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This adds JSON as an additional scripting documentation output format. This can be used by external tools to examine the scripting documentation and generate interface declarations or documentation for any language. The existing documentation code is left largely in place.
112 lines
2.4 KiB
C++
112 lines
2.4 KiB
C++
//
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//
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#include "hud.h"
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#include "scripting/api/objs/hudgauge.h"
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#include "hud/hud.h"
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#include "hud/hudconfig.h"
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namespace scripting {
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namespace api {
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//**********LIBRARY: HUD library
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ADE_LIB(l_HUD, "HUD", "hu", "HUD library");
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ADE_VIRTVAR(HUDDrawn, l_HUD, "boolean", "Current HUD draw status", "boolean", "If the HUD is drawn or not")
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{
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bool to_draw = false;
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if(!ade_get_args(L, "*|b", &to_draw))
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return ADE_RETURN_NIL;
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if(ADE_SETTING_VAR)
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{
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if (to_draw)
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HUD_draw = 1;
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else
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HUD_draw = 0;
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}
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if (HUD_draw)
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return ADE_RETURN_TRUE;
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else
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return ADE_RETURN_FALSE;
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}
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ADE_VIRTVAR(HUDDisabledExceptMessages, l_HUD, "boolean", "Specifies if only the messages gauges of the hud are drawn", "boolean", "true if only the message gauges are drawn, false otherwise")
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{
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bool to_draw = false;
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if (!ade_get_args(L, "*|b", &to_draw))
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return ADE_RETURN_NIL;
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if (ADE_SETTING_VAR)
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{
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hud_disable_except_messages(to_draw);
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}
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if (hud_disabled_except_messages())
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return ADE_RETURN_TRUE;
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else
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return ADE_RETURN_FALSE;
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}
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ADE_FUNC(setHUDGaugeColor, l_HUD,
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"number (index number of the gauge), [number red, number green, number blue, number alpha]",
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"Color used to draw the gauge", "boolean", "If the operation was successful")
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{
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int idx = -1;
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int r = 0;
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int g = 0;
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int b = 0;
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int a = 0;
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if(!ade_get_args(L, "i|iiii", &idx, &r, &g, &b, &a))
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return ADE_RETURN_FALSE;
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if ((idx < 0) || (idx >= NUM_HUD_GAUGES))
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return ADE_RETURN_FALSE;
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gr_init_alphacolor(&HUD_config.clr[idx], r, g, b, a);
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return ADE_RETURN_TRUE;
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}
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ADE_FUNC(getHUDGaugeColor, l_HUD, "number (index number of the gauge)", "Color used to draw the gauge",
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ade_type_info({"number", "number", "number", "number"}), "Red, green, blue, and alpha of the gauge")
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{
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int idx = -1;
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if(!ade_get_args(L, "i", &idx))
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return ADE_RETURN_NIL;
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if ((idx < 0) || (idx >= NUM_HUD_GAUGES))
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return ADE_RETURN_NIL;
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color c = HUD_config.clr[idx];
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return ade_set_args(L, "iiii", (int) c.red, (int) c.green, (int) c.blue, (int) c.alpha);
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}
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ADE_FUNC(getHUDGaugeHandle, l_HUD, "string Name", "Returns a handle to a specified HUD gauge", "HudGauge", "HUD Gauge handle, or nil if invalid")
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{
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const char* name;
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if (!ade_get_args(L, "s", &name))
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return ADE_RETURN_NIL;
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HudGauge* gauge = NULL;
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gauge = hud_get_gauge(name);
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if (gauge == NULL)
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return ADE_RETURN_NIL;
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else
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return ade_set_args(L, "o", l_HudGauge.Set(gauge));
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}
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}
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}
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