Files
fs2open.github.com/code/scripting/api/objs/streaminganim.cpp
T
asarium 4ca589a61c Make Lua documentation generation more generic
This adds JSON as an additional scripting documentation output format.
This can be used by external tools to examine the scripting
documentation and generate interface declarations or documentation for
any language. The existing documentation code is left largely in place.
2019-12-01 12:53:51 +01:00

282 lines
7.6 KiB
C++

//
//
#include "streaminganim.h"
#include "freespace.h"
namespace scripting {
namespace api {
bool streaminganim_h::IsValid() {
return (ga.num_frames > 0);
}
streaminganim_h::streaminganim_h(const char* filename) {
generic_anim_init(&ga, filename);
}
streaminganim_h::~streaminganim_h() {
// don't bother to check if valid before unloading
// generic_anim_unload has safety checks
generic_anim_unload(&ga);
}
streaminganim_h::streaminganim_h(streaminganim_h&& other) noexcept {
// Copy the other data over to us
ga = other.ga;
// Reset the other instance so that we own the only instance
generic_anim_init(&other.ga, nullptr);
}
streaminganim_h& streaminganim_h::operator=(streaminganim_h&& other) noexcept {
generic_anim_unload(&ga);
ga = other.ga;
// Reset the other instance so that we own the only instance
generic_anim_init(&other.ga, nullptr);
return *this;
}
//**********HANDLE: streamingAnimation
ADE_OBJ(l_streaminganim, streaminganim_h, "streaminganim", "Streaming Animation handle");
ADE_VIRTVAR(Loop, l_streaminganim, "[boolean loop]", "Make the streaming animation loop.", "boolean", "Is the animation looping, or nil if anim invalid")
{
streaminganim_h* sah;
bool loop = false;
if(!ade_get_args(L, "o|b", l_streaminganim.GetPtr(&sah), &loop))
return ADE_RETURN_NIL;
if(!sah->IsValid())
return ADE_RETURN_NIL;
if (ADE_SETTING_VAR) {
if (loop == false)
sah->ga.direction |= GENERIC_ANIM_DIRECTION_NOLOOP;
else
sah->ga.direction &= ~GENERIC_ANIM_DIRECTION_NOLOOP;
}
return ((sah->ga.direction & GENERIC_ANIM_DIRECTION_NOLOOP) == false ? ADE_RETURN_TRUE : ADE_RETURN_FALSE);
}
ADE_VIRTVAR(Pause, l_streaminganim, "[boolean pause]", "Pause the streaming animation.", "boolean", "Is the animation paused, or nil if anim invalid")
{
streaminganim_h* sah;
bool pause = false;
if(!ade_get_args(L, "o|b", l_streaminganim.GetPtr(&sah), &pause))
return ADE_RETURN_NIL;
if(!sah->IsValid())
return ADE_RETURN_NIL;
if (ADE_SETTING_VAR) {
if (pause == true)
sah->ga.direction |= GENERIC_ANIM_DIRECTION_PAUSED;
else
sah->ga.direction &= ~GENERIC_ANIM_DIRECTION_PAUSED;
}
return ((sah->ga.direction & GENERIC_ANIM_DIRECTION_PAUSED) ? ADE_RETURN_TRUE : ADE_RETURN_FALSE);
}
ADE_VIRTVAR(Reverse, l_streaminganim, "[boolean reverse]", "Make the streaming animation play in reverse.", "boolean", "Is the animation playing in reverse, or nil if anim invalid")
{
streaminganim_h* sah;
bool reverse = false;
if(!ade_get_args(L, "o|b", l_streaminganim.GetPtr(&sah), &reverse))
return ADE_RETURN_NIL;
if(!sah->IsValid())
return ADE_RETURN_NIL;
if (ADE_SETTING_VAR) {
if (reverse == true)
sah->ga.direction |= GENERIC_ANIM_DIRECTION_BACKWARDS;
else
sah->ga.direction &= ~GENERIC_ANIM_DIRECTION_BACKWARDS;
}
return ((sah->ga.direction & GENERIC_ANIM_DIRECTION_BACKWARDS) ? ADE_RETURN_TRUE : ADE_RETURN_FALSE);
}
ADE_FUNC(getFilename, l_streaminganim, NULL, "Get the filename of the animation", "string", "Filename or nil if invalid")
{
streaminganim_h* sah;
if (!ade_get_args(L, "o", l_streaminganim.GetPtr(&sah)))
return ADE_RETURN_NIL;
if(!sah->IsValid())
return ADE_RETURN_NIL;
return ade_set_args(L, "s", sah->ga.filename);
}
ADE_FUNC(getFrameCount, l_streaminganim, nullptr, "Get the number of frames in the animation.", "number",
"Total number of frames")
{
streaminganim_h* sah;
if (!ade_get_args(L, "o", l_streaminganim.GetPtr(&sah)))
return ADE_RETURN_NIL;
if(!sah->IsValid())
return ADE_RETURN_NIL;
return ade_set_args(L, "i", sah->ga.num_frames);
}
