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e7fa7f021dea7d56cda5b4164f498a9d960ce8de
fs2open.github.com
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model
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History
Sushi
8c6895a029
Re-added collision physics, added basic landings support (still needs some work)
2010-09-13 14:27:42 +00:00
..
model.h
Re-added collision physics, added basic landings support (still needs some work)
2010-09-13 14:27:42 +00:00
modelanim.cpp
Certain fixes for Bobs animation code issues. Please report if this renders any current anims invalid.
2010-05-30 19:28:21 +00:00
modelanim.h
nuke's scripting and submodel animation changes
2009-08-22 06:32:11 +00:00
modelcollide.cpp
Added "$nocollide_this_only" and "$collide_invisible" submodel flags. The first one is like $no_collisions, but not recursive on submodels. The second one allows weapon impacts on the special "invisible" texture (normally only ship collisions are allowed). These two flags can be combined to implement invisible collision meshes, which can save a lot of FPS for complex models.
2009-06-29 18:55:20 +00:00
modelinterp.cpp
fix damage lightning (from Xt tree)
2010-02-06 01:02:24 +00:00
modeloctant.cpp
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
2009-06-20 08:08:20 +00:00
modelread.cpp
FUBAR's feature for LOD naming:
http://www.hard-light.net/forums/index.php?topic=68901.0
2010-06-07 03:58:47 +00:00
modelsinc.h
better way of doing the SLDC endianity swapping according to taylor
2008-02-12 00:49:22 +00:00