Files
fs2open.github.com/code/hud/hudconfig.cpp
T
Mike Nelson f1f95717d1 Support Custom Gauges in HUD Config UI (#6670)
* Support coloring custom gauges

* remove NULL
2025-05-14 13:18:03 -04:00

2030 lines
63 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include "cfile/cfile.h"
#include "gamesequence/gamesequence.h"
#include "gamesnd/gamesnd.h"
#include "globalincs/alphacolors.h"
#include "globalincs/pstypes.h"
#include "hud/hudconfig.h"
#include "hud/hudobserver.h"
#include "hud/hudshield.h"
#include "iff_defs/iff_defs.h"
#include "io/key.h"
#include "io/mouse.h"
#include "parse/parselo.h"
#include "playerman/player.h"
#include "popup/popup.h"
#include "scripting/scripting.h"
#include "scripting/global_hooks.h"
#include "ship/ship.h"
#include "ui/ui.h"
//////////////////////////////////////////////////////////////////////////////
// Game-wide Globals
//////////////////////////////////////////////////////////////////////////////
int HC_current_file = -1; // current hcf file
SCP_vector<SCP_string> HC_preset_filenames;
UI_INPUTBOX HC_fname_input;
int HC_fname_coords[GR_NUM_RESOLUTIONS][4] = {
{ // GR_640
44, 449, 218, 17
},
{ // GR_1024
101, 730, 319, 27
}
};
HUD_CONFIG_TYPE HUD_config; // Player HUD configuration
// specify the max distance that the radar should detect objects
// See RR_ #defines in HUDconfig.h.
float Radar_ranges[RR_MAX_RANGES] = {
2000.0f, // short
10000.0f, // med
10000000.0f, // infinity
};
const char *Radar_range_text(int n)
{
#if RR_MAX_RANGES != 3
#error Number of ranges is wrong!
#endif
switch(n) {
case 0:
return XSTR( "2000 M", 246);
case 1:
return XSTR( "10,000 M", 247);
case 2:
return XSTR( "infinity", 248);
}
return NULL;
}
// Default enabled HUD gauges (Observer Mode)
SCP_vector<SCP_string> observer_visible_gauges = {
"Builtin::CenterOfReticle",
"Builtin::OffscreenIndicator",
"Builtin::MessageOutput",
"Builtin::ClosestAttackingHostile",
"Builtin::CurrentTargetDirection",
"Builtin::TargetHullShieldIcon",
"Builtin::TargetMonitor",
"Builtin::OffscreenRange"
};
SCP_vector<SCP_string> default_visible_gauges = {
"Builtin::LeadIndicator",
"Builtin::TargetOrientation",
"Builtin::ClosestAttackingHostile",
"Builtin::CurrentTargetDirection",
"Builtin::MissionTime",
"Builtin::Reticle",
"Builtin::Throttle",
"Builtin::Radar",
"Builtin::TargetMonitor",
"Builtin::CenterOfReticle",
"Builtin::ExtraTargetInfo",
"Builtin::TargetShield",
"Builtin::PlayerShield",
"Builtin::PowerManagement",
"Builtin::AutoTargetIcon",
"Builtin::AutoSpeedMatchIcon",
"Builtin::WeaponsDisplay",
"Builtin::MonitoringView",
"Builtin::DirectivesView",
"Builtin::ThreatGauge",
"Builtin::AfterburnerEnergy",
"Builtin::WeaponsEnergy",
"Builtin::WeaponLinking",
"Builtin::TargetHullShieldIcon",
"Builtin::OffscreenIndicator",
"Builtin::CommVideo",
"Builtin::DamageDisplay",
"Builtin::MessageOutput",
"Builtin::LockedMissileDirection",
"Builtin::Countermeasures",
"Builtin::ObjectiveNotify",
"Builtin::WingmenStatus",
"Builtin::OffscreenRange",
"Builtin::KillsGauge",
"Builtin::AttackingTargetCount",
"Builtin::SupportGauge",
"Builtin::LagGauge",
"Builtin::WarningFlash",
"Builtin::CommMenu"
};
// Can be customized in hud_gauges.tbl
char HC_wingam_gauge_status_names[MAX_SQUADRON_WINGS][32] = {"Alpha", "Beta", "Gamma", "Delta", "Epsilon"};
bool HC_select_all = false;
//////////////////////////////////////////////////////////////////////////////
// Module Globals
//////////////////////////////////////////////////////////////////////////////
// Coordinates for the new HUD configuration menu
const int HC_gauge_config_coords[GR_NUM_RESOLUTIONS][4] = {
{121, 615, 6, 371}, // Coordinates for 640x480
{195, 985, 10, 595} // Coordinates for 1024x768
};
const char *Hud_config_fname[GR_NUM_RESOLUTIONS] = {
"HUDConfig",
"2_HUDConfig"
};
const char *Hud_config_mask_fname[GR_NUM_RESOLUTIONS] = {
"HUDConfig-m",
"2_HUDConfig-m"
};
// keep a list of gauge pointers so we can easily get information from them
SCP_vector<std::pair<SCP_string, HudGauge*>> HC_gauge_map;
bool HC_gauge_list_clear = true;
int HC_gauge_description_coords[GR_NUM_RESOLUTIONS][3] = {
{ // GR_640
35, 397, 197
},
{ // GR_1024
56, 632, 307
}
};
int HC_talking_head_frame = -1;
SCP_string HC_head_anim_filename;
bool HC_show_default_hud = true;
std::unordered_set<SCP_string> HC_ignored_huds;
SCP_map<SCP_string, std::array<SCP_string, num_shield_gauge_types>> HC_hud_shield_ships;
SCP_map<SCP_string, SCP_vector<SCP_string>> HC_hud_primary_weapons;
SCP_map<SCP_string, SCP_vector<SCP_string>> HC_hud_secondary_weapons;
int HC_resize_mode = GR_RESIZE_MENU;
SCP_vector<std::pair<size_t, SCP_string>> HC_available_huds;
int HC_chosen_hud = -1;
SCP_string HC_arrow_bitmaps[2][2][2] = {
{{"BAB_030001", "BAB_030002"}, {"BAB_040001", "BAB_040002"}},
{{"2_BAB_030001", "2_BAB_030002"}, {"2_BAB_040001", "2_BAB_040002"}}
};
int HC_arrow_bm_handles[2][2] = {{-1, -1}, {-1, -1}};
std::pair<int, int> HC_arrow_coords[2][2] = {
{
{566, 368},
{603, 368},
},
{
{911, 581},
{967, 581},
}
};
int HC_arrow_hot = -1;
#define NUM_HUD_BUTTONS 20
#define HCB_RED_UP 0
#define HCB_GREEN_UP 1
#define HCB_BLUE_UP 2
#define HCB_I_UP 3
#define HCB_RED_DOWN 4
#define HCB_GREEN_DOWN 5
#define HCB_BLUE_DOWN 6
#define HCB_I_DOWN 7
#define HCB_ON 8
#define HCB_OFF 9
#define HCB_POPUP 10
#define HCB_SAVE_HCF 11
#define HCB_PREV_HCF 12
#define HCB_NEXT_HCF 13
#define HCB_AMBER 14
#define HCB_BLUE 15
#define HCB_GREEN 16
#define HCB_SELECT_ALL 17
#define HCB_RESET 18
#define HCB_ACCEPT 19
ui_button_info HC_buttons[GR_NUM_RESOLUTIONS][NUM_HUD_BUTTONS] = {
{ // GR_640
ui_button_info("HCB_00", 6, 27, -1, -1, 0),
ui_button_info("HCB_01", 30, 27, -1, -1, 1),
ui_button_info("HCB_02", 55, 27, -1, -1, 2),
ui_button_info("HCB_03", 80, 27, -1, -1, 3),
ui_button_info("HCB_08", 6, 291, -1, -1, 8),
ui_button_info("HCB_09", 30, 291, -1, -1, 9),
ui_button_info("HCB_10", 55, 291, -1, -1, 10),
ui_button_info("HCB_11", 80, 291, -1, -1, 11),
ui_button_info("HCB_12", 4, 329, -1, -1, 12),
ui_button_info("HCB_13", 4, 348, -1, -1, 13),
ui_button_info("HCB_14", 4, 367, -1, -1, 14),
ui_button_info("HCB_15", 2, 439, -1, -1, 15),
ui_button_info("HCB_16", 266, 456, -1, -1, 16),
ui_button_info("HCB_17", 292, 456, -1, -1, 17),
ui_button_info("HCB_18", 327, 421, -1, -1, 18),
ui_button_info("HCB_19", 327, 440, -1, -1, 19),
ui_button_info("HCB_20", 327, 459, -1, -1, 20),
ui_button_info("HCB_24", 472, 436, -1, -1, 24),
ui_button_info("HCB_25", 523, 433, -1, -1, 25),
ui_button_info("HCB_26", 576, 434, -1, -1, 26),
},
{ // GR_1024
ui_button_info("2_HCB_00", 9, 44, -1, -1, 0),
ui_button_info("2_HCB_01", 48, 44, -1, -1, 1),
ui_button_info("2_HCB_02", 88, 44, -1, -1, 2),
ui_button_info("2_HCB_03", 127, 44, -1, -1, 3),
ui_button_info("2_HCB_08", 9, 466, -1, -1, 8),
ui_button_info("2_HCB_09", 48, 466, -1, -1, 9),
ui_button_info("2_HCB_10", 88, 466, -1, -1, 10),
ui_button_info("2_HCB_11", 127, 466, -1, -1, 11),
ui_button_info("2_HCB_12", 6, 526, -1, -1, 12),
ui_button_info("2_HCB_13", 6, 556, -1, -1, 13),
ui_button_info("2_HCB_14", 6, 586, -1, -1, 14),
ui_button_info("2_HCB_15", 3, 703, -1, -1, 15),
ui_button_info("2_HCB_16", 426, 730, -1, -1, 16),
