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https://github.com/scp-fs2open/fs2open.github.com.git
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This adds support for specifying multiple sounds for a single game sound entry. The engine then selects which sound will be played based on the strategy provided by the game data. This required a few changes to some of the game code since previously every game sound had exactly one sound file attached to it. The most notable change is that it is no longer possible to determine the exact duration a sound can have so instead the new code computes the maximum duration a sound can have and uses that where appropriate. This also adds support for randomizing the pitch and volume of the sound to provide a more varied experience even if only a single sound is used. One possible issue that exists is that the "sequential" strategy only works globally at the moment so if two sources use the same game sound concurrently then the two sources will share the sequence of sounds since there is no sound instance data at the moment. That can be added in a future change but should not present a huge issue for most use-cases. Visual Studio on Appveyor somehow causes deprecation error on _our_ definition of vsprintf. I have no idea why these changes introduced this warning but I won't debug Visual Studio compiler bugs that I can't reproduce with my Visual Studio version so I just disabled those warnings.
1493 lines
50 KiB
C++
1493 lines
50 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#include "bmpman/bmpman.h"
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#include "freespace.h"
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#include "controlconfig/controlsconfig.h"
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#include "gamesequence/gamesequence.h"
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#include "gamesnd/eventmusic.h"
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#include "gamesnd/gamesnd.h"
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#include "globalincs/alphacolors.h"
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#include "io/joy.h"
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#include "io/key.h"
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#include "io/mouse.h"
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#include "io/timer.h"
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#include "menuui/mainhallmenu.h"
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#include "menuui/optionsmenu.h"
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#include "menuui/optionsmenumulti.h"
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#include "mission/missionbriefcommon.h"
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#include "missionui/missionscreencommon.h"
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#include "nebula/neb.h"
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#include "network/multi.h"
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#include "osapi/osregistry.h"
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#include "pilotfile/pilotfile.h"
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#include "popup/popup.h"
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#include "popup/popupdead.h"
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#include "sound/audiostr.h"
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#include "weapon/weapon.h"
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// will display a notification warning message
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#define OPTIONS_NOTIFY_TIME 3500
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#define OPTIONS_NOTIFY_Y 450
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#define NUM_BUTTONS 24
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#define NUM_ANIS 4
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#define NUM_TABS 3
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#define NUM_COMMONS 10
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#define TABLESS 999
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#define OPTIONS_TAB 0
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#define MULTIPLAYER_TAB 1
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#define DETAIL_LEVELS_TAB 2
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#define ABORT_GAME_BUTTON 3
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#define CONTROL_CONFIG_BUTTON 4
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#define HUD_CONFIG_BUTTON 5
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#define ACCEPT_BUTTON 6
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#define BRIEF_VOICE_OFF 7
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#define BRIEF_VOICE_ON 8
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#define MOUSE_OFF 9
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#define MOUSE_ON 10
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#define GAMMA_DOWN 11
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#define GAMMA_UP 12
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// detail level screen buttons
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#define PLANETS_ON 13
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#define PLANETS_OFF 14
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#define HUD_TARGETVIEW_RENDER_ON 15
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#define HUD_TARGETVIEW_RENDER_OFF 16
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#define WEAPON_EXTRAS_ON 17
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#define WEAPON_EXTRAS_OFF 18
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#define LOW_DETAIL_N 19
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#define MEDIUM_DETAIL_N 20
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#define HIGH_DETAIL_N 21
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#define VERY_HIGH_DETAIL_N 22
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#define CUSTOM_DETAIL_N 23
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#define REPEAT (1<<0)
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#define NO_MOUSE_OVER_SOUND (1<<1)
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// indicies for options coordinates
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#define OPTIONS_X_COORD 0
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#define OPTIONS_Y_COORD 1
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#define OPTIONS_W_COORD 2
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#define OPTIONS_H_COORD 3
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struct options_buttons {
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const char *filename;
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int x, y;
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int hotspot;
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int tab;
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int flags;
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UI_BUTTON button; // because we have a class inside this struct, we need the constructor below..
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options_buttons(const char *name, int x1, int y1, int h, int t, int f = 0) : filename(name), x(x1), y(y1), hotspot(h), tab(t), flags(f) {}
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};
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static options_buttons Buttons[GR_NUM_RESOLUTIONS][NUM_BUTTONS] = {
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{ // GR_640
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options_buttons("OPT_00", 17, 2, 0, -1), // options tab
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options_buttons("OPT_01", 102, 2, 1, -1), // multiplayer tab
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options_buttons("OPT_02", 170, 2, 2, -1), // detail levels tab
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options_buttons("OPT_03", 10, 444, 3, -1), // abort game button
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options_buttons("OPT_04", 411, 444, 4, -1), // control config button
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options_buttons("OPT_05", 506, 444, 5, -1), // hud config
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options_buttons("OPT_06", 576, 434, 6, -1), // accept button
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options_buttons("OMB_07", 51, 74, 7, OPTIONS_TAB, 2), // Briefing / debriefing voice toggle off
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options_buttons("OMB_08", 106, 74, 8, OPTIONS_TAB, 2), // Briefing / debriefing voice toggle on
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options_buttons("OMB_18", 51, 266, 18, OPTIONS_TAB, 2), // Mouse off
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options_buttons("OMB_19", 106, 266, 19, OPTIONS_TAB, 2), // Mouse on
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options_buttons("OMB_26", 578, 149, 26, OPTIONS_TAB, 1), // Gamma Down
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options_buttons("OMB_27", 607, 149, 27, OPTIONS_TAB, 1), // Gamma Up
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options_buttons("ODB_21", 597, 261, 21, DETAIL_LEVELS_TAB, 2), // Planets On
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options_buttons("ODB_20", 539, 261, 20, DETAIL_LEVELS_TAB, 2), // Planets Off
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options_buttons("ODB_23", 597, 307, 23, DETAIL_LEVELS_TAB, 2), // Target View Rendering On
