Files
fs2open.github.com/code/scripting/api/objs/wing.cpp
T
2018-09-26 19:15:42 +02:00

75 lines
1.9 KiB
C++

//
//
#include "wing.h"
#include "ship.h"
#include "object/object.h"
#include "ship/ship.h"
namespace scripting {
namespace api {
//**********HANDLE: Wing
ADE_OBJ(l_Wing, int, "wing", "Wing handle");
ADE_INDEXER(l_Wing, "number Index", "Array of ships in the wing", "ship", "Ship handle, or invalid ship handle if index is invalid or wing handle is invalid")
{
int wdx;
int sdx;
object_h *ndx=NULL;
if(!ade_get_args(L, "oi|o", l_Wing.Get(&wdx), &sdx, l_Ship.GetPtr(&ndx)))
return ade_set_error(L, "o", l_Ship.Set(object_h()));
if(wdx < 0 || wdx >= Num_wings || sdx < 1 || sdx > Wings[wdx].current_count) {
return ade_set_error(L, "o", l_Ship.Set(object_h()));
}
//Lua-->FS2
sdx--;
if(ADE_SETTING_VAR && ndx != NULL && ndx->IsValid()) {
Wings[wdx].ship_index[sdx] = ndx->objp->instance;
}
return ade_set_args(L, "o", l_Ship.Set(object_h(&Objects[Ships[Wings[wdx].ship_index[sdx]].objnum])));
}
ADE_FUNC(__len, l_Wing, NULL, "Gets the number of ships in the wing", "number", "Number of ships in wing, or 0 if invalid handle")
{
int wdx;
if(!ade_get_args(L, "o", l_Wing.Get(&wdx)) || wdx < 0 || wdx >= Num_wings)
return ade_set_error(L, "i", 0);
return ade_set_args(L, "i", Wings[wdx].current_count);
}
ADE_VIRTVAR(Name, l_Wing, "string", "Name of Wing", "string", "Wing name, or empty string if handle is invalid")
{
int wdx;
const char* s = nullptr;
if ( !ade_get_args(L, "o|s", l_Wing.Get(&wdx), &s) || wdx < 0 || wdx >= Num_wings )
return ade_set_error(L, "s", "");
if(ADE_SETTING_VAR && s != NULL) {
strncpy(Wings[wdx].name, s, sizeof(Wings[wdx].name)-1);
}
return ade_set_args(L, "s", Wings[wdx].name);
}
ADE_FUNC(isValid, l_Wing, NULL, "Detects whether handle is valid", "boolean", "true if valid, false if handle is invalid, nil if a syntax/type error occurs")
{
int idx;
if(!ade_get_args(L, "o", l_Wing.Get(&idx)))
return ADE_RETURN_NIL;
if (idx < 0 || idx >= Num_wings)
return ADE_RETURN_FALSE;
return ADE_RETURN_TRUE;
}
}
}