Files
fs2open.github.com/code/scripting/ade.cpp
T

1004 lines
26 KiB
C++

//
//
#include "scripting/ade.h"
#include "ship/ship.h"
#include "ade_api.h"
#include "scripting/api/objs/object.h"
#include "scripting/api/objs/ship.h"
#include "scripting/api/objs/asteroid.h"
#include "scripting/api/objs/debris.h"
#include "scripting/api/objs/waypoint.h"
#include "scripting/api/objs/weapon.h"
#include "scripting/api/objs/beam.h"
namespace {
using namespace scripting;
//1: Userspace variables (ie in object table)
//2: Handle-specific values
//3: Entries in metatable (ie defined by ADE)
//4: Virtual variables
//5: Use the indexer, if possible
//6: Set userspace variable
//7: Set handle-specific variables
//X: Mission failed.
//
//On the stack when this is called:
//Index 1 - Object (Can be anything with Lua 5.1; Number to a library)
//Index 2 - String (ie the key we're trying to access; Object.string, Object:string, Object['string'], etc)
//Index 3 - (Optional) Argument we are trying to set Object.String = Argument
int ade_index_handler(lua_State* L) {
Assert(L != NULL);
const int obj_ldx = 1;
const int key_ldx = 2;
const int arg_ldx = 3;
int last_arg_ldx = lua_gettop(L);
const char* type_name = NULL;
uint ade_id = UINT_MAX;
int mtb_ldx = INT_MAX;
ade_table_entry* entry = 0;
//*****STEP 1: Check for user-defined objects
if (lua_istable(L, obj_ldx) && !ADE_SETTING_VAR) {
lua_pushvalue(L, key_ldx);
lua_rawget(L, obj_ldx);
if (!lua_isnil(L, -1)) {
return 1;
} else
lua_pop(L, 1); //nil value
}
//*****STEP 1.5: Set-up metatable
if (lua_getmetatable(L, obj_ldx)) {
mtb_ldx = lua_gettop(L);
lua_pushcfunction(L, ade_friendly_error);
int err_ldx = lua_gettop(L);
int i;
//*****WMC - go for the type name
lua_pushstring(L, "__adeid");
lua_rawget(L, mtb_ldx);
if (lua_isnumber(L, -1)) {
ade_id = (uint) lua_tonumber(L, -1);
if (ade_id < ade_manager::getInstance()->getNumEntries()) {
entry = &ade_manager::getInstance()->getEntry(ade_id);
type_name = entry->Name;
}
}
lua_pop(L, 1);
//*****STEP 2: Check for handle signature-specific values
if (lua_isuserdata(L, obj_ldx) && ade_id != UINT_MAX && !ADE_SETTING_VAR) {
//WMC - I assume char is one byte
static_assert(sizeof(char) == 1, "char needs to have size 1!");
//Get userdata sig
char* ud = (char*) lua_touserdata(L, obj_ldx);
ODATA_SIG_TYPE sig = *(ODATA_SIG_TYPE*) (ud + entry->Value.Object.size);
//Now use it to index the table with that #
lua_pushnumber(L, sig);
lua_rawget(L, mtb_ldx);
if (lua_istable(L, -1)) {
int hvt_ldx = lua_gettop(L);
lua_pushvalue(L, key_ldx);
lua_rawget(L, hvt_ldx);
if (!lua_isnil(L, -1)) {
return 1;
} else
lua_pop(L, 1); //nil value
}
lua_pop(L, 1); //sig table
}
//*****STEP 3: Check for __ademember objects (ie defaults)
lua_pushstring(L, "__ademembers");
lua_rawget(L, mtb_ldx);
if (lua_istable(L, -1)) {
int amt_ldx = lua_gettop(L);
lua_pushvalue(L, key_ldx);
lua_rawget(L, amt_ldx);
if (!lua_isnil(L, -1)) {
return 1;
} else
lua_pop(L, 1); //nil value
}
lua_pop(L, 1); //member table
//*****STEP 4: Check for virtual variables
lua_pushstring(L, "__virtvars");
