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https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-10 04:31:34 -10:00
A timestamp set to 1 means an immediate timestamp, and so the `int` version of `timestamp_elapsed` should account for that, just as it does in the `TIMESTAMP` and `UI_TIMESTAMP` versions. Normally the number comparison means the check will still work, but during mission initialization the timestamp code is not running. This caused destroy-before-mission ships to be added to the arrival list when they shouldn't have been. Also fix logic in `timestamp_elapsed_safe`, where the `TIMESTAMP` and `UI_TIMESTAMP` versions were correct, but the `int` version had a bug dating back to retail that caused it to return true for uninitialized (zero) timestamps rather than false. Practically speaking, this fix has no effect because the function is only used in multiplayer and none of the instances use integer-0 to indicate uninitialized, but this will at least fix any uses in the future.
714 lines
19 KiB
C++
714 lines
19 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#include "globalincs/pstypes.h"
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#include "io/timer.h"
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#include "graphics/2d.h"
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#include "globalincs/alphacolors.h"
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#include "osapi/osapi.h" // for multi-thread macros
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#include <SDL_timer.h>
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#include <climits>
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static Uint64 Timer_perf_counter_freq = 0; // perf counter frequency - number of ticks per second
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static Uint64 Timer_base_value;
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static bool Timer_inited = false;
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static long double Timer_to_microseconds;
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static long double Timer_to_nanoseconds;
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static uint64_t Timestamp_offset_from_counter = 0;
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static uint64_t Timestamp_paused_at_counter = 0;
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static fix Timestamp_current_time_compression = F1_0;
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static float Timestamp_time_compression_multiplier = 1.0f;
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static uint64_t Timestamp_time_compression_microseconds_offset = 0;
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static bool Timestamp_is_paused = false;
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static bool Timestamp_sudo_paused = false;
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static uint64_t Timestamp_microseconds_at_mission_start = 0;
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static uint64_t timestamp_get_raw(bool start_frame = false);
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static uint64_t get_performance_counter()
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{
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Assertion(Timer_inited, "This function can only be used when the timer system is initialized!");
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auto counter = SDL_GetPerformanceCounter();
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return counter - Timer_base_value;
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}
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void timer_close()
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{
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if ( Timer_inited ) {
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Timer_inited = false;
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}
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}
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void timer_init()
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{
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if ( !Timer_inited ) {
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Timer_perf_counter_freq = SDL_GetPerformanceFrequency();
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Timer_base_value = SDL_GetPerformanceCounter();
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Timer_to_nanoseconds = (long double) NANOSECONDS_PER_SECOND / (long double) Timer_perf_counter_freq;
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Timer_to_microseconds = (long double) MICROSECONDS_PER_SECOND / (long double) Timer_perf_counter_freq;
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Timer_inited = true;
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// set up the config so that timestamps are usable
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// (timestamps are used in the UI and in some init functions, not just within the mission)
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timestamp_pause(true);
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timestamp_unpause(true);
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atexit(timer_close);
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}
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}
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void timer_start_frame()
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{
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// take a snapshot of the raw timestamp at the beginning of the frame
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timestamp_get_raw(true);
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}
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// ======================================== getting time ========================================
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fix timer_get_fixed_seconds()
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{
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if (!Timer_inited) {
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UNREACHABLE("Make sure you call timer_init before anything that uses timer functions!");
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return 0;
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}
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auto time = timer_get_microseconds();
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time *= F1_0;
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return static_cast<fix>(time / MICROSECONDS_PER_SECOND);
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}
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fix timer_get_approx_seconds()
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{
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return timer_get_fixed_seconds();
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}
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int timer_get_seconds()
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{
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if (!Timer_inited) {
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UNREACHABLE("Make sure you call timer_init before anything that uses timer functions!");
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return 0;
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}
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return static_cast<int>(timer_get_microseconds() / MICROSECONDS_PER_SECOND);
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}
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int timer_get_milliseconds()
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{
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if (!Timer_inited) {
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UNREACHABLE("Make sure you call timer_init before anything that uses timer functions!");
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return 0;
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}
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return static_cast<int>(timer_get_microseconds() / MICROSECONDS_PER_MILLISECOND);
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}
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std::uint64_t timer_get_microseconds()
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{
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auto time = get_performance_counter();
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return static_cast<uint64_t>(time * Timer_to_microseconds);
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}
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std::uint64_t timer_get_nanoseconds()
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{
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auto time = get_performance_counter();
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return static_cast<uint64_t>(time * Timer_to_nanoseconds);
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}
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static uint64_t timestamp_get_raw(bool start_frame)
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{
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static uint64_t timestamp_raw = 0;
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// The simulation timestamp is only updated at the beginning of the frame
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// because we want all timestamps within a frame to be identical.
