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scp-fs2open/fs2open.github.com
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mirror of https://github.com/scp-fs2open/fs2open.github.com.git synced 2026-11-11 12:41:47 -10:00
Code Issues Packages Projects Releases 1 Wiki Activity
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e73bab92fc341ebf362d8ab4fe3cbabddc8e83fd
fs2open.github.com/code/ship
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History
Goober5000 fa598d6103 handle docked objects during death roll
--Goober5000
2006-06-27 04:10:48 +00:00
..
afterburner.cpp
Nitpicketiness
2006-03-18 20:24:54 +00:00
afterburner.h
remove PreProcDefine #includes in FS2
2005-07-13 03:35:36 +00:00
awacs.cpp
change back to ubyte
2006-06-27 02:52:36 +00:00
awacs.h
fix stealth
2006-02-19 03:17:01 +00:00
shield.cpp
comment out some pointless checks which look for not using either D3D or OGL
2006-05-27 16:49:05 +00:00
ship.cpp
handle docked objects during death roll
2006-06-27 04:10:48 +00:00
ship.h
New function for scripting
2006-06-24 20:32:00 +00:00
shipcontrails.cpp
comment out some pointless checks which look for not using either D3D or OGL
2006-05-27 16:49:05 +00:00
shipcontrails.h
spelling
2006-02-25 21:47:19 +00:00
shipfx.cpp
make warpout work properly even if the player is docked to something
2006-06-15 06:18:43 +00:00
shipfx.h
Limbo flag support; removed unneeded muzzle flash flag
2006-06-07 04:48:38 +00:00
shiphit.cpp
handle docked objects during death roll
2006-06-27 04:10:48 +00:00
shiphit.h
remove PreProcDefine #includes in FS2
2005-07-13 03:35:36 +00:00
subsysdamage.h
* cleaned up mission_do_departure
2005-11-24 08:46:11 +00:00
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