ui_button_info("2_HCB_17", 467, 730, -1, -1, 17),
ui_button_info("2_HCB_18", 524, 674, -1, -1, 18),
ui_button_info("2_HCB_19", 524, 704, -1, -1, 19),
ui_button_info("2_HCB_20", 524, 734, -1, -1, 20),
ui_button_info("2_HCB_24", 755, 698, -1, -1, 24),
ui_button_info("2_HCB_25", 837, 693, -1, -1, 25),
ui_button_info("2_HCB_26", 922, 695, -1, -1, 26),
},
};
// text
#define NUM_HUD_TEXT 15
UI_XSTR HC_text[GR_NUM_RESOLUTIONS][NUM_HUD_TEXT] = {
{ // GR_640
{ "R", 1512, 14, 8, UI_XSTR_COLOR_GREEN, -1, nullptr },
{ "G", 1513, 37, 8, UI_XSTR_COLOR_GREEN, -1, nullptr },
{ "B", 1514, 62, 8, UI_XSTR_COLOR_GREEN, -1, nullptr },
{ "I", 1515, 90, 8, UI_XSTR_COLOR_GREEN, -1, nullptr },
{ "On", 1285, 36, 334, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[0][HCB_ON].button },
{ "Off", 1286, 36, 353, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[0][HCB_OFF].button },
{ "Popup", 1453, 36, 372, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[0][HCB_POPUP].button },
{ "Save", 1454, 51, 428, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[0][HCB_SAVE_HCF].button },
{ "Amber", 1455, 364, 426, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[0][HCB_AMBER].button },
{ "Blue", 1456, 364, 445, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[0][HCB_BLUE].button },
{ "Green", 1457, 364, 464, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[0][HCB_GREEN].button },
{ "Select", 1550, 442, 413, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[0][HCB_SELECT_ALL].button },
{ "All", 1551, 442, 424, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[0][HCB_SELECT_ALL].button },
{ "Reset", 1337, 515, 413, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[0][HCB_RESET].button },
{ "Accept", 1035, 573, 413, UI_XSTR_COLOR_PINK, -1, &HC_buttons[0][HCB_ACCEPT].button },
},
{ // GR_1024
{ "R", 1512, 23, 14, UI_XSTR_COLOR_GREEN, -1, nullptr },
{ "G", 1513, 60, 14, UI_XSTR_COLOR_GREEN, -1, nullptr },
{ "B", 1514, 100, 14, UI_XSTR_COLOR_GREEN, -1, nullptr },
{ "I", 1515, 144, 14, UI_XSTR_COLOR_GREEN, -1, nullptr },
{ "On", 1285, 58, 536, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[1][HCB_ON].button },
{ "Off", 1286, 58, 566, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[1][HCB_OFF].button },
{ "Popup", 1453, 58, 596, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[1][HCB_POPUP].button },
{ "Save", 1454, 82, 688, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[1][HCB_SAVE_HCF].button },
{ "Amber", 1455, 582, 685, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[1][HCB_AMBER].button },
{ "Blue", 1456, 582, 715, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[1][HCB_BLUE].button },
{ "Green", 1457, 582, 745, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[1][HCB_GREEN].button },
{ "Select", 1550, 760, 671, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[1][HCB_SELECT_ALL].button },
{ "All", 1551, 760, 682, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[1][HCB_SELECT_ALL].button },
{ "Reset", 1337, 850, 669, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[1][HCB_RESET].button },
{ "Accept", 1035, 930, 670, UI_XSTR_COLOR_PINK, -1, &HC_buttons[1][HCB_ACCEPT].button },
}
};
static int HC_background_bitmap;
static int HC_background_bitmap_mask;
static UI_WINDOW HC_ui_window;
SCP_string HC_gauge_hot; // mouse is over this gauge
SCP_string HC_gauge_selected; // gauge is selected
int HC_gauge_coordinates[6]; // x1, x2, y1, y1, w, h of the example HUD render area. Used for calculating new gauge coordinates
SCP_vector<std::pair<SCP_string, BoundingBox>> HC_gauge_mouse_coords;
// Names and XSTR IDs for these come from HC_text above
hc_col HC_colors[NUM_HUD_COLOR_PRESETS] =
{
{0, 255, 0, "", -1}, // Green
{67, 123, 203, "", -1}, // Blue
{255, 197, 0, "", -1}, // Amber
};
int HC_default_color = HUD_COLOR_PRESET_1;
SCP_string HC_default_preset_file = "hud_3.hcf";
static HUD_CONFIG_TYPE HUD_config_backup; // backup HUD config, used to restore old config if changes not applied
static int HUD_config_inited = 0;
// rgba slider stuff
void hud_config_red_slider();
void hud_config_green_slider();
void hud_config_blue_slider();
void hud_config_alpha_slider_up();
void hud_config_alpha_slider_down();
void hud_config_recalc_alpha_slider();
void hud_config_process_colors();
#define NUM_HC_SLIDERS 4
#define HCS_RED 0
#define HCS_GREEN 1
#define HCS_BLUE 2
#define HCS_ALPHA 3
UI_SLIDER2 HC_color_sliders[NUM_HC_SLIDERS];
int HC_slider_coords[GR_NUM_RESOLUTIONS][NUM_HC_SLIDERS][4] = {
{ // GR_640
{ 8, 53, 15, 225 },
{ 33, 53, 15, 225 },
{ 58, 53, 15, 225 },
{ 83, 53, 15, 225 },
},
{ // GR_1024
{ 13, 85, 32, 350 },
{ 53, 85, 32, 350 },
{ 93, 85, 32, 350 },
{ 133, 85, 32, 350 },
},
};
#define HCS_CONV(__v) ( 255 - (__v) )
const char *HC_slider_fname[GR_NUM_RESOLUTIONS] = {
"slider",
"2_slider"
};
// Used throughout this file to map from retail gauge ids (numeric or HCF) to the newer internal string format
const auto& gauge_map = HC_gauge_mappings::get_instance();
HudGauge* hud_config_get_gauge_pointer(const SCP_string& gauge_id)
{
for (auto& pair : HC_gauge_map) {
if (pair.first == gauge_id) {
return pair.second;
}
}
return nullptr;
}
// sync sliders
void hud_config_synch_sliders(const SCP_string& gauge)
{
if(!gauge.empty()){
color clr = HUD_config.get_gauge_color(gauge);
HC_color_sliders[HCS_RED].force_currentItem( HCS_CONV(clr.red) );
HC_color_sliders[HCS_GREEN].force_currentItem(HCS_CONV(clr.green));
HC_color_sliders[HCS_BLUE].force_currentItem(HCS_CONV(clr.blue));
HC_color_sliders[HCS_ALPHA].force_currentItem(HCS_CONV(clr.alpha));
}
}
/*!
* @brief reset some ui components based on HUD config data
*
* param[in] API_Access whether or not this method has been called from the lua api
*/
void hud_config_synch_ui(bool API_Access)
{
HUD_init_hud_color_array();
// HC_sliders[gr_screen.res][HC_BRIGHTNESS_SLIDER].slider.pos = HUD_color_alpha-3; // convert to value from 0-10
// sync sliders to currently selected gauge
if (!API_Access) {
hud_config_synch_sliders(HC_gauge_selected);
}
}
void hud_config_init_dimensions(int x1, int x2, int y1, int y2)
{
// Calculate the menu width and height
int menuWidth = x2 - x1;
int menuHeight = y2 - y1;
HC_gauge_coordinates[0] = x1;
HC_gauge_coordinates[1] = x2;
HC_gauge_coordinates[2] = y1;
HC_gauge_coordinates[3] = y2;
HC_gauge_coordinates[4] = menuWidth;
HC_gauge_coordinates[5] = menuHeight;
}
void hud_config_get_unique_huds()
{
std::unordered_set<SCP_string> seenHuds; // Tracks HUDs we've already encountered
for (const auto& pair : Hud_parsed_ships) {
const auto& hudName = pair.first; // Extract the HUD name
if (seenHuds.find(hudName) == seenHuds.end()) {
// If this HUD hasn't been encountered, maybe add it to the result
if (HC_ignored_huds.find(hudName) != HC_ignored_huds.end()) {
// Skip ignored HUDs
continue;
}
std::pair<size_t, SCP_string> newPair;
newPair.second = hudName;
// Get the ship index associated
for (size_t i = 0; i < Ship_info.size(); i++) {
if (!stricmp(Ship_info[i].name, pair.second.c_str())) {
newPair.first = i;
break;
}
}
HC_available_huds.push_back(newPair);
seenHuds.insert(hudName);
}
}
}
/*!
