Files
fs2open.github.com/code
taylor ed5238741e bit of cleanup and minor performance tweaks
render ship insignia with a bit of alpha to help with blending/lighting
dynamic thruster particle limits
update for generic_bitmap/anim changes
make use of flag_def_list for ship flags rather than a ton of if-else statements
use generic_bitmap and generic_anim where possible to faciliate delayed graphics loading (after all ship related tbls are parsed)
use VALID_FNAME()
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