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options_buttons("ODB_22", 539, 307, 22, DETAIL_LEVELS_TAB, 2), // Target View Rendering Off
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options_buttons("ODB_25", 597, 354, 25, DETAIL_LEVELS_TAB, 2), // Weapon Extras On
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options_buttons("ODB_24", 539, 354, 24, DETAIL_LEVELS_TAB, 2), // Weapon Extras Off
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options_buttons("ODB_14", 614, 76, 14, DETAIL_LEVELS_TAB, 2), // Low Preset Detail
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options_buttons("ODB_15", 614, 96, 15, DETAIL_LEVELS_TAB, 2), // Medium Preset Detail
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options_buttons("ODB_16", 614, 114, 16, DETAIL_LEVELS_TAB, 2), // High Preset Detail
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options_buttons("ODB_17", 614, 133, 17, DETAIL_LEVELS_TAB, 2), // Highest Preset Detail
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options_buttons("ODB_18", 614, 152, 18, DETAIL_LEVELS_TAB, 2), // Custom Detail
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},
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{ // GR_1024
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options_buttons("2_OPT_00", 27, 4, 0, -1), // options tab
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options_buttons("2_OPT_01", 164, 4, 1, -1), // multiplayer tab
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options_buttons("2_OPT_02", 272, 4, 2, -1), // detail levels tab
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options_buttons("2_OPT_03", 16, 711, 3, -1), // abort game
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options_buttons("2_OPT_04", 657, 711, 4, -1), // control config button
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options_buttons("2_OPT_05", 809, 711, 5, -1), // hud config button
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options_buttons("2_OPT_06", 922, 694, 6, -1), // accept button
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options_buttons("2_OMB_07", 81, 118, 7, OPTIONS_TAB, 2), // Briefing / debriefing voice toggle off
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options_buttons("2_OMB_08", 170, 118, 8, OPTIONS_TAB, 2), // Briefing / debriefing voice toggle on
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options_buttons("2_OMB_18", 81, 425, 18, OPTIONS_TAB, 2), // Mouse off
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options_buttons("2_OMB_19", 170, 425, 19, OPTIONS_TAB, 2), // Mouse on
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options_buttons("2_OMB_26", 925, 238, 26, OPTIONS_TAB, 1), // Gamma Down
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options_buttons("2_OMB_27", 971, 238, 27, OPTIONS_TAB, 1), // Gamma Up
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options_buttons("2_ODB_21", 956, 417, 21, DETAIL_LEVELS_TAB, 2), // Planets On
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options_buttons("2_ODB_20", 863, 417, 20, DETAIL_LEVELS_TAB, 2), // Planets Off
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options_buttons("2_ODB_23", 956, 492, 23, DETAIL_LEVELS_TAB, 2), // Target View Rendering On
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options_buttons("2_ODB_22", 863, 492, 22, DETAIL_LEVELS_TAB, 2), // Target View Rendering Off
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options_buttons("2_ODB_25", 956, 567, 25, DETAIL_LEVELS_TAB, 2), // Weapon Extras On
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options_buttons("2_ODB_24", 863, 567, 24, DETAIL_LEVELS_TAB, 2), // Weapon Extras Off
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options_buttons("2_ODB_14", 983, 122, 14, DETAIL_LEVELS_TAB, 2), // Low Preset Detail
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options_buttons("2_ODB_15", 983, 153, 15, DETAIL_LEVELS_TAB, 2), // Medium Preset Detail
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options_buttons("2_ODB_16", 983, 183, 16, DETAIL_LEVELS_TAB, 2), // High Preset Detail
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options_buttons("2_ODB_17", 983, 213, 17, DETAIL_LEVELS_TAB, 2), // Highest Preset Detail
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options_buttons("2_ODB_18", 983, 243, 18, DETAIL_LEVELS_TAB, 2), // Custom Detail
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}
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};
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#define NUM_OPTIONS_SLIDERS 7
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#define OPT_SOUND_VOLUME_SLIDER 0
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#define OPT_MUSIC_VOLUME_SLIDER 1
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#define OPT_VOICE_VOLUME_SLIDER 2
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#define OPT_MOUSE_SENS_SLIDER 3
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#define OPT_JOY_SENS_SLIDER 4
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#define OPT_JOY_DEADZONE_SLIDER 5
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#define OPT_SKILL_SLIDER 6
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op_sliders Options_sliders[GR_NUM_RESOLUTIONS][NUM_OPTIONS_SLIDERS] = {
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{ // GR_640
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op_sliders("OMB_10", 31, 139, -1, -1, 10, 20, 10,
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"OMB_11", 11, 226, 137,
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"OMB_09", 9, 4, 137 ), // sound fx volume slider
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op_sliders("OMB_13", 31, 174, -1, -1, 13, 20, 10,
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"OMB_14", 14, 226, 172,
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"OMB_12", 12, 4, 172 ), // music volume slider
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op_sliders("OMB_16", 31, 209, -1, -1, 16, 20, 10,
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"OMB_17", 17, 226, 206,
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"OMB_15", 15, 4, 206 ), // voice volume slider
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op_sliders("OMB_20", 6, 316, -1, -1, 20, 20, 10, NULL, -1, -1, -1, NULL, -1, -1, -1), // mouse sensitivity
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op_sliders("OMB_28", 440, 259, -1, -1, 28, 20, 10, NULL, -1, -1, -1, NULL, -1, -1, -1), // joystick sensitivity
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op_sliders("OMB_29", 440, 290, -1, -1, 29, 20, 10, NULL, -1, -1, -1, NULL, -1, -1, -1), // joystick deadzone
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op_sliders("OMB_21", 440, 75, -1, -1, 21, 36, 5, NULL, -1, -1, -1, NULL, -1, -1, -1)
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},
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{ // GR_1024
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op_sliders("2_OMB_10", 50, 223, -1, -1, 10, 32, 10,
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"2_OMB_11", 11, 361, 219,
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"2_OMB_09", 9, 7, 219 ), // sound fx volume slider
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op_sliders("2_OMB_13", 50, 279, -1, -1, 13, 32, 10,
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"2_OMB_14", 14, 361, 275,
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"2_OMB_12", 12, 7, 275 ), // music volume slider
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op_sliders("2_OMB_16", 50, 335, -1, -1, 16, 32, 10,
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"2_OMB_17", 17, 361, 330,
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"2_OMB_15", 15, 7, 330 ), // voice volume slider
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op_sliders("2_OMB_20", 9, 505, -1, -1, 20, 32, 10, NULL, -1, -1, -1, NULL, -1, -1, -1), // mouse sensitivity
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op_sliders("2_OMB_28", 704, 414, -1, -1, 28, 32, 10, NULL, -1, -1, -1, NULL, -1, -1, -1), // joystick sensitivity
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op_sliders("2_OMB_29", 704, 464, -1, -1, 29, 32, 10, NULL, -1, -1, -1, NULL, -1, -1, -1), // joystick deadzone
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op_sliders("2_OMB_21", 704, 120, -1, -1, 21, 60, 5, NULL, -1, -1, -1, NULL, -1, -1, -1)
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}
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};
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static struct {
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const char *filename;
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const char *mask_filename;
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int bitmap;
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int mask;
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} Backgrounds[GR_NUM_RESOLUTIONS][NUM_TABS] = {
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//XSTR:OFF
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{ // GR_640
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{ "OptionsMain", "OptionsMain-M", -1, -1},
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{ "OptionsMulti", "OptionsMulti-M", -1, -1},
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{ "OptionsDetail", "OptionsDetail-M", -1, -1},
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},
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{ // GR_1024