lua_rawget(L, mtb_ldx);
if (lua_istable(L, -1)) {
//Index virtvar function
int vvt_ldx = lua_gettop(L);
lua_pushvalue(L, key_ldx);
lua_rawget(L, vvt_ldx);
if (lua_isfunction(L, -1)) {
//Set upvalue
lua_pushvalue(L, lua_upvalueindex(ADE_SETTING_UPVALUE_INDEX));
if (lua_setupvalue(L, -2, ADE_SETTING_UPVALUE_INDEX) == NULL) {
LuaError(L, "Unable to set upvalue for virtual variable");
}
//Set arguments
//WMC - Skip setting the key
lua_pushvalue(L, obj_ldx);
int numargs = 1;
for (i = arg_ldx; i <= last_arg_ldx; i++) {
lua_pushvalue(L, i);
numargs++;
}
//Execute function
lua_pcall(L, numargs, LUA_MULTRET, err_ldx);
return (lua_gettop(L) - vvt_ldx);
} else {
lua_pop(L, 1); //non-function value
}
}
lua_pop(L, 1); //virtvar table
//*****STEP 5: Use the indexer
//NOTE: Requires metatable from step 1.5
//Get indexer
lua_pushstring(L, "__indexer");
lua_rawget(L, mtb_ldx);
if (lua_isfunction(L, -1)) {
//Function already on stack
//Set upvalue
lua_pushvalue(L, lua_upvalueindex(ADE_SETTING_UPVALUE_INDEX));
if (lua_setupvalue(L, -2, ADE_SETTING_UPVALUE_INDEX) == NULL) {
LuaError(L, "Unable to set upvalue for indexer");
}
//Set arguments
for (i = 1; i <= last_arg_ldx; i++) {
lua_pushvalue(L, i);
}
//Execute function
lua_pcall(L, last_arg_ldx, LUA_MULTRET, err_ldx);
return (lua_gettop(L) - err_ldx);
}
lua_pop(L, 2); //WMC - Don't need __indexer or error handler
}
//*****STEP 6: Set a new variable or die.
if (ADE_SETTING_VAR && lua_istable(L, obj_ldx)) {
lua_pushvalue(L, key_ldx);
lua_pushvalue(L, arg_ldx);
lua_rawset(L, obj_ldx);
lua_pushvalue(L, key_ldx);
lua_rawget(L, obj_ldx);
return 1;
}
//*****STEP 7: Set sig thingie
else if (ADE_SETTING_VAR && ade_id != UINT_MAX && mtb_ldx != INT_MAX && lua_isuserdata(L, obj_ldx)) {
//WMC - I assume char is one byte
Assert(sizeof(char) == 1);
//Get userdata sig
char* ud = (char*) lua_touserdata(L, obj_ldx);
ODATA_SIG_TYPE sig = *(ODATA_SIG_TYPE*) (ud + entry->Value.Object.size);
//Now use it to index the table with that #
lua_pushnumber(L, sig);
lua_rawget(L, mtb_ldx);
//Create table, if necessary
if (!lua_istable(L, -1)) {
lua_pop(L, 1);
lua_newtable(L);
lua_pushnumber(L, sig);
lua_pushvalue(L, -2);
lua_rawset(L, mtb_ldx);
}
//Index the table
if (lua_istable(L, -1)) {
int hvt_ldx = lua_gettop(L);
lua_pushvalue(L, key_ldx);
lua_pushvalue(L, arg_ldx);
lua_rawset(L, hvt_ldx);
lua_pushvalue(L, key_ldx);
lua_rawget(L, hvt_ldx);
return 1;
}
lua_pop(L, 1); //WMC - maybe-sig-table
}
lua_pop(L, 1); //WMC - metatable
if (type_name != NULL) {
LuaError(L, "Could not find index '%s' in type '%s'", lua_tostring(L, key_ldx), type_name);
} else {
LuaError(L, "Could not find index '%s'", lua_tostring(L, key_ldx));
}
return 0;
}
ade_table_entry& getTableEntry(size_t idx) {
return ade_manager::getInstance()->getEntry(idx);
}
//Struct for converting one string for another. whee!
struct string_conv {
const char *src;
const char *dest;
};
//*************************Lua operators*************************
//These are the various types of operators you can
//set in Lua. Use these as function name to activate.
