Files
fs2open.github.com/code/source_groups.cmake
T
Mike Nelson f1f95717d1 Support Custom Gauges in HUD Config UI (#6670)
* Support coloring custom gauges

* remove NULL
2025-05-14 13:18:03 -04:00

1740 lines
39 KiB
CMake

set(source_files)
# top-level files
add_file_folder(""
prefix_header.h
)
add_file_folder("Actions"
actions/Action.cpp
actions/Action.h
actions/ActionDefinition.cpp
actions/ActionDefinition.h
actions/ActionDefinitionManager.cpp
actions/ActionDefinitionManager.h
actions/BuiltinActionDefinition.h
actions/common.cpp
actions/common.h
actions/Program.cpp
actions/Program.h
)
add_file_folder("Actions\\\\Expression"
actions/expression/ActionExpression.cpp
actions/expression/ActionExpression.h
actions/expression/ExpressionParser.cpp
actions/expression/ExpressionParser.h
actions/expression/FunctionManager.cpp
actions/expression/FunctionManager.h
actions/expression/ParseContext.h
actions/expression/ProgramVariables.cpp
actions/expression/ProgramVariables.h
actions/expression/TypeDefinition.cpp
actions/expression/TypeDefinition.h
actions/expression/Value.cpp
actions/expression/Value.h
)
add_file_folder("Actions\\\\Expression\\\\Nodes"
actions/expression/nodes/AbstractExpression.cpp
actions/expression/nodes/AbstractExpression.h
actions/expression/nodes/FunctionCallExpression.cpp
actions/expression/nodes/FunctionCallExpression.h
actions/expression/nodes/LiteralExpression.cpp
actions/expression/nodes/LiteralExpression.h
actions/expression/nodes/RandomRangeExpression.cpp
actions/expression/nodes/RandomRangeExpression.h
actions/expression/nodes/VariableReferenceExpression.cpp
actions/expression/nodes/VariableReferenceExpression.h
actions/expression/nodes/VectorConstructorExpression.cpp
actions/expression/nodes/VectorConstructorExpression.h
)
add_file_folder("Actions\\\\Types"
actions/types/MoveToSubmodel.cpp
actions/types/MoveToSubmodel.h
actions/types/ParticleEffectAction.cpp
actions/types/ParticleEffectAction.h
actions/types/PlaySoundAction.cpp
actions/types/PlaySoundAction.h
actions/types/SetDirectionAction.cpp
actions/types/SetDirectionAction.h
actions/types/SetPositionAction.cpp
actions/types/SetPositionAction.h
actions/types/WaitAction.cpp
actions/types/WaitAction.h
)
# AI files
add_file_folder("AI"
ai/ai.cpp
ai/ai.h
ai/ai_flags.h
ai/ai_profiles.cpp
ai/ai_profiles.h
ai/aibig.cpp
ai/aibig.h
ai/aicode.cpp
ai/aigoals.cpp
ai/aigoals.h
ai/aiinternal.h
ai/ailua.cpp
ai/ailua.h
ai/aiturret.cpp
)
# Anim files
add_file_folder("Anim"
anim/animplay.cpp
anim/animplay.h
anim/packunpack.cpp
anim/packunpack.h
)
# Asteroid files
add_file_folder("Asteroid"
asteroid/asteroid.cpp
asteroid/asteroid.h
)
# Autopilot files
add_file_folder("Autopilot"
autopilot/autopilot.cpp
autopilot/autopilot.h
)
# Bmpman files
add_file_folder("Bmpman"
bmpman/bm_internal.h
bmpman/bmpman.cpp
bmpman/bmpman.h
)
# Camera files
add_file_folder("Camera"
camera/camera.cpp
camera/camera.h
)
add_file_folder("Cheats Table"