* @brief init the UI components
*
* param[in] API_Access whether or not this method has been called from the lua api
* param[in] x the x coord to render the preview display
* param[in] y the y coord to render the preview display
* param[in] w the width of the preview display
*/
void hud_config_init_ui(bool API_Access, int x, int y, int w, int h)
{
struct ui_button_info *hb;
HC_gauge_mouse_coords.clear();
hud_config_get_unique_huds();
if (!HC_show_default_hud) {
if (HC_available_huds.empty()) {
HC_show_default_hud = true;
HC_chosen_hud = -1;
} else {
HC_chosen_hud = 0;
}
}
if (!HC_show_default_hud && HC_available_huds.empty()) {
HC_show_default_hud = true;
}
if (w < 0 || h < 0) {
hud_config_init_dimensions(HC_gauge_config_coords[gr_screen.res][0],
HC_gauge_config_coords[gr_screen.res][1],
HC_gauge_config_coords[gr_screen.res][2],
HC_gauge_config_coords[gr_screen.res][3]);
HC_resize_mode = GR_RESIZE_MENU;
} else {
hud_config_init_dimensions(x, x + w, y, y + h);
if (API_Access) {
HC_resize_mode = GR_RESIZE_NONE;
}
}
hud_config_synch_ui(API_Access);
if (!API_Access) {
HC_background_bitmap = bm_load(Hud_config_fname[gr_screen.res]);
if (HC_background_bitmap < 0) {
Warning(LOCATION, "Error loading HUD config menu background %s", Hud_config_fname[gr_screen.res]);
}
HC_ui_window.create(0, 0, gr_screen.max_w_unscaled, gr_screen.max_h_unscaled, 0);
HC_background_bitmap_mask = bm_load(Hud_config_mask_fname[gr_screen.res]);
if (HC_background_bitmap_mask < 0) {
Warning(LOCATION, "Error loading HUD config menu mask %s", Hud_config_mask_fname[gr_screen.res]);
return;
} else {
HC_ui_window.set_mask_bmap(Hud_config_mask_fname[gr_screen.res]);
}
HC_arrow_bm_handles[0][0] = bm_load(HC_arrow_bitmaps[gr_screen.res][0][0]);
HC_arrow_bm_handles[0][1] = bm_load(HC_arrow_bitmaps[gr_screen.res][0][1]);
HC_arrow_bm_handles[1][0] = bm_load(HC_arrow_bitmaps[gr_screen.res][1][0]);
HC_arrow_bm_handles[1][1] = bm_load(HC_arrow_bitmaps[gr_screen.res][1][1]);
}
if (!API_Access){
// Get our custom color names ready and add text
for (int i = 0; i < NUM_HUD_TEXT; i++) {
if (i >= 8 && i <= 10) { // Check if it's a color index which are hardcoded to 8, 9, 10.
int colorIndex = 10 - i; // Calculate the index for HC_colors
if (!HC_colors[colorIndex].name.empty()) {
// UI_XSTR holds strings as const char so without making huge changes to the codebase
// we instead create a temp UI_XSTR with the new name
UI_XSTR temp = {
HC_colors[colorIndex].name.c_str(),
HC_colors[colorIndex].xstr,
HC_text[gr_screen.res][i].x,
HC_text[gr_screen.res][i].y,
HC_text[gr_screen.res][i].clr,
HC_text[gr_screen.res][i].font_id,
HC_text[gr_screen.res][i].assoc,
};
HC_ui_window.add_XSTR(&temp);
} else {
// Add the original string
HC_ui_window.add_XSTR(&HC_text[gr_screen.res][i]);
}
} else {
// Add the original string
HC_ui_window.add_XSTR(&HC_text[gr_screen.res][i]);
}
}
// initialize sliders
HC_color_sliders[HCS_RED].create(&HC_ui_window, HC_slider_coords[gr_screen.res][HCS_RED][0], HC_slider_coords[gr_screen.res][HCS_RED][1], HC_slider_coords[gr_screen.res][HCS_RED][2], HC_slider_coords[gr_screen.res][HCS_RED][3],
255, HC_slider_fname[gr_screen.res], hud_config_red_slider, hud_config_red_slider, hud_config_red_slider);
HC_color_sliders[HCS_GREEN].create(&HC_ui_window, HC_slider_coords[gr_screen.res][HCS_GREEN][0], HC_slider_coords[gr_screen.res][HCS_GREEN][1], HC_slider_coords[gr_screen.res][HCS_GREEN][2], HC_slider_coords[gr_screen.res][HCS_GREEN][3],
255, HC_slider_fname[gr_screen.res], hud_config_green_slider, hud_config_green_slider, hud_config_green_slider);
HC_color_sliders[HCS_BLUE].create(&HC_ui_window, HC_slider_coords[gr_screen.res][HCS_BLUE][0], HC_slider_coords[gr_screen.res][HCS_BLUE][1], HC_slider_coords[gr_screen.res][HCS_BLUE][2], HC_slider_coords[gr_screen.res][HCS_BLUE][3],
255, HC_slider_fname[gr_screen.res], hud_config_blue_slider, hud_config_blue_slider, hud_config_blue_slider);
HC_color_sliders[HCS_ALPHA].create(&HC_ui_window, HC_slider_coords[gr_screen.res][HCS_ALPHA][0], HC_slider_coords[gr_screen.res][HCS_ALPHA][1], HC_slider_coords[gr_screen.res][HCS_ALPHA][2], HC_slider_coords[gr_screen.res][HCS_ALPHA][3],
255, HC_slider_fname[gr_screen.res], hud_config_alpha_slider_up, hud_config_alpha_slider_down, nullptr);
// now disable them until the player clicks on something
HC_color_sliders[HCS_RED].hide();
HC_color_sliders[HCS_GREEN].hide();
HC_color_sliders[HCS_BLUE].hide();
HC_color_sliders[HCS_ALPHA].hide();
HC_color_sliders[HCS_RED].disable();
HC_color_sliders[HCS_GREEN].disable();
HC_color_sliders[HCS_BLUE].disable();
HC_color_sliders[HCS_ALPHA].disable();
}
hud_config_preset_init();
if (!API_Access) {
for (int i = 0; i < NUM_HUD_BUTTONS; i++) {
hb = &HC_buttons[gr_screen.res][i];
hb->button.create(&HC_ui_window, "", hb->x, hb->y, 60, 30, 0, 1);
// set up callback for when a mouse first goes over a button
hb->button.set_bmaps(hb->filename);
hb->button.set_highlight_action(common_play_highlight_sound);
hb->button.link_hotspot(hb->hotspot);
}
// config file input name
HC_fname_input.create(&HC_ui_window,
HC_fname_coords[gr_screen.res][0],
HC_fname_coords[gr_screen.res][1],
HC_fname_coords[gr_screen.res][2],
MAX_FILENAME_LEN,
"",
UI_INPUTBOX_FLAG_INVIS | UI_INPUTBOX_FLAG_ESC_FOC);
HC_fname_input.set_text("");
HC_gauge_hot.clear();
HC_gauge_selected.clear();
HC_select_all = false;
}
}
// Used for debugging only
void hud_config_draw_box(int x1, int x2, int y1, int y2)
{
gr_line(x1, y1, x1, y2, HC_resize_mode); // Left vertical line
gr_line(x1, y1, x2, y1, HC_resize_mode); // Top horizontal line
gr_line(x2, y1, x2, y2, HC_resize_mode); // Right vertical line
gr_line(x1, y2, x2, y2, HC_resize_mode); // Bottom horizontal line
}
void hud_config_set_mouse_coords(const SCP_string& gauge_id, int x1, int x2, int y1, int y2)
{
BoundingBox newBox(x1, x2, y1, y2);
// There is a complicated issue here that I have not yet solved.
// Gauges like the missile warning will search each frame to find a position in HUD Config
// that does not overlap with other gauges so they can be clicked on. This may take a few frames
// for each auto-positioned gauge to get sorted out and they need to be able to update their mouse coords
// for each of those frames.
//
// However, the newer ETS gauge can have up to 3 distinct sets of mouse coordinates. It's an unfortunate
// side-effect of splitting each system of the ETS into a distinct gauge that shares the same gauge ID.
// There is the possibility of a newer gauge type added in the future at has multiple gauges like ETS and
// also needs to auto-position. If that's the case then this code will cause bugs. As it is now there are
// no gauges that fit that description.