//
//Format string should be "*o" or "o*", where "*" is the type of
//variable you want to deal with.
//The order varies with order of variables
string_conv ade_Operators[] = {
{"__add", "+"}, //var + obj
{"__sub", "-"}, //var - obj
{"__mul", "*"}, //var * obj
{"__div", "/"}, //var / obj
{"__mod", "%"}, //var % obj
{"__pow", "^"}, //var ^ obj
{"__unm", "~"}, //var ~ obj
{"__concat", ".."}, //var .. obj
{"__len", "#"}, //#var
{"__eq", "=="}, //var == obj
{"__lt", "<"}, //var < obj
{"__le", "<="}, //var <= obj
{"__newindex", "="}, //var = obj
{"__call", ""}, //*shrug*
{"__gc", "__gc"}, //Lua's equivelant of a destructor
//WMC - Used with tostring() scripting operator.
{"__tostring", "(string)"}, //tostring(var)
//WMC - This is NOT a Lua type, but for the LUA_INDEXER define
{"__indexer", "[]"}, //obj[var]
};
int ade_get_operator(const char *tablename)
{
for(auto iter = std::begin(ade_Operators); iter != std::end(ade_Operators); ++iter)
{
if(!strcmp(tablename, iter->src))
return (int)std::distance(std::begin(ade_Operators), iter);
}
return -1;
}
//WMC - Sometimes this gets out of sync between Lua versions
static const char *Lua_type_names[] = {
"nil",
"boolean",
"light userdata",
"number",
"string",
"table",
"function",
"userdata",
"thread",
};
const ptrdiff_t Lua_type_names_num = std::distance(std::begin(Lua_type_names), std::end(Lua_type_names));
void ade_output_type_link(FILE *fp, const char *typestr)
{
for(int i = 0; i < Lua_type_names_num; i++)
{
if(!stricmp(Lua_type_names[i], typestr))
{
fputs(typestr, fp);
return;
}
}
fprintf(fp, "<a href=\"#%s\">%s</a>", typestr, typestr);
}
}
namespace scripting {
ade_manager* ade_manager::getInstance() {
static std::unique_ptr<ade_manager> manager(new ade_manager());
return manager.get();
}
size_t ade_manager::addTableEntry(const ade_table_entry& entry) {
_table_entries.push_back(entry);
_table_entries.back().Idx = _table_entries.size() - 1;
return _table_entries.size() - 1;
}
ade_table_entry& ade_manager::getEntry(size_t idx) {
Assertion(idx < _table_entries.size(), "Invalid index "
SIZE_T_ARG
" specified!", idx);
return _table_entries[idx];
}
const ade_table_entry& ade_manager::getEntry(size_t idx) const {
Assertion(idx < _table_entries.size(), "Invalid index "
SIZE_T_ARG
" specified!", idx);
return _table_entries[idx];
}
ade_table_entry::ade_table_entry()
: Name(NULL), ShortName(NULL), Idx(UINT_MAX), ParentIdx(UINT_MAX), DerivatorIdx(UINT_MAX), Instanced(false),
Size(0), Arguments(NULL), Description(NULL), ReturnType(NULL), ReturnDescription(NULL), Num_subentries(0) {
Type = '\0';
memset(Subentries, 0, sizeof(Subentries));
}
//Think of n_mtb_ldx as the parent metatable
int ade_table_entry::SetTable(lua_State* L, int p_amt_ldx, int p_mtb_ldx) {
uint i;
int cleanup_items = 0;
int mtb_ldx = INT_MAX;
int data_ldx = INT_MAX;
int desttable_ldx = INT_MAX;
int amt_ldx = INT_MAX;
if (Instanced) {
//Set any actual data
int nset = 0;
switch (Type) {
//WMC - This hack by taylor is a necessary evil.