cheats_table/cheats_table.cpp
cheats_table/cheats_table.h
)
# CFile files
add_file_folder("CFile"
cfile/cfile.cpp
cfile/cfile.h
cfile/cfilearchive.cpp
cfile/cfilearchive.h
cfile/cfilelist.cpp
cfile/cfilesystem.cpp
cfile/cfilesystem.h
cfile/cfilecompression.cpp
cfile/cfilecompression.h
)
# Cmdline files
add_file_folder("Cmdline"
cmdline/cmdline.cpp
cmdline/cmdline.h
)
# CMeasure files
add_file_folder("CMeasure"
cmeasure/cmeasure.cpp
cmeasure/cmeasure.h
)
# ControlConfig files
add_file_folder("ControlConfig"
controlconfig/controlsconfig.cpp
controlconfig/controlsconfig.h
controlconfig/controlsconfigcommon.cpp
controlconfig/presets.cpp
controlconfig/presets.h
)
# Cutscene files
add_file_folder("Cutscene"
cutscene/Decoder.cpp
cutscene/Decoder.h
cutscene/cutscenes.cpp
cutscene/cutscenes.h
cutscene/movie.cpp
cutscene/movie.h
cutscene/player.cpp
cutscene/player.h
cutscene/VideoPresenter.cpp
cutscene/VideoPresenter.h
)
if (FSO_BUILD_WITH_FFMPEG)
# Cutscene\ffmpeg files
add_file_folder("Cutscene\\\\ffmpeg"
cutscene/ffmpeg/AudioDecoder.cpp
cutscene/ffmpeg/AudioDecoder.h
cutscene/ffmpeg/FFMPEGDecoder.cpp
cutscene/ffmpeg/FFMPEGDecoder.h
cutscene/ffmpeg/internal.cpp
cutscene/ffmpeg/internal.h
cutscene/ffmpeg/SubtitleDecoder.cpp
cutscene/ffmpeg/SubtitleDecoder.h
cutscene/ffmpeg/VideoDecoder.cpp
cutscene/ffmpeg/VideoDecoder.h
)
endif()
# ddsutils files
add_file_folder("ddsutils"
ddsutils/ddsutils.cpp
ddsutils/ddsutils.h
)
# Debris files
add_file_folder("Debris"
debris/debris.cpp
debris/debris.h
)
# DebugConsole files
add_file_folder("DebugConsole"
debugconsole/console.cpp
debugconsole/console.h
debugconsole/consolecmds.cpp
debugconsole/consoleparse.cpp
debugconsole/consoleparse.h
)
add_file_folder("Decals"
decals/decals.cpp
decals/decals.h
)
add_file_folder("Default files"
def_files/def_files.h
def_files/def_files.cpp
${file_root_def_files}
)
add_file_folder("Default files\\\\data"
)
add_file_folder("Default files\\\\data\\\\effects"
def_files/data/effects/batched-f.sdr
def_files/data/effects/batched-v.sdr
def_files/data/effects/bloom-comp-f.sdr
def_files/data/effects/blur-f.sdr
def_files/data/effects/brightpass-f.sdr
def_files/data/effects/copy-f.sdr
def_files/data/effects/decal-f.sdr
def_files/data/effects/decal-v.sdr
def_files/data/effects/deferred-clear-f.sdr
def_files/data/effects/deferred-clear-v.sdr
def_files/data/effects/deferred-f.sdr
def_files/data/effects/deferred-v.sdr
def_files/data/effects/effect-distort-f.sdr
def_files/data/effects/effect-distort-v.sdr
def_files/data/effects/effect-f.sdr
def_files/data/effects/effect-g.sdr
def_files/data/effects/effect-v.sdr
def_files/data/effects/envmap-sphere-warp-f.sdr
def_files/data/effects/fog-f.sdr
def_files/data/effects/fxaa-f.sdr
def_files/data/effects/fxaa-v.sdr
def_files/data/effects/fxaapre-f.sdr
def_files/data/effects/gamma.sdr
def_files/data/effects/irrmap-f.sdr
def_files/data/effects/lighting.sdr
def_files/data/effects/ls-f.sdr
def_files/data/effects/main-f.sdr
