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91 lines
2.5 KiB
C
91 lines
2.5 KiB
C
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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/*
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* $Logfile: /Freespace2/code/Network/multi_data.h $
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* $Revision: 2.2 $
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* $Date: 2005-07-13 03:25:59 $
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* $Author: Goober5000 $
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*
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* $Log: not supported by cvs2svn $
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* Revision 2.1 2004/08/11 05:06:29 Kazan
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* added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
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*
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* Revision 2.0 2002/06/03 04:02:26 penguin
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* Warpcore CVS sync
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*
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* Revision 1.1 2002/05/02 18:03:11 mharris
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* Initial checkin - converted filenames and includes to lower case
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*
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*
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* 4 12/14/98 12:13p Dave
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* Spiffed up xfer system a bit. Put in support for squad logo file xfer.
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* Need to test now.
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*
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* 3 11/05/98 5:55p Dave
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* Big pass at reducing #includes
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*
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* 2 10/07/98 10:53a Dave
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* Initial checkin.
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*
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* 1 10/07/98 10:50a Dave
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*
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* 4 3/26/98 6:01p Dave
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* Put in file checksumming routine in cfile. Made pilot pic xferring more
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* robust. Cut header size of voice data packets in half. Put in
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* restricted game host query system.
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*
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* 3 3/23/98 5:42p Dave
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* Put in automatic xfer of pilot pic files. Changed multi_xfer system so
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* that it can support multiplayer sends/received between client and
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* server simultaneously.
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*
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* 2 3/21/98 7:14p Dave
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* Fixed up standalone player slot switching. Made training missions not
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* count towards player stats.
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*
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* 1 2/19/98 6:21p Dave
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* Player data file xfer module.
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*
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* $NoKeywords: $
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*/
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#ifndef _MULTI_PLAYER_DATA_HEADER_FILE
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#define _MULTI_PLAYER_DATA_HEADER_FILE
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// -------------------------------------------------------------------------
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// MULTI DATA DEFINES/VARS
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//
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// -------------------------------------------------------------------------
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// MULTI DATA FUNCTIONS
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//
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// reset the data xfer system
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void multi_data_reset();
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// handle a player join (clear out lists of files, etc)
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void multi_data_handle_join(int player_index);
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// handle a player drop (essentially the same as multi_data_handle_join)
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void multi_data_handle_drop(int player_index);
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// do all sync related data stuff (server-side only)
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void multi_data_do();
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// handle an incoming xfer request from the xfer system
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void multi_data_handle_incoming(int handle);
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// send all my files as necessary
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void multi_data_send_my_junk();
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#endif
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