//64-bit function pointers do not get passed properly
//when using va_args for some reason.
case 'u':
case 'v':
lua_pushstring(L, "<UNNAMED FUNCTION>");
lua_pushboolean(L, 0);
lua_pushcclosure(L, Value.Function, 2);
nset++;
break;
default:
char typestr[2] = {
Type,
'\0'
};
nset = ade_set_args(L, typestr, Value);
break;
}
if (nset) {
data_ldx = lua_gettop(L);
} else {
LuaError(L, "ade_table_entry::SetTable - Could not set data for '%s' (" SIZE_T_ARG ")", GetName(), Idx);
}
if (data_ldx != INT_MAX) {
//WMC - Cannot delete libs and stuff off here.
if (p_amt_ldx != LUA_GLOBALSINDEX) {
cleanup_items++;
}
//WMC - Handle virtual variables by getting their table
if (Type == 'v') {
//Get virtvars table
lua_pushstring(L, "__virtvars");
lua_rawget(L, p_mtb_ldx);
if (lua_istable(L, -1)) {
cleanup_items++;
//Virtual variables are stored in virtvar table,
//rather than the parent table
desttable_ldx = lua_gettop(L);
} else {
lua_pop(L, 1);
}
} else {
//WMC - Member objects prefixed with __ are assumed to be metatable objects
if (strnicmp("__", GetName(), 2) != 0 && lua_istable(L, p_amt_ldx)) {
desttable_ldx = p_amt_ldx;
} else if (lua_istable(L, p_mtb_ldx)) {
desttable_ldx = p_mtb_ldx;
}
}
if (desttable_ldx != INT_MAX) {
//If we are setting a function...
if (lua_isfunction(L, data_ldx)) {
//Set the FIRST upvalue to its name,
//so we can always find out what it is for debugging
lua_pushstring(L, GetName());
if (lua_setupvalue(L, data_ldx, 1) == NULL) {
LuaError(L,
"ade_table_entry::SetTable - Could not set upvalue for '%s' (" SIZE_T_ARG ")",
GetName(),
Idx);
}
}
//Register name and shortname
if (Name != NULL) {
lua_pushstring(L, Name);
lua_pushvalue(L, data_ldx);
lua_rawset(L, desttable_ldx);
}
if (ShortName != NULL) {
lua_pushstring(L, ShortName);
lua_pushvalue(L, data_ldx);
lua_rawset(L, desttable_ldx);
}
} else {
LuaError(L, "ade_table_entry::SetTable - Could not instance '%s' (" SIZE_T_ARG ")", GetName(), Idx);
}
}
}
//If subentries, create a metatable pointer and set it
if (Num_subentries
|| (DerivatorIdx != UINT_MAX && ade_manager::getInstance()->getEntry(DerivatorIdx).Num_subentries)) {
//Create the new metatable
if (!luaL_newmetatable(L, Name)) {
LuaError(L,
"ade_table_entry::SetTable - Couldn't create metatable for table entry '%s' - does a Lua object already exist with this name?",
Name);
return 0;
}
mtb_ldx = lua_gettop(L);
cleanup_items++;
//Push a copy of the metatable and set it for this object
//WMC - Make sure it's instanced, too. This helps keep crashes from happening...
