Files
fs2open.github.com/code/gamehelp/contexthelp.cpp
T
bobboau e050aa42c3 pluged memory leaks,
3D HTL lasers (they work perfictly)
and posably fixed Turnsky's shinemap bug
2004-02-20 04:29:57 +00:00

926 lines
27 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
/*
* $Logfile: /Freespace2/code/GameHelp/ContextHelp.cpp $
* $Revision: 2.2 $
* $Date: 2004-02-20 04:29:54 $
* $Author: bobboau $
*
* Functions to drive the context-sensitive help
*
* $Log: not supported by cvs2svn $
* Revision 2.1 2002/08/01 01:41:04 penguin
* The big include file move
*
* Revision 2.0 2002/06/03 04:02:22 penguin
* Warpcore CVS sync
*
* Revision 1.2 2002/05/03 22:07:08 mharris
* got some stuff to compile
*
* Revision 1.1 2002/05/02 18:03:07 mharris
* Initial checkin - converted filenames and includes to lower case
*
*
* 16 8/22/99 4:22p Jefff
* removed 2nd tech room overlay stuff
*
* 15 8/09/99 5:54p Jefff
* tech room overlay changes
*
* 14 7/27/99 7:18p Jefff
* fixed a debug function for adjsuting overlays in-game
*
* 13 7/20/99 1:49p Dave
* Peter Drake build. Fixed some release build warnings.
*
* 12 7/16/99 10:07a Jefff
* Removed legacy bitmap overlay code
*
* 11 7/16/99 10:04a Jefff
*
* 10 7/15/99 9:20a Andsager
* FS2_DEMO initial checkin
*
* 9 7/11/99 6:40p Jefff
*
* 8 7/08/99 6:25p Jefff
* got new help system working
*
* 7 6/03/99 10:15p Dave
* Put in temporary main hall screen.
*
* 6 3/25/99 8:32p Neilk
* temporary barracks help removal
*
* 5 2/15/99 9:37a Dave
* Removed infinite loop from context help parse code.
*
* 4 2/11/99 4:05p Neilk
* Temporary checkin
*
* 3 1/29/99 2:37p Neilk
* foundation for a new help system
*
* 2 10/07/98 10:52a Dave
* Initial checkin.
*
* 1 10/07/98 10:48a Dave
*
* 92 5/06/98 11:49p Lawrance
* Add help overlay for command brief
*
* 91 5/05/98 1:49a Lawrance
* Add in missing help overlays
*
* 90 4/25/98 2:00p Dave
* Installed a bunch of multiplayer context help screens. Reworked ingame
* join ship select screen. Fix places where network timestamps get hosed.
*
* 89 4/20/98 12:03a Lawrance
* make gray help shader lighter
*
* 88 4/11/98 7:59p Lawrance
* Add support for help overlays
*
* 87 3/12/98 5:36p John
* Took out any unused shaders. Made shader code take rgbc instead of
* matrix and vector since noone used it like a matrix and it would have
* been impossible to do in hardware. Made Glide implement a basic
* shader for online help.
*
* 86 3/09/98 9:55p Lawrance
* split off gameplay help, rip out obsolete code
*
* 85 3/05/98 11:15p Hoffoss
* Changed non-game key checking to use game_check_key() instead of
* game_poll().