//
// I think the long term solution can happen when HUD Config support is added to custom gauges. The 3 distinct
// ETS gauges at that point can be given unique IDs matching however custom gauges are handled with care taken
// in regards to backwards compatibility for that special case. When that happens, HC_gauge_mouse_coords can be
// changed to enforce only 1 set of mouse coords per gauge. - Mjn
auto it = std::find_if(HC_gauge_mouse_coords.begin(),
HC_gauge_mouse_coords.end(),
[gauge_id](const std::pair<SCP_string, BoundingBox>& item) { return item.first == gauge_id; });
if (it != HC_gauge_mouse_coords.end()) {
if (it->second == newBox) {
return; // No change, early exit
}
it->second = newBox; // Replace existing
return;
}
HC_gauge_mouse_coords.emplace_back(std::make_pair(gauge_id, newBox));
}
std::pair<int, int> hud_config_convert_coords(int x, int y, float scale)
{
int outX = HC_gauge_coordinates[0] + static_cast<int>(x * scale);
int outY = HC_gauge_coordinates[2] + static_cast<int>(y * scale);
return std::make_pair(outX, outY);
}
std::pair<float, float> hud_config_convert_coords(float x, float y, float scale)
{
float outX = HC_gauge_coordinates[0] + x * scale;
float outY = HC_gauge_coordinates[2] + y * scale;
return std::make_pair(outX, outY);
}
float hud_config_get_scale(int baseW, int baseH)
{
// Determine the scaling factor
float scaleX = static_cast<float>(HC_gauge_coordinates[4]) / baseW;
float scaleY = static_cast<float>(HC_gauge_coordinates[5]) / baseH;
// Use the smallest scale factor
return std::min(scaleX, scaleY);
}
std::tuple<int, int, float> hud_config_convert_coord_sys(int x, int y, int baseW, int baseH)
{
float scale = hud_config_get_scale(baseW, baseH);
auto coords = hud_config_convert_coords(x, y, scale);
return std::make_tuple(coords.first, coords.second, scale);
}
std::tuple<float, float, float> hud_config_convert_coord_sys(float x, float y, int baseW, int baseH)
{
float scale = hud_config_get_scale(baseW, baseH);
auto coords = hud_config_convert_coords(x, y, scale);
return std::make_tuple(coords.first, coords.second, scale);
}
std::pair<float, float> hud_config_calc_coords_from_angle(float angle_degrees, int centerX, int centerY, float radius)
{
// Convert angle to radians, adjust so 0 degrees is at the top (12 o'clock)
float angle_radians = (angle_degrees + 90.0f) * static_cast<float>(M_PI) / 180.0f;
// Offset to ensure the arrow points outward
float adjusted_radius = radius + 4.0f;
// Calculate offsets based on the adjusted radius and angle
float xOffset = -cos(angle_radians) * adjusted_radius; // Negate to mirror direction
float yOffset = sin(angle_radians) * adjusted_radius;
// Map to screen coordinates (centerX and centerY represent the center of the circle)
float screenX = centerX + xOffset;
float screenY = centerY - yOffset;
return {screenX, screenY};
}
float hud_config_find_valid_angle(const SCP_string& gauge, float initial_angle, int centerX, int centerY, float radius)
{
const int max_iterations = 360; // Prevent infinite loops
float angle = initial_angle;
int x1, x2, y1, y2;
for (int i = 0; i < max_iterations; ++i) {
// Calculate coordinates for the current angle
auto [screenX, screenY] = hud_config_calc_coords_from_angle(angle, centerX, centerY, radius);
int boundingBoxSize = 10; // Guestimate
x1 = fl2i(screenX - boundingBoxSize);
x2 = fl2i(screenX + boundingBoxSize);
y1 = fl2i(screenY - boundingBoxSize);
y2 = fl2i(screenY + boundingBoxSize);
BoundingBox newBox = {x1, x2, y1, y2};
// Check for overlap
if (!BoundingBox::isOverlappingAny(HC_gauge_mouse_coords, newBox, gauge)) {
return angle;
}
// Increment angle and try again
angle += 10.0f; // Increment by 10 degrees
if (angle >= 360.0f) {
angle -= 360.0f;
}
}
return initial_angle; // No valid angle found
}
/*!
* @brief render all the hud config gauges
*
* param[in] API_Access whether or not this method has been called from the lua api
*/
void hud_config_render_gauges(bool API_Access)
{
// Check if this ship has its own HUD gauges.
SCP_string hud_name;
if (SCP_vector_inbounds(HC_available_huds, HC_chosen_hud)) {
ship_info* sip = &Ship_info[HC_available_huds[HC_chosen_hud].first];
hud_name = HC_available_huds[HC_chosen_hud].second;
for (const std::unique_ptr<HudGauge>& gauge : sip->hud_gauges) {
GR_DEBUG_SCOPE("Render HUD gauge");
if (gauge->getVisibleInConfig()) {
gauge->setFont();
gauge->render(0, true);
}
if (HC_gauge_list_clear) {
HC_gauge_map.emplace_back(std::make_pair(gauge->getConfigId(), gauge.get()));
}
}
} else {
hud_name = XSTR("Default HUD", 1876);
for (const std::unique_ptr<HudGauge>& gauge : default_hud_gauges) {
GR_DEBUG_SCOPE("Render HUD gauge");
if (gauge->getVisibleInConfig()) {
gauge->setFont();
gauge->render(0, true);
}
if (HC_gauge_list_clear) {
HC_gauge_map.emplace_back(std::make_pair(gauge->getConfigId(), gauge.get()));
}
}
}
// DEBUGGING ONLY
/*gr_set_color_fast(&Color_normal);
for (auto& box : HC_gauge_mouse_coords) {
hud_config_draw_box(box.second.x1, box.second.x2, box.second.y1, box.second.y2);
}*/
HC_gauge_list_clear = false;
// Render the name of the HUD
if (!API_Access) {
gr_set_color_fast(&Color_normal);
int w;
gr_get_string_size(&w, nullptr, hud_name.c_str());
int x = HC_gauge_coordinates[0] + ((HC_gauge_coordinates[4] / 2) - (w / 2));
gr_string(x, HC_gauge_coordinates[3] + 10, hud_name.c_str(), GR_RESIZE_MENU);
}
hud_name.clear();
}
void hud_config_init(bool API_Access, int x, int y, int w, int h)
{
hud_config_init_ui(API_Access, x, y, w, h);
hud_config_backup(); // save the HUD configuration in case the player decides to cancel changes
HUD_config_inited = 1;
}
bool hud_config_check_mouse_in_hud_area(int mx, int my)
{
if (mx < HC_gauge_config_coords[gr_screen.res][0]) {
return false;
}
if (mx > HC_gauge_config_coords[gr_screen.res][1]) {
return false;
}
if (my < HC_gauge_config_coords[gr_screen.res][2]) {
return false;
}
if (my > HC_gauge_config_coords[gr_screen.res][3]) {
return false;
}
return true;
}
/*!
* @brief check mouse position against all hud gauge preview display using mouse coordinates instead of a mask
*
*/
void hud_config_check_regions_by_mouse(int mx, int my)
{
for (const auto& coords : HC_gauge_mouse_coords) {
if (coords.second.x1 < 0)
continue;
if (mx < coords.second.x1 || mx > coords.second.x2 || my < coords.second.y1 || my > coords.second.y2) {
continue;
}
// If we've got here, it's a hit
HC_gauge_hot = coords.first;
return; // Stop checking once we find the first match
}
}
/*!