if (data_ldx != INT_MAX) {
lua_pushvalue(L, mtb_ldx);
lua_setmetatable(L, data_ldx);
}
//***Create index handler entry
lua_pushstring(L, "__index");
lua_pushstring(L, "ade_index_handler(get)"); //upvalue(1) = function name
lua_pushboolean(L, 0); //upvalue(2) = setting true/false
lua_pushcclosure(L, ade_index_handler, 2);
lua_rawset(L, mtb_ldx);
//***Create newindex handler entry
lua_pushstring(L, "__newindex");
lua_pushstring(L, "ade_index_handler(set)"); //upvalue(1) = function name
lua_pushboolean(L, 1); //upvalue(2) = setting true/false
lua_pushcclosure(L, ade_index_handler, 2);
lua_rawset(L, mtb_ldx);
//***Create virtvar storage facility
lua_pushstring(L, "__virtvars");
lua_newtable(L);
lua_rawset(L, mtb_ldx);
//***Create ade members table
lua_createtable(L, 0, (int) Num_subentries);
if (lua_istable(L, -1)) {
//WMC - was lua_gettop(L) - 1 for soem
amt_ldx = lua_gettop(L);
cleanup_items++;
//Set it
lua_pushstring(L, "__ademembers");
lua_pushvalue(L, amt_ldx); //dup
lua_rawset(L, mtb_ldx);
}
//***Create ID entries
lua_pushstring(L, "__adeid");
lua_pushnumber(L, static_cast<lua_Number>(Idx));
lua_rawset(L, mtb_ldx);
if (DerivatorIdx != UINT_MAX) {
lua_pushstring(L, "__adederivid");
lua_pushinteger(L, DerivatorIdx);
lua_rawset(L, mtb_ldx);
}
}
if (amt_ldx != INT_MAX) {
//Fill out ze metatable
if (DerivatorIdx != UINT_MAX) {
for (i = 0; i < ade_manager::getInstance()->getEntry(DerivatorIdx).Num_subentries; i++) {
ade_manager::getInstance()->getEntry(ade_manager::getInstance()->getEntry(DerivatorIdx).Subentries[i]).SetTable(
L,
amt_ldx,
mtb_ldx);
}
}
for (i = 0; i < Num_subentries; i++) {
ade_manager::getInstance()->getEntry(Subentries[i]).SetTable(L, amt_ldx, mtb_ldx);
}
}
//Pop the metatable and data (cleanup)
lua_pop(L, cleanup_items);
return 1;
}
size_t ade_table_entry::AddSubentry(ade_table_entry& n_ate) {
ade_table_entry ate = n_ate;
ate.ParentIdx = Idx;
size_t new_idx = ade_manager::getInstance()->addTableEntry(ate);
//WMC - Oi. Moving the Ade_table_entries vector
//invalidates the "this" pointer. Workaround time.
auto new_this = &ade_manager::getInstance()->getEntry(ate.ParentIdx);
size_t idx = new_this->Num_subentries++;
new_this->Subentries[idx] = new_idx;
return new_idx;
}
void ade_table_entry::OutputMeta(FILE *fp)
{
if(Name == NULL && ShortName == NULL) {
Warning(LOCATION, "Data entry with no name or shortname");
return;
}
uint i;
bool skip_this = false;
//WMC - Hack
if(ParentIdx != UINT_MAX)
{
for(i = 0; i < Num_subentries; i++)
{
if(!stricmp(ade_manager::getInstance()->getEntry(Subentries[i]).Name, "__indexer"))
{
ade_manager::getInstance()->getEntry(Subentries[i]).OutputMeta(fp);
skip_this = true;
break;
}
}
}
//***Begin entry
if(!skip_this)
{
fputs("<dd><dl>", fp);
switch(Type)
{
case 'o':
{
//***Name (ShortName)
if(ParentIdx == UINT_MAX) {
fprintf(fp, "<dt id=\"%s\">", GetName());
}
if(Name == NULL)
{
if(DerivatorIdx == UINT_MAX)
fprintf(fp, "<h2>%s</h2>\n", ShortName);
else
fprintf(fp, "<h2>%s:<a href=\"#%s\">%s</a></h2>\n", getTableEntry(DerivatorIdx).GetName(), getTableEntry(DerivatorIdx).GetName(), getTableEntry(DerivatorIdx).GetName());
}
else
{
fprintf(fp, "<h2>%s", Name);
if(ShortName != NULL)
fprintf(fp, " (%s)", ShortName);
if(DerivatorIdx != UINT_MAX)
fprintf(fp, ":<a href=\"#%s\">%s</a>", getTableEntry(DerivatorIdx).GetName(), getTableEntry(DerivatorIdx).GetName());
fputs("</h2>\n", fp);
}
fputs("</dt>\n", fp);
//***Description
if(Description != NULL) {
fprintf(fp, "<dd>%s</dd>\n", this->Description);
}
//***Type: ReturnType
if(ReturnType != NULL) {
fprintf(fp, "<dd><b>Return Type: </b> %s<br>&nbsp;</dd>\n", ReturnType);
}
if(ReturnDescription != NULL) {
fprintf(fp, "<dd><b>Return Description: </b> %s<br>&nbsp;</dd>\n", ReturnDescription);
}
}
break;
case 'u':
{
//***Name(ShortName)(Arguments)
fputs("<dt>", fp);
int ao = -1;
fputs("<i>", fp);
if(ReturnType != NULL)
ade_output_type_link(fp, ReturnType);
else
fputs("nil", fp);
fputs(" </i>", fp);
if(Name == NULL) {
fprintf(fp, "<b>%s", ShortName);
}
else
{
ao = ade_get_operator(Name);
//WMC - Do we have an operator?
