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This moves towards defining the hooks in the code module that executes them. Also provides the API necessary for better documentation of hooks. This only covers a few hooks as a test and demonstration of the new API. If no issues are found with this it can be extended in the future.
307 lines
6.7 KiB
C++
307 lines
6.7 KiB
C++
//
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//
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#ifndef FS2_OPEN_ADE_H
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#define FS2_OPEN_ADE_H
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#include "globalincs/pstypes.h"
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#include "globalincs/version.h"
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#include "object/object.h"
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extern "C" {
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#include <lauxlib.h>
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#include <lualib.h>
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}
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#include <memory>
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/**
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* @defgroup ade_api ADE API functions
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*
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* @brief Functions and macros used in the ADE scripting API
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*
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* These functions enable the code to communicate with external scripts and expose an API for them to use
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*/
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// Forward definition
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struct DocumentationElement;
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namespace scripting {
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/**
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*
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* @param L
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* @param stackdump
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*
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* @ingroup ade_api
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*/
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void ade_stackdump(lua_State* L, char* stackdump);
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/**
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*
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* @param L
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* @return
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*
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* @ingroup ade_api
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*/
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int ade_friendly_error(lua_State* L);
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//*************************Lua types*************************
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// Value fo ade_odata::size for when buf contains a pointer
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const size_t ODATA_PTR_SIZE = (size_t) -1;
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const int ADE_FUNCNAME_UPVALUE_INDEX = 1;
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const int ADE_SETTING_UPVALUE_INDEX = 2;
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const int ADE_DESTRUCTOR_OBJ_UPVALUE_INDEX = 3; // Upvalue which stores the reference to the ade_obj of a destructor
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#define ADE_SETTING_VAR lua_toboolean(L,lua_upvalueindex(ADE_SETTING_UPVALUE_INDEX))
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template <typename T>
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struct ade_odata_getter {
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size_t idx;
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T* value_ptr;
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ade_odata_getter(size_t idx_in, T* ptr_in) : idx(idx_in), value_ptr(ptr_in) {}
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};
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template <typename T>
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struct ade_odata_ptr_getter {
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size_t idx;
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T** value_ptr;
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ade_odata_ptr_getter(size_t idx_in, T** ptr_in) : idx(idx_in), value_ptr(ptr_in) {}
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};
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template <typename T>
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struct ade_odata_setter {
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size_t idx;
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T value;
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ade_odata_setter(size_t idx_in, T value_in) : idx(idx_in), value(std::move(value_in)) {}
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};
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//WMC - 'Type' is the same as ade_set_args,
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//plus some extra
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//b - boolean
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//d - double
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//f - float
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//i - integer
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//s - string
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//x - fix
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//o - object
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//EXTRA:
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//l - library //WMC - no longer exists
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//u - function
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//v - virtual variable
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//
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//u - oh wait...
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enum class ade_type_info_type {
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Empty,
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Simple,
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Tuple,
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Array
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};
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class ade_type_array;
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/**
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* @brief A definition of a type used in the ADE system
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*/
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class ade_type_info {
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ade_type_info_type _type = ade_type_info_type::Empty;
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const char* _simple_name = nullptr;
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SCP_vector<ade_type_info> _elements;
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public:
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ade_type_info() = default;
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/*implicit*/ ade_type_info(const char* single_type); // NOLINT(hicpp-explicit-conversions)
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/*implicit*/ ade_type_info(std::initializer_list<ade_type_info> tuple_types);
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/*implicit*/ ade_type_info(const ade_type_array& listType);
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ade_type_info_type getType() const;
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bool isEmpty() const;
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bool isSimple() const;
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bool isTuple() const;
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bool isArray() const;
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const char* getSimpleName() const;
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const ade_type_info& arrayType() const;
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const SCP_vector<ade_type_info>& elements() const;
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};
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class ade_type_array {
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ade_type_info _element_type;
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public:
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explicit ade_type_array(ade_type_info elementType);
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const ade_type_info& getElementType() const;
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};
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/**
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* @ingroup ade_api
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*/
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class ade_table_entry {
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public:
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const char* Name = nullptr;
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const char* ShortName = nullptr;
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//Important stuff
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size_t Idx = UINT_MAX;
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size_t ParentIdx = UINT_MAX;
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size_t DerivatorIdx = UINT_MAX;
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//ade_id AdeID;
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//ade_id DerivatorID; //Who do we derive from
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//Type-specific
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bool Instanced = false; //Is this a single instance?
