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useing a phong lighting model I have made specular highlights that are mapped to the model, rendering them is still slow, but they look real purdy also 4 new (untested) comand lines, the XX is a floating point value -spec_exp XX the n value, you can set this from 0 to 200 (actualy more than that, but this is the recomended range), it will make the highlights bigger or smaller, defalt is 16.0 so start playing around there -spec_point XX -spec_static XX -spec_tube XX these are factors for the three diferent types of lights that FS uses, defalt is 1.0, static is the local stars, point is weapons/explosions/warp in/outs, tube is beam weapons, for thouse of you who think any of these lights are too bright you can configure them you're self for personal satisfaction