*
* 84 2/28/98 9:47p Lawrance
* Fix couple of typos
*
* 83 2/28/98 7:02p Lawrance
* overhaul on-line help
*
*/
#include <string.h>
#include <setjmp.h>
#include "gamehelp/contexthelp.h"
#include "gamesequence/gamesequence.h"
#include "freespace2/freespace.h"
#include "menuui/mainhallmenu.h"
#include "io/key.h"
#include "bmpman/bmpman.h"
#include "graphics/2d.h"
#include "io/timer.h"
#include "math.h"
#include "io/mouse.h"
#include "controlconfig/controlsconfig.h"
#include "menuui/techmenu.h"
#include "parse/parselo.h"
#include "localization/localize.h"
#include "globalincs/alphacolors.h"
////////////////////////////////////////////////////////////////////
// private function prototypes / structs
////////////////////////////////////////////////////////////////////
void parse_helptbl();
void help_overlay_blit(int overlay_id);
void help_overlay_init();
typedef struct {
int x_begin, y_begin, x_end, y_end;
} help_line;
typedef struct {
vector vtx[HELP_MAX_PLINE_VERTICES];
vector *pvtx[HELP_MAX_PLINE_VERTICES];
int vtxcount;
} help_pline;
typedef struct {
int x_coord, y_coord;
char* string;
} help_text;
typedef struct {
int x_coord, y_coord;
} help_left_bracket;
typedef struct {
int x_coord, y_coord;
} help_right_bracket;
typedef struct {
help_pline plinelist[GR_NUM_RESOLUTIONS][HELP_MAX_ITEM];
help_text textlist[GR_NUM_RESOLUTIONS][HELP_MAX_ITEM];
help_left_bracket lbracketlist[GR_NUM_RESOLUTIONS][HELP_MAX_ITEM];
help_right_bracket rbracketlist[GR_NUM_RESOLUTIONS][HELP_MAX_ITEM];
int plinecount;
int textcount;
int lbracketcount;
int rbracketcount;
} help_overlay;
// new help.tbl file way
char *help_overlay_section_names[MAX_HELP_OVERLAYS] = {
"$ship", // ship_help
"$weapon", // weapon_help
"$briefing", // briefing
"$main", // main help overlay
"$barracks", // barracks
"$control", // control help
"$debrief", // debrief help
"$multicreate", // multicreate help
"$multistart", // multistart help
"$multijoin", // multijoin help
"$main2", // main help overlay2
"$hotkey", // hotkey help
"$campaign", // campaign help
"$simulator", // simulator help
"$tech", // tech help
"$command" // command help
};
////////////////////////////////////////////////////////////////////
// Game-wide globals
////////////////////////////////////////////////////////////////////
shader Grey_shader;
////////////////////////////////////////////////////////////////////
// Module globals
////////////////////////////////////////////////////////////////////
static int help_left_bracket_bitmap;
static int help_right_bracket_bitmap;
static help_overlay help_overlaylist[MAX_HELP_OVERLAYS];
static int current_helpid = -1; // the currently active overlay_id, only really used for the debug console funxions
int Help_overlay_flags;
static int Source_game_state; // state from where F1 was pressed
////////////////////////////////////////////////////////////////////
// Public Functions
////////////////////////////////////////////////////////////////////
// query whether a help overlay is active (ie being displayed)
int help_overlay_active(int overlay_id)
{
Assert(overlay_id >= 0 && overlay_id < MAX_HELP_OVERLAYS);
return Help_overlay_flags & (1<<overlay_id);
}
// stop displaying a help overlay
void help_overlay_set_state(int overlay_id, int state)
{
Assert(overlay_id >= 0 && overlay_id < MAX_HELP_OVERLAYS);
if ( state > 0 ) {
Help_overlay_flags |= (1<<overlay_id);
current_helpid = overlay_id;
} else {
Help_overlay_flags &= ~(1<<overlay_id);
//current_helpid = -1;
}
}
// load in the bitmap for a help overlay
// FIXME - leftover from the old bitmap overlay days - prune this out sometime
void help_overlay_load(int overlay_id)
{
return;
}
// unload a bitmap of a help overlay
// FIXME - leftover from the old bitmap overlay days - prune this out sometime
void help_overlay_unload(int overlay_id)
{
return;
}
// maybe blit a bitmap of a help overlay to the screen
void help_overlay_maybe_blit(int overlay_id)
{
Assert(overlay_id >= 0 && overlay_id < MAX_HELP_OVERLAYS);
if ( Help_overlay_flags & (1<<overlay_id) ) {
context_help_grey_screen();
help_overlay_blit(overlay_id);
}
}
// reset the flags for the help overlays
void help_overlay_reset_all()
{
Help_overlay_flags = 0;
}
// Set up Grey_shader, which is used game-wide to grey out background when using help overlays
void create_grey_shader()
{
float tmp,c;
tmp = 0.4f/3.0f;
// The c matrix brightens everything a bit.
