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As discovered by WouterSmits, campaigns with periods in their filenames caused issues with FSO's campaign handling. Specifically, in The Babylon Project, the EA-Minbari war v1.0.fc2 campaign would not save progress because FSO expected EA-Minbari war v1.fc2 in certain places. This is because the `_splitpath()` function attempted to remove an extension from a filename that already had it removed. For most campaigns this did not matter, but WouterSmits found a campaign where it did. To solve this, there is now a new `util::get_file_part()` function to remove the path without removing the extension. This replaces `_splitpath()` for campaign files, as well as the similar `clean_filename()` and `GetFilePart()` functions in other places. All code paths were inspected for any chance of inadvertent extension adding, and Assertions were added to verify future code. The only potential problem area was `player:loadCampaignSavefile()` which now pre-removes the campaign extension if needed.
37 lines
695 B
C++
37 lines
695 B
C++
#pragma once
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#include "globalincs/pstypes.h"
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namespace util {
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template <typename Out>
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void split_string(const SCP_string& s, char delim, Out result)
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{
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SCP_stringstream ss(s);
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SCP_string item;
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while (std::getline(ss, item, delim)) {
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if (!item.empty()) {
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*(result++) = item;
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}
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}
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}
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std::vector<std::string> split_string(const std::string& s, char delim);
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// get a filename minus any leading path
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template <typename T>
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T *get_file_part(T *path)
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{
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T *p = path + strlen(path)-1;
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// Move p to point to first character of filename (check both types of dir separator)
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while( (p >= path) && (*p != '\\') && (*p != '/') && (*p != ':') )
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p--;
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p++;
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return p;
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}
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} // namespace util
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