Category RocketCompileGeometry;
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extern Category RocketRenderCompiledGeometry;
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extern Category RocketLoadTexture;
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extern Category RocketGenerateTexture;
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extern Category RocketRenderGeometry;
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// Loading scopes
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extern Category LoadMissionLoad;
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extern Category LoadPostMissionLoad;
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extern Category LoadModelFile;
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extern Category ReadModelFile;
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extern Category ModelCreateVertexBuffers;
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extern Category ModelCreateOctants;
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extern Category ModelParseAllBSPTrees;
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extern Category ModelParseBSPTree;
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extern Category ModelConfigureVertexBuffers;
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extern Category ModelCreateTransparencyIndexBuffer;
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extern Category ModelCreateDetailIndexBuffers;
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extern Category PreloadMissionSounds;
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extern Category LoadSound;
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extern Category LevelPageIn;
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extern Category PageInStop;
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extern Category PageInSingleBitmap;
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extern Category ShipPageIn;
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extern Category WeaponPageIn;
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extern Category RenderDecals;
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extern Category RenderSingleDecal;
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extern Category GpuHeapAllocate;
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extern Category GpuHeapDeallocate;
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extern Category ProgramStepOne;
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}
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#endif // _TRACING_CATEGORIES_H
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