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ed5cd1d06b328693feb27d877111f4e246590dd2
fs2open.github.com
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Wanderer
c18119c729
make sure the debug data is only used in debug builds (not initialized in release builds)
2010-01-11 21:15:27 +00:00
..
model.h
add hits-left-subsystem-generic and hits-left-subsystem-specific
2009-12-06 08:48:03 +00:00
modelanim.cpp
Fix for issues caused by memset and _HAS_ITERATOR_DEBUGGING.
2009-11-13 18:06:27 +00:00
modelanim.h
nuke's scripting and submodel animation changes
2009-08-22 06:32:11 +00:00
modelcollide.cpp
Added "$nocollide_this_only" and "$collide_invisible" submodel flags. The first one is like $no_collisions, but not recursive on submodels. The second one allows weapon impacts on the special "invisible" texture (normally only ship collisions are allowed). These two flags can be combined to implement invisible collision meshes, which can save a lot of FPS for complex models.
2009-06-29 18:55:20 +00:00
modelinterp.cpp
Fix for
#1914
: Add a Skybox CLAMP flag to FRED that forces clamped textures instead of tiling.
2009-11-19 05:51:26 +00:00
modeloctant.cpp
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
2009-06-20 08:08:20 +00:00
modelread.cpp
make sure the debug data is only used in debug builds (not initialized in release builds)
2010-01-11 21:15:27 +00:00
modelsinc.h
better way of doing the SLDC endianity swapping according to taylor
2008-02-12 00:49:22 +00:00