// c = 0.125f;
c = 0.110f;
gr_create_shader( &Grey_shader, tmp, tmp, tmp, c );
}
// called at game startup to init all help related data
void context_help_init()
{
create_grey_shader();
help_overlay_reset_all();
help_overlay_init();
}
void context_help_grey_screen()
{
gr_set_shader(&Grey_shader);
gr_shade(0,0,gr_screen.clip_width, gr_screen.clip_height);
}
// launch_context_help() will switch to a context sensitive help state
void launch_context_help()
{
// look at the state the game was in when F1 was pressed
Source_game_state = gameseq_get_state();
switch (Source_game_state) {
case GS_STATE_MAIN_MENU:
#if !defined(PRESS_TOUR_BUILD) && !defined(PD_BUILD)
int main_hall_num;
main_hall_num = (main_hall_id() == 0) ? MH_OVERLAY : MH2_OVERLAY;
if ( !help_overlay_active(main_hall_num) ) {
help_overlay_set_state(main_hall_num, 1);
}
else {
help_overlay_set_state(main_hall_num, 0);
}
#endif
break;
case GS_STATE_GAME_PLAY:
case GS_STATE_GAME_PAUSED:
case GS_STATE_TRAINING_PAUSED:
gameseq_post_event(GS_EVENT_GAMEPLAY_HELP);
break;
case GS_STATE_BRIEFING:
if ( !help_overlay_active(BR_OVERLAY) ) {
help_overlay_set_state(BR_OVERLAY, 1);
}
else {
help_overlay_set_state(BR_OVERLAY, 0);
}
break;
case GS_STATE_SHIP_SELECT:
if ( !help_overlay_active(SS_OVERLAY) ) {
help_overlay_set_state(SS_OVERLAY, 1);
}
else {
help_overlay_set_state(SS_OVERLAY, 0);
}
break;
case GS_STATE_WEAPON_SELECT:
if ( !help_overlay_active(WL_OVERLAY) ) {
help_overlay_set_state(WL_OVERLAY, 1);
}
else {
help_overlay_set_state(WL_OVERLAY, 0);
}
break;
case GS_STATE_BARRACKS_MENU:
if ( !help_overlay_active(BARRACKS_OVERLAY) ) {
help_overlay_set_state(BARRACKS_OVERLAY, 1);
}
else {
help_overlay_set_state(BARRACKS_OVERLAY, 0);
}
break;
case GS_STATE_CONTROL_CONFIG:
if ( !help_overlay_active(CONTROL_CONFIG_OVERLAY) ) {
help_overlay_set_state(CONTROL_CONFIG_OVERLAY, 1);
}
else {
help_overlay_set_state(CONTROL_CONFIG_OVERLAY, 0);
}
break;
case GS_STATE_DEBRIEF:
if ( !help_overlay_active(DEBRIEFING_OVERLAY) ) {
help_overlay_set_state(DEBRIEFING_OVERLAY, 1);
}
else {
help_overlay_set_state(DEBRIEFING_OVERLAY, 0);
}
break;
case GS_STATE_MULTI_HOST_SETUP:
if ( !help_overlay_active(MULTI_CREATE_OVERLAY) ) {
help_overlay_set_state(MULTI_CREATE_OVERLAY, 1);
}
else {
help_overlay_set_state(MULTI_CREATE_OVERLAY, 0);
}
break;
case GS_STATE_MULTI_START_GAME:
if ( !help_overlay_active(MULTI_START_OVERLAY) ) {
help_overlay_set_state(MULTI_START_OVERLAY, 1);
}
else {
help_overlay_set_state(MULTI_START_OVERLAY, 0);
}
break;
case GS_STATE_MULTI_JOIN_GAME:
if ( !help_overlay_active(MULTI_JOIN_OVERLAY) ) {
help_overlay_set_state(MULTI_JOIN_OVERLAY, 1);
}
else {
help_overlay_set_state(MULTI_JOIN_OVERLAY, 0);
}
break;
case GS_STATE_HOTKEY_SCREEN:
if ( !help_overlay_active(HOTKEY_OVERLAY) ) {
help_overlay_set_state(HOTKEY_OVERLAY, 1);
}
else {
help_overlay_set_state(HOTKEY_OVERLAY, 0);
}
break;
case GS_STATE_CAMPAIGN_ROOM:
if ( !help_overlay_active(CAMPAIGN_ROOM_OVERLAY) ) {
help_overlay_set_state(CAMPAIGN_ROOM_OVERLAY, 1);
}
else {
help_overlay_set_state(CAMPAIGN_ROOM_OVERLAY, 0);
}
break;
case GS_STATE_SIMULATOR_ROOM:
if ( !help_overlay_active(SIM_ROOM_OVERLAY) ) {
help_overlay_set_state(SIM_ROOM_OVERLAY, 1);
}
else {