ADE_FUNC(getFrameIndex, l_streaminganim, nullptr, "Get the current frame index of the animation", "number",
"Current frame index")
{
streaminganim_h* sah;
if (!ade_get_args(L, "o", l_streaminganim.GetPtr(&sah)))
return ADE_RETURN_NIL;
if(!sah->IsValid())
return ADE_RETURN_NIL;
int cframe = sah->ga.current_frame;
if (cframe < 0 || cframe >= sah->ga.num_frames) {
return ADE_RETURN_NIL;
}
return ade_set_args(L, "i", ++cframe); // C++ to LUA array index
}
ADE_FUNC(getHeight, l_streaminganim, nullptr, "Get the height of the animation in pixels", "number",
"Height or nil if invalid")
{
streaminganim_h* sah;
if (!ade_get_args(L, "o", l_streaminganim.GetPtr(&sah)))
return ADE_RETURN_NIL;
if(!sah->IsValid())
return ADE_RETURN_NIL;
return ade_set_args(L, "i", sah->ga.height);
}
ADE_FUNC(getWidth, l_streaminganim, nullptr, "Get the width of the animation in pixels", "number",
"Width or nil if invalid")
{
streaminganim_h* sah;
if (!ade_get_args(L, "o", l_streaminganim.GetPtr(&sah)))
return ADE_RETURN_NIL;
if(!sah->IsValid())
return ADE_RETURN_NIL;
return ade_set_args(L, "i", sah->ga.width);
}
ADE_FUNC(isValid, l_streaminganim, NULL, "Detects whether handle is valid", "boolean", "true if valid, false if handle is invalid, nil if a syntax/type error occurs")
{
streaminganim_h* sah;
if(!ade_get_args(L, "o", l_streaminganim.GetPtr(&sah)))
return ADE_RETURN_NIL;
return sah->IsValid();
}
ADE_FUNC(preload, l_streaminganim, NULL, "Load all apng animations into memory, enabling apng frame cache if not already enabled", "boolean", "true if preload was successful, nil if a syntax/type error occurs")
{
streaminganim_h* sah;
if(!ade_get_args(L, "o", l_streaminganim.GetPtr(&sah)))
return ADE_RETURN_NIL;
if (sah->ga.type != BM_TYPE_PNG)
return ADE_RETURN_NIL;
sah->ga.png.anim->preload();
return ADE_RETURN_TRUE;
}
ADE_FUNC(process, l_streaminganim, "[int x1, int y1, int x2, int y2, float u0, float v0, float u1, float v1, float alpha, boolean draw]",
"Processes a streaming animation, including selecting the correct frame & drawing it.",
"boolean", "True if processing was successful, otherwise nil")
{
streaminganim_h* sah;
generic_extras ge;
int x1 = 0, y1 = 0;
int x2 = INT_MAX, y2 = INT_MAX;
if(!ade_get_args(L, "o|iiiifffffb", l_streaminganim.GetPtr(&sah),
&x1, &y1, &x2, &y2,
&ge.u0, &ge.v0, &ge.u1, &ge.v1, &ge.alpha,
&ge.draw))
return ADE_RETURN_NIL;
if(!sah->IsValid())
return ADE_RETURN_NIL;
ge.width = sah->ga.width;
ge.height = sah->ga.height;
if (x2 != INT_MAX) ge.width = x2-x1;
if (y2 != INT_MAX) ge.height = y2-y1;
// note; generic_anim_render will default to GR_RESIZE_NONE when ge is provided
generic_anim_render(&sah->ga, flFrametime, x1, y1, false, &ge);
return ADE_RETURN_TRUE;
}
ADE_FUNC(reset, l_streaminganim, "[none]", "Reset a streaming animation back to its 1st frame", "boolean", "True if successful, otherwise nil")
{
streaminganim_h* sah;
if(!ade_get_args(L, "o", l_streaminganim.GetPtr(&sah)))
return ADE_RETURN_NIL;
sah->ga.png.anim->goto_start();
sah->ga.current_frame = 0;
sah->ga.anim_time = 0.0f;
sah->ga.png.previous_frame_time = 0.0f;
return ADE_RETURN_TRUE;
}
ADE_FUNC(timeLeft, l_streaminganim, nullptr, "Get the amount of time left in the animation, in seconds", "number", "Time left in secs or nil if invalid")
{
streaminganim_h* sah;
if (!ade_get_args(L, "o", l_streaminganim.GetPtr(&sah)))
return ADE_RETURN_NIL;
if(!sah->IsValid())
return ADE_RETURN_NIL;
float timeLeft = 0.0f;
if ((sah->ga.direction & GENERIC_ANIM_DIRECTION_BACKWARDS) == true)
timeLeft = sah->ga.anim_time;
else
timeLeft = sah->ga.total_time - sah->ga.anim_time;
return ade_set_args(L, "f", timeLeft);
}
ADE_FUNC(unload, l_streaminganim, NULL, "Unloads a streaming animation from memory", NULL, NULL)
{
streaminganim_h* sah;
if(!ade_get_args(L, "o", l_streaminganim.GetPtr(&sah)))
return ADE_RETURN_NIL;
// don't bother to check if valid before unloading
// generic_anim_unload has safety checks
generic_anim_unload(&sah->ga);
return ADE_RETURN_TRUE;
}
}
}