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* Remove Buggy Function and Let Debris end natrually Removes this retail function that was actually perpetually postponing the death of debris at long distances instead of removing them. Debris lifetime is suitably short for the small, non-hull pieces (only a few seconds), while large pieces are supposed to be permanent. It also culls based on player position, which is not the correct approach, since the camera can be free from the player ship. * Remove Vestigial Variables These variables are no longer checked for anything now that we allow debris to go through its lifetime.