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{ "2_OptionsMain", "2_OptionsMain-M", -1, -1},
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{ "2_OptionsMulti", "2_OptionsMulti-M", -1, -1},
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{ "2_OptionsDetail", "2_OptionsDetail-M", -1, -1},
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}
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//XSTR:ON
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};
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static int Tab = 0;
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static int Options_menu_inited = 0;
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static int Options_multi_inited = 0;
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static int Options_detail_inited = 0;
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static int Button_bms[NUM_COMMONS][MAX_BMAPS_PER_GADGET];
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static UI_WINDOW Ui_window;
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UI_GADGET Options_bogus;
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static int Backup_skill_level;
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static float Backup_sound_volume;
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static float Backup_music_volume;
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static float Backup_voice_volume;
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static int Backup_briefing_voice_enabled;
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static int Backup_use_mouse_to_fly;
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static int Sound_volume_int;
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static int Music_volume_int;
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static int Voice_volume_int;
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static int Voice_vol_handle = -1;
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int Options_notify_stamp = -1;
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char Options_notify_string[200];
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// called whenever accept is hit
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// do any processing, etc in here.
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void options_accept();
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void options_force_button_frame(int n, int frame_num);
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extern float FreeSpace_gamma;
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void options_add_notify(const char *str);
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void options_notify_do_frame();
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int Options_gamma_coords[GR_NUM_RESOLUTIONS][4] = {
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{
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435, 179, 195, 28 // GR_640
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},
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{
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692, 287, 308, 44 // GR_1024
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}
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};
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#define MAX_GAMMA_BITMAP_SIZE 17500
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int Options_gamma_num_coords[GR_NUM_RESOLUTIONS][4] = {
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{
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489, 159, 65, 17 // GR_640
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},
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{
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779, 254, 65, 17 // GR_1024
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}
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};
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int Options_skills_text_coords[GR_NUM_RESOLUTIONS][4] = {
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{
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468, 104, 155, 10 // GR_640
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},
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{
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750, 169, 246, 21 // GR_1024
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}
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};
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// ---------------------------------------------------------------------------------------------------------
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// DETAIL LEVEL OPTIONS definitions BEGIN
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//
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#define NUM_DETAIL_SLIDERS 8
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/*
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#define DETAIL_DISTANCE_SLIDER 0
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#define NEBULA_DETAIL_SLIDER 1
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#define HARDWARE_TEXTURES_SLIDER 2
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#define NUM_PARTICLES_SLIDER 6
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#define SHARD_CULLING_SLIDER 3
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#define SHIELD_DETAIL_SLIDER 4
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#define NUM_STARS_SLIDER 5
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#define LIGHTING_SLIDER 7
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*/
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#define DETAIL_DISTANCE_SLIDER 0
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#define NEBULA_DETAIL_SLIDER 1
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#define HARDWARE_TEXTURES_SLIDER 2
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#define NUM_PARTICLES_SLIDER 3
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#define SHARD_CULLING_SLIDER 4
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#define SHIELD_DETAIL_SLIDER 5
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#define NUM_STARS_SLIDER 6
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#define LIGHTING_SLIDER 7
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op_sliders Detail_sliders[GR_NUM_RESOLUTIONS][NUM_DETAIL_SLIDERS] = {
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{ // GR_640
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op_sliders("ODB_07", 21, 71, -1, -1, 7, 20, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // model detail
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op_sliders("ODB_08", 21, 119, -1, -1, 8, 20, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // nebula detail
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op_sliders("ODB_09", 21, 166, -1, -1, 9, 20, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // textures
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op_sliders("ODB_10", 21, 212, -1, -1, 10, 20, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // particles
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op_sliders("ODB_11", 21, 260, -1, -1, 11, 20, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // debris
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op_sliders("ODB_12", 21, 307, -1, -1, 12, 20, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // shield hit
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op_sliders("ODB_13", 21, 354, -1, -1, 13, 20, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // stars
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op_sliders("ODB_19", 518, 212, -1, -1, 19, 20, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // lighting
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},
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{ // GR_1024
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op_sliders("2_ODB_07", 34, 114, -1, -1, 7, 32, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // model detail
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op_sliders("2_ODB_08", 34, 190, -1, -1, 8, 32, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // nebula detail
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op_sliders("2_ODB_09", 34, 265, -1, -1, 9, 32, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // textures
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op_sliders("2_ODB_10", 34, 340, -1, -1, 10, 32, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // particles
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op_sliders("2_ODB_11", 34, 416, -1, -1, 11, 32, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // debris
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op_sliders("2_ODB_12", 34, 492, -1, -1, 12, 32, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // shield hit
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op_sliders("2_ODB_13", 34, 567, -1, -1, 13, 32, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // stars
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op_sliders("2_ODB_19", 829, 340, -1, -1, 19, 32, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // lighting
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}
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};
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int Detail_slider_pos[NUM_DETAIL_SLIDERS];
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detail_levels Detail_original; // backup of Detail settings when screen is first entered