if(ao < 0)
{
fprintf(fp, "<b>%s", Name);
if(ShortName != NULL)
{
int ao2 = ade_get_operator(ShortName);
if(ao2 < 0)
fprintf(fp, "(%s)", ShortName);
else
fprintf(fp, "(%s)", ade_Operators[ao2].dest);
}
}
else
{
//WMC - Hack
if(ParentIdx != UINT_MAX && getTableEntry(ParentIdx).ParentIdx != UINT_MAX && getTableEntry(ParentIdx).Name != NULL && !stricmp(Name, "__indexer"))
{
fprintf(fp, "<b>%s%s", getTableEntry(ParentIdx).Name, ade_Operators[ao].dest);
}
else
fprintf(fp, "<b>%s", ade_Operators[ao].dest);
}
}
if(ao < 0)
{
if(Arguments != NULL) {
fprintf(fp, "(</b><i>%s</i><b>)</b>\n", Arguments);
} else {
fprintf(fp, "()</b>\n");
}
}
else
{
fputs("</b>", fp);
if(Arguments != NULL) {
fprintf(fp, " <i>%s</i>\n", Arguments);
}
}
fputs("</dt>\n", fp);
//***Description
if(Description != NULL) {
fprintf(fp, "<dd>%s</dd>\n", Description);
}
//***Result: ReturnDescription
if(ReturnDescription != NULL) {
fprintf(fp, "<dd><b>Returns:</b> %s<br>&nbsp;</dd>\n", ReturnDescription);
} else {
fputs("<dd><b>Returns:</b> Nothing<br>&nbsp;</dd>\n", fp);
}
}
break;
default:
Warning(LOCATION, "Unknown type '%c' passed to ade_table_entry::OutputMeta", Type);
FALLTHROUGH;
case 'b':
case 'd':
case 'f':
case 'i':
case 's':
case 'x':
case 'v':
{
//***Type Name(ShortName)
fputs("<dt>\n", fp);
if(ReturnType != NULL)
{
fputs("<i>", fp);
ade_output_type_link(fp, ReturnType);
fputs(" </i>", fp);
}
if(Name == NULL) {
fprintf(fp, "<b>%s</b>\n", ShortName);
}
else
{
fprintf(fp, "<b>%s", Name);
if(ShortName != NULL)
fputs(ShortName, fp);
fputs("</b>\n", fp);
}
if(Arguments != NULL)
fprintf(fp, " = <i>%s</i>", Arguments);
fputs("</dt>\n", fp);
//***Description
if(Description != NULL)
fprintf(fp, "<dd>%s</dd>\n", Description);
//***Also settable with: Arguments
if(ReturnDescription != NULL)
fprintf(fp, "<dd><b>Value:</b> %s</b></dd>\n", ReturnDescription);
}
break;
}
}
fputs("<dd><dl>\n", fp);
for(i = 0; i < Num_subentries; i++)
{
auto entry = &getTableEntry(Subentries[i]);
if(ParentIdx == UINT_MAX || stricmp(entry->Name, "__indexer") != 0)
entry->OutputMeta(fp);
}
fputs("</dl></dd>\n", fp);
if(!skip_this)
fputs("<br></dl></dd>\n", fp);
}
ade_lib::ade_lib(const char* in_name, const ade_lib_handle* parent, const char* in_shortname, const char* in_desc) {
ade_table_entry ate;
ate.Name = in_name;
ate.ShortName = in_shortname;
ate.Instanced = true;
//WMC - Here's a little hack.