help_overlay_set_state(SIM_ROOM_OVERLAY, 0);
}
break;
case GS_STATE_TECH_MENU: {
if ( !help_overlay_active(TECH_ROOM_OVERLAY) ) {
help_overlay_set_state(TECH_ROOM_OVERLAY, 1);
}
else {
help_overlay_set_state(TECH_ROOM_OVERLAY, 0);
}
break;
}
case GS_STATE_CMD_BRIEF:
if ( !help_overlay_active(CMD_BRIEF_OVERLAY) ) {
help_overlay_set_state(CMD_BRIEF_OVERLAY, 1);
}
else {
help_overlay_set_state(CMD_BRIEF_OVERLAY, 0);
}
break;
default:
nprintf(("Warning","WARNING ==> There is no context help available for state %s\n", GS_state_text[Source_game_state-1]));
break;
} // end switch
}
void close_help(){
for (int overlay_id=0; overlay_id<MAX_HELP_OVERLAYS; overlay_id++){
for(int i = 0; i<HELP_MAX_ITEM; i++)
safe_kill(help_overlaylist[overlay_id].textlist[GR_640][i].string);
}
}
// Called once at the beginning of the game to load help bitmaps & data
void help_overlay_init()
{
// load right_bracket bitmap
help_right_bracket_bitmap = bm_load("right_bracket");
if(help_right_bracket_bitmap < 0){
// we failed to load the bitmap - this is very bad
Int3();
}
// load left_bracket bitmap
help_left_bracket_bitmap = bm_load("left_bracket");
if(help_left_bracket_bitmap < 0){
// we failed to load the bitmap - this is very bad
Int3();
}
atexit(close_help);
// parse help.tbl
parse_helptbl();
}
// parses help.tbl and populates help_overlaylist[]
void parse_helptbl()
{
int overlay_id, currcount;
char buf[HELP_MAX_STRING_LENGTH + 1];
int i;
// open localization
lcl_ext_open();
read_file_text(HELP_OVERLAY_FILENAME);
// for each overlay...
for (overlay_id=0; overlay_id<MAX_HELP_OVERLAYS; overlay_id++) {
reset_parse();
skip_to_string(help_overlay_section_names[overlay_id]);
// clear out counters in the overlay struct
help_overlaylist[overlay_id].plinecount = 0;
help_overlaylist[overlay_id].textcount = 0;
help_overlaylist[overlay_id].rbracketcount = 0;
help_overlaylist[overlay_id].lbracketcount = 0;
// read in all elements for this overlay
while (!(check_for_string("$end"))) {
if (optional_string("+pline")) {
currcount = help_overlaylist[overlay_id].plinecount;
int a, b; // temp vars to read in int before cast to float;
if (currcount < HELP_MAX_ITEM) {
// read number of pline vertices
stuff_int(&help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtxcount); // note that it is read into GR_640
// help_overlaylist[overlay_id].plinelist[GR_1024][currcount].vtxcount = help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtxcount; // set equal to 1024 version vertex count to prevent bugs
Assert(help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtxcount <= HELP_MAX_PLINE_VERTICES);
// get 640x480 vertex coordinates
for (i=0; i<help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtxcount; i++) {
stuff_int(&a);
stuff_int(&b);
help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtx[i].xyz.x = (float)a;
help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtx[i].xyz.y = (float)b;
help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtx[i].xyz.z = 0.0f;
help_overlaylist[overlay_id].plinelist[GR_640][currcount].pvtx[i] = &help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtx[i];
}
// get 1024x768 vertex coordinates
for (i=0; i<help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtxcount; i++) {