* @brief check mouse position against all ui buttons using the ui mask
*
*/
void hud_config_check_regions(int mx, int my)
{
if (hud_config_check_mouse_in_hud_area(mx, my)) {
HC_gauge_hot = "-2";
}
if (HC_gauge_hot == "-2" && mouse_down(MOUSE_LEFT_BUTTON)) {
HC_gauge_selected.clear();
HC_color_sliders[HCS_RED].hide();
HC_color_sliders[HCS_GREEN].hide();
HC_color_sliders[HCS_BLUE].hide();
HC_color_sliders[HCS_ALPHA].hide();
HC_color_sliders[HCS_RED].disable();
HC_color_sliders[HCS_GREEN].disable();
HC_color_sliders[HCS_BLUE].disable();
HC_color_sliders[HCS_ALPHA].disable();
}
if (HC_arrow_hot >= 0 && mouse_down(MOUSE_LEFT_BUTTON)) {
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
if (HC_arrow_hot == 0) {
hud_config_select_hud(false);
} else {
hud_config_select_hud(true);
}
mouse_flush();
return;
}
hud_config_check_regions_by_mouse(mx, my);
if (!HC_gauge_hot.empty() && mouse_down(MOUSE_LEFT_BUTTON)) {
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
HC_gauge_selected = HC_gauge_hot;
// turn off select all
hud_config_select_all_toggle(false);
const auto gauge = hud_config_get_gauge_pointer(HC_gauge_selected);
// maybe setup rgb sliders
if (gauge != nullptr && gauge->getConfigUseIffColor()) {
HC_color_sliders[HCS_RED].hide();
HC_color_sliders[HCS_GREEN].hide();
HC_color_sliders[HCS_BLUE].hide();
HC_color_sliders[HCS_ALPHA].hide();
HC_color_sliders[HCS_RED].disable();
HC_color_sliders[HCS_GREEN].disable();
HC_color_sliders[HCS_BLUE].disable();
HC_color_sliders[HCS_ALPHA].disable();
} else {
HC_color_sliders[HCS_RED].enable();
HC_color_sliders[HCS_GREEN].enable();
HC_color_sliders[HCS_BLUE].enable();
HC_color_sliders[HCS_ALPHA].enable();
HC_color_sliders[HCS_RED].unhide();
HC_color_sliders[HCS_GREEN].unhide();
HC_color_sliders[HCS_BLUE].unhide();
HC_color_sliders[HCS_ALPHA].unhide();
color clr = HUD_config.get_gauge_color(HC_gauge_selected);
HC_color_sliders[HCS_RED].force_currentItem(HCS_CONV(clr.red));
HC_color_sliders[HCS_GREEN].force_currentItem(HCS_CONV(clr.green));
HC_color_sliders[HCS_BLUE].force_currentItem(HCS_CONV(clr.blue));
HC_color_sliders[HCS_ALPHA].force_currentItem(HCS_CONV(clr.alpha));
}
// recalc alpha slider
hud_config_recalc_alpha_slider();
mouse_flush();
}
}
// set the display flags for a HUD gauge
void hud_config_set_gauge_flags(const SCP_string& gauge, bool on_flag, bool popup_flag)
{
HUD_config.set_gauge_visibility(gauge, on_flag);
HUD_config.set_gauge_popup(gauge, popup_flag);
}
void hud_config_record_color(int in_color)
{
HUD_config.main_color = in_color;
HUD_color_red = HC_colors[in_color].r;
HUD_color_green = HC_colors[in_color].g;
HUD_color_blue = HC_colors[in_color].b;
}
// Set the HUD color to one of the color presets
void hud_config_set_color(int in_color)
{
hud_config_record_color(in_color);
HUD_init_hud_color_array();
color clr;
gr_init_alphacolor(&clr, HC_colors[in_color].r, HC_colors[in_color].g, HC_colors[in_color].b, (HUD_color_alpha+1)*16);
// apply the color to all built-in gauges gauges
for(const auto& gauge_pair : HC_gauge_map){
const SCP_string& gauge_id = gauge_pair.first;
if (!gauge_id.empty()) {
HUD_config.set_gauge_color(gauge_id, clr);
}
}
}
// Set the HUD color when ALL GAUGES is selected in the HUD Config UI
void hud_config_stuff_colors(int r, int g, int b)
{
color clr;
gr_init_alphacolor(&clr, r, g, b, 255);
// apply the color to all gauges
for (const auto& gauge_pair : HC_gauge_map) {
const SCP_string& gauge_id = gauge_pair.first;
if (!gauge_id.empty()) {
HUD_config.set_gauge_color(gauge_id, clr);
}
}
}
void hud_config_cancel(bool change_state)
{
hud_config_restore();
// adds scripting hook for 'On HUD Config Menu Closed' --wookieejedi
if (scripting::hooks::OnHUDConfigMenuClosed->isActive()) {
scripting::hooks::OnHUDConfigMenuClosed->run(scripting::hook_param_list(scripting::hook_param("OptionsAccepted", 'b', false)));
}
if (change_state) {
gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
}
}
void hud_config_commit()
{
// adds scripting hook for 'On HUD Config Menu Closed' --wookieejedi
if (scripting::hooks::OnHUDConfigMenuClosed->isActive()) {
scripting::hooks::OnHUDConfigMenuClosed->run(scripting::hook_param_list(scripting::hook_param("OptionsAccepted", 'b', true)));
}
gamesnd_play_iface(InterfaceSounds::COMMIT_PRESSED);
gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
}
// move gauge state from on->off->popup
void hud_cycle_gauge_status()
{
if ( !HC_gauge_selected.empty() ) {
return;
}
// gauge is off, move to popup
if ( !(HUD_config.is_gauge_visible(HC_gauge_selected)) ) {
const auto gauge = hud_config_get_gauge_pointer(HC_gauge_selected);
if (gauge != nullptr && gauge->getConfigCanPopup()) {
hud_config_set_gauge_flags(HC_gauge_selected, true, true);
} else {
hud_config_set_gauge_flags(HC_gauge_selected, true, false);
}
return;
}
// if gauge is popup, move to on
if ( HUD_config.is_gauge_popup(HC_gauge_selected) ) {
hud_config_set_gauge_flags(HC_gauge_selected, true, false);
return;
}
// gauge must be on, move to off
hud_config_set_gauge_flags(HC_gauge_selected, false, false);
}
// handle keyboard input while in hud config
void hud_config_handle_keypresses(int k)
{
switch(k) {
case KEY_ESC:
if (escape_key_behavior_in_options == EscapeKeyBehaviorInOptions::SAVE) {
hud_config_commit();
} else {
hud_config_cancel();
}
break;
case KEY_CTRLED+KEY_ENTER:
hud_config_commit();
break;
case KEY_TAB:
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
hud_cycle_gauge_status();
break;
case KEY_RIGHT:
hud_config_select_hud(true);
break;
case KEY_LEFT:
hud_config_select_hud(false);
break;
}
}
// Handlers for when buttons get pressed
void hud_config_button_do(int n)
{
int idx;
char name[256] = "";
switch (n) {
case HCB_AMBER:
hud_config_set_color(HUD_COLOR_PRESET_3);
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
break;
case HCB_BLUE:
hud_config_set_color(HUD_COLOR_PRESET_2);
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
break;
case HCB_GREEN:
hud_config_set_color(HUD_COLOR_PRESET_1);
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
break;
case HCB_ON:
if (HC_gauge_selected.empty()) {
break;
}
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
hud_config_set_gauge_flags(HC_gauge_selected,true,false);
break;
case HCB_OFF:
if (HC_gauge_selected.empty()) {
break;
}
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
hud_config_set_gauge_flags(HC_gauge_selected,false,false);
break;
case HCB_POPUP:
if (HC_gauge_selected.empty()) {
break;
}
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
hud_config_set_gauge_flags(HC_gauge_selected,true,true);
break;
case HCB_RESET:
gamesnd_play_iface(InterfaceSounds::RESET_PRESSED);
hud_config_select_all_toggle(0);
hud_set_default_hud_config(Player, HC_default_preset_file);
hud_config_synch_ui(false);
break;
case HCB_ACCEPT:
hud_config_commit();
break;
// new stuff
case HCB_RED_UP:
if( HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()) >= 255){
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
} else {
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
HC_color_sliders[HCS_RED].force_currentItem( HCS_CONV( HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()) + 1) );
hud_config_red_slider();
}
break;
case HCB_GREEN_UP:
if( HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()) >= 255){
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
} else {
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
HC_color_sliders[HCS_GREEN].force_currentItem( HCS_CONV( HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()) + 1) );
hud_config_green_slider();
}
break;
case HCB_BLUE_UP:
if( HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()) >= 255){
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
} else {
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
HC_color_sliders[HCS_BLUE].force_currentItem( HCS_CONV( HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()) + 1) );
hud_config_blue_slider();
}
break;
case HCB_I_UP:
if( HCS_CONV(HC_color_sliders[HCS_ALPHA].get_currentItem()) >= 255){
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
} else {
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
HC_color_sliders[HCS_ALPHA].force_currentItem( HCS_CONV( HCS_CONV(HC_color_sliders[HCS_ALPHA].get_currentItem()) + 1) );
hud_config_alpha_slider_up();
}
break;
case HCB_RED_DOWN:
if( HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()) <= 0){
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
} else {
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
HC_color_sliders[HCS_RED].force_currentItem( HCS_CONV( HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()) - 1) );
hud_config_red_slider();
}
break;
case HCB_GREEN_DOWN:
if( HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()) <= 0){
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
} else {
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
HC_color_sliders[HCS_GREEN].force_currentItem( HCS_CONV( HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()) - 1) );
hud_config_green_slider();
}
break;
case HCB_BLUE_DOWN:
if( HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()) <= 0){
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
} else {
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
HC_color_sliders[HCS_BLUE].force_currentItem( HCS_CONV( HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()) - 1) );
hud_config_blue_slider();
}
break;
case HCB_I_DOWN:
if( HCS_CONV(HC_color_sliders[HCS_ALPHA].get_currentItem()) <= 0){
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
} else {
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
HC_color_sliders[HCS_ALPHA].force_currentItem( HCS_CONV( HCS_CONV(HC_color_sliders[HCS_ALPHA].get_currentItem()) - 1) );
hud_config_alpha_slider_down();
}
break;
case HCB_SAVE_HCF:
int exists;
const char *out;
// get the text in the input control
exists = 0;
HC_fname_input.get_text(name);
if(name[0] != '\0'){
// if the filename in there already exists
for (idx = 0; idx < (int)HC_preset_filenames.size(); idx++) {
if (!stricmp(HC_preset_filenames[idx].c_str(), name)) {
exists = 1;
}
}
}
// already exists?