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char Type = '\0';
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//Functions/virtfuncs
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lua_CFunction Function = nullptr;
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// For Objects, the destructor of the object
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void* Destructor_upvalue = nullptr;
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lua_CFunction Destructor = nullptr;
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size_t Size = 0;
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//Metadata
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const char* Arguments = nullptr;
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const char* Description = nullptr;
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ade_type_info ReturnType;
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const char* ReturnDescription = nullptr;
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gameversion::version DeprecationVersion;
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const char* DeprecationMessage = nullptr;
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//Subentries, of course
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//WMC - I have HAD it with these motherfriendly vectors
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//on this motherfriendly class.
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size_t Num_subentries = 0;
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size_t Subentries[256];
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private:
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//*****Internal functions
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//int IndexHandler(lua_State *L);
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public:
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//*****Constructors
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ade_table_entry();
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//*****Operators
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//ade_table_entry &operator = (const ade_table_entry &ate);
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//*****Functions
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size_t AddSubentry(ade_table_entry& n_ate);
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int SetTable(lua_State* L, int p_amt_ldx, int p_mtb_ldx);
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void OutputMeta(FILE* fp);
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std::unique_ptr<DocumentationElement> ToDocumentationElement();
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//*****Get
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const char* GetName() { if (Name != NULL) { return Name; } else { return ShortName; }}
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};
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/**
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* @ingroup ade_api
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*/
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class ade_manager {
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SCP_vector<ade_table_entry> _table_entries;
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ade_manager() {}
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public:
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static ade_manager* getInstance();
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// Disallow copying
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ade_manager(const ade_manager&) = delete;
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ade_manager& operator=(const ade_manager&) = delete;
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// Disallow moving
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ade_manager(ade_manager&&) = delete;
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ade_manager& operator=(ade_manager&&) = delete;
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size_t addTableEntry(const ade_table_entry& entry);
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ade_table_entry& getEntry(size_t idx);
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const ade_table_entry& getEntry(size_t idx) const;
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size_t getNumEntries() const { return _table_entries.size(); }
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};
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/**
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* @ingroup ade_api
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*/
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void ade_stackdump(lua_State *L, char *stackdump);
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/**
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* @ingroup ade_api
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*/
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int ade_friendly_error(lua_State* L);
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/**
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* @ingroup ade_api
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*/
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const char* ade_get_type_string(lua_State* L, int argnum);
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/**
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* @brief Converts an object index to something that can be used with ade_set_args.
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*
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* This respects the actual type of the object so all appropriate functions are available in Lua.
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*
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* @warning This is only used internally and should not be used by API code. Use ade_set_object_with_breed instead.
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*
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* @param obj_idx The object index
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* @return The ade odata
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*/
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ade_odata_setter<object_h> ade_object_to_odata(int obj_idx);
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/**
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* @brief Sets an object parameter with the right type
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*
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* This should be used everywhere where an object value is returned to make sure that the scripter has access to
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* all API functions.
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*
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* @param L The lua state
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* @param obj_idx The object number
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* @return The return value of ade_set_args
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*
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* @author WMC
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* @ingroup ade_api
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*/
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int ade_set_object_with_breed(lua_State* L, int obj_idx);
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/**
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* @brief Loads and executes a default lua script
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*
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* This uses the specified file name and either retrieves it from the default files or uses it as a file name if the mod
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* option is enabled.
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*
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* @param L The lua state
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* @param name The name of the script file
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*
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* @ingroup ade_api
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*/
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void load_default_script(lua_State* L, const char* name);
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/**
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* @brief Writes HTML to fp which produces a link to the specified type info
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* @param fp The stream to write the HTML to
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* @param type_info The type to generate the link for
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*/
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void ade_output_type_link(FILE* fp, const ade_type_info& type_info);
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namespace internal {
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ade_table_entry& getTableEntry(size_t idx);
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}
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} // namespace scripting
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#endif // FS2_OPEN_ADE_H
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