def_files/data/effects/main-g.sdr
def_files/data/effects/main-v.sdr
def_files/data/effects/main_large.sdr
def_files/data/effects/main_small.sdr
def_files/data/effects/model_shader_flags.h
def_files/data/effects/msaa-f.sdr
def_files/data/effects/nanovg-f.sdr
def_files/data/effects/nanovg-v.sdr
def_files/data/effects/normals.sdr
def_files/data/effects/passthrough-f.sdr
def_files/data/effects/passthrough-v.sdr
def_files/data/effects/post-f.sdr
def_files/data/effects/post-v.sdr
def_files/data/effects/rocketui-f.sdr
def_files/data/effects/rocketui-v.sdr
def_files/data/effects/shadows.sdr
def_files/data/effects/shield-impact-v.sdr
def_files/data/effects/shield-impact-f.sdr
def_files/data/effects/SMAA.sdr
def_files/data/effects/smaa-blend-v.sdr
def_files/data/effects/smaa-blend-f.sdr
def_files/data/effects/smaa-edge-v.sdr
def_files/data/effects/smaa-edge-f.sdr
def_files/data/effects/smaa-neighbour-v.sdr
def_files/data/effects/smaa-neighbour-f.sdr
def_files/data/effects/tonemapping-f.sdr
def_files/data/effects/video-f.sdr
def_files/data/effects/video-v.sdr
def_files/data/effects/volumetric-f.sdr
)
add_file_folder("Default files\\\\data\\\\maps"
def_files/data/maps/app_icon.png
def_files/data/maps/app_icon_d.png
def_files/data/maps/app_icon_sse.png
def_files/data/maps/app_icon_sse_d.png
)
add_file_folder("Default files\\\\data\\\\scripts"
def_files/data/scripts/cfile_include.lua
def_files/data/scripts/cfile_require.lua
def_files/data/scripts/dkjson.lua
def_files/data/scripts/forwarders.lua
)
add_file_folder("Default files\\\\data\\\\tables"
def_files/data/tables/autopilot.tbl
def_files/data/tables/controlconfigdefaults.tbl
def_files/data/tables/fonts.tbl
def_files/data/tables/game_settings.tbl
def_files/data/tables/iff_defs.tbl
def_files/data/tables/objecttypes.tbl
def_files/data/tables/post_processing.tbl
def_files/data/tables/species_defs.tbl
def_files/data/tables/cheats.tbl
)
# These files will be included in the executable but not in CFile
add_file_folder("Default files\\\\builtin"
def_files/ai_profiles.tbl
)
# Variable for all embedded files
set(default_files_files
${files_Default_files_data}
${files_Default_files_data_effects}
${files_Default_files_data_maps}
${files_Default_files_data_scripts}
${files_Default_files_data_tables}
${files_Default_files_builtin}
)
add_file_folder("Events"
events/events.cpp
events/events.h
)
# ExceptionHandler files
add_file_folder("ExceptionHandler"
exceptionhandler/exceptionhandler.cpp
exceptionhandler/exceptionhandler.h
)
# Executor files
add_file_folder("Executor"
executor/CombinedExecutionContext.cpp
executor/CombinedExecutionContext.h
executor/Executor.cpp
executor/Executor.h
executor/GameStateExecutionContext.cpp
executor/GameStateExecutionContext.h
executor/global_executors.cpp
executor/global_executors.h
executor/IExecutionContext.cpp
executor/IExecutionContext.h
)
# ExternalDLL files
add_file_folder("ExternalDLL"
external_dll/externalcode.h