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UI_GADGET Detail_bogus;
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void options_detail_init();
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void options_detail_hide_stuff();
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void options_detail_unhide_stuff();
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void options_detail_do_frame();
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void options_detail_set_level(int level);
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// text
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#define OPTIONS_NUM_TEXT 49
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UI_XSTR Options_text[GR_NUM_RESOLUTIONS][OPTIONS_NUM_TEXT] = {
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{ // GR_640
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// common text
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{ "Options", 1036, 10, 35, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][OPTIONS_TAB].button },
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{ "Multi", 1042, 97, 35, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][MULTIPLAYER_TAB].button },
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{ "Detail", 1351, 166, 35, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][DETAIL_LEVELS_TAB].button },
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{ "Exit", 1059, 8, 417, UI_XSTR_COLOR_PINK, -1, &Buttons[0][ABORT_GAME_BUTTON].button },
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{ "Game", 1412, 8, 430, UI_XSTR_COLOR_PINK, -1, &Buttons[0][ABORT_GAME_BUTTON].button },
|
|
{ "Control", 1352, 409, 418, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][CONTROL_CONFIG_BUTTON].button },
|
|
{ "Config", 1353, 409, 430, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][CONTROL_CONFIG_BUTTON].button },
|
|
{ "HUD", 1354, 504, 418, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][HUD_CONFIG_BUTTON].button },
|
|
{ "Config", 1415, 504, 430, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][HUD_CONFIG_BUTTON].button },
|
|
{ "Accept", 1035, 573, 412, UI_XSTR_COLOR_PINK, -1, &Buttons[0][ACCEPT_BUTTON].button },
|
|
|
|
// text for the detail level screen
|
|
{ "Preset Detail Levels", 1355, 455, 56, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus },
|
|
{ "Low", 1160, 570, 82, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][LOW_DETAIL_N].button },
|
|
{ "Medium", 1161, 550, 100, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][MEDIUM_DETAIL_N].button },
|
|
{ "High", 1162, 568, 120, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][HIGH_DETAIL_N].button },
|
|
{ "Very High", 1163, 530, 139, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][VERY_HIGH_DETAIL_N].button },
|
|
{ "Custom", 1356, 546, 158, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][CUSTOM_DETAIL_N].button },
|
|
{ "Off", 1286, 509, 267, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][PLANETS_OFF].button },
|
|
{ "On", 1285, 573, 267, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][PLANETS_ON].button },
|
|
{ "Off", 1286, 509, 314, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][HUD_TARGETVIEW_RENDER_OFF].button },
|
|
{ "On", 1285, 573, 314, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][HUD_TARGETVIEW_RENDER_ON].button },
|
|
{ "Off", 1286, 509, 361, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][WEAPON_EXTRAS_OFF].button },
|
|
{ "On", 1285, 573, 361, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][WEAPON_EXTRAS_ON].button },
|
|
{ "Planets/Backgrounds", 1357, 455, 244, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus },
|
|
{ "Target View Rendering", 1358, 446, 291, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus },
|
|
{ "Weapon Extras", 1359, 497, 338, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus },
|
|
{ "Model Detail", 1360, 27, 56, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus },
|
|
{ "Nebula Detail", 1361, 27, 103, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus },
|
|
{ "3D Hardware Textures", 1362, 27, 150, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus },
|
|
{ "Particles", 1363, 27, 197, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus },
|
|
{ "Impact Effects", 1364, 27, 244, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus },
|
|
{ "Shield Hit Effects", 1365, 27, 291, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus },
|
|
{ "Stars", 1366, 27, 338, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus },
|
|
{ "Lighting", 1367, 549, 197, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus },
|
|
|
|
// main options screen text
|
|
{ "Briefing Voice", 1368, 14, 58, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Off", 1286, 20, 81, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][BRIEF_VOICE_OFF].button },
|
|
{ "On", 1285, 83, 81, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][BRIEF_VOICE_ON].button },
|
|
{ "Volume", 1369, 14, 111, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Effects", 1370, 20, 130, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Music", 1371, 20, 165, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Voice", 1372, 20, 199, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Mouse", 1373, 14, 249, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Off", 1286, 20, 273, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][MOUSE_OFF].button },
|
|
{ "On", 1285, 83, 273, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][MOUSE_ON].button },
|
|
{ "Sensitivity", 1529, 20, 297, UI_XSTR_COLOR_GREEN, -1, &Options_sliders[0][OPT_MOUSE_SENS_SLIDER].slider },
|
|
{ "Skill Level", 1509, 533, 58, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Brightness", 1375, 532, 133, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Joystick", 1376, 556, 231, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Sensitivity", 1374, 538, 250, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Deadzone", 1377, 538, 281, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
},
|
|
{ // GR_1024
|
|
// common text
|
|
{ "Options", 1036, 16, 57, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][OPTIONS_TAB].button },
|
|
{ "Multi", 1042, 172, 57, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][MULTIPLAYER_TAB].button },
|
|
{ "Detail", 1351, 283, 57, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][DETAIL_LEVELS_TAB].button },
|
|
{ "Exit", 1059, 13, 685, UI_XSTR_COLOR_PINK, -1, &Buttons[1][ABORT_GAME_BUTTON].button },
|
|
{ "Game", 1412, 13, 696, UI_XSTR_COLOR_PINK, -1, &Buttons[1][ABORT_GAME_BUTTON].button },
|
|
{ "Control", 1352, 655, 685, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][CONTROL_CONFIG_BUTTON].button },
|
|
{ "Config", 1353, 655, 696, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][CONTROL_CONFIG_BUTTON].button },
|
|
{ "HUD", 1354, 806, 685, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][HUD_CONFIG_BUTTON].button },
|
|
{ "Config", 1415, 806, 696, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][HUD_CONFIG_BUTTON].button },
|
|
{ "Accept", 1035, 927, 672, UI_XSTR_COLOR_PINK, -1, &Buttons[1][ACCEPT_BUTTON].button },
|
|
|
|
// text for the detail level screen
|
|
{ "Preset Detail Levels", 1355, 809, 90, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus },
|
|
{ "Low", 1160, 944, 131, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][LOW_DETAIL_N].button },
|
|
{ "Medium", 1161, 924, 161, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][MEDIUM_DETAIL_N].button },
|
|
{ "High", 1162, 942, 192, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][HIGH_DETAIL_N].button },
|
|
{ "Very High", 1163, 903, 222, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][VERY_HIGH_DETAIL_N].button },
|
|
{ "Custom", 1356, 922, 252, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][CUSTOM_DETAIL_N].button },
|
|
{ "Off", 1286, 835, 427, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][PLANETS_OFF].button },
|
|
{ "On", 1285, 936, 427, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][PLANETS_ON].button },
|
|
{ "Off", 1286, 835, 503, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][HUD_TARGETVIEW_RENDER_OFF].button },
|
|
{ "On", 1285, 936, 503, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][HUD_TARGETVIEW_RENDER_ON].button },
|
|
{ "Off", 1286, 835, 578, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][WEAPON_EXTRAS_OFF].button },
|
|
{ "On", 1285, 936, 578, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][WEAPON_EXTRAS_ON].button },
|
|
{ "Planets/Backgrounds", 1357, 808, 391, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus },
|
|
{ "Target View Rendering", 1358, 799, 466, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus },
|
|
{ "Weapon Extras", 1359, 850, 542, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus },
|
|
{ "Model Detail", 1360, 44, 99, UI_XSTR_COLOR_GREEN, -1, &Detail_sliders[1][DETAIL_DISTANCE_SLIDER].slider },
|
|
{ "Nebula Detail", 1361, 44, 175, UI_XSTR_COLOR_GREEN, -1, &Detail_sliders[1][NEBULA_DETAIL_SLIDER].slider },
|
|
{ "3D Hardware Textures", 1362, 44, 250, UI_XSTR_COLOR_GREEN, -1, &Detail_sliders[1][HARDWARE_TEXTURES_SLIDER].slider },
|
|
{ "Particles", 1363, 44, 325, UI_XSTR_COLOR_GREEN, -1, &Detail_sliders[1][NUM_PARTICLES_SLIDER].slider },
|
|
{ "Impact Effects", 1364, 44, 401, UI_XSTR_COLOR_GREEN, -1, &Detail_sliders[1][SHARD_CULLING_SLIDER].slider },
|
|
{ "Shield Hit Effects", 1365, 44, 476, UI_XSTR_COLOR_GREEN, -1, &Detail_sliders[1][SHIELD_DETAIL_SLIDER].slider },