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if (start_frame)
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{
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if (Timestamp_is_paused)
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timestamp_raw = Timestamp_paused_at_counter;
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else
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timestamp_raw = get_performance_counter();
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timestamp_raw -= Timestamp_offset_from_counter;
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}
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return timestamp_raw;
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}
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static uint64_t timestamp_get_microseconds()
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{
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return Timestamp_time_compression_microseconds_offset + static_cast<uint64_t>(timestamp_get_raw() * Timer_to_microseconds * Timestamp_time_compression_multiplier);
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}
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static int timestamp_ms() {
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return static_cast<int>(timestamp_get_microseconds() / MICROSECONDS_PER_MILLISECOND);
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}
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int timestamp() {
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return timestamp_ms();
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}
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TIMESTAMP _timestamp() {
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return TIMESTAMP(timestamp_ms());
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}
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UI_TIMESTAMP ui_timestamp() {
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return UI_TIMESTAMP(timer_get_milliseconds());
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}
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TIMESTAMP timestamp_delta(TIMESTAMP stamp, int delta_ms)
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{
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if (!stamp.isFinite())
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return stamp;
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if (stamp.isImmediate())
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return TIMESTAMP(timestamp_ms() + delta_ms);
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return TIMESTAMP(stamp.value() + delta_ms);
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}
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UI_TIMESTAMP ui_timestamp_delta(UI_TIMESTAMP stamp, int delta_ms)
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{
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if (!stamp.isFinite())
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return stamp;
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if (stamp.isImmediate())
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return UI_TIMESTAMP(timer_get_milliseconds() + delta_ms);
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return UI_TIMESTAMP(stamp.value() + delta_ms);
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}
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// Returns the difference between two timestamps as an int, does not check that the result will be positive.
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// Also only error check if a timestamp is invalid, but when either is immediate or never, it returns 0.
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int timestamp_get_delta(TIMESTAMP before, TIMESTAMP after)
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{
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Assertion(before.isValid(), "timestamp_get_delta called with an invalid before timestamp%s. This is a coder mistake, please report!", (after.isValid()) ? "" : " and an invalid after timestamp.");
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Assertion(after.isValid(), "timestamp_get_delta called with an invalid after timestamp. This is a coder mistake, please report!");
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if (!before.isValid() || !after.isValid()) {
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return 0;
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}
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// infinite difference in the future.
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if (before.isImmediate() && after.isNever()) {
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return INT_MAX;
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// infinite difference in the past
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} else if (after.isImmediate() && before.isNever()) {
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return INT_MIN;
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// no difference
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} else if ((before.isImmediate() && after.isImmediate())
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|| (before.isNever() && after.isNever())) {
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return 0;
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}
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return (after.value() - before.value());
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}
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// Returns the difference between two timestamps, does not check that the result will be positive.
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// Also only error check if a timestamp is invalid, but when either is immediate or never, it returns 0.
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int ui_timestamp_get_delta(UI_TIMESTAMP before, UI_TIMESTAMP after)
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{
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Assertion(before.isValid(), "ui_timestamp_get_delta called with an invalid before timestamp%s. This is a coder mistake, please report!", (after.isValid()) ? "" : " and an invalid after timestamp.");
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Assertion(after.isValid(), "ui_timestamp_get_delta called with an invalid after timestamp. This is a coder mistake, please report!");
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if (!before.isValid() || !after.isValid()) {
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return 0;
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}
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// infinite difference in the future.