if(exists){
// save the file
out = cf_add_ext(name, ".hcf");
hud_config_color_save(out);
break;
}
// save the file, maybe generating a new filename
if(strlen(name) <= 0){
sprintf(name, "hud_%d.hcf", (int)HC_preset_filenames.size());
out = name;
} else {
out = cf_add_ext(name, ".hcf");
}
HC_preset_filenames.push_back(out);
hud_config_color_save(out);
HC_fname_input.set_text(out);
break;
case HCB_PREV_HCF:
if (HC_preset_filenames.size() <= 0) {
break;
}
if(HC_current_file <= 0){
HC_current_file = (int)(HC_preset_filenames.size() - 1);
} else {
HC_current_file--;
}
// load em up
hud_config_color_load(HC_preset_filenames[HC_current_file].c_str());
hud_config_synch_ui(false);
HC_fname_input.set_text(HC_preset_filenames[HC_current_file].c_str());
break;
case HCB_NEXT_HCF:
if (HC_preset_filenames.size() <= 0) {
break;
}
if ((++HC_current_file) >= static_cast<int> (HC_preset_filenames.size())) {
HC_current_file = 0;
}
// load em up
hud_config_color_load(HC_preset_filenames[HC_current_file].c_str());
hud_config_synch_ui(false);
HC_fname_input.set_text(HC_preset_filenames[HC_current_file].c_str());
break;
case HCB_SELECT_ALL:
hud_config_select_all_toggle(!HC_select_all);
break;
default:
Int3();
break;
}
}
// Check if any buttons have been pressed
void hud_config_check_buttons()
{
UI_BUTTON *b;
for (int i=0; i<NUM_HUD_BUTTONS; i++ ) {
b = &HC_buttons[gr_screen.res][i].button;
if ( b->pressed() ) {
hud_config_button_do(i);
}
}
}
// set the hud color button
void hud_config_draw_color_status()
{
if ( HC_buttons[gr_screen.res][HCB_AMBER].button.button_down() || HC_buttons[gr_screen.res][HCB_GREEN].button.button_down() || HC_buttons[gr_screen.res][HCB_BLUE].button.button_down() ) {
return;
}
switch(HUD_config.main_color) {
case HUD_COLOR_PRESET_3:
HC_buttons[gr_screen.res][HCB_AMBER].button.draw_forced(2);
break;
case HUD_COLOR_PRESET_1:
HC_buttons[gr_screen.res][HCB_GREEN].button.draw_forced(2);
break;
case HUD_COLOR_PRESET_2:
HC_buttons[gr_screen.res][HCB_BLUE].button.draw_forced(2);
break;
}
}
// set the status (on/off/popup) for the selected gauge
void hud_config_draw_gauge_status()
{
if (HC_gauge_selected.empty()) {
return;
}
if ( HC_buttons[gr_screen.res][HCB_OFF].button.button_down() || HC_buttons[gr_screen.res][HCB_POPUP].button.button_down() || HC_buttons[gr_screen.res][HCB_ON].button.button_down() ) {
return;
}
// check if off
if (!(HUD_config.is_gauge_visible(HC_gauge_selected))) {
HC_buttons[gr_screen.res][HCB_OFF].button.draw_forced(2);
return;
}
// check if popup
if (HUD_config.is_gauge_popup(HC_gauge_selected)) {
HC_buttons[gr_screen.res][HCB_POPUP].button.draw_forced(2);
return;
}
// check if on
if (HUD_config.is_gauge_visible(HC_gauge_selected)) {
HC_buttons[gr_screen.res][HCB_ON].button.draw_forced(2);
return;
}
Int3(); // should never get here
}
// disable a HUD config button
void hud_config_button_disable(int index)
{
// HC_buttons[gr_screen.res][index].button.hide();
HC_buttons[gr_screen.res][index].button.disable();
}
// enable a HUD config button
void hud_config_button_enable(int index)
{
// HC_buttons[gr_screen.res][index].button.unhide();
HC_buttons[gr_screen.res][index].button.enable();
}
// determine if on/off/popup buttons should be shown
void hud_config_set_button_state()
{
const auto gauge = hud_config_get_gauge_pointer(HC_gauge_selected);
// Custom gauges cannot currently be set to popup or toggle visibility
if (HC_gauge_selected.empty() || gauge->isCustom()) {
hud_config_button_disable(HCB_ON);
hud_config_button_disable(HCB_OFF);
hud_config_button_disable(HCB_POPUP);
return;
}
// on/off are always on
hud_config_button_enable(HCB_ON);
hud_config_button_enable(HCB_OFF);
// popup is maybe available
if (gauge != nullptr && gauge->getConfigCanPopup()) {
hud_config_button_enable(HCB_POPUP);
} else {
hud_config_button_disable(HCB_POPUP);
}
}
void hud_config_render_description()
{
int w,h,sx,sy;
if (!HC_gauge_selected.empty()) {
const auto gauge = hud_config_get_gauge_pointer(HC_gauge_selected);
if (gauge != nullptr) {
gr_set_color_fast(&Color_normal);
gr_get_string_size(&w, &h, gauge->getConfigName().c_str());
sx = fl2i(HC_gauge_description_coords[gr_screen.res][0] + (HC_gauge_description_coords[gr_screen.res][2] - w) / 2.0f);
sy = HC_gauge_description_coords[gr_screen.res][1];
gr_string(sx, sy, gauge->getConfigName().c_str(), GR_RESIZE_MENU);
}
}
}
void hud_config_render_special_bitmaps()
{
/*
int i;
for (i=1; i<NUM_HC_SPECIAL_BITMAPS; i++) {
if (HC_special_bitmaps[i].bitmap >= 0) {
gr_set_bitmap(HC_special_bitmaps[i].bitmap);
gr_bitmap(HC_special_bitmaps[i].x, HC_special_bitmaps[i].y, GR_RESIZE_MENU);
}
}
*/
}
// update HUD_color_alpha based on brightness slider
void hud_config_update_brightness()
{
// HUD_color_alpha = HC_sliders[gr_screen.res][HC_BRIGHTNESS_SLIDER].slider.pos+3;
// Assert(HUD_color_alpha >= HUD_COLOR_ALPHA_USER_MIN);
// Assert(HUD_color_alpha <= HUD_COLOR_ALPHA_USER_MAX);
}
// redraw any pressed buttons, needed since the glow on pressed buttons might get clipped off by
// adjacent buttons otherwise
void hud_config_redraw_pressed_buttons()
{
int i;
UI_BUTTON *b;
for ( i = 0; i < NUM_HUD_BUTTONS; i++ ) {
b = &HC_buttons[gr_screen.res][i].button;
if ( b->button_down() ) {
b->draw_forced(2);
}
}
}
void hud_config_draw_hud_select_arrow_buttons(int mx, int my)
{
int w1, h1;
bm_get_info(HC_arrow_bm_handles[gr_screen.res][0], &w1, &h1);
int w2, h2;
bm_get_info(HC_arrow_bm_handles[gr_screen.res][0], &w2, &h2);
BoundingBox l_box(HC_arrow_coords[gr_screen.res][0].first,
HC_arrow_coords[gr_screen.res][0].first + w1,
HC_arrow_coords[gr_screen.res][0].second,
HC_arrow_coords[gr_screen.res][0].second + h1);
BoundingBox r_box(HC_arrow_coords[gr_screen.res][1].first,
HC_arrow_coords[gr_screen.res][1].first + w1,
HC_arrow_coords[gr_screen.res][1].second,
HC_arrow_coords[gr_screen.res][1].second + h1);
int hot = -1;
if (mx >= l_box.x1 && mx <= l_box.x2 && my >= l_box.y1 && my <= l_box.y2) {
hot = 0;
}
if (mx >= r_box.x1 && mx <= r_box.x2 && my >= r_box.y1 && my <= r_box.y2) {
hot = 1;
}
if (hot != HC_arrow_hot) {
HC_arrow_hot = hot;
if (HC_arrow_hot >= 0) {
gamesnd_play_iface(InterfaceSounds::USER_OVER);
}
}
for (int i = 0; i < 2; ++i) {
int on = (i == HC_arrow_hot) ? 1 : 0;
gr_set_bitmap(HC_arrow_bm_handles[i][on]);
gr_bitmap(HC_arrow_coords[gr_screen.res][i].first, HC_arrow_coords[gr_screen.res][i].second, GR_RESIZE_MENU);
}
}
void hud_config_do_frame(float /*frametime*/, bool API_Access, int mx, int my)
{
int k;
if (!HUD_config_inited) {
hud_config_init();
}
// If we don't have a mask, we don't have enough data to do anything with this screen.