//Lua did not work with __len on standard table objects.
//So instead, all FS2 libraries are now userdata.
//This means that no new functions can be added from
//within the scripting environment, but I don't think
//there will be any catastrophic consequences.
ate.Type = 'o';
ate.Value.Object.idx = ade_manager::getInstance()->getNumEntries();
ate.Value.Object.sig = NULL;
ate.Value.Object.buf = &Num_reinforcements; //WMC - I just chose Num_ship_classes randomly. MageKing17 - changed to Num_reinforcements, likewise at random, due to the removal of Num_ship_classes
ate.Value.Object.size = sizeof(Num_reinforcements);
ate.Description = in_desc;
if(parent != NULL)
LibIdx = getTableEntry(parent->GetIdx()).AddSubentry(ate);
else
LibIdx = ade_manager::getInstance()->addTableEntry(ate);
}
const char *ade_lib::GetName() const
{
if(GetIdx() == UINT_MAX)
return "<Invalid>";
return getTableEntry(GetIdx()).GetName();
}
ade_func::ade_func(const char* name,
lua_CFunction func,
const ade_lib_handle& parent,
const char* args,
const char* desc,
const char* ret_type,
const char* ret_desc) {
ade_table_entry ate;
ate.Name = name;
ate.Instanced = true;
ate.Type = 'u';
ate.Value.Function = func;
ate.Arguments = args;
ate.Description = desc;
ate.ReturnType = ret_type;
ate.ReturnDescription = ret_desc;
LibIdx = ade_manager::getInstance()->getEntry(parent.GetIdx()).AddSubentry(ate);
}
ade_virtvar::ade_virtvar(const char* name,
lua_CFunction func,
const ade_lib_handle& parent,
const char* args,
const char* desc,
const char* ret_type,
const char* ret_desc) {
ade_table_entry ate;
ate.Name = name;
ate.Instanced = true;
ate.Type = 'v';
ate.Value.Function = func;
ate.Arguments = args;
ate.Description = desc;
ate.ReturnType = ret_type;
ate.ReturnDescription = ret_desc;
LibIdx = ade_manager::getInstance()->getEntry(parent.GetIdx()).AddSubentry(ate);
}
ade_indexer::ade_indexer(lua_CFunction func,
const ade_lib_handle& parent,
const char* args,
const char* desc,
const char* ret_type,
const char* ret_desc) {
//Add function for meta
ade_table_entry ate;
ate.Name = "__indexer";
ate.Instanced = true;
ate.Type = 'u';
ate.Value.Function = func;
ate.Arguments = args;
ate.Description = desc;
ate.ReturnType = ret_type;
ate.ReturnDescription = ret_desc;
LibIdx = ade_manager::getInstance()->getEntry(parent.GetIdx()).AddSubentry(ate);
}
//*************************Lua functions*************************
//WMC - Spits out the current Lua stack to "stackdump"
//This includes variable values, but not names
void ade_stackdump(lua_State *L, char *stackdump)
{
char buf[512];
int stacksize = lua_gettop(L);
//Lua temps
double d;
int b;
char *s;
for(int argnum = 1; argnum <= stacksize; argnum++)
{
int type = lua_type(L, argnum);
sprintf(buf, "\r\n%d: ", argnum);
strcat(stackdump, buf);
switch(type)
{
case LUA_TNIL:
strcat(stackdump, "NIL");
break;
case LUA_TNUMBER:
d = lua_tonumber(L, argnum);
sprintf(buf, "Number [%f]",d);
strcat(stackdump, buf);
break;
case LUA_TBOOLEAN:
b = lua_toboolean(L, argnum);
sprintf(buf, "Boolean [%d]",b);
strcat(stackdump, buf);
break;
case LUA_TSTRING:
s = (char *)lua_tostring(L, argnum);
sprintf(buf, "String [%s]",s);
strcat(stackdump, buf);
break;
case LUA_TTABLE:
{
if(lua_getmetatable(L, argnum))
{
lua_pushstring(L, "__adeid");
lua_rawget(L, -2);
if(lua_isnumber(L, -1))
{
sprintf(buf, "Table [%s]", getTableEntry((size_t)lua_tonumber(L, -1)).Name);
strcat(stackdump, buf);
}
else
strcat(stackdump, "non-default Table");
lua_pop(L, 2); //metatable and nil/adeid
}
else
strcat(stackdump, "Table w/ no metatable");
//Maybe get first key?