stuff_int(&a);
stuff_int(&b);
help_overlaylist[overlay_id].plinelist[GR_1024][currcount].vtx[i].xyz.x = (float)a;
help_overlaylist[overlay_id].plinelist[GR_1024][currcount].vtx[i].xyz.y = (float)b;
help_overlaylist[overlay_id].plinelist[GR_1024][currcount].vtx[i].xyz.z = 0.0f;
help_overlaylist[overlay_id].plinelist[GR_1024][currcount].pvtx[i] = &help_overlaylist[overlay_id].plinelist[GR_1024][currcount].vtx[i];
}
}
//mprintf(("Found pline - start location (%f,%f), end location (%f,%f)\n", help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtx[0].xyz.x, help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtx[0].xyz.y, help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtx[2].xyz.x, help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtx[2].xyz.y));
help_overlaylist[overlay_id].plinecount++;
} else if (optional_string("+text")) {
currcount = help_overlaylist[overlay_id].textcount;
if (currcount < HELP_MAX_ITEM) {
// get 640x480 coordinates
stuff_int(&(help_overlaylist[overlay_id].textlist[GR_640][currcount].x_coord));
stuff_int(&(help_overlaylist[overlay_id].textlist[GR_640][currcount].y_coord));
// get 1024x768 coordinates
stuff_int(&(help_overlaylist[overlay_id].textlist[GR_1024][currcount].x_coord));
stuff_int(&(help_overlaylist[overlay_id].textlist[GR_1024][currcount].y_coord));
// get string (always use the GR_640 one)
stuff_string(buf, F_MESSAGE, NULL);
help_overlaylist[overlay_id].textlist[GR_640][currcount].string = strdup(buf);
//mprintf(("Found text %d on overlay %d - location (%d,%d) @ 640x480 :: location (%d,%d) @ 1024x768\n", currcount, overlay_id, help_overlaylist[overlay_id].textlist[GR_640][currcount].x_coord, help_overlaylist[overlay_id].textlist[GR_640][currcount].y_coord, help_overlaylist[overlay_id].textlist[GR_1024][currcount].x_coord, help_overlaylist[overlay_id].textlist[GR_1024][currcount].x_coord));
help_overlaylist[overlay_id].textcount++;
}
} else if (optional_string("+right_bracket")) {
currcount = help_overlaylist[overlay_id].rbracketcount;
if (currcount < HELP_MAX_ITEM) {
// get 640x480 coordinates
stuff_int(&(help_overlaylist[overlay_id].rbracketlist[GR_640][currcount].x_coord));
stuff_int(&(help_overlaylist[overlay_id].rbracketlist[GR_640][currcount].y_coord));
// get 1024x768 coordinates
stuff_int(&(help_overlaylist[overlay_id].rbracketlist[GR_1024][currcount].x_coord));
stuff_int(&(help_overlaylist[overlay_id].rbracketlist[GR_1024][currcount].y_coord));
//mprintf(("Found rbracket %d on overlay %d - location (%d,%d) @ 640x480 :: location (%d,%d) @ 1024x768\n", currcount, overlay_id, help_overlaylist[overlay_id].rbracketlist[GR_640][currcount].x_coord, help_overlaylist[overlay_id].rbracketlist[GR_640][currcount].y_coord, help_overlaylist[overlay_id].rbracketlist[GR_1024][currcount].x_coord, help_overlaylist[overlay_id].rbracketlist[GR_1024][currcount].y_coord));
help_overlaylist[overlay_id].rbracketcount++;
}
} else if (optional_string("+left_bracket")) {
currcount = help_overlaylist[overlay_id].lbracketcount;
if (currcount < HELP_MAX_ITEM) {
// get 640x480 coordinates
stuff_int(&(help_overlaylist[overlay_id].lbracketlist[GR_640][currcount].x_coord));
stuff_int(&(help_overlaylist[overlay_id].lbracketlist[GR_640][currcount].y_coord));
