Files
fs2open.github.com/code/scripting/api/objs/message.cpp
T
asarium ce1ea75714 Add unload function for freeing audio memory of a soundfile handle
This can be used by scripts for explicitly freeing up some memory when
necessary.
2019-04-27 08:53:07 +02:00

177 lines
4.9 KiB
C++

//
//
#include "message.h"
#include "sound.h"
#include "mission/missionmessage.h"
#include "parse/sexp.h"
extern int add_wave( const char *wave_name );
namespace scripting {
namespace api {
//**********HANDLE: Persona
ADE_OBJ(l_Persona, int, "persona", "Persona handle");
ADE_VIRTVAR(Name, l_Persona, "string", "The name of the persona", "string", "The name or empty string on error")
{
int idx = -1;
if (!ade_get_args(L, "o", l_Persona.Get(&idx)))
return ade_set_error(L, "s", "");
if (Personas == NULL)
return ade_set_error(L, "s", "");
if (idx < 0 || idx >= Num_personas)
return ade_set_error(L, "s", "");
return ade_set_args(L, "s", Personas[idx].name);
}
ADE_FUNC(isValid, l_Persona, NULL, "Detect if the handle is valid", "boolean", "true if valid, false otherwise")
{
int idx = -1;
if (!ade_get_args(L, "o", l_Persona.Get(&idx)))
return ADE_RETURN_FALSE;
return ade_set_args(L, "b", idx >= 0 && idx < Num_personas);
}
//**********HANDLE: Message
ADE_OBJ(l_Message, int, "message", "Handle to a mission message");
ADE_VIRTVAR(Name, l_Message, "string", "The name of the message as specified in the mission file", "string", "The name or an empty string if handle is invalid")
{
int idx = -1;
if (!ade_get_args(L, "o", l_Message.Get(&idx)))
return ade_set_error(L, "s", "");
if (idx < 0 && idx >= (int) Messages.size())
return ade_set_error(L, "s", "");
return ade_set_args(L, "s", Messages[idx].name);
}
ADE_VIRTVAR(Message, l_Message, "string", "The unaltered text of the message, see getMessage() for options to replace variables<br>"
"<b>NOTE:</b> Changing the text will also change the text for messages not yet played but already in the message queue!",
"string", "The message or an empty string if handle is invalid")
{
int idx = -1;
const char* newText = nullptr;
if (!ade_get_args(L, "o|s", l_Message.Get(&idx), &newText))
return ade_set_error(L, "s", "");
if (idx < 0 && idx >= (int) Messages.size())
return ade_set_error(L, "s", "");
if (ADE_SETTING_VAR && newText != NULL)
{
if (strlen(newText) > MESSAGE_LENGTH)
LuaError(L, "New message text is too long, maximum is %d!", MESSAGE_LENGTH);
else
strcpy_s(Messages[idx].message, newText);
}
return ade_set_args(L, "s", Messages[idx].message);
}
// from mission/missionmessage.cpp
ADE_VIRTVAR(VoiceFile, l_Message, "soundfile", "The voice file of the message", "soundfile", "The voice file handle or invalid handle when not present")
{
int idx = -1;
soundfile_h* sndIdx = nullptr;
if (!ade_get_args(L, "o|o", l_Message.Get(&idx), l_Soundfile.GetPtr(&sndIdx)))
return ade_set_error(L, "o", l_Soundfile.Set(soundfile_h()));
if (idx < 0 && idx >= (int) Messages.size())
return ade_set_error(L, "o", l_Soundfile.Set(soundfile_h()));
MissionMessage* msg = &Messages[idx];
if (ADE_SETTING_VAR)
{
if (sndIdx->idx.isValid()) {
const char* newFilename = snd_get_filename(sndIdx->idx);
msg->wave_info.index = add_wave(newFilename);
}
else
{
msg->wave_info.index = -1;
}
}
if (msg->wave_info.index < 0)
{
return ade_set_args(L, "o", l_Soundfile.Set(soundfile_h()));
}
else
{
int index = msg->wave_info.index;
// Load the sound before using it
message_load_wave(index, Message_waves[index].name);
return ade_set_args(L, "o", l_Soundfile.Set(soundfile_h(Message_waves[index].num)));
}
}
ADE_VIRTVAR(Persona, l_Message, "persona", "The persona of the message", "persona", "The persona handle or invalid handle if not present")
{
int idx = -1;
int newPersona = -1;
if (!ade_get_args(L, "o|o", l_Message.Get(&idx), l_Persona.Get(&newPersona)))
return ade_set_error(L, "o", l_Soundfile.Set(soundfile_h()));
if (idx < 0 && idx >= (int) Messages.size())
return ade_set_error(L, "o", l_Soundfile.Set(soundfile_h()));
if (ADE_SETTING_VAR && newPersona >= 0 && newPersona < Num_personas)
{
Messages[idx].persona_index = newPersona;
}
return ade_set_args(L, "o", l_Persona.Set(Messages[idx].persona_index));
}
ADE_FUNC(getMessage, l_Message, "[boolean replaceVars = true]", "Gets the text of the message and optionally replaces SEXP variables with their respective values.", "string", "The message or an empty string if handle is invalid")
{
int idx = -1;
bool replace = true;
if (!ade_get_args(L, "o|b", l_Message.Get(&idx), &replace))
return ade_set_error(L, "s", "");
if (idx < 0 && idx >= (int) Messages.size())
return ade_set_error(L, "s", "");
if (!replace)
return ade_set_args(L, "s", Messages[idx].message);
else
{
char temp_buf[MESSAGE_LENGTH];
strcpy_s(temp_buf, Messages[idx].message);
sexp_replace_variable_names_with_values(temp_buf, MESSAGE_LENGTH);
return ade_set_args(L, "s", temp_buf);
}
}
ADE_FUNC(isValid, l_Message, NULL, "Checks if the message handle is valid", "boolean", "true if valid, false otherwise")
{
int idx = -1;
if (!ade_get_args(L, "o", l_Message.Get(&idx)))
return ADE_RETURN_FALSE;
return ade_set_args(L, "b", idx >= 0 && idx < (int) Messages.size());
}
}
}