Files
fs2open.github.com/code/scripting/ade_args.cpp
T
asarium 4a7109e1d5 Convert scripting value getting to templates
This is pretty much similar to the value setting changes. This is a much
safer solution for getting values out of the scripting system which has
compile time validation for move-only types.
2018-11-18 12:43:39 +01:00

124 lines
4.0 KiB
C++

#include "scripting/ade_args.h"
#include "scripting/ade.h"
#include "scripting/lua/LuaTable.h"
#include "scripting/lua/LuaFunction.h"
#include "scripting/lua/LuaConvert.h"
#include "mod_table/mod_table.h"
#include <utf8.h>
namespace scripting {
namespace internal {
// WMC - hack to skip X number of arguments on the stack
// Lets me use ade_get_args for global hook return values
int Ade_get_args_skip = 0;
bool Ade_get_args_lfunction = false;
bool get_single_arg(lua_State* L, const get_args_state& state, char fmt, bool* b)
{
Assertion(fmt == 'b', "Invalid character '%c' for boolean type!", fmt);
if (lua_isboolean(L, state.nargs)) {
*b = lua_toboolean(L, state.nargs) > 0;
} else {
LuaError(L, "%s: Argument %d is an invalid type '%s'; boolean expected", state.funcname, state.nargs,
ade_get_type_string(L, state.nargs));
return false;
}
return true;
}
bool get_single_arg(lua_State* L, const get_args_state& state, char fmt, const char** s)
{
Assertion(fmt == 's', "Invalid character '%c' for string type!", fmt);
if (lua_isstring(L, state.nargs)) {
auto value = lua_tostring(L, state.nargs);
if (Unicode_text_mode) {
// Validate the string when we are in unicode mode to ensure that FSO doesn't just crash when a
// script passes an invalid UTF-8 sequence to the API
auto end = value + strlen(value);
auto invalid = utf8::find_invalid(value, end);
if (invalid != end) {
if (invalid == value) {
// The first character is the invalid sequence
LuaError(L, "An invalid UTF-8 encoding sequence was detected! The first invalid character "
"was as the start of the string.");
} else {
// If the invalid sequence is inside the string then we try to give some context to make
// finding the bug easier
auto display_text_start = std::max(value, invalid - 32);
SCP_string context_text(display_text_start, invalid);
LuaError(L,
"An invalid UTF-8 encoding sequence was detected! The error was detected directly "
"after this string \"%s\".",
context_text.c_str());
}
// Finally, assign a default value so that we can continue
value = "Invalid UTF-8 sequence detected!";
}
}
*s = value;
} else {
LuaError(L, "%s: Argument %d is an invalid type '%s'; string expected", state.funcname, state.nargs,
ade_get_type_string(L, state.nargs));
return false;
}
return true;
}
bool get_single_arg(lua_State* L, const get_args_state& state, char fmt, luacpp::LuaTable* t)
{
Assertion(fmt == 't', "Invalid character '%c' for table type!", fmt);
// Get a table
if (!luacpp::convert::popValue(L, *t, state.nargs, false)) {
LuaError(L, "%s: Argument %d is an invalid type '%s'; table expected.", state.funcname, state.nargs,
ade_get_type_string(L, state.nargs));
return false;
}
return true;
}
bool get_single_arg(lua_State* L, const get_args_state& state, char fmt, luacpp::LuaFunction* f)
{
Assertion(fmt == 'u', "Invalid character '%c' for function type!", fmt);
// Get a function
if (!luacpp::convert::popValue(L, *f, state.nargs, false)) {
LuaError(L, "%s: Argument %d is an invalid type '%s'; function expected.", state.funcname, state.nargs,
ade_get_type_string(L, state.nargs));
return false;
}
// Automatically assign our error function to function values retrieved from the API
f->setErrorFunction(luacpp::LuaFunction::createFromCFunction(L, ade_friendly_error));
return true;
}
void set_single_arg(lua_State* L, char fmt, const char* s)
{
Assertion(fmt == 's', "Invalid format character '%c' for string type!", fmt);
// WMC - Isn't working with HookVar for some strange reason
lua_pushstring(L, s);
}
void set_single_arg(lua_State*, char fmt, luacpp::LuaTable* table)
{
Assertion(fmt == 't', "Invalid format character '%c' for table type!", fmt);
table->pushValue();
}
void set_single_arg(lua_State*, char fmt, luacpp::LuaFunction* func)
{
Assertion(fmt == 'u', "Invalid format character '%c' for function type!", fmt);
func->pushValue();
}
} // namespace internal
}