|
|
{ "Stars", 1366, 44, 552, UI_XSTR_COLOR_GREEN, -1, &Detail_sliders[1][NUM_STARS_SLIDER].slider },
|
|
{ "Lighting", 1367, 903, 326, UI_XSTR_COLOR_GREEN, -1, &Detail_sliders[1][LIGHTING_SLIDER].slider },
|
|
|
|
// main options screen text
|
|
{ "Briefing Voice", 1368, 23, 93, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Off", 1286, 32, 130, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][BRIEF_VOICE_OFF].button },
|
|
{ "On", 1285, 134, 130, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][BRIEF_VOICE_ON].button },
|
|
{ "Volume", 1369, 23, 178, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Effects", 1370, 33, 209, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Music", 1371, 33, 264, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Voice", 1372, 33, 319, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Mouse", 1373, 23, 399, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Off", 1286, 32, 437, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][MOUSE_OFF].button },
|
|
{ "On", 1285, 134, 437, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][MOUSE_ON].button },
|
|
{ "Sensitivity", 1529, 34, 477, UI_XSTR_COLOR_GREEN, -1, &Options_sliders[1][OPT_MOUSE_SENS_SLIDER].slider },
|
|
{ "Skill Level", 1509, 854, 93, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Brightness", 1375, 852, 214, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Joystick", 1376, 891, 370, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Sensitivity", 1374, 861, 400, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
{ "Deadzone", 1377, 861, 451, UI_XSTR_COLOR_GREEN, -1, &Options_bogus },
|
|
}
|
|
};
|
|
|
|
|
|
//
|
|
// DETAIL LEVEL tab definitions END
|
|
// ---------------------------------------------------------------------------------------------------------
|
|
|
|
void options_play_voice_clip()
|
|
{
|
|
int snd_id;
|
|
|
|
if ( snd_is_playing(Voice_vol_handle) ) {
|
|
snd_stop(Voice_vol_handle);
|
|
Voice_vol_handle=-1;
|
|
}
|
|
auto gs = gamesnd_get_interface_sound(SND_VOICE_SLIDER_CLIP);
|
|
auto entry = gamesnd_choose_entry(gs);
|
|
|
|
snd_id = snd_load(entry, gs->flags, 0);
|
|
|
|
Voice_vol_handle = snd_play_raw( snd_id, 0.0f, 1.0f, SND_PRIORITY_SINGLE_INSTANCE );
|
|
}
|
|
|
|
void options_add_notify(const char *str)
|
|
{
|
|
strcpy_s(Options_notify_string, str);
|
|
Options_notify_stamp = timestamp(OPTIONS_NOTIFY_TIME);
|
|
}
|
|
|
|
void options_notify_do_frame()
|
|
{
|
|
int w,h;
|
|
|
|
if (Options_notify_stamp != -1) {
|
|
if (timestamp_elapsed(Options_notify_stamp)) {
|
|
Options_notify_stamp = -1;
|
|
|
|
} else {
|
|
gr_get_string_size(&w, &h, Options_notify_string);
|
|
gr_printf_menu((gr_screen.max_w_unscaled - w) / 2, OPTIONS_NOTIFY_Y, "%s", Options_notify_string);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
void options_set_bmaps(int btn, int bm_index)
|
|
{
|
|
int j;
|
|
|
|
for (j=0; j<MAX_BMAPS_PER_GADGET; j++){
|
|
Buttons[gr_screen.res][btn].button.bmap_ids[j] = Button_bms[bm_index][j];
|
|
}
|
|
}
|
|
*/
|
|
|
|
void options_tab_setup(int set_palette)
|
|
{
|
|
// char *pal;
|
|
int i;
|
|
int flags[256];
|
|
|
|
if (Tab != MULTIPLAYER_TAB) {
|
|
Assert(Backgrounds[gr_screen.res][Tab].mask >= 0);
|
|
Ui_window.set_mask_bmap(Backgrounds[gr_screen.res][Tab].mask, Backgrounds[gr_screen.res][Tab].mask_filename);
|
|
}
|
|
|
|
for (i=0; i<256; i++){
|
|
flags[i] = 0;
|
|
}
|
|
|
|
// activate, deactivate any necessary controls
|
|
for (i=0; i<NUM_BUTTONS; i++) {
|
|
if ( ((Buttons[gr_screen.res][i].tab == Tab) || (Buttons[gr_screen.res][i].tab == -1)) && !flags[Buttons[gr_screen.res][i].hotspot] ) {
|
|
flags[Buttons[gr_screen.res][i].hotspot] = 1;
|
|
Buttons[gr_screen.res][i].button.enable();
|
|
if (Buttons[gr_screen.res][i].filename)
|
|
Buttons[gr_screen.res][i].button.unhide();
|
|
|
|
} else {
|
|
Buttons[gr_screen.res][i].button.disable();
|
|
Buttons[gr_screen.res][i].button.hide();
|
|
}
|
|
}
|
|
|
|
// maybe enable/disable controls based upon current tab
|
|
if (Tab == OPTIONS_TAB) {
|
|
for(i=0; i<NUM_OPTIONS_SLIDERS; i++){
|
|
Options_sliders[gr_screen.res][i].slider.enable();
|
|
Options_sliders[gr_screen.res][i].slider.unhide();
|
|
}
|
|
} else {
|
|
for(i=0; i<NUM_OPTIONS_SLIDERS; i++){
|
|
Options_sliders[gr_screen.res][i].slider.hide();
|
|
Options_sliders[gr_screen.res][i].slider.disable();
|
|
}
|
|
}
|
|
|
|
if( ((Game_mode & GM_IN_MISSION) && (!popupdead_is_active())) || (Game_mode & GM_MULTIPLAYER) ){
|
|
Options_sliders[gr_screen.res][OPT_SKILL_SLIDER].slider.disable();
|
|
Ui_window.use_hack_to_get_around_stupid_problem_flag = 0;
|
|
}
|
|
|
|
// do other special processing
|
|
switch (Tab) {
|
|
case MULTIPLAYER_TAB:
|
|
options_multi_select();
|
|
break;
|
|
|
|
case DETAIL_LEVELS_TAB:
|
|
options_detail_unhide_stuff();
|
|
break;
|
|
}
|
|
}
|
|
|
|
// call this function to close down, do other processing of data in the tab that's being left
|
|
void options_tab_close()
|
|
{
|
|
switch (Tab) {
|
|
case MULTIPLAYER_TAB:
|
|
options_multi_unselect();
|
|
break;
|
|
|
|
case DETAIL_LEVELS_TAB:
|
|
options_detail_hide_stuff();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void options_change_tab(int n)
|
|
{
|
|
int idx;
|
|
|
|
switch (n) {
|
|
case MULTIPLAYER_TAB:
|
|
if ( Networking_disabled ) {
|
|
game_feature_disabled_popup();
|
|
return;
|
|
}
|
|
|
|
if ( !Options_multi_inited ) {
|
|
// init multiplayer
|
|
options_multi_init(&Ui_window);
|
|
options_multi_unselect();
|
|
Options_multi_inited = 1;
|
|
}
|
|
|
|
break;
|
|
|
|
case DETAIL_LEVELS_TAB:
|
|
if (!Options_detail_inited) {
|
|
// init detail levels
|
|
options_detail_init();
|
|
options_detail_hide_stuff();
|
|
Options_detail_inited = 1;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
// if we're going into the main screen
|
|
if(n == OPTIONS_TAB){
|
|
Options_bogus.enable();
|
|
Options_bogus.unhide();
|
|
for(idx=0; idx<NUM_OPTIONS_SLIDERS; idx++){
|
|
Options_sliders[gr_screen.res][idx].slider.enable();
|
|
Options_sliders[gr_screen.res][idx].slider.unhide();
|
|
}
|
|
} else {
|
|
Options_bogus.hide();
|
|
Options_bogus.disable();
|
|
for(idx=0; idx<NUM_OPTIONS_SLIDERS; idx++){
|
|
Options_sliders[gr_screen.res][idx].slider.hide();
|
|
Options_sliders[gr_screen.res][idx].slider.disable();
|
|
}
|
|
}
|
|
|
|
if (n != MULTIPLAYER_TAB) {
|
|
if (Backgrounds[gr_screen.res][n].mask < 0) {
|
|
gamesnd_play_iface(SND_GENERAL_FAIL);
|
|
return;
|
|
}
|
|
}
|
|
|
|
options_tab_close();
|
|
|
|
Tab = n;
|
|
options_tab_setup(1);
|
|
gamesnd_play_iface(SND_SCREEN_MODE_PRESSED);
|
|
}
|
|
|
|
void set_sound_volume()
|
|
{
|
|
main_hall_reset_ambient_vol();
|
|
}
|
|
|
|
void set_music_volume()
|
|
{
|
|
event_music_set_volume_all(Master_event_music_volume);
|
|
}
|
|
|
|
void set_voice_volume()
|
|
{
|
|
audiostream_set_volume_all(Master_voice_volume, ASF_VOICE);
|
|
}
|
|
|
|
void options_cancel_exit()
|
|
{
|
|
Master_sound_volume = Backup_sound_volume;
|
|
set_sound_volume();
|
|
Master_event_music_volume = Backup_music_volume;
|
|
set_music_volume();
|
|
Master_voice_volume = Backup_voice_volume;
|
|
set_voice_volume();
|
|
|
|
if(!(Game_mode & GM_MULTIPLAYER)){
|
|
Game_skill_level = Backup_skill_level;
|
|
}
|
|
|
|
Briefing_voice_enabled = Backup_briefing_voice_enabled;
|
|
Use_mouse_to_fly = Backup_use_mouse_to_fly;
|
|
|
|
if ( Options_detail_inited ) {
|
|
Detail = Detail_original;
|
|
}
|
|
|
|
gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
|
|
}
|
|
|
|
void options_change_gamma(float delta)
|
|
{
|
|
char tmp_gamma_string[32];
|
|
|
|
FreeSpace_gamma += delta;
|
|
if (FreeSpace_gamma < 0.1f) {
|
|
FreeSpace_gamma = 0.1f;
|
|
gamesnd_play_iface(SND_GENERAL_FAIL);
|
|
|
|
} else if (FreeSpace_gamma > 5.0f) {
|
|
FreeSpace_gamma = 5.0f;
|
|
gamesnd_play_iface(SND_GENERAL_FAIL);
|
|
|
|
} else {
|
|
gamesnd_play_iface(SND_USER_SELECT);
|
|
}
|
|
|
|
gr_set_gamma(FreeSpace_gamma);
|
|
sprintf(tmp_gamma_string, NOX("%.2f"), FreeSpace_gamma);
|
|
|
|
os_config_write_string( NULL, NOX("GammaD3D"), tmp_gamma_string );
|
|
}
|
|
|
|
void options_button_pressed(int n)
|
|
{
|
|
int choice;
|
|
|
|
switch (n) {
|
|
case OPTIONS_TAB:
|
|
case MULTIPLAYER_TAB:
|
|
case DETAIL_LEVELS_TAB:
|
|
if (Tab != n)
|
|
options_change_tab(n);
|
|
|
|
break;
|
|
|
|
case ABORT_GAME_BUTTON:
|
|
gamesnd_play_iface(SND_USER_SELECT);
|
|
choice = popup( PF_NO_NETWORKING | PF_BODY_BIG, 2, POPUP_NO, POPUP_YES, XSTR( "Exit Game?", 374));
|
|
if ( choice == 1 )
|
|
gameseq_post_event(GS_EVENT_QUIT_GAME);
|
|
break;
|
|
|
|
case CONTROL_CONFIG_BUTTON:
|
|
gamesnd_play_iface(SND_SWITCH_SCREENS);
|
|
gameseq_post_event(GS_EVENT_CONTROL_CONFIG);
|
|
break;
|
|
|
|
case HUD_CONFIG_BUTTON:
|
|
// can't go to the hud config screen when a multiplayer observer
|
|
if((Game_mode & GM_MULTIPLAYER) && (Net_player->flags & NETINFO_FLAG_OBSERVER)){
|
|
gamesnd_play_iface(SND_GENERAL_FAIL);
|
|
options_add_notify(XSTR( "Cannot use HUD config when an observer!", 375));
|
|
break;
|
|
}
|
|
|
|
gamesnd_play_iface(SND_SWITCH_SCREENS);
|
|
gameseq_post_event(GS_EVENT_HUD_CONFIG);
|
|
break;
|
|
|
|
case ACCEPT_BUTTON:
|
|
options_accept();
|
|
break;
|
|
|
|
// BEGIN - detail level tab buttons
|
|
|
|
case HUD_TARGETVIEW_RENDER_ON:
|
|
Detail.targetview_model = 1;
|
|
gamesnd_play_iface(SND_USER_SELECT);
|
|
break;
|
|
|
|
case HUD_TARGETVIEW_RENDER_OFF:
|
|
Detail.targetview_model = 0;
|
|
gamesnd_play_iface(SND_USER_SELECT);
|
|
break;
|
|
|
|
case PLANETS_ON:
|
|
Detail.planets_suns = 1;
|
|
gamesnd_play_iface(SND_USER_SELECT);
|
|
break;