// get 1024x768 coordinates
stuff_int(&(help_overlaylist[overlay_id].lbracketlist[GR_1024][currcount].x_coord));
stuff_int(&(help_overlaylist[overlay_id].lbracketlist[GR_1024][currcount].y_coord));
//mprintf(("Found lbracket %d on overlay %d - location (%d,%d) @ 640x480 :: location (%d,%d) @ 1024x768\n", currcount, overlay_id, help_overlaylist[overlay_id].lbracketlist[GR_640][currcount].x_coord, help_overlaylist[overlay_id].lbracketlist[GR_640][currcount].y_coord, help_overlaylist[overlay_id].lbracketlist[GR_1024][currcount].x_coord, help_overlaylist[overlay_id].lbracketlist[GR_1024][currcount].y_coord));
help_overlaylist[overlay_id].lbracketcount++;
}
} else {
// help.tbl is corrupt
Assert(0);
} // end if
} // end while
} // end for
// close localization
lcl_ext_close();
}
// draw overlay on the screen
void help_overlay_blit(int overlay_id)
{
int idx, width, height;
int plinecount = help_overlaylist[overlay_id].plinecount;
int textcount = help_overlaylist[overlay_id].textcount;
int rbracketcount = help_overlaylist[overlay_id].rbracketcount;
int lbracketcount = help_overlaylist[overlay_id].lbracketcount;
Assert(overlay_id >= 0 && overlay_id < MAX_HELP_OVERLAYS);
// this draws each line of help text with white on black text (use the GR_640 index for the string)
for (idx = 0; idx < textcount; idx++) {
gr_set_color_fast(&Color_black);
gr_get_string_size(&width, &height, help_overlaylist[overlay_id].textlist[GR_640][idx].string, strlen(help_overlaylist[overlay_id].textlist[GR_640][idx].string));
gr_rect(help_overlaylist[overlay_id].textlist[gr_screen.res][idx].x_coord-2*HELP_PADDING, help_overlaylist[overlay_id].textlist[gr_screen.res][idx].y_coord-3*HELP_PADDING, width+4*HELP_PADDING, height+4*HELP_PADDING);
gr_set_color_fast(&Color_bright_white);
gr_printf(help_overlaylist[overlay_id].textlist[gr_screen.res][idx].x_coord, help_overlaylist[overlay_id].textlist[gr_screen.res][idx].y_coord, help_overlaylist[overlay_id].textlist[GR_640][idx].string);
}
// this draws each right bracket
for (idx = 0; idx < rbracketcount; idx++) {
gr_set_bitmap(help_right_bracket_bitmap);
gr_bitmap(help_overlaylist[overlay_id].rbracketlist[gr_screen.res][idx].x_coord, help_overlaylist[overlay_id].rbracketlist[gr_screen.res][idx].y_coord);
}
// this draws each left bracket
for (idx = 0; idx < lbracketcount; idx++) {
gr_set_bitmap(help_left_bracket_bitmap);
gr_bitmap(help_overlaylist[overlay_id].lbracketlist[gr_screen.res][idx].x_coord, help_overlaylist[overlay_id].lbracketlist[gr_screen.res][idx].y_coord);
}
// this draws each 2d line for the help screen
//gr_set_color_fast(&Color_yellow);
gr_set_color(255, 255, 0);
for (idx = 0; idx<plinecount; idx++) {
gr_pline_special(help_overlaylist[overlay_id].plinelist[gr_screen.res][idx].pvtx , help_overlaylist[overlay_id].plinelist[GR_640][idx].vtxcount, HELP_PLINE_THICKNESS);
}
}
// --------------------------------------------------
// DEBUGGING STUFF
// --------------------------------------------------
DCF(help_reload, "Reloads help overlay data from help.tbl")
{
if (Dc_command) {
parse_helptbl();
}
if (Dc_help) {
dc_printf( "Usage: sample\nCrashes your machine.\n" );
}
if (Dc_status) {
dc_printf( "Yes, my master." );
}