if (!API_Access && (HC_background_bitmap_mask == -1)) {
popup_game_feature_not_in_demo();
gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
return;
}
HC_gauge_hot.clear();
if (!API_Access) {
hud_config_set_button_state();
k = HC_ui_window.process();
mouse_get_pos_unscaled(&mx, &my);
hud_config_handle_keypresses(k);
hud_config_check_regions(mx, my);
hud_config_check_buttons();
hud_config_update_brightness();
// set the background
GR_MAYBE_CLEAR_RES(HC_background_bitmap);
if (HC_background_bitmap > 0) {
gr_set_bitmap(HC_background_bitmap);
gr_bitmap(0, 0, GR_RESIZE_MENU);
}
// rgb slider/button stuff
hud_config_process_colors();
HC_ui_window.draw();
hud_config_redraw_pressed_buttons();
hud_config_draw_gauge_status();
hud_config_draw_color_status();
// maybe force draw the select all button
if (HC_select_all) {
HC_buttons[gr_screen.res][HCB_SELECT_ALL].button.draw_forced(2);
}
} else {
hud_config_check_regions_by_mouse(mx, my);
}
hud_config_render_gauges(API_Access);
if (!API_Access) {
hud_config_render_special_bitmaps();
hud_config_render_description();
if (HC_available_huds.size() + (HC_show_default_hud ? 1 : 0) > 1) {
hud_config_draw_hud_select_arrow_buttons(mx, my);
}
gr_flip();
}
}
// hud_config_close() is called when the player leaves the hud configuration screen
//
void hud_config_close(bool API_Access)
{
HC_preset_filenames.clear();
if (!API_Access) {
if (HC_background_bitmap != -1) {
bm_release(HC_background_bitmap);
}
HC_ui_window.destroy();
if (HC_background_bitmap_mask != -1) {
bm_release(HC_background_bitmap_mask);
}
}
for (const auto& handle : HC_arrow_bm_handles) {
bm_unload(handle[0]);
bm_unload(handle[1]);
}
bm_unload(HC_talking_head_frame);
HC_talking_head_frame = -1;
HUD_config_inited = 0;
}
// hud_set_default_hud_config() will set the hud configuration to default values
void hud_set_default_hud_config(player * /*p*/, const SCP_string& filename)
{
HUD_color_alpha = HUD_COLOR_ALPHA_DEFAULT;
HUD_config.main_color = HC_default_color;
HUD_color_red = HC_colors[HUD_config.main_color].r;
HUD_color_green = HC_colors[HUD_config.main_color].g;
HUD_color_blue = HC_colors[HUD_config.main_color].b;
color clr;
gr_init_alphacolor(&clr, HUD_color_red, HUD_color_green, HUD_color_blue, (HUD_color_alpha + 1) * 16);
for (const auto& gauge_pair : HC_gauge_map) {
const SCP_string& gauge_id = gauge_pair.first;
if (!gauge_id.empty()) {
HUD_config.set_gauge_color(gauge_id, clr);
}
}
HUD_config.show_flags_map.clear();
HUD_config.popup_flags_map.clear();
// Built-in have specific settings
for (const auto& gauge_id : default_visible_gauges) {
HUD_config.show_flags_map[gauge_id] = true;
}
// Custom gauges are always visible by default
for (const auto& gauge_pair : HC_gauge_map) {
if (gauge_pair.second->isCustom()) {
const SCP_string& gauge_id = gauge_pair.first;
HUD_config.show_flags_map[gauge_id] = true;
}
}
HUD_config.rp_dist = RR_INFINITY;
HUD_config.is_observer = false;
// load up the default colors
hud_config_color_load(filename.c_str());
}
// hud_config_restore() will restore the hud configuration the player started with when the
// hud configuration screen was started
//
void hud_config_restore()
{
HUD_config = HUD_config_backup;
}
// hud_config_backup() will save the players hud configuration when they enter the hud configuration
// screen. This is done in case the player decides to cancel the changes that were made.
//
void hud_config_backup()
{
HUD_config_backup = HUD_config;
}
void hud_config_as_observer(ship *shipp,ai_info *aif)
{
// store the current hud
hud_config_backup();
// initialize the observer HUD
hud_observer_init(shipp,aif);
}
void hud_config_as_player()
{
if (HUD_config.is_observer) { // If he was observer before
hud_config_restore();
}
}
// ---------------------------------------------------------------------------------------------------------------
// RGB color stuff
//
void hud_config_color_save(const char *name, int version)
{
CFILE* out = cfopen(name, "wt", CFILE_NORMAL, CF_TYPE_PLAYERS, false,
CF_LOCATION_ROOT_USER | CF_LOCATION_ROOT_GAME | CF_LOCATION_TYPE_ROOT);
try {
if (out == nullptr) {
char message[256];
sprintf(message, "Unable to open file: %s", name);
throw parse::ParseException(message);
}
switch (version) {
case 1: {
for (int idx = 0; idx < NUM_HUD_GAUGES; idx++) {
// Get the gauge string ID from numeric ID
SCP_string gauge_id = gauge_map.get_string_id_from_numeric_id(idx);
// If the gauge isn't found, default to white
color clr = HUD_config.get_gauge_color(gauge_id);
cfputs("+Gauge: ", out);
cfputs(gauge_map.get_hcf_name_from_string_id(gauge_id).c_str(), out);
cfputs("\n", out);
cfputs("+RGBA: ", out);
char vals[255] = "";
sprintf(vals, "%d %d %d %d\n\n", clr.red, clr.green, clr.blue, clr.alpha);
cfputs(vals, out);
}
break;
}
case 2: {
cfputs("+VERSION 2\n\n", out);
for (const auto& gauge : HUD_config.gauge_colors) {
if (gauge.first.empty()) {
continue;
}
cfputs("+Gauge: ", out);
cfputs(gauge.first.c_str(), out);
cfputs("\n", out);
cfputs("+RGBA: ", out);
char vals[255] = "";
sprintf(vals, "%d %d %d %d\n\n", gauge.second.red, gauge.second.green, gauge.second.blue, gauge.second.alpha);
cfputs(vals, out);
}
break;
}
default: {
throw parse::ParseException("Unknown HUD config version: " + std::to_string(version));
}
}
} catch (const parse::ParseException& e) {
mprintf(("HUDCONFIG: Unable to save '%s'! Error message = %s.\n", name, e.what()));
return;
}
// close the file
cfclose(out);
}
void hud_config_color_load(const char *name)
{
const char *fname = cf_add_ext(name, ".hcf");
try
{
read_file_text(fname);
reset_parse();
HUD_config.gauge_colors.clear();
for (const auto& gauge : HC_gauge_map) {
color clr;
gr_init_alphacolor(&clr, HUD_color_red, HUD_color_green, HUD_color_blue, (HUD_color_alpha + 1) * 16);
HUD_config.set_gauge_color(gauge.first, clr);
}
// Now read in the color values for the gauges
int version = 1;
if (optional_string("+VERSION 2")) {
version = 2;
}
while (optional_string("+Gauge:")) {
SCP_string str;
stuff_string(str, F_NAME);
required_string("+RGBA:");
ubyte r, g, b, a;
stuff_ubyte(&r);
stuff_ubyte(&g);
stuff_ubyte(&b);
stuff_ubyte(&a);
color clr;
gr_init_alphacolor(&clr, r, g, b, a);
switch (version) {
case 1: {
SCP_string gauge = gauge_map.get_string_id_from_hcf_id(str);
if (!gauge.empty()) {
HUD_config.set_gauge_color(gauge, clr);
}
break;
}
case 2: {
HUD_config.set_gauge_color(str, clr);
break;
}
default: {
throw parse::ParseException("Unknown HUD config version: " + std::to_string(version));
}
}
}
}
catch (const parse::ParseException& e)
{
mprintf(("HUDCONFIG: Unable to parse '%s'! Error message = %s.\n", fname, e.what()));
return;
}
}
void hud_config_alpha_slider_up()
{
int pos = HCS_CONV(HC_color_sliders[HCS_ALPHA].get_currentItem());
int max = std::max({ HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()), HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()), HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()) });
// if this would put the brightest element past its limit, skip
if(max >= 255){
HC_color_sliders[HCS_ALPHA].force_currentItem( HCS_CONV(pos - 1) );
return;
}
// otherwise bump everybody up by one
HC_color_sliders[HCS_RED].force_currentItem( HCS_CONV(HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()) + 1) );
HC_color_sliders[HCS_GREEN].force_currentItem( HCS_CONV(HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()) + 1) );
HC_color_sliders[HCS_BLUE].force_currentItem( HCS_CONV(HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()) + 1) );
// apply -- Cyborg17 -- Unless you have nothing to apply it to!