|
|
|
|
case PLANETS_OFF:
|
|
Detail.planets_suns = 0;
|
|
gamesnd_play_iface(SND_USER_SELECT);
|
|
break;
|
|
|
|
case WEAPON_EXTRAS_ON:
|
|
Detail.weapon_extras = 1;
|
|
gamesnd_play_iface(SND_USER_SELECT);
|
|
break;
|
|
|
|
case WEAPON_EXTRAS_OFF:
|
|
Detail.weapon_extras = 0;
|
|
gamesnd_play_iface(SND_USER_SELECT);
|
|
break;
|
|
|
|
case LOW_DETAIL_N:
|
|
options_detail_set_level(0);
|
|
gamesnd_play_iface(SND_USER_SELECT);
|
|
break;
|
|
|
|
case MEDIUM_DETAIL_N:
|
|
options_detail_set_level(1);
|
|
gamesnd_play_iface(SND_USER_SELECT);
|
|
break;
|
|
|
|
case HIGH_DETAIL_N:
|
|
options_detail_set_level(2);
|
|
gamesnd_play_iface(SND_USER_SELECT);
|
|
break;
|
|
|
|
case VERY_HIGH_DETAIL_N:
|
|
options_detail_set_level(3);
|
|
gamesnd_play_iface(SND_USER_SELECT);
|
|
break;
|
|
|
|
case CUSTOM_DETAIL_N:
|
|
options_detail_set_level(-1);
|
|
gamesnd_play_iface(SND_USER_SELECT);
|
|
break;
|
|
// END - detail level tab buttons
|
|
|
|
case GAMMA_DOWN:
|
|
options_change_gamma(-0.05f);
|
|
break;
|
|
|
|
case GAMMA_UP:
|
|
options_change_gamma(0.05f);
|
|
break;
|
|
|
|
case BRIEF_VOICE_ON:
|
|
Briefing_voice_enabled = 1;
|
|
gamesnd_play_iface(SND_USER_SELECT);
|
|
break;
|
|
|
|
case BRIEF_VOICE_OFF:
|
|
Briefing_voice_enabled = 0;
|
|
gamesnd_play_iface(SND_USER_SELECT);
|
|
break;
|
|
|
|
case MOUSE_ON:
|
|
Use_mouse_to_fly = 1;
|
|
gamesnd_play_iface(SND_USER_SELECT);
|
|
break;
|
|
|
|
case MOUSE_OFF:
|
|
Use_mouse_to_fly = 0;
|
|
gamesnd_play_iface(SND_USER_SELECT);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void options_sliders_update()
|
|
{
|
|
// sound slider
|
|
if (Options_sliders[gr_screen.res][OPT_SOUND_VOLUME_SLIDER].slider.pos != Sound_volume_int) {
|
|
Sound_volume_int = Options_sliders[gr_screen.res][OPT_SOUND_VOLUME_SLIDER].slider.pos;
|
|
Master_sound_volume = ((float) (Sound_volume_int) / 9.0f);
|
|
set_sound_volume();
|
|
gamesnd_play_iface(SND_USER_SELECT);
|
|
}
|
|
|
|
// music slider
|
|
if (Options_sliders[gr_screen.res][OPT_MUSIC_VOLUME_SLIDER].slider.pos != Music_volume_int) {
|
|
Music_volume_int = Options_sliders[gr_screen.res][OPT_MUSIC_VOLUME_SLIDER].slider.pos;
|
|
Master_event_music_volume = ((float) (Music_volume_int) / 9.0f);
|
|
if (Master_event_music_volume > 0.0f) {
|
|
event_music_enable();
|
|
}
|
|
|
|
set_music_volume();
|
|
gamesnd_play_iface(SND_USER_SELECT);
|
|
}
|
|
|
|
// voice slider
|
|
if (Options_sliders[gr_screen.res][OPT_VOICE_VOLUME_SLIDER].slider.pos != Voice_volume_int) {
|
|
Voice_volume_int = Options_sliders[gr_screen.res][OPT_VOICE_VOLUME_SLIDER].slider.pos;
|
|
Master_voice_volume = ((float) (Voice_volume_int) / 9.0f);
|
|
set_voice_volume();
|
|
options_play_voice_clip();
|
|
}
|
|
|
|
if (Mouse_sensitivity != Options_sliders[gr_screen.res][OPT_MOUSE_SENS_SLIDER].slider.pos) {
|
|
Mouse_sensitivity = Options_sliders[gr_screen.res][OPT_MOUSE_SENS_SLIDER].slider.pos;
|
|
gamesnd_play_iface(SND_USER_SELECT);
|
|
}
|
|
|
|
if (Joy_sensitivity != Options_sliders[gr_screen.res][OPT_JOY_SENS_SLIDER].slider.pos) {
|
|
Joy_sensitivity = Options_sliders[gr_screen.res][OPT_JOY_SENS_SLIDER].slider.pos;
|
|
gamesnd_play_iface(SND_USER_SELECT);
|
|
}
|
|
|
|
if (Joy_dead_zone_size != Options_sliders[gr_screen.res][OPT_JOY_DEADZONE_SLIDER].slider.pos * 5) {
|
|
Joy_dead_zone_size = Options_sliders[gr_screen.res][OPT_JOY_DEADZONE_SLIDER].slider.pos * 5;
|
|
gamesnd_play_iface(SND_USER_SELECT);
|
|
}
|
|
|
|
if (Game_skill_level != Options_sliders[gr_screen.res][OPT_SKILL_SLIDER].slider.pos) {
|
|
Game_skill_level = Options_sliders[gr_screen.res][OPT_SKILL_SLIDER].slider.pos;
|
|
gamesnd_play_iface(SND_USER_SELECT);
|
|
}
|
|
}
|
|
|
|
void options_accept()
|
|
{
|
|
// apply the selected multiplayer options
|
|
if ( Options_multi_inited ) {
|
|
// if we've failed to provide a PXO password or username but have turned on PXO, we don't want to quit
|
|
if (!options_multi_accept()) {
|
|
gamesnd_play_iface(SND_COMMIT_PRESSED);
|
|
popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, "PXO is selected but password or username is missing");
|
|
return;
|
|
}
|
|
}
|
|
|
|
// If music is zero volume, disable
|
|
if ( Master_event_music_volume <= 0.0f ) {
|
|
// event_music_disable();
|
|
event_music_level_close();
|
|
}
|
|
|
|
// apply other options (display options, etc)
|
|
// note: return in here (and play failed sound) if they can't accept yet for some reason
|
|
|
|
gamesnd_play_iface(SND_COMMIT_PRESSED);
|
|
gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
|
|
}
|
|
|
|
void options_load_background_and_mask(int tab)
|
|
{
|
|
Assert(tab == OPTIONS_TAB || tab == DETAIL_LEVELS_TAB );
|
|
Backgrounds[gr_screen.res][tab].bitmap = bm_load(Backgrounds[gr_screen.res][tab].filename);
|
|
Backgrounds[gr_screen.res][tab].mask = bm_load(Backgrounds[gr_screen.res][tab].mask_filename);
|
|
}
|
|
|
|
int Gamma_last_set = -1;
|
|
int Gamma_colors_inited = 0;
|
|
|
|
void options_menu_init()
|
|
{
|
|
int i, j;
|
|
options_buttons *b;
|
|
|
|
Assert(!Options_menu_inited);
|
|
|
|
// pause all sounds, since we could get here through the game
|
|
weapon_pause_sounds();
|
|
//audiostream_pause_all();
|
|
|
|
Tab = 0;
|
|
Gamma_last_set = -1;
|
|
|
|
common_set_interface_palette("InterfacePalette"); // set the interface palette
|
|
Ui_window.create(0, 0, gr_screen.max_w_unscaled, gr_screen.max_h_unscaled, 0);
|
|
|
|
for (i=0; i<PLANETS_ON; i++) {
|
|
b = &Buttons[gr_screen.res][i];
|
|
|
|
b->button.create(&Ui_window, "", b->x, b->y, 60, 30, b->flags & REPEAT, 1);
|
|
// set up callback for when a mouse first goes over a button
|
|
if (b->filename) {
|
|
b->button.set_bmaps(b->filename);
|
|
if ( !(b->flags & NO_MOUSE_OVER_SOUND) ) {
|
|
b->button.set_highlight_action(common_play_highlight_sound);
|
|
}
|
|
|
|
} else {
|
|
b->button.hide();
|
|
}
|
|
|
|
b->button.link_hotspot(b->hotspot);
|
|
if (i < NUM_COMMONS) {
|
|
for (j=0; j<MAX_BMAPS_PER_GADGET; j++){
|
|
Button_bms[i][j] = b->button.bmap_ids[j];
|
|
}
|
|
}
|
|
}
|
|
|
|
// add all xstr text
|
|
for(i=0; i<OPTIONS_NUM_TEXT; i++){
|
|
Ui_window.add_XSTR(&Options_text[gr_screen.res][i]);
|
|
}
|
|
|
|
// bogus controls
|
|
Detail_bogus.base_create(&Ui_window, UI_KIND_ICON, 0, 0, 0, 0);
|
|
Options_bogus.base_create(&Ui_window, UI_KIND_ICON, 0, 0, 0, 0);
|
|
|
|
Buttons[gr_screen.res][GAMMA_DOWN].button.set_hotkey(KEY_COMMA);
|
|
Buttons[gr_screen.res][GAMMA_UP].button.set_hotkey(KEY_PERIOD);
|
|
|
|
/*
|
|
Skill_control.first_frame = bm_load_animation("OPa_11", &Skill_control.total_frames);
|
|
if (Skill_control.first_frame < 0) {
|
|
Error(LOCATION, "Could not load OPa_11.ani\n");
|
|
return;
|
|
}
|
|
*/
|
|
|
|
for (i=0; i<NUM_TABS; i++) {
|
|
Backgrounds[gr_screen.res][i].bitmap = -1;
|
|
Backgrounds[gr_screen.res][i].mask = -1;
|
|
}
|
|
|
|
options_load_background_and_mask(OPTIONS_TAB);
|
|
options_tab_setup(0);
|
|
|
|
Backup_skill_level = Game_skill_level;
|
|
Backup_sound_volume = Master_sound_volume;
|
|
Backup_music_volume = Master_event_music_volume;
|
|
Backup_voice_volume = Master_voice_volume;
|
|
Backup_briefing_voice_enabled = Briefing_voice_enabled;
|
|
Backup_use_mouse_to_fly = Use_mouse_to_fly;
|
|
|
|
// create slider
|
|
for ( i = 0; i < NUM_OPTIONS_SLIDERS; i++ ) {
|
|
Options_sliders[gr_screen.res][i].slider.create(&Ui_window, Options_sliders[gr_screen.res][i].x, Options_sliders[gr_screen.res][i].y,
|
|
Options_sliders[gr_screen.res][i].dots, Options_sliders[gr_screen.res][i].filename,
|
|
Options_sliders[gr_screen.res][i].hotspot,
|
|
Options_sliders[gr_screen.res][i].right_filename, Options_sliders[gr_screen.res][i].right_mask, Options_sliders[gr_screen.res][i].right_x, Options_sliders[gr_screen.res][i].right_y,
|
|
Options_sliders[gr_screen.res][i].left_filename, Options_sliders[gr_screen.res][i].left_mask, Options_sliders[gr_screen.res][i].left_x, Options_sliders[gr_screen.res][i].left_y,
|
|
Options_sliders[gr_screen.res][i].dot_w);
|
|
}
|
|
|
|
// maybe disable the skill slider
|
|
if( ((Game_mode & GM_IN_MISSION) && (!popupdead_is_active())) || (Game_mode & GM_MULTIPLAYER) ) {
|
|
Options_sliders[gr_screen.res][OPT_SKILL_SLIDER].slider.disable();
|
|
Ui_window.use_hack_to_get_around_stupid_problem_flag = 0;
|
|
}
|
|
|
|
// setup slider values
|
|
// note slider scale is 0-9, while Master_ values calc with 1-10 scale (hence the -1)
|
|
Sound_volume_int = Options_sliders[gr_screen.res][OPT_SOUND_VOLUME_SLIDER].slider.pos = (int) (Master_sound_volume * 9.0f + 0.5f);
|
|
Music_volume_int = Options_sliders[gr_screen.res][OPT_MUSIC_VOLUME_SLIDER].slider.pos = (int) (Master_event_music_volume * 9.0f + 0.5f);
|
|
Voice_volume_int = Options_sliders[gr_screen.res][OPT_VOICE_VOLUME_SLIDER].slider.pos = (int) (Master_voice_volume * 9.0f + 0.5f);
|
|
|
|
Options_sliders[gr_screen.res][OPT_JOY_SENS_SLIDER].slider.pos = Joy_sensitivity;
|
|
Options_sliders[gr_screen.res][OPT_JOY_DEADZONE_SLIDER].slider.pos = Joy_dead_zone_size / 5;
|
|
Options_sliders[gr_screen.res][OPT_MOUSE_SENS_SLIDER].slider.pos = Mouse_sensitivity;
|
|
Options_sliders[gr_screen.res][OPT_SKILL_SLIDER].slider.pos = Game_skill_level;
|
|
|
|
Gamma_colors_inited = 0;
|
|
|
|
Options_menu_inited = 1;
|
|
|
|
// hide options crap
|
|
options_detail_hide_stuff();
|
|
}
|
|
|
|
void options_menu_close()
|
|
{
|
|
int i;
|
|
|
|
Assert(Options_menu_inited);
|
|
|
|
for (i=0; i<NUM_TABS; i++) {
|
|
if (Backgrounds[gr_screen.res][i].bitmap >= 0){
|
|
bm_release(Backgrounds[gr_screen.res][i].bitmap);
|
|
}
|
|
if ((Backgrounds[gr_screen.res][i].mask >= 0) && (i != Tab)){ // Ui_window.destroy() expects to release current tab's mask.