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if (before.isImmediate() && after.isNever()) {
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return INT_MAX;
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// infinite difference in the past
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} else if (after.isImmediate() && before.isNever()) {
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return INT_MIN;
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// no difference
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} else if ((before.isImmediate() && after.isImmediate())
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|| (before.isNever() && after.isNever())) {
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return 0;
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}
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return (after.value() - before.value());
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}
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// ======================================== checking timestamps ========================================
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// Restrict all time values between 0 and MAX_TIME
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// so we don't have to use UINTs to calculate rollover.
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// For debugging & testing, you could set this to
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// something like 1 minute (60000).
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// Although this is around 12.4 days (1073741823 milliseconds).
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extern const std::uint32_t MAX_TIME = INT_MAX / 2;
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int timestamp(int delta_ms) {
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int t2;
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if (delta_ms < 0 ) return 0;
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if (delta_ms == 0 ) return 1;
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t2 = timestamp_ms() + delta_ms;
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if ( t2 > (int)MAX_TIME ) {
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// wrap!!!
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t2 = delta_ms - (MAX_TIME-timestamp_ms());
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}
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if (t2 < 2 ) t2 = 2; // hack??
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return t2;
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}
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TIMESTAMP _timestamp(int delta_ms) {
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int t2;
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if (delta_ms < 0 ) return TIMESTAMP::never();
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if (delta_ms == 0 ) return TIMESTAMP::immediate();
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t2 = timestamp_ms() + delta_ms;
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if ( t2 > (int)MAX_TIME ) {
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// wrap!!!
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t2 = delta_ms - (MAX_TIME-timestamp_ms());
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}
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if (t2 < 2 ) t2 = 2; // hack??
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return TIMESTAMP(t2);
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}
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UI_TIMESTAMP ui_timestamp(int delta_ms) {
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int t2;
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if (delta_ms < 0 ) return UI_TIMESTAMP::never();
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if (delta_ms == 0 ) return UI_TIMESTAMP::immediate();
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t2 = timer_get_milliseconds() + delta_ms;
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if ( t2 > (int)MAX_TIME ) {
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// wrap!!!
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t2 = delta_ms - (MAX_TIME-timer_get_milliseconds());
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}
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if (t2 < 2 ) t2 = 2; // hack??
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return UI_TIMESTAMP(t2);
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}
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// Returns milliseconds until timestamp will elapse.
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// Negative value gives milliseconds ago that timestamp elapsed.
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int timestamp_until(int stamp)
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{
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// handle special values
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if (stamp <= 0)
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return INT_MAX;
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if (stamp == 1)
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return 0;
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// JAS: FIX
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// HACK!! This doesn't handle rollover!
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// (Will it ever happen?)
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return stamp - timestamp_ms();
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/*
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uint delta;
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delta = stamp - timestamp_ticker;
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if (delta > UINT_MAX/2)
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delta = UINT_MAX - delta + 1;
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else if (delta < - ( (int) (UINT_MAX/2)))
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delta = UINT_MAX + delta + 1;
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return delta;
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*/
