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Added the deal-with-ship-loadout SEXP. It's only temporary but it give people an option other than having to roll their own events to fix up loadout at the end of a mission. Added the num_assists SEXP to complement the num_kills one. Updated the is-ship-class SEXP so that it can also act as was-ship-class for departed and destroyed ships. Updated change-ship-class to work with ships that aren't in the mission yet. Updated sexp_modify_variable to actually do the multiplayer callback that V had noticed was needed but never actually added.