char *firstkey = NULL;
lua_pushnil(L);
if(lua_next(L, argnum))
{
firstkey = (char *)lua_tostring(L, -2);
if(firstkey != NULL)
{
strcat(stackdump, ", First key: [");
strcat(stackdump, firstkey);
strcat(stackdump, "]");
}
lua_pop(L, 1); //Key
}
lua_pop(L, 1); //Nil
}
break;
case LUA_TFUNCTION:
strcat(stackdump, "Function");
{
char *upname = (char*)lua_getupvalue(L, argnum, ADE_FUNCNAME_UPVALUE_INDEX);
if(upname != NULL)
{
strcat(stackdump, " ");
strcat(stackdump, lua_tostring(L, -1));
strcat(stackdump, "()");
lua_pop(L, 1);
}
}
break;
case LUA_TUSERDATA:
if(lua_getmetatable(L, argnum))
{
lua_pushstring(L, "__adeid");
lua_rawget(L, -2);
if(lua_isnumber(L, -1))
{
sprintf(buf, "Userdata [%s]", getTableEntry((size_t)lua_tonumber(L, -1)).Name);
}
else
sprintf(buf, "non-default Userdata");
lua_pop(L, 2); //metatable and nil/adeid
}
else
sprintf(buf, "Userdata w/ no metatable");
strcat(stackdump, buf);
break;
case LUA_TTHREAD:
sprintf(buf, "Thread");
strcat(stackdump, buf);
break;
case LUA_TLIGHTUSERDATA:
sprintf(buf, "Light userdata");
strcat(stackdump, buf);
break;
default:
sprintf(buf, "<UNKNOWN>: %s (%f) (%s)", lua_typename(L, type), lua_tonumber(L, argnum), lua_tostring(L, argnum));
strcat(stackdump, buf);
break;
}
}
}
int ade_friendly_error(lua_State *L)
{
LuaError(L);
//WMC - According to documentation, this will always be the error
//if error handler is called
return LUA_ERRRUN;
}
//WMC - Gets type of object
const char *ade_get_type_string(lua_State *L, int argnum)
{
int type = lua_type(L, argnum);
if(type < 0 || type >= Lua_type_names_num)
return "Unknown";
return Lua_type_names[type];
}
int ade_set_object_with_breed(lua_State *L, int obj_idx)
{
using namespace scripting::api;
if(obj_idx < 0 || obj_idx >= MAX_OBJECTS)
return ade_set_error(L, "o", l_Object.Set(object_h()));
object *objp = &Objects[obj_idx];
switch(objp->type)
{
case OBJ_SHIP:
return ade_set_args(L, "o", l_Ship.Set(object_h(objp)));
case OBJ_ASTEROID:
return ade_set_args(L, "o", l_Asteroid.Set(object_h(objp)));
case OBJ_DEBRIS:
return ade_set_args(L, "o", l_Debris.Set(object_h(objp)));
case OBJ_WAYPOINT:
return ade_set_args(L, "o", l_Waypoint.Set(object_h(objp)));
case OBJ_WEAPON:
return ade_set_args(L, "o", l_Weapon.Set(object_h(objp)));
case OBJ_BEAM:
return ade_set_args(L, "o", l_Beam.Set(object_h(objp)));
default:
return ade_set_args(L, "o", l_Object.Set(object_h(objp)));
}
}
}