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This adds a Lua API for representing asynchronous operations and running coroutines based on those operations comfortably. This is very similar to features other languages have introduced such as C# or JavaScript. In fact, the whole "promise" thing is derived from how JavaScript represents these operations. This is the initial and very basic system for supporting async coroutines in Lua. There is no native support for running these operations at specific points (they run whenever the awaited promise resolved) or making sure they do not leak through different game states.
92 lines
2.2 KiB
C++
92 lines
2.2 KiB
C++
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#include "LuaReference.h"
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#include "globalincs/pstypes.h"
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#include "LuaException.h"
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#include "LuaHeaders.h"
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#include "LuaUtil.h"
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namespace luacpp {
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LuaReference UniqueLuaReference::create(lua_State* state, int position)
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{
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if (state == nullptr) {
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throw LuaException("Need a valid lua state!");
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}
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lua_pushvalue(state, position);
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// Always store the main thread here to ensure that we do not store a possible invalid thread reference
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LuaReference ref =
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std::make_shared<UniqueLuaReference>(util::getMainThread(state), luaL_ref(state, LUA_REGISTRYINDEX));
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return ref;
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}
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LuaReference UniqueLuaReference::copy(const LuaReference& other) {
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other->pushValue(other->_luaState);
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return create(other->_luaState);
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}
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UniqueLuaReference::UniqueLuaReference(lua_State* state, int reference) : _luaState(state), _reference(reference)
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{
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if (state == nullptr) {
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throw LuaException("Need a valid lua state!");
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}
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if (reference < 0 && reference != LUA_REFNIL) {
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throw LuaException("Reference must be greater than or equal to zero!");
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}
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}
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UniqueLuaReference::UniqueLuaReference() : _luaState(nullptr), _reference(LUA_NOREF) {}
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UniqueLuaReference::UniqueLuaReference(UniqueLuaReference&& other) SCP_NOEXCEPT : _luaState(nullptr), _reference(LUA_NOREF) {
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*this = std::move(other);
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}
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UniqueLuaReference& UniqueLuaReference::operator=(UniqueLuaReference&& other) SCP_NOEXCEPT {
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std::swap(_luaState, other._luaState);
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std::swap(_reference, other._reference);
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return *this;
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}
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UniqueLuaReference::~UniqueLuaReference() {
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this->removeReference();
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}
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bool UniqueLuaReference::removeReference() {
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if (this->isValid()) {
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luaL_unref(_luaState, LUA_REGISTRYINDEX, _reference);
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_reference = LUA_NOREF;
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return true;
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} else {
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return false;
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}
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}
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int UniqueLuaReference::getReference() const {
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return _reference;
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}
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bool UniqueLuaReference::isValid() const {
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if (_luaState == nullptr) {
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return false;
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}
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if (_reference == LUA_NOREF) {
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return false;
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}
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return true;
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}
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void UniqueLuaReference::pushValue(lua_State* thread) const
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{
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Assertion(thread != nullptr, "Valid thread state must be specified!");
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if (this->isValid()) {
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lua_rawgeti(thread, LUA_REGISTRYINDEX, this->getReference());
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}
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}
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}
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