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}
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int timestamp_until(TIMESTAMP stamp)
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{
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Assertion(stamp.isFinite(), "timestamp_until was called with a%s timestamp!", !stamp.isValid() ? "n invalid" : " Never");
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if (!stamp.isFinite())
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return INT_MAX;
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if (stamp.isImmediate())
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return 0;
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return stamp.value() - timestamp_ms();
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}
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int ui_timestamp_until(UI_TIMESTAMP stamp)
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{
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Assertion(stamp.isFinite(), "timestamp_until was called with a%s timestamp!", !stamp.isValid() ? "n invalid" : " Never");
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if (!stamp.isFinite())
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return INT_MAX;
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if (stamp.isImmediate())
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return 0;
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return stamp.value() - timer_get_milliseconds();
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}
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int timestamp_since(int stamp)
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{
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// handle special values
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if (stamp <= 0)
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return INT_MIN;
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if (stamp == 1)
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return 0;
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return timestamp_ms() - stamp;
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}
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int timestamp_since(TIMESTAMP stamp)
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{
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Assertion(stamp.isFinite(), "timestamp_since was called with a%s timestamp!", !stamp.isValid() ? "n invalid" : " Never");
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if (!stamp.isFinite())
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return INT_MIN;
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if (stamp.isImmediate())
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return 0;
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return timestamp_ms() - stamp.value();
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}
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int ui_timestamp_since(UI_TIMESTAMP stamp)
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{
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Assertion(stamp.isFinite(), "timestamp_since was called with a%s timestamp!", !stamp.isValid() ? "n invalid" : " Never");
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if (!stamp.isFinite())
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return INT_MIN;
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if (stamp.isImmediate())
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return 0;
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return timer_get_milliseconds() - stamp.value();
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}
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int timestamp_compare(TIMESTAMP t1, TIMESTAMP t2)
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{
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Assertion(t1.isValid(), "timestamp_compare called with an invalid 't1' timestamp!");
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Assertion(t2.isValid(), "timestamp_compare called with an invalid 't2' timestamp!");
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if (!t1.isValid() || !t2.isValid())
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return 0;
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if (t1.isImmediate())
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{
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if (t2.isImmediate())
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return 0;
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else
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return -1;
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}
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else if (t2.isImmediate())
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return 1;
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if (t1.isNever())
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{
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if (t2.isNever())
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return 0;
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else
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return 1;
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}
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else if (t2.isNever())
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return -1;
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if (t1.value() == t2.value())
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return 0;
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else if (t1.value() > t2.value())
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return 1;
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else
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return -1;
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}
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int ui_timestamp_compare(UI_TIMESTAMP t1, UI_TIMESTAMP t2)
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{
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Assertion(t1.isValid(), "ui_timestamp_compare called with an invalid 't1' timestamp!");
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Assertion(t2.isValid(), "ui_timestamp_compare called with an invalid 't2' timestamp!");
