Files
fs2open.github.com/code/weapon
taylor b5e7f2197b minor cleanup/optimization to beam warmup glow rendering function
various lighting code cleanups
 - try to always make sure beam origin lights occur outside of model
 - make Static_lights[] dynamic
 - be sure to reset to first 8 lights when moving on to render spec related texture passes
 - add ambient color to point lights (helps warp effects)
 - sort lights to try and get more important and/or visible lights to always happen in initial render pass
2006-07-24 07:38:00 +00:00
..
2006-02-25 21:47:19 +00:00
2006-01-13 03:31:20 +00:00
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2005-07-13 03:35:36 +00:00
2006-05-27 16:45:11 +00:00
2005-07-13 03:35:36 +00:00