)
# Fireball files
add_file_folder("Fireball"
fireball/fireballs.cpp
fireball/fireballs.h
fireball/warpineffect.cpp
)
# GameHelp files
add_file_folder("GameHelp"
gamehelp/contexthelp.cpp
gamehelp/contexthelp.h
gamehelp/gameplayhelp.cpp
gamehelp/gameplayhelp.h
)
# GameSequence files
add_file_folder("GameSequence"
gamesequence/gamesequence.cpp
gamesequence/gamesequence.h
)
# GameSnd files
add_file_folder("GameSnd"
gamesnd/eventmusic.cpp
gamesnd/eventmusic.h
gamesnd/gamesnd.cpp
gamesnd/gamesnd.h
)
add_file_folder("Generated Files"
${GENERATED_SOURCE_DIR}/project.h
${PLATFORM_CHECK_HEADER}
)
# GlobalIncs files
add_file_folder("GlobalIncs"
globalincs/adjustment.cpp
globalincs/adjustment.h
globalincs/alphacolors.cpp
globalincs/alphacolors.h
globalincs/crashdump.cpp
globalincs/crashdump.h
globalincs/flagset.h
globalincs/fsmemory.h
globalincs/globals.h
globalincs/linklist.h
globalincs/pstypes.h
globalincs/safe_strings.cpp
globalincs/safe_strings.h
globalincs/scp_defines.h
globalincs/systemvars.cpp
globalincs/systemvars.h
globalincs/toolchain.h
globalincs/type_traits.h
globalincs/undosys.cpp
globalincs/undosys.h
globalincs/utility.h
globalincs/version.cpp
globalincs/version.h
globalincs/vmallocator.cpp
globalincs/vmallocator.h
)
IF (WIN32)
add_file_folder("GlobalIncs"
${file_root_globalincs}
globalincs/mspdb_callstack.cpp
globalincs/mspdb_callstack.h
globalincs/windebug.cpp
)
ENDIF(WIN32)
add_file_folder("GlobalIncs\\\\Memory"
globalincs/memory/memory.h
globalincs/memory/memory.cpp
globalincs/memory/utils.h
)
add_file_folder("GlobalIncs\\\\Toolchain"
globalincs/toolchain/clang.h
globalincs/toolchain/doxygen.h
globalincs/toolchain/gcc.h
globalincs/toolchain/mingw.h
globalincs/toolchain/msvc.h
)
# Graphics files
add_file_folder("Graphics"
graphics/2d.cpp
graphics/2d.h
graphics/decal_draw_list.cpp
graphics/decal_draw_list.h
graphics/debug_sphere.cpp
graphics/debug_sphere.h
graphics/color.cpp
graphics/color.h
graphics/grbatch.cpp
graphics/grbatch.h
graphics/grinternal.cpp
graphics/grinternal.h
graphics/light.cpp
graphics/light.h
graphics/line_draw_list.cpp
graphics/line_draw_list.h
graphics/material.cpp
graphics/material.h
graphics/matrix.cpp
graphics/matrix.h
graphics/openxr.cpp
graphics/openxr.h
graphics/openxr_internal.h
graphics/post_processing.cpp
graphics/post_processing.h
graphics/render.cpp
graphics/render.h
graphics/shadows.cpp
graphics/shadows.h
graphics/tmapper.h
graphics/uniforms.cpp
graphics/uniforms.h
)
if (FSO_BUILD_WITH_OPENGL)
# Graphics -> OpenGLGr files
add_file_folder("Graphics\\\\OpenGLGr"
)
# Graphics -> OpenGLGr -> OpenGL CPPs files
add_file_folder("Graphics\\\\OpenGLGr\\\\OpenGL CPPs"
graphics/opengl/gropengl.cpp
graphics/opengl/gropenglbmpman.cpp
graphics/opengl/gropengldeferred.cpp
graphics/opengl/gropengldraw.cpp
graphics/opengl/gropenglopenxr.cpp
graphics/opengl/gropenglpostprocessing.cpp
graphics/opengl/gropenglquery.cpp
graphics/opengl/gropenglshader.cpp