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if (!t1.isValid() || !t2.isValid())
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return 0;
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if (t1.isImmediate())
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{
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if (t2.isImmediate())
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return 0;
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else
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return -1;
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}
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else if (t2.isImmediate())
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return 1;
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if (t1.isNever())
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{
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if (t2.isNever())
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return 0;
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else
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return 1;
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}
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else if (t2.isNever())
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return -1;
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if (t1.value() == t2.value())
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return 0;
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else if (t1.value() > t2.value())
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return 1;
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else
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return -1;
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}
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bool timestamp_in_between(TIMESTAMP stamp, TIMESTAMP before, TIMESTAMP after)
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{
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Assertion(stamp.isFinite(), "timestamp_in_between was called with a%s 'stamp' timestamp!", !stamp.isValid() ? "n invalid" : " Never");
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Assertion(before.isFinite(), "timestamp_in_between was called with a%s 'before' timestamp!", !before.isValid() ? "n invalid" : " Never");
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Assertion(after.isFinite(), "timestamp_in_between was called with a%s 'after' timestamp!", !after.isValid() ? "n invalid" : " Never");
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if (!stamp.isValid() || !before.isValid() || !after.isValid())
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return false;
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return timestamp_compare(before, stamp) <= 0 && timestamp_compare(stamp, after) <= 0;
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}
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bool ui_timestamp_in_between(UI_TIMESTAMP stamp, UI_TIMESTAMP before, UI_TIMESTAMP after)
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{
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Assertion(stamp.isFinite(), "ui_timestamp_in_between was called with a%s 'stamp' timestamp!", !stamp.isValid() ? "n invalid" : " Never");
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Assertion(before.isFinite(), "ui_timestamp_in_between was called with a%s 'before' timestamp!", !before.isValid() ? "n invalid" : " Never");
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Assertion(after.isFinite(), "ui_timestamp_in_between was called with a%s 'after' timestamp!", !after.isValid() ? "n invalid" : " Never");
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if (!stamp.isValid() || !before.isValid() || !after.isValid())
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return false;
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return ui_timestamp_compare(before, stamp) <= 0 && ui_timestamp_compare(stamp, after) <= 0;
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}
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bool timestamp_elapsed(int stamp) {
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if (stamp == 0) {
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return false;
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}
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if (stamp == 1) {
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return true;
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}
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return timestamp_ms() >= stamp;
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}
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bool timestamp_elapsed(TIMESTAMP stamp) {
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if (!stamp.isFinite()) {
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return false;
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}
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if (stamp.isImmediate()) {
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return true;
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}
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return timestamp_ms() >= stamp.value();
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}
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bool ui_timestamp_elapsed(UI_TIMESTAMP ui_stamp) {
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if (!ui_stamp.isFinite()) {
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return false;
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}
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if (ui_stamp.isImmediate()) {
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return true;
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}
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return timer_get_milliseconds() >= ui_stamp.value();
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}
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bool timestamp_elapsed_last_frame(TIMESTAMP stamp) {
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if (!stamp.isFinite()) {
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return false;