}
int h_textnum=0, h_amt=0, h_vtx = 0;
void nudgetext_x(int textnum, int amount)
{
help_overlaylist[current_helpid].textlist[gr_screen.res][textnum].x_coord += amount;
}
void nudgetext_y(int textnum, int amount)
{
help_overlaylist[current_helpid].textlist[gr_screen.res][textnum].y_coord += amount;
}
void nudgepline_x(int plinenum, int plinevert, int amount)
{
help_overlaylist[current_helpid].plinelist[gr_screen.res][plinenum].vtx[plinevert].xyz.x += amount;
}
void nudgepline_y(int plinenum, int plinevert, int amount)
{
help_overlaylist[current_helpid].plinelist[gr_screen.res][plinenum].vtx[plinevert].xyz.y += amount;
}
void nudgerbracket_x(int num, int amount)
{
help_overlaylist[current_helpid].rbracketlist[gr_screen.res][num].x_coord += amount;
}
void nudgerbracket_y(int num, int amount)
{
help_overlaylist[current_helpid].rbracketlist[gr_screen.res][num].y_coord += amount;
}
void nudgelbracket_x(int num, int amount)
{
help_overlaylist[current_helpid].lbracketlist[gr_screen.res][num].x_coord += amount;
}
void nudgelbracket_y(int num, int amount)
{
help_overlaylist[current_helpid].lbracketlist[gr_screen.res][num].y_coord += amount;
}
void showtextpos(int textnum)
{
dc_printf("text %d is now located at (%d, %d)", textnum, help_overlaylist[current_helpid].textlist[gr_screen.res][textnum].x_coord, help_overlaylist[current_helpid].textlist[gr_screen.res][textnum].y_coord );
}
void showrbracketpos(int num)
{
dc_printf("rbracket %d is now located at (%d, %d)", num, help_overlaylist[current_helpid].rbracketlist[gr_screen.res][num].x_coord, help_overlaylist[current_helpid].rbracketlist[gr_screen.res][num].y_coord );
}
void showlbracketpos(int num)
{
dc_printf("lbracket %d on overlay %d is now located at (%d, %d)", num, current_helpid, help_overlaylist[current_helpid].lbracketlist[gr_screen.res][num].x_coord, help_overlaylist[current_helpid].lbracketlist[gr_screen.res][num].y_coord );
}
void showplinepos(int plinenum)
{
int i;
dc_printf("pline %d on overlay %d vertices are now ", plinenum, current_helpid, help_overlaylist[current_helpid].textlist[gr_screen.res][plinenum].y_coord );
for (i=0; i<help_overlaylist[current_helpid].plinelist[GR_640][plinenum].vtxcount; i++)
{
dc_printf("(%3.0f %3.0f) ", help_overlaylist[current_helpid].plinelist[gr_screen.res][plinenum].vtx[i].xyz.x, help_overlaylist[current_helpid].plinelist[gr_screen.res][plinenum].vtx[i].xyz.y);
}
}
DCF(help_nudgetext_x, "Use to visually position overlay text.")
{
if (Dc_command) {
dc_get_arg(ARG_INT);
if(Dc_arg_type & ARG_INT){
h_textnum = Dc_arg_int;
}
dc_get_arg(ARG_INT);
if(Dc_arg_type & ARG_INT){
h_amt = Dc_arg_int;
}
nudgetext_x(h_textnum, h_amt);
}
if (Dc_help) {
dc_printf( "Usage: sample\nCrashes your machine.\n" );
}
if (Dc_status) {
showtextpos(h_textnum);
}
}
DCF(help_nudgetext_y, "Use to visually position overlay text.")
{
if (Dc_command) {
dc_get_arg(ARG_INT);
if(Dc_arg_type & ARG_INT){
h_textnum = Dc_arg_int;
}
dc_get_arg(ARG_INT);
if(Dc_arg_type & ARG_INT){
h_amt = Dc_arg_int;
}
nudgetext_y(h_textnum, h_amt);
}
if (Dc_help) {
dc_printf( "Usage: sample\nCrashes your machine.\n" );
}
if (Dc_status) {
showtextpos(h_textnum);
}
}
DCF(help_nudgepline_x, "Use to visually position overlay polylines.")
