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fs2open.github.com/code/scripting/lua/LuaArgs.h
T

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#ifndef LUA_ARGS_H
#define LUA_ARGS_H
#pragma once
#include "LuaHeaders.h"
#include "LuaException.h"
#include "LuaConvert.h"
#include <type_traits>
namespace luacpp {
namespace args {
class ArgumentException: public LuaException {
public:
ArgumentException(const std::string& message = "Argument Error!") throw() : LuaException(message) {
}
~ArgumentException() noexcept override {
}
};
class opt {};
extern opt optional;
inline int getArgsInternal(lua_State* L, bool, int, int) {
return 0;
}
template<typename T>
inline int popArgumentValue(lua_State* L, T& target, bool& optionalOut, int& stackIndexOut) {
convert::popValue(L, target, stackIndexOut, false);
stackIndexOut = stackIndexOut + 1;
return 1;
}
template<>
inline int popArgumentValue<opt>(lua_State* L, opt& target, bool& optionalOut, int& stackIndexOut) {
optionalOut = true;
return 0;
}
template<typename T, typename ...Args>
inline int getArgsInternal(lua_State* L, bool optional_arg, int stackIndex, int numArgs, T& target, Args& ... args) {
if (!std::is_same<T, opt>::value) {
if (stackIndex > numArgs) {
// No more arguments there
if (optional_arg) {
// Everything is fine, this argument is optional
return 0;
} else {
// No good, no more arguments but no optional
throw ArgumentException("Not enough arguments!");
}
}
}
return popArgumentValue(L, target, optional_arg, stackIndex) +
getArgsInternal(L, optional_arg, stackIndex, numArgs, args...);
}
template<typename T, typename ...Args>
int getArgs(lua_State* L, T& target, Args& ... args) {
return getArgsInternal(L, false, 1, lua_gettop(L), target, args...);
}
}
}
#endif