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|
}
|
|
if (stamp.isImmediate()) {
|
|
return true;
|
|
}
|
|
|
|
return timestamp_ms() > stamp.value();
|
|
}
|
|
|
|
bool ui_timestamp_elapsed_last_frame(UI_TIMESTAMP ui_stamp) {
|
|
if (!ui_stamp.isFinite()) {
|
|
return false;
|
|
}
|
|
if (ui_stamp.isImmediate()) {
|
|
return true;
|
|
}
|
|
|
|
return timer_get_milliseconds() > ui_stamp.value();
|
|
}
|
|
|
|
bool timestamp_elapsed_safe(int a, int b) {
|
|
if (a == 0) {
|
|
return false;
|
|
}
|
|
if (a == 1) {
|
|
return true;
|
|
}
|
|
|
|
return timestamp_ms() >= a || timestamp_ms() < (a - b + 100);
|
|
}
|
|
|
|
bool timestamp_elapsed_safe(TIMESTAMP a, int b) {
|
|
if (!a.isFinite()) {
|
|
return false;
|
|
}
|
|
if (a.isImmediate()) {
|
|
return true;
|
|
}
|
|
|
|
return timestamp_ms() >= a.value() || timestamp_ms() < (a.value() - b + 100);
|
|
}
|
|
|
|
bool ui_timestamp_elapsed_safe(UI_TIMESTAMP a, int b) {
|
|
if (!a.isFinite()) {
|
|
return false;
|
|
}
|
|
if (a.isImmediate()) {
|
|
return true;
|
|
}
|
|
|
|
return timer_get_milliseconds() >= a.value() || timer_get_milliseconds() < (a.value() - b + 100);
|
|
}
|
|
|
|
// ======================================== pausing/unpausing/adjusting ========================================
|
|
|
|
void timestamp_pause(bool sudo)
|
|
{
|
|
if (sudo)
|
|
Timestamp_sudo_paused = true;
|
|
if (Timestamp_is_paused)
|
|
return;
|
|
Timestamp_is_paused = true;
|
|
|
|
Timestamp_paused_at_counter = get_performance_counter();
|
|
}
|
|
|
|
void timestamp_unpause(bool sudo)
|
|
{
|
|
if (Timestamp_sudo_paused && !sudo)
|
|
return;
|
|
if (sudo)
|
|
Timestamp_sudo_paused = false;
|
|
if (!Timestamp_is_paused)
|
|
return;
|
|
Timestamp_is_paused = false;
|
|
|
|
auto counter = get_performance_counter();
|
|
|
|
if (Timestamp_offset_from_counter == 0) {
|
|
Timestamp_offset_from_counter = counter;
|
|
} else {
|
|
// update our offset to take into account the time we were paused
|
|
Timestamp_offset_from_counter += (counter - Timestamp_paused_at_counter);
|
|
}
|
|
}
|
|
|
|
bool timestamp_is_paused()
|
|
{
|
|
return Timestamp_is_paused;
|
|
}
|
|
|
|
void timestamp_adjust_pause_offset(int delta_milliseconds)
|
|
{
|
|
Assertion(!Timestamp_is_paused, "This function is not needed if the game is actually paused.");
|
|
Assertion(delta_milliseconds > 0, "Pausing for a negative amount of time doesn't make sense. Also, negative numbers won't work with uint64_t.");
|
|
|
|
// act like we were paused for a certain period of time, even though we weren't
|
|
if (Timestamp_offset_from_counter == 0) {
|
|
Timestamp_offset_from_counter = get_performance_counter();
|
|
} else {
|
|
Timestamp_offset_from_counter += static_cast<uint64_t>(static_cast<uint64_t>(delta_milliseconds) * MICROSECONDS_PER_MILLISECOND / Timer_to_microseconds);
|
|
}
|
|
}
|
|
|
|
void timestamp_adjust_seconds(float delta_seconds, TIMER_DIRECTION dir)
|
|
{
|
|
timestamp_adjust_microseconds(static_cast<uint64_t>(static_cast<long double>(delta_seconds) * MICROSECONDS_PER_SECOND), dir);
|
|
}
|
|
|
|
void timestamp_adjust_microseconds(uint64_t delta_microseconds, TIMER_DIRECTION dir)
|
|
{
|
|
Assertion(Timer_inited, "Timer should be initialized at this point!");
|
|
Assertion(Timestamp_offset_from_counter != 0 && Timestamp_paused_at_counter != 0, "Warranty void if these variables have not been set!");
|
|
|
|
auto delta_timer = static_cast<uint64_t>(delta_microseconds / Timer_to_microseconds);
|
|
|
|
// adjust the internal variables so it is as if the timer jumped forward or backward
|
|
if (dir == TIMER_DIRECTION::FORWARD)
|
|
{
|
|
Timestamp_offset_from_counter -= delta_timer;
|
|
Timestamp_paused_at_counter -= delta_timer;
|
|
}
|
|
else
|
|
{
|
|
Timestamp_offset_from_counter += delta_timer;
|
|
Timestamp_paused_at_counter += delta_timer;
|
|
}
|
|
}
|
|
|
|
extern fix Game_time_compression;
|
|
void timestamp_update_time_compression()
|
|
{
|
|
// if no change, no need to update
|
|
if (Game_time_compression == Timestamp_current_time_compression) {
|
|
return;
|
|
}
|
|
|
|
// grab the independent variable of the equation before we change anything
|
|
// (we need to get the live value to be accurate, which takes a new snapshot,
|
|
// but this is ok since time compression is only updated at the start of the frame)
|
|
auto timestamp_raw = timestamp_get_raw(true);
|
|
|
|
// we need to move the counter offset to make the raw timestamp zero (so that it can start ticking with a new multiplier)
|
|
Timestamp_offset_from_counter += timestamp_raw;
|
|
Timestamp_paused_at_counter += timestamp_raw;
|
|
|
|
// add the accumulated time so we don't lose any of it
|
|
auto delta_microseconds = static_cast<uint64_t>(timestamp_raw * Timer_to_microseconds * Timestamp_time_compression_multiplier);
|
|
Timestamp_time_compression_microseconds_offset += delta_microseconds;
|
|
|
|
// now we can set the new info
|
|
Timestamp_current_time_compression = Game_time_compression;
|
|
Timestamp_time_compression_multiplier = static_cast<float>(Game_time_compression) / F1_0;
|
|
|
|
// and now take a new snapshot so that the raw timestamp is correct for this frame
|
|
timestamp_get_raw(true);
|
|
}
|
|
|
|
// ======================================== mission-specific stuff ========================================
|
|
|
|
void timestamp_start_mission()
|
|
{
|
|
Timestamp_microseconds_at_mission_start = timestamp_get_microseconds();
|
|
}
|
|
|
|
fix timestamp_get_mission_time()
|
|
{
|
|
// convert timestamp to mission time
|
|
// c.f. timer_get_fixed_seconds
|
|
|
|
auto time = (timestamp_get_microseconds() - Timestamp_microseconds_at_mission_start);
|
|
time *= F1_0;
|
|
|
|
return static_cast<fix>(time / MICROSECONDS_PER_SECOND);
|
|
}
|
|
|
|
uint64_t timestamp_get_mission_time_in_microseconds()
|
|
{
|
|
return timestamp_get_microseconds() - Timestamp_microseconds_at_mission_start;
|
|
}
|
|
|
|
int timestamp_get_mission_time_in_milliseconds()
|
|
{
|
|
return static_cast<int>(timestamp_get_mission_time_in_microseconds() / MICROSECONDS_PER_MILLISECOND);
|
|
}
|
|
|
|
void timestamp_offset_mission_time(float offset)
|
|
{
|
|
auto time = static_cast<uint64_t>(static_cast<long double>(offset) * MICROSECONDS_PER_SECOND);
|
|
|
|
Timestamp_microseconds_at_mission_start -= time;
|
|
} |