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ef5f145d5a4712597c024b5fada066df0f753ee2
fs2open.github.com
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code
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parse
T
History
Zacam
98b93e572d
As per commit message r7963, uint64_t is not supported on MSVC out of the box. This is because stdint.h is not shipped with MSVC, so <include>ing it doesn't do any good when it doesn't exist. Since stdint.h can be distributed without modification, it is now in globalincs and the include is ifdef'd to MSVC to use the globalincs version, all other platforms will use the C++ ISO standard library version.
2011-11-12 06:45:39 +00:00
..
encrypt.cpp
A few further changes for Windows support under the new jump_nodes STL refactor
2011-10-03 13:26:03 +00:00
encrypt.h
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
2009-06-20 08:08:20 +00:00
lua.cpp
Moving this up a bit more
2011-10-28 11:21:25 +00:00
lua.h
Use SCP_* types to access STL types wherever possible. This allows more complete memory monitoring
2011-10-03 09:06:56 +00:00
parselo.cpp
Revert 7791. Something went wrong there.
2011-09-24 18:31:20 +00:00
parselo.h
Lets try this again without templates that VC6 doesn't like (this time for real).
2011-09-12 05:14:58 +00:00
scripting.cpp
Fix for the $On Weapon Fired: scripting hook
2011-09-14 12:21:45 +00:00
scripting.h
adding blank scripting state to the game
2010-10-23 19:54:39 +00:00
sexp.cpp
As per commit message r7963, uint64_t is not supported on MSVC out of the box. This is because stdint.h is not shipped with MSVC, so <include>ing it doesn't do any good when it doesn't exist. Since stdint.h can be distributed without modification, it is now in globalincs and the include is ifdef'd to MSVC to use the globalincs version, all other platforms will use the C++ ISO standard library version.
2011-11-12 06:45:39 +00:00
sexp.h
From ni1s: -Wreorder warnings clean up for GCC output.
2011-10-19 07:36:21 +00:00