Files
fs2open.github.com/code/scripting/api/objs/audio_stream.cpp
T
BMagnu 272d6261c4 Generic Lua Multiplayer RPC (#4835)
* Add automatic lua obj serialization function dispatch

* Implement fundamental and object de/serialization

* Proper default case for package deserialization

* Add No Multi func

* Add Serialization part

* Fix max encoding size for userdata

* Implement exception handling

* Start Implementing lua RPC

* Prepare waitAsync for RPC

* Add packet order enforcing and forwarding

* Add RPC registry

* Make RPCs callable

* Add waitRPC

* Add serializers

* Fix GCC error

* Explicitly specify lua_net_exception

* Fix Warnings

* Replace Seriliaze fundamental with cross-platform data types

* Appease Clang

* Prevent serialization CTD on invalid objects

* Actually use the temporaries assigned

* Fix OSWPT shadow

* Fix table deserialize order

* Incorporate Feedback

* Fix Warnigs

* ix WArnings 2

* Add sanity checks for OSWPT wing serialization

* Multi Bump

* Forgot we have american-style dates there
2023-03-28 03:07:03 +09:00

181 lines
4.4 KiB
C++

#include "audio_stream.h"
#include "sound/audiostr.h"
namespace scripting {
namespace api {
//**********HANDLE: Asteroid
ADE_OBJ_NO_MULTI(l_AudioStream, int, "audio_stream", "An audio stream handle");
ADE_FUNC(play,
l_AudioStream,
"[number volume = -1.0 /* By default sets the last used volume of this stream, if applicable. Otherwise, uses preset volume of the stream type */, boolean loop = false]",
"Starts playing the audio stream",
"boolean",
"true on success, false otherwise")
{
int streamHandle = -1;
float volume = -1.0f;
bool loop = false;
if (!ade_get_args(L, "o|fb", l_AudioStream.Get(&streamHandle), &volume, &loop)) {
return ADE_RETURN_FALSE;
}
if (streamHandle < 0) {
return ade_set_args(L, "b", false);
}
audiostream_play(streamHandle, volume, loop ? 1 : 0);
return ade_set_args(L, "b", true);
}
ADE_FUNC(pause, l_AudioStream, nullptr, "Pauses the audio stream", "boolean", "true on success, false otherwise")
{
int streamHandle = -1;
if (!ade_get_args(L, "o", l_AudioStream.Get(&streamHandle))) {
return ADE_RETURN_FALSE;
}
if (streamHandle < 0) {
return ADE_RETURN_FALSE;
}
audiostream_pause(streamHandle, true);
return ade_set_args(L, "b", true);
}
ADE_FUNC(unpause, l_AudioStream, nullptr, "Unpauses the audio stream", "boolean", "true on success, false otherwise")
{
int streamHandle = -1;
if (!ade_get_args(L, "o", l_AudioStream.Get(&streamHandle))) {
return ADE_RETURN_FALSE;
}
if (streamHandle < 0) {
return ADE_RETURN_FALSE;
}
audiostream_unpause(streamHandle, true);
return ade_set_args(L, "b", true);
}
ADE_FUNC(stop,
l_AudioStream,
nullptr,
"Stops the audio stream so that it can be started again later",
"boolean",
"true on success, false otherwise")
{
int streamHandle = -1;
if (!ade_get_args(L, "o", l_AudioStream.Get(&streamHandle))) {
return ADE_RETURN_FALSE;
}
if (streamHandle < 0) {
return ADE_RETURN_FALSE;
}
audiostream_stop(streamHandle);
return ade_set_args(L, "b", true);
}
ADE_FUNC(close,
l_AudioStream,
"[boolean fade = true]",
"Irrevocably closes the audio file and optionally fades the music before stopping playback. This invalidates the "
"audio stream handle.",
"boolean",
"true on success, false otherwise")
{
// We get ourself a pointer here so that we can invalidate the passed handle since otherwise it might be possible to
// still call functions on that handle
int* streamHandlePointer = nullptr;
bool fade = true;
if (!ade_get_args(L, "o|b", l_AudioStream.GetPtr(&streamHandlePointer), &fade)) {
return ADE_RETURN_FALSE;
}
if (streamHandlePointer == nullptr) {
return ADE_RETURN_FALSE;
}
if (*streamHandlePointer < 0) {
return ADE_RETURN_FALSE;
}
audiostream_close_file(*streamHandlePointer, fade);
// Invalidate the handle so that it cannot be reused
*streamHandlePointer = -1;
return ade_set_args(L, "b", true);
}
ADE_FUNC(isPlaying,
l_AudioStream,
nullptr,
"Determines if the audio stream is still playing",
"boolean",
"true when still playing, false otherwise")
{
int streamHandle = -1;
if (!ade_get_args(L, "o", l_AudioStream.Get(&streamHandle))) {
return ADE_RETURN_FALSE;
}
if (streamHandle < 0) {
return ADE_RETURN_FALSE;
}
return ade_set_args(L, "b", audiostream_is_playing(streamHandle) != 0);
}
ADE_FUNC(setVolume, l_AudioStream, "number volume", "Sets the volume of the audio stream, 0 - 1", "boolean", "true on success, false otherwise")
{
int streamHandle = -1;
float volume = -1.0f;
if (!ade_get_args(L, "of", l_AudioStream.Get(&streamHandle), &volume)) {
return ADE_RETURN_FALSE;
}
if (streamHandle < 0) {
return ADE_RETURN_FALSE;
}
audiostream_set_volume(streamHandle, volume);
return ADE_RETURN_TRUE;
}
ADE_FUNC(getDuration, l_AudioStream, nullptr, "Gets the duration of the stream", "number", "the duration in float seconds or nil if invalid")
{
int streamHandle = -1;
if (!ade_get_args(L, "o", l_AudioStream.Get(&streamHandle))) {
return ADE_RETURN_NIL;
}
if (streamHandle < 0) {
return ADE_RETURN_NIL;
}
return ade_set_args(L, "f", (float)audiostream_get_duration(streamHandle));
}
ADE_FUNC(isValid,
l_AudioStream,
nullptr,
"Determines if the handle is valid",
"boolean",
"true if valid, false otherwise")
{
int streamHandle = -1;
if (!ade_get_args(L, "o", l_AudioStream.Get(&streamHandle))) {
return ADE_RETURN_FALSE;
}
return ade_set_args(L, "b", streamHandle >= 0);
}
} // namespace api
} // namespace scripting