|
|
bm_release(Backgrounds[gr_screen.res][i].mask);
|
|
}
|
|
}
|
|
|
|
if ( Voice_vol_handle >= 0 ) {
|
|
snd_stop(Voice_vol_handle);
|
|
Voice_vol_handle = -1;
|
|
}
|
|
|
|
options_multi_close();
|
|
|
|
Ui_window.destroy();
|
|
common_free_interface_palette(); // restore game palette
|
|
Pilot.save_player();
|
|
Pilot.save_savefile();
|
|
game_flush();
|
|
|
|
// unpause all sounds, since we could be headed back to the game
|
|
weapon_unpause_sounds();
|
|
//audiostream_unpause_all();
|
|
|
|
Options_menu_inited = 0;
|
|
Options_multi_inited = 0;
|
|
Options_detail_inited = 0;
|
|
|
|
|
|
}
|
|
|
|
|
|
void draw_gamma_box()
|
|
{
|
|
int x, y, v;
|
|
|
|
// NEILK: i had to change this declaration because the size is determined dynamically. I just picked an arbitrary large number to data size (although we should always be using less)
|
|
// TODO: change MAX size to maximum size for a 1024x768 bitmap
|
|
// ushort Gamma_data[Options_gamma_coords[gr_screen.res][OPTIONS_W_COORD]*Options_gamma_coords[gr_screen.res][OPTIONS_H_COORD]*2];
|
|
ushort Gamma_data[MAX_GAMMA_BITMAP_SIZE];
|
|
|
|
v = fl2i( pow(0.5f, 1.0f / FreeSpace_gamma) * 255.0f );
|
|
if (v > 255){
|
|
v = 255;
|
|
} else if (v < 0){
|
|
v = 0;
|
|
}
|
|
|
|
Gamma_last_set = v;
|
|
|
|
{
|
|
ushort clr_full_white = 0;
|
|
ushort clr_half_white = 0;
|
|
ubyte r, g, b, a;
|
|
|
|
BM_SELECT_TEX_FORMAT();
|
|
|
|
// set full white
|
|
r = g = b = a = 255;
|
|
bm_set_components((ubyte*)&clr_full_white, &r, &g, &b, &a);
|
|
|
|
// set half white
|
|
r = g = b = (ubyte)v;
|
|
bm_set_components((ubyte*)&clr_half_white, &r, &g, &b, &a);
|
|
|
|
memset( Gamma_data, 0, sizeof(ushort) * MAX_GAMMA_BITMAP_SIZE );
|
|
|
|
ushort *dptr = Gamma_data;
|
|
for (y=0; y<Options_gamma_coords[gr_screen.res][OPTIONS_H_COORD]; y++) {
|
|
for (x=0; x<Options_gamma_coords[gr_screen.res][OPTIONS_W_COORD]; x++) {
|
|
if ((x / 20) & 1) {
|
|
*dptr = clr_half_white;
|
|
} else {
|
|
if ((x & 1) == (y & 1)) {
|
|
*dptr = clr_full_white;
|
|
} else {
|
|
*dptr = 0;
|
|
}
|
|
}
|
|
dptr++;
|
|
}
|
|
}
|
|
|
|
// always go back to screen format
|
|
BM_SELECT_SCREEN_FORMAT();
|
|
|
|
// if we're in bitmap poly mode
|
|
int Gamma_bitmap = bm_create( 16, Options_gamma_coords[gr_screen.res][OPTIONS_W_COORD], Options_gamma_coords[gr_screen.res][OPTIONS_H_COORD], Gamma_data, 0 );
|
|
gr_set_bitmap(Gamma_bitmap);
|
|
gr_bitmap( Options_gamma_coords[gr_screen.res][OPTIONS_X_COORD], Options_gamma_coords[gr_screen.res][OPTIONS_Y_COORD], GR_RESIZE_MENU );
|
|
|
|
bm_release( Gamma_bitmap );
|
|
|
|
}
|
|
}
|
|
|
|
|
|
void options_menu_do_frame(float frametime)
|
|
{
|
|
int i, k, x, y;
|
|
|
|
Assert(Options_menu_inited);
|
|
k = Ui_window.process() & ~KEY_DEBUGGED;
|
|
switch (k) {
|
|
case KEY_SHIFTED | KEY_TAB:
|
|
case KEY_LEFT: // activate previous tab
|
|
i = Tab - 1;
|
|
if (i < 0)
|
|
i = NUM_TABS - 1;
|
|
|
|
options_change_tab(i);
|
|
break;
|
|
|
|
case KEY_TAB:
|
|
case KEY_RIGHT: // activate next tab
|
|
// check to see if the multiplayer options screen wants to eat the tab kay
|
|
if ((k == KEY_TAB) && (Tab == MULTIPLAYER_TAB)) {
|
|
if (options_multi_eat_tab()) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
i = Tab + 1;
|
|
if (i >= NUM_TABS)
|
|
i = 0;
|
|
|
|
options_change_tab(i);
|
|
break;
|
|
|
|
case KEY_C:
|
|
if (Tab == OPTIONS_TAB) {
|
|
gamesnd_play_iface(SND_SWITCH_SCREENS);
|
|
gameseq_post_event(GS_EVENT_CONTROL_CONFIG);
|
|
}
|
|
|
|
break;
|
|
|
|
case KEY_H:
|
|
if (Tab == OPTIONS_TAB) {
|
|
gamesnd_play_iface(SND_SWITCH_SCREENS);
|
|
gameseq_post_event(GS_EVENT_HUD_CONFIG);
|
|
}
|
|
|
|
break;
|
|
|
|
case KEY_ESC:
|
|
options_cancel_exit();
|
|
break;
|
|
|
|
case KEY_CTRLED | KEY_ENTER:
|
|
options_accept();
|
|
break;
|
|
|
|
case KEY_DELETE:
|
|
break;
|
|
|
|
case KEY_ENTER:
|
|
break;
|
|
}
|
|
|
|
for (i=0; i<NUM_BUTTONS; i++) {
|
|
if (Buttons[gr_screen.res][i].button.pressed())
|
|
options_button_pressed(i);
|
|
}
|
|
|
|
options_sliders_update();
|
|
|
|
// if we're in the multiplayer options tab, get the background bitmap from the options multi module
|
|
if(Tab == MULTIPLAYER_TAB){
|
|
i = options_multi_background_bitmap();
|
|
} else {
|
|
i = Backgrounds[gr_screen.res][Tab].bitmap;
|
|
}
|
|
|
|
GR_MAYBE_CLEAR_RES(i);
|
|
if (i >= 0) {
|
|
gr_set_bitmap(i);
|
|
gr_bitmap(0, 0, GR_RESIZE_MENU);
|
|
}
|
|
|
|
Ui_window.draw();
|
|
|
|
// NOTE : this must be done here so that any special drawing crap we do is not overwritten by the UI_WINDOW::draw() call
|
|
// do specific processing for the multiplayer tab
|
|
switch (Tab) {
|
|
case MULTIPLAYER_TAB:
|
|
options_multi_do(k);
|
|
break;
|
|
|
|
case DETAIL_LEVELS_TAB:
|
|
options_detail_do_frame();
|
|
break;
|
|
|
|
default:
|
|
Game_skill_level = Options_sliders[gr_screen.res][OPT_SKILL_SLIDER].slider.pos;
|
|
break;
|
|
}
|
|
|
|
// handle the displaying of any notification messages
|
|
options_notify_do_frame();
|
|
|
|
for (i=0; i<NUM_TABS; i++){
|
|
if (Buttons[gr_screen.res][i].button.button_down()){
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == NUM_TABS){
|
|
Buttons[gr_screen.res][Tab].button.draw_forced(2);
|
|
}
|
|
|
|
if (Tab == OPTIONS_TAB) {
|
|
// draw correct frame for briefing voice radio buttons
|
|
if (Briefing_voice_enabled) {
|
|
options_force_button_frame(BRIEF_VOICE_ON, 2);
|
|
options_force_button_frame(BRIEF_VOICE_OFF, 0);
|
|
|
|
} else {
|
|
options_force_button_frame(BRIEF_VOICE_OFF, 2);
|
|
options_force_button_frame(BRIEF_VOICE_ON, 0);
|
|
}
|
|
|
|
if (Use_mouse_to_fly) {
|
|
options_force_button_frame(MOUSE_ON, 2);
|
|
options_force_button_frame(MOUSE_OFF, 0);
|
|
|
|
} else {
|
|
options_force_button_frame(MOUSE_OFF, 2);
|
|
options_force_button_frame(MOUSE_ON, 0);
|
|
}
|
|
|
|
int w;
|
|
gr_get_string_size(&w, NULL, Skill_level_names(Game_skill_level));
|
|
x = Options_skills_text_coords[gr_screen.res][OPTIONS_X_COORD];
|
|
y = Options_skills_text_coords[gr_screen.res][OPTIONS_Y_COORD];
|
|
gr_set_color_fast(&Color_bright_white);
|
|
gr_string(x + (Options_skills_text_coords[gr_screen.res][OPTIONS_W_COORD] / 2) - (w/2), y, Skill_level_names(Game_skill_level), GR_RESIZE_MENU);
|
|
|
|
//==============================================================================
|
|
// Draw the gamma adjustment grid.