graphics/opengl/gropenglstate.cpp
graphics/opengl/gropenglsync.cpp
graphics/opengl/gropengltexture.cpp
graphics/opengl/gropengltnl.cpp
graphics/opengl/ShaderProgram.cpp
)
# Graphics -> OpenGLGr -> OpenGL Headers files
add_file_folder("Graphics\\\\OpenGLGr\\\\OpenGL Headers"
graphics/opengl/gropengl.h
graphics/opengl/gropenglbmpman.h
graphics/opengl/gropengldeferred.h
graphics/opengl/gropengldraw.h
graphics/opengl/gropenglopenxr.h
graphics/opengl/gropenglpostprocessing.h
graphics/opengl/gropenglquery.h
graphics/opengl/gropenglshader.h
graphics/opengl/gropenglstate.h
graphics/opengl/gropenglsync.h
graphics/opengl/gropengltexture.h
graphics/opengl/gropengltnl.h
graphics/opengl/ShaderProgram.h
graphics/opengl/SmaaAreaTex.h
graphics/opengl/SmaaSearchTex.h
)
endif()
# Graphics -> Paths
add_file_folder("Graphics\\\\Paths"
graphics/paths/NanoVGRenderer.cpp
graphics/paths/NanoVGRenderer.h
graphics/paths/PathRenderer.cpp
graphics/paths/PathRenderer.h
)
# Graphics -> Paths
add_file_folder("Graphics\\\\Paths\\\\nanovg"
graphics/paths/nanovg/fontstash.h
graphics/paths/nanovg/nanovg.c
graphics/paths/nanovg/nanovg.h
graphics/paths/nanovg/stb_image.h
graphics/paths/nanovg/stb_truetype.h
)
# Graphics -> SoftwareGr files
add_file_folder("Graphics\\\\SoftwareGr"
graphics/generic.cpp
graphics/generic.h
graphics/grstub.cpp
graphics/grstub.h
graphics/line.h
graphics/font.h
)
add_file_folder("Graphics\\\\SoftwareGr\\\\Font"
graphics/software/font.h
graphics/software/font.cpp
graphics/software/font_internal.h
graphics/software/FontManager.h
graphics/software/FontManager.cpp
graphics/software/FSFont.h
graphics/software/FSFont.cpp
graphics/software/NVGFont.h
graphics/software/NVGFont.cpp
graphics/software/VFNTFont.h
graphics/software/VFNTFont.cpp
)
add_file_folder("Graphics\\\\Util"
graphics/util/GPUMemoryHeap.cpp
graphics/util/GPUMemoryHeap.h
graphics/util/uniform_structs.h
graphics/util/UniformAligner.h
graphics/util/UniformAligner.cpp
graphics/util/UniformBuffer.h
graphics/util/UniformBuffer.cpp
graphics/util/UniformBufferManager.h
graphics/util/UniformBufferManager.cpp
)
if (FSO_BUILD_WITH_VULKAN)
add_file_folder("Graphics\\\\Vulkan"
graphics/vulkan/gr_vulkan.cpp
graphics/vulkan/gr_vulkan.h
graphics/vulkan/RenderFrame.cpp
graphics/vulkan/RenderFrame.h
graphics/vulkan/vulkan_stubs.cpp
graphics/vulkan/vulkan_stubs.h
graphics/vulkan/VulkanRenderer.cpp
graphics/vulkan/VulkanRenderer.h
)
endif()
# HeadTracking files
add_file_folder("HeadTracking"
headtracking/headtracking_internal.h
headtracking/headtracking.h
headtracking/headtracking.cpp
)
if(WIN32)
add_file_folder("HeadTracking"
${file_root_headtracking}
headtracking/freetrack.h
headtracking/freetrack.cpp
headtracking/trackir.h
headtracking/trackir.cpp
headtracking/trackirpublic.h
headtracking/trackirpublic.cpp
)
endif()
# Hud files
add_file_folder("Hud"
hud/hud.cpp
hud/hud.h
hud/hudartillery.cpp
hud/hudartillery.h
hud/hudbrackets.cpp
hud/hudbrackets.h
hud/hudconfig.cpp