{
if (Dc_command) {
dc_get_arg(ARG_INT);
if(Dc_arg_type & ARG_INT){
h_textnum = Dc_arg_int;
}
dc_get_arg(ARG_INT);
if(Dc_arg_type & ARG_INT){
h_vtx = Dc_arg_int;
}
dc_get_arg(ARG_INT);
if(Dc_arg_type & ARG_INT){
h_amt = Dc_arg_int;
}
nudgepline_x(h_textnum, h_vtx, h_amt);
}
if (Dc_help) {
dc_printf( "Usage: help_nudgepline [pline_number] [vertex_number] [distance]\n" );
}
if (Dc_status) {
showplinepos(h_textnum);
}
}
DCF(help_nudgepline_y, "Use to visually position overlay polylines.")
{
if (Dc_command) {
dc_get_arg(ARG_INT);
if(Dc_arg_type & ARG_INT){
h_textnum = Dc_arg_int;
}
dc_get_arg(ARG_INT);
if(Dc_arg_type & ARG_INT){
h_vtx = Dc_arg_int;
}
dc_get_arg(ARG_INT);
if(Dc_arg_type & ARG_INT){
h_amt = Dc_arg_int;
}
nudgepline_y(h_textnum, h_vtx, h_amt);
}
if (Dc_help) {
dc_printf( "Usage: help_nudgepline [pline_number] [vertex_number] [distance]\n" );
}
if (Dc_status) {
showplinepos(h_textnum);
}
}
DCF(help_nudgerbracket_x, "Use to visually position overlay right bracket.")
{
if (Dc_command) {
dc_get_arg(ARG_INT);
if(Dc_arg_type & ARG_INT){
h_textnum = Dc_arg_int;
}
dc_get_arg(ARG_INT);
if(Dc_arg_type & ARG_INT){
h_amt = Dc_arg_int;
}
nudgerbracket_x(h_textnum, h_amt);
}
if (Dc_help) {
dc_printf( "Usage: help_nudgerbracket_x [num] [amount]\n" );
}
if (Dc_status) {
showrbracketpos(h_textnum);
}
}
DCF(help_nudgerbracket_y, "Use to visually position overlay right bracket.")
{
if (Dc_command) {
dc_get_arg(ARG_INT);
if(Dc_arg_type & ARG_INT){
h_textnum = Dc_arg_int;
}
dc_get_arg(ARG_INT);
if(Dc_arg_type & ARG_INT){
h_amt = Dc_arg_int;
}
nudgerbracket_y(h_textnum, h_amt);
}
if (Dc_help) {
dc_printf( "Usage: help_nudgerbracket_y [num] [amount]\n" );
}
if (Dc_status) {
showrbracketpos(h_textnum);
}
}
DCF(help_nudgelbracket_x, "Use to visually position overlay left bracket.")
{
if (Dc_command) {
dc_get_arg(ARG_INT);
if(Dc_arg_type & ARG_INT){
h_textnum = Dc_arg_int;
}
dc_get_arg(ARG_INT);
if(Dc_arg_type & ARG_INT){
h_amt = Dc_arg_int;
}
nudgelbracket_x(h_textnum, h_amt);
}
if (Dc_help) {
dc_printf( "Usage: help_nudgelbracket_x [num] [amount]\n" );
}
if (Dc_status) {
showlbracketpos(h_textnum);
}
}
DCF(help_nudgelbracket_y, "Use to visually position overlay left bracket.")
{
if (Dc_command) {
dc_get_arg(ARG_INT);
if(Dc_arg_type & ARG_INT){
h_textnum = Dc_arg_int;
}
dc_get_arg(ARG_INT);
if(Dc_arg_type & ARG_INT){
h_amt = Dc_arg_int;
}
nudgelbracket_y(h_textnum, h_amt);
}
if (Dc_help) {
dc_printf( "Usage: help_nudgelbracket_y [num] [amount]\n" );
}
if (Dc_status) {
showlbracketpos(h_textnum);
}
}