|
|
|
|
draw_gamma_box();
|
|
|
|
gr_set_color_fast(&Color_white);
|
|
x = Options_gamma_num_coords[gr_screen.res][OPTIONS_X_COORD];
|
|
y = Options_gamma_num_coords[gr_screen.res][OPTIONS_Y_COORD];
|
|
|
|
gr_printf_menu(x, y, NOX("%.2f"), FreeSpace_gamma);
|
|
}
|
|
//==============================================================================
|
|
|
|
// maybe blit a waveform
|
|
if(Tab == MULTIPLAYER_TAB){
|
|
options_multi_vox_process_waveform();
|
|
}
|
|
|
|
gr_flip();
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------------------------------------------------------
|
|
// DETAIL LEVEL OPTIONS definitions BEGIN
|
|
//
|
|
|
|
void options_detail_synch_sliders()
|
|
{
|
|
Detail_slider_pos[DETAIL_DISTANCE_SLIDER] = Detail_sliders[gr_screen.res][DETAIL_DISTANCE_SLIDER].slider.pos = Detail.detail_distance;
|
|
Detail_slider_pos[NEBULA_DETAIL_SLIDER] = Detail_sliders[gr_screen.res][NEBULA_DETAIL_SLIDER].slider.pos = Detail.nebula_detail;
|
|
Detail_slider_pos[HARDWARE_TEXTURES_SLIDER] = Detail_sliders[gr_screen.res][HARDWARE_TEXTURES_SLIDER].slider.pos = Detail.hardware_textures;
|
|
Detail_slider_pos[SHARD_CULLING_SLIDER] = Detail_sliders[gr_screen.res][SHARD_CULLING_SLIDER].slider.pos = Detail.num_small_debris;
|
|
Detail_slider_pos[SHIELD_DETAIL_SLIDER] = Detail_sliders[gr_screen.res][SHIELD_DETAIL_SLIDER].slider.pos = Detail.shield_effects;
|
|
Detail_slider_pos[NUM_STARS_SLIDER] = Detail_sliders[gr_screen.res][NUM_STARS_SLIDER].slider.pos = Detail.num_stars;
|
|
Detail_slider_pos[NUM_PARTICLES_SLIDER] = Detail_sliders[gr_screen.res][NUM_PARTICLES_SLIDER].slider.pos = Detail.num_particles;
|
|
Detail_slider_pos[LIGHTING_SLIDER] = Detail_sliders[gr_screen.res][LIGHTING_SLIDER].slider.pos = Detail.lighting;
|
|
}
|
|
|
|
void options_detail_init()
|
|
{
|
|
int i;
|
|
options_buttons *b;
|
|
|
|
Detail_original = Detail;
|
|
|
|
options_load_background_and_mask(DETAIL_LEVELS_TAB);
|
|
|
|
for (i=PLANETS_ON; i<NUM_BUTTONS; i++) {
|
|
b = &Buttons[gr_screen.res][i];
|
|
|
|
b->button.create(&Ui_window, "", b->x, b->y, 60, 30, b->flags & REPEAT, 1);
|
|
// set up callback for when a mouse first goes over a button
|
|
if (b->filename) {
|
|
b->button.set_bmaps(b->filename);
|
|
if ( !(b->flags & NO_MOUSE_OVER_SOUND) ) {
|
|
b->button.set_highlight_action(common_play_highlight_sound);
|
|
}
|
|
|
|
} else {
|
|
b->button.hide();
|
|
}
|
|
|
|
b->button.link_hotspot(b->hotspot);
|
|
}
|
|
|
|
// create detail level sliders
|
|
for ( i = 0; i < NUM_DETAIL_SLIDERS; i++ ) {
|
|
Detail_sliders[gr_screen.res][i].slider.create(&Ui_window, Detail_sliders[gr_screen.res][i].x, Detail_sliders[gr_screen.res][i].y,
|
|
Detail_sliders[gr_screen.res][i].dots, Detail_sliders[gr_screen.res][i].filename,
|
|
Detail_sliders[gr_screen.res][i].hotspot, Detail_sliders[gr_screen.res][i].left_filename, Detail_sliders[gr_screen.res][i].left_mask, Detail_sliders[gr_screen.res][i].left_x, Detail_sliders[gr_screen.res][i].left_y,
|
|
Detail_sliders[gr_screen.res][i].right_filename, Detail_sliders[gr_screen.res][i].right_mask, Detail_sliders[gr_screen.res][i].right_x, Detail_sliders[gr_screen.res][i].right_y,
|
|
Detail_sliders[gr_screen.res][i].dot_w);
|
|
}
|
|
|
|
// init the actual slider positions and our internal positions
|
|
options_detail_synch_sliders();
|
|
}
|
|
|
|
void options_detail_sliders_update()
|
|
{
|
|
int i;
|
|
|
|
for ( i = 0; i < NUM_DETAIL_SLIDERS; i++ ) {
|
|
if ( Detail_sliders[gr_screen.res][i].slider.pos != Detail_slider_pos[i] ) {
|
|
Detail_slider_pos[i] = Detail_sliders[gr_screen.res][i].slider.pos;
|
|
gamesnd_play_iface(SND_USER_SELECT);
|
|
}
|
|
}
|
|
|
|
// set Detail based on slider positions
|
|
Detail.detail_distance = Detail_sliders[gr_screen.res][DETAIL_DISTANCE_SLIDER].slider.pos;
|
|
|
|
// modify nebula stuff
|
|
Detail.nebula_detail = Detail_sliders[gr_screen.res][NEBULA_DETAIL_SLIDER].slider.pos;
|
|
neb2_set_detail_level(Detail.nebula_detail);
|
|
|
|
Detail.hardware_textures = Detail_sliders[gr_screen.res][HARDWARE_TEXTURES_SLIDER].slider.pos;
|
|
Detail.num_small_debris = Detail_sliders[gr_screen.res][SHARD_CULLING_SLIDER].slider.pos;
|
|
Detail.shield_effects = Detail_sliders[gr_screen.res][SHIELD_DETAIL_SLIDER].slider.pos;
|
|
Detail.num_stars = Detail_sliders[gr_screen.res][NUM_STARS_SLIDER].slider.pos;
|
|
Detail.num_particles = Detail_sliders[gr_screen.res][NUM_PARTICLES_SLIDER].slider.pos;
|
|
Detail.lighting = Detail_sliders[gr_screen.res][LIGHTING_SLIDER].slider.pos;
|
|
}
|
|
|
|
void options_detail_hide_stuff()
|
|
{
|
|
int i;
|
|
|
|
for ( i = 0; i < NUM_DETAIL_SLIDERS; i++ ) {
|
|
Detail_sliders[gr_screen.res][i].slider.disable();
|
|
Detail_sliders[gr_screen.res][i].slider.hide();
|
|
}
|
|
|
|
// this will hide text unassociated with any real control
|
|
Detail_bogus.hide();
|
|
}
|
|
|
|
void options_detail_unhide_stuff()
|
|
{
|
|
int i;
|
|
|
|
for ( i = 0; i < NUM_DETAIL_SLIDERS; i++ ) {
|
|
Detail_sliders[gr_screen.res][i].slider.enable();
|
|
Detail_sliders[gr_screen.res][i].slider.unhide();
|
|
}
|
|
|
|
// this will hide text unassociated with any real control
|
|
Detail_bogus.unhide();
|
|
}
|
|
|
|
void options_force_button_frame(int n, int frame_num)
|
|
{
|
|
if ( !Buttons[gr_screen.res][n].button.button_down() ) {
|
|
Buttons[gr_screen.res][n].button.draw_forced(frame_num);
|
|
}
|
|
}
|
|
|
|
// called once per frame to set lit buttons
|
|
void options_detail_do_frame()
|
|
{
|
|
options_detail_sliders_update();
|
|
|
|
// force on/off buttons to draw their correct setting
|
|
|
|
if ( Detail.targetview_model ) {
|
|
options_force_button_frame(HUD_TARGETVIEW_RENDER_ON, 2);
|
|
options_force_button_frame(HUD_TARGETVIEW_RENDER_OFF, 0);
|
|
} else {
|
|
options_force_button_frame(HUD_TARGETVIEW_RENDER_OFF, 2);
|
|
options_force_button_frame(HUD_TARGETVIEW_RENDER_ON, 0);
|
|
}
|
|
|
|
if ( Detail.planets_suns == 1 ) {
|
|
options_force_button_frame(PLANETS_ON, 2);
|
|
options_force_button_frame(PLANETS_OFF, 0);
|
|
} else {
|
|
options_force_button_frame(PLANETS_OFF, 2);
|
|
options_force_button_frame(PLANETS_ON, 0);
|
|
}
|
|
|
|
if ( Detail.weapon_extras) {
|
|
options_force_button_frame(WEAPON_EXTRAS_ON, 2);
|
|
options_force_button_frame(WEAPON_EXTRAS_OFF, 0);
|
|
} else {
|
|
options_force_button_frame(WEAPON_EXTRAS_OFF, 2);
|
|
options_force_button_frame(WEAPON_EXTRAS_ON, 0);
|
|
}
|
|
|
|
int current_detail;
|
|
|
|
if ( Detail.setting >= 0 ) {
|
|
current_detail = current_detail_level();
|
|
Detail.setting = current_detail;
|
|
} else {
|
|
current_detail = -1;
|
|
}
|
|
|
|
options_force_button_frame(LOW_DETAIL_N, 0);
|
|
options_force_button_frame(MEDIUM_DETAIL_N, 0);
|
|
options_force_button_frame(HIGH_DETAIL_N, 0);
|
|
options_force_button_frame(VERY_HIGH_DETAIL_N, 0);
|
|
options_force_button_frame(CUSTOM_DETAIL_N, 0);
|
|
|
|
switch ( current_detail ) {
|
|
case -1:
|
|
options_force_button_frame(CUSTOM_DETAIL_N, 2);
|
|
break;
|
|
case 0:
|
|
options_force_button_frame(LOW_DETAIL_N, 2);
|
|
break;
|
|
case 1:
|
|
options_force_button_frame(MEDIUM_DETAIL_N, 2);
|
|
break;
|
|
case 2:
|
|
options_force_button_frame(HIGH_DETAIL_N, 2);
|
|
break;
|
|
case 3:
|
|
options_force_button_frame(VERY_HIGH_DETAIL_N, 2);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Set all the detail settings to a predefined level
|
|
void options_detail_set_level(int level)
|
|
{
|
|
detail_level_set(level);
|
|
options_detail_synch_sliders();
|
|
}
|
|
|
|
//
|
|
// DETAIL LEVEL tab definitions END
|
|
// ---------------------------------------------------------------------------------------------------------
|