Files
fs2open.github.com/code/scripting/lua/LuaFunction.cpp
T
asarium f780d9e22a Add ability to dynamically add new SEXPs at runtime
This add a system for adding generic instances of the DynamicSEXP class
to the SEXP system. The only implementation at the moment is the LuaSEXP
which is used by the mn.addSEXP lua API to allow Lua to add new SEXPs.

Since this requires that FRED also runs lua scripts I added a mod table
option to enable scripting in FRED. Since the current scripts are not
built with FRED in mind it would likely break all these scripts if FRED
would be opened with normal scripting enabled.

This fixes #1320.
2017-12-20 10:45:40 +01:00

179 lines
4.0 KiB
C++

#include "LuaFunction.h"
#include "LuaException.h"
#include "LuaHeaders.h"
namespace luacpp {
LuaFunction LuaFunction::createFromCFunction(lua_State* L, lua_CFunction function, const LuaValueList& upvalues) {
LuaFunction func;
for (auto& val : upvalues) {
val.pushValue();
}
lua_pushcclosure(L, function, (int) upvalues.size());
func.setReference(UniqueLuaReference::create(L));
lua_pop(L, 1);
return func;
}
LuaFunction LuaFunction::createFromCode(lua_State* L, std::string const& code, std::string const& name) {
int load_err = luaL_loadbuffer(L, code.c_str(), code.length(), name.c_str());
if (!load_err) {
LuaFunction func;
func.setReference(UniqueLuaReference::create(L));
lua_pop(L, 1);
return func;
} else {
// Get the error message
size_t len;
const char* err = lua_tolstring(L, -1, &len);
lua_pop(L, 1);
throw LuaException(std::string(err, len));
}
}
LuaFunction::LuaFunction() : LuaValue(), _errorFunction(nullptr) {
}
LuaFunction::LuaFunction(const LuaFunction& other) : LuaValue(other), _errorFunction(other._errorFunction) {
}
LuaFunction::~LuaFunction() {
}
bool LuaFunction::setEnvironment(const LuaTable& table) {
if (!table.getReference()->isValid()) {
throw LuaException("Table reference is not valid!");
}
this->pushValue();
table.pushValue();
bool ret = lua_setfenv(_luaState, -2) != 0;
// Pop the function again
lua_pop(_luaState, 1);
return ret;
}
LuaValueList LuaFunction::operator()(const LuaValueList& args) {
return this->call(args);
}
void LuaFunction::setReference(LuaReference ref) {
ref->pushValue();
lua_State* L = ref->getState();
if (lua_type(L, -1) != LUA_TFUNCTION) {
lua_pop(L, 1);
throw LuaException("Reference does not refere to a function!");
} else {
lua_pop(L, 1);
LuaValue::setReference(ref);
}
}
LuaValueList LuaFunction::call(const LuaValueList& args) {
int err_idx = 0;
int stackTop;
if (_errorFunction) {
// push the error function
_errorFunction->pushValue();
err_idx = lua_gettop(_luaState);
stackTop = err_idx;
} else {
stackTop = lua_gettop(_luaState);
}
// Push the function onto the stack
this->pushValue();
// Push the arguments onto the stack
for (LuaValueList::const_iterator iter = args.begin(); iter != args.end(); ++iter) {
iter->pushValue();
}
// actually call the function now!
int err = lua_pcall(_luaState, (int) args.size(), LUA_MULTRET, err_idx);
if (!err) {
int numReturn = lua_gettop(_luaState) - stackTop;
LuaValueList values;
values.reserve(numReturn);
LuaValue val;
for (int i = 0; i < numReturn; ++i) {
if (convert::popValue(_luaState, val)) {
// Add values at the begin as the last return value is on top
// of the stack.
values.insert(values.begin(), val);
}
}
if (err_idx != 0) {
// Remove the error function
lua_pop(_luaState, 1);
}
return values;
} else {
// Make sure that there is exactly one parameter left on the stack
// If the error function didn't return anything then this will push nil
// If it pushed more than one value then this will discard all of them except the last one
lua_settop(_luaState, stackTop + 1);
std::string err_msg;
if (!lua_isstring(_luaState, -1)) {
err_msg = "Invalid lua value on stack!";
lua_pop(_luaState, 1); // Remove the value on the stack
} else {
if (!convert::popValue(_luaState, err_msg)) {
err_msg = "Failed to get error message from Lua stack!";
}
}
// Throw exception with generated message
LuaException exception(err_msg);
if (err_idx != 0) {
// Pop the error function
lua_pop(_luaState, 1);
}
throw exception;
}
}
bool ::luacpp::convert::popValue(lua_State* luaState, LuaFunction& target, int stackposition, bool remove) {
if (!internal::isValidIndex(luaState, stackposition)) {
return false;
}
if (!lua_isfunction(luaState, stackposition)) {
return false;
} else {
target.setReference(UniqueLuaReference::create(luaState, stackposition));
if (remove) {
lua_remove(luaState, stackposition);
}
return true;
}
}
}