if(HC_select_all){
hud_config_stuff_colors( HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()), HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()), HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()) );
} else if (!HC_gauge_selected.empty()) {
color clr;
gr_init_alphacolor(&clr, HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()), HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()), HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()), 255);
HUD_config.set_gauge_color(HC_gauge_selected, clr);
}
}
void hud_config_alpha_slider_down()
{
int pos = HCS_CONV(HC_color_sliders[HCS_ALPHA].get_currentItem());
int min = MIN(MIN( HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()), HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()) ), HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()) );
// if this would put the brightest element past its limit, skip
if(min <= 0){
HC_color_sliders[HCS_ALPHA].force_currentItem( HCS_CONV(pos + 1) );
return;
}
// otherwise bump everybody up by one
HC_color_sliders[HCS_RED].force_currentItem( HCS_CONV(HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()) - 1) );
HC_color_sliders[HCS_GREEN].force_currentItem( HCS_CONV(HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()) - 1) );
HC_color_sliders[HCS_BLUE].force_currentItem( HCS_CONV(HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()) - 1) );
// apply -- Cyborg17 -- Unless you have nothing to apply it to!
if(HC_select_all){
hud_config_stuff_colors( HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()), HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()), HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()) );
} else if (!HC_gauge_selected.empty()) {
color clr;
gr_init_alphacolor(&clr, HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()), HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()), HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()), 255);
HUD_config.set_gauge_color(HC_gauge_selected, clr);
}
}
void hud_config_recalc_alpha_slider()
{
int avg =HC_color_sliders[HCS_RED].get_currentItem() + HC_color_sliders[HCS_GREEN].get_currentItem() + HC_color_sliders[HCS_BLUE].get_currentItem();
avg /= 3;
HC_color_sliders[HCS_ALPHA].force_currentItem( avg );
}
void hud_config_red_slider()
{
int pos = HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()) ;
if(HC_select_all){
for(const auto& gauge_pair : HC_gauge_map){
const SCP_string& gauge_id = gauge_pair.first;
if (!gauge_id.empty()) {
gr_init_alphacolor(&HUD_config.gauge_colors[gauge_id], pos, HUD_config.gauge_colors[gauge_id].green, HUD_config.gauge_colors[gauge_id].blue, HUD_config.gauge_colors[gauge_id].alpha);
}
}
}
// individual gauge
else {
if(HC_gauge_selected.empty()){
return;
}
gr_init_alphacolor(&HUD_config.gauge_colors[HC_gauge_selected], pos, HUD_config.gauge_colors[HC_gauge_selected].green, HUD_config.gauge_colors[HC_gauge_selected].blue, HUD_config.gauge_colors[HC_gauge_selected].alpha);
}
hud_config_recalc_alpha_slider();
}
void hud_config_green_slider()
{
int pos = HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()) ;
if(HC_select_all){
for(const auto& gauge_pair : HC_gauge_map){
const SCP_string& gauge_id = gauge_pair.first;
if (!gauge_id.empty()) {
gr_init_alphacolor(&HUD_config.gauge_colors[gauge_id], pos, HUD_config.gauge_colors[gauge_id].green, HUD_config.gauge_colors[gauge_id].blue, HUD_config.gauge_colors[gauge_id].alpha);
}
}
}
// individual gauge
else {
if(HC_gauge_selected.empty()){
return;
}
gr_init_alphacolor(&HUD_config.gauge_colors[HC_gauge_selected], HUD_config.gauge_colors[HC_gauge_selected].red, pos, HUD_config.gauge_colors[HC_gauge_selected].blue, HUD_config.gauge_colors[HC_gauge_selected].alpha);
}
hud_config_recalc_alpha_slider();
}
void hud_config_blue_slider()
{
int pos = HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem());
if(HC_select_all){
for(const auto& gauge_pair : HC_gauge_map){
const SCP_string& gauge_id = gauge_pair.first;
if (!gauge_id.empty()) {
gr_init_alphacolor(&HUD_config.gauge_colors[gauge_id], pos, HUD_config.gauge_colors[gauge_id].green, HUD_config.gauge_colors[gauge_id].blue, HUD_config.gauge_colors[gauge_id].alpha);
}
}
}
// individual gauge
else {
if(HC_gauge_selected.empty()){
return;
}
gr_init_alphacolor(&HUD_config.gauge_colors[HC_gauge_selected], HUD_config.gauge_colors[HC_gauge_selected].red, HUD_config.gauge_colors[HC_gauge_selected].green, pos, HUD_config.gauge_colors[HC_gauge_selected].alpha);
}
hud_config_recalc_alpha_slider();
}
void hud_config_get_sliders_color(color & clr)
{
int r = HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem());
int g = HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem());
int b = HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem());
int a = HCS_CONV(HC_color_sliders[HCS_ALPHA].get_currentItem());
gr_init_alphacolor(&clr, r, g, b, a);
}
void hud_config_process_colors()
{
}
void hud_config_preset_init()
{
HC_current_file = -1;
HC_preset_filenames.clear();
cf_get_file_list(HC_preset_filenames, CF_TYPE_PLAYERS, "*.hcf", CF_SORT_NAME, nullptr,
CF_LOCATION_ROOT_USER | CF_LOCATION_ROOT_GAME | CF_LOCATION_TYPE_ROOT);
}
void hud_config_delete_preset(SCP_string filename)
{
filename += ".hcf"; //cfile strips the extension when adding to the list, so add it back here
cf_delete(filename.c_str(), CF_TYPE_PLAYERS,
CF_LOCATION_ROOT_USER | CF_LOCATION_ROOT_GAME | CF_LOCATION_TYPE_ROOT);
// Reload the presets from file.
hud_config_preset_init();
}
void hud_config_select_none()
{
HC_select_all = false;
HC_gauge_selected.clear();
}
void hud_config_select_hud(bool next)
{
if (next) {
HC_chosen_hud++;
if (HC_chosen_hud >= static_cast<int>(HC_available_huds.size())) {
HC_chosen_hud = HC_show_default_hud ? -1 : 0;
}
} else {
HC_chosen_hud--;
if (HC_chosen_hud < (HC_show_default_hud ? -1 : 0)) {
HC_chosen_hud = static_cast<int>(HC_available_huds.size()) - 1;
}
}
HC_gauge_map.clear();
HC_gauge_mouse_coords.clear();
HC_gauge_list_clear = true;
}
void hud_config_select_all_toggle(bool toggle, bool API_Access)
{
int r, g, b, a;
// if we're turning off
if(!toggle){
// determine if on/off/popup buttons should be shown
if (!API_Access) {
hud_config_set_button_state();
}
HC_select_all = false;
} else {
// synch stuff up
hud_config_synch_ui(API_Access);
// if we had a gauge previously selected, use its color everywhere
if(HC_gauge_selected.empty()){
SCP_string gauge = gauge_map.get_string_id_from_numeric_id(HUD_RADAR);
r = HUD_config.gauge_colors[gauge].red;
g = HUD_config.gauge_colors[gauge].green;
b = HUD_config.gauge_colors[gauge].blue;
a = HUD_config.gauge_colors[gauge].alpha;
} else {
r = HUD_config.gauge_colors[HC_gauge_selected].red;
g = HUD_config.gauge_colors[HC_gauge_selected].green;
b = HUD_config.gauge_colors[HC_gauge_selected].blue;
a = HUD_config.gauge_colors[HC_gauge_selected].alpha;
}
hud_config_stuff_colors(r, g, b);
// no gauge selected
HC_gauge_selected.clear();
// enable all sliders
if (!API_Access) {
HC_color_sliders[HCS_RED].enable();
HC_color_sliders[HCS_GREEN].enable();
HC_color_sliders[HCS_BLUE].enable();
HC_color_sliders[HCS_ALPHA].enable();
HC_color_sliders[HCS_RED].unhide();
HC_color_sliders[HCS_GREEN].unhide();
HC_color_sliders[HCS_BLUE].unhide();
HC_color_sliders[HCS_ALPHA].unhide();
HC_color_sliders[HCS_RED].force_currentItem(HCS_CONV(r));
HC_color_sliders[HCS_GREEN].force_currentItem(HCS_CONV(g));
HC_color_sliders[HCS_BLUE].force_currentItem(HCS_CONV(b));
HC_color_sliders[HCS_ALPHA].force_currentItem(HCS_CONV(a));
// recalc alpha
hud_config_recalc_alpha_slider();
// disable all three buttons
hud_config_button_disable(HCB_ON);
hud_config_button_disable(HCB_OFF);
hud_config_button_disable(HCB_POPUP);
}
HC_select_all = true;
}
}
SCP_string create_custom_gauge_id(const SCP_string& gauge_name) {
Assertion(!gauge_name.empty(), "Custom gauge has no name!");
SCP_string id;
if (Mod_title.empty()) {
id = Cmdline_mod;
// Basic cleanup attempt
id = id.substr(0, id.find_first_of(DIR_SEPARATOR_CHAR));
} else {
id = Mod_title;
}
if (!id.empty()) {
std::replace(id.begin(), id.end(), ' ', '_');
} else {
id = "Custom";
}
id += "::" + gauge_name;
return id;
}