hud/hudconfig.h
hud/hudescort.cpp
hud/hudescort.h
hud/hudets.cpp
hud/hudets.h
hud/hudgauges.h
hud/hudlock.cpp
hud/hudlock.h
hud/hudmessage.cpp
hud/hudmessage.h
hud/hudnavigation.cpp
hud/hudnavigation.h
hud/hudobserver.cpp
hud/hudobserver.h
hud/hudparse.cpp
hud/hudparse.h
hud/hudreticle.cpp
hud/hudreticle.h
hud/hudscripting.cpp
hud/hudscripting.h
hud/hudshield.cpp
hud/hudshield.h
hud/hudsquadmsg.cpp
hud/hudsquadmsg.h
hud/hudtarget.cpp
hud/hudtarget.h
hud/hudtargetbox.cpp
hud/hudtargetbox.h
hud/hudwingmanstatus.cpp
hud/hudwingmanstatus.h
)
# iff_defs files
add_file_folder("iff_defs"
iff_defs/iff_defs.cpp
iff_defs/iff_defs.h
)
# InetFile files
add_file_folder("InetFile"
inetfile/cftp.cpp
inetfile/cftp.h
inetfile/chttpget.cpp
inetfile/chttpget.h
inetfile/inetgetfile.cpp
inetfile/inetgetfile.h
)
# Io files
add_file_folder("Io"
io/cursor.cpp
io/cursor.h
io/key.cpp
io/key.h
io/keycontrol.cpp
io/keycontrol.h
io/mouse.cpp
io/mouse.h
io/timer.cpp
io/timer.h
io/joy.h
io/joy-sdl.cpp
io/joy_ff.h
io/joy_ff-sdl.cpp
io/spacemouse.cpp
io/spacemouse.h
)
# jpgutils files
add_file_folder("jpgutils"
jpgutils/jpgutils.cpp
jpgutils/jpgutils.h
)
# JumpNode files
add_file_folder("JumpNode"
jumpnode/jumpnode.cpp
jumpnode/jumpnode.h
)
# Lab files
add_file_folder("Lab"
lab/labv2.h
lab/labv2_internal.h
lab/labv2.cpp
)
add_file_folder("Lab\\\\Dialogs"
lab/dialogs/lab_ui.h
lab/dialogs/lab_ui.cpp
lab/dialogs/lab_ui_helpers.h
lab/dialogs/lab_ui_helpers.cpp
)
add_file_folder("Lab\\\\Manager"
lab/manager/lab_manager.h
lab/manager/lab_manager.cpp
)
add_file_folder("Lab\\\\Renderer"
lab/renderer/lab_renderer.h
lab/renderer/lab_renderer.cpp
lab/renderer/lab_cameras.h
lab/renderer/lab_cameras.cpp
)
add_file_folder("Libs"
libs/jansson.cpp
libs/jansson.h
)
add_file_folder("Libs\\\\AntLR"
libs/antlr/ErrorListener.cpp
libs/antlr/ErrorListener.h
)
add_file_folder("Libs\\\\Discord"
libs/discord/discord.cpp
libs/discord/discord.h
)
if (FSO_BUILD_WITH_FFMPEG)
add_file_folder("Libs\\\\FFmpeg"
libs/ffmpeg/FFmpeg.cpp
libs/ffmpeg/FFmpeg.h
libs/ffmpeg/FFmpegContext.cpp
libs/ffmpeg/FFmpegContext.h
libs/ffmpeg/FFmpegHeaders.h
)
endif()
add_file_folder("Libs\\\\RenderDoc"
libs/renderdoc/renderdoc.cpp
libs/renderdoc/renderdoc.h
libs/renderdoc/renderdoc_app.h
)
# Lighting files
add_file_folder("Lighting"
lighting/lighting.cpp
lighting/lighting.h
lighting/lighting_profiles.cpp
lighting/lighting_profiles.h
)
# Localization files
add_file_folder("Localization"
localization/fhash.cpp
localization/fhash.h
localization/localize.cpp
localization/localize.h
)
# Math files
add_file_folder("Math"
math/curve.cpp
math/curve.h
math/bitarray.h
math/fix.cpp
math/fix.h
math/floating.cpp
math/floating.h
math/fvi.cpp
math/fvi.h
math/ik_solver.cpp
math/ik_solver.h
math/spline.cpp
math/spline.h
math/staticrand.cpp
math/staticrand.h
math/vecmat.cpp
math/vecmat.h
)
# MenuUI files
add_file_folder("MenuUI"
menuui/barracks.cpp
menuui/barracks.h
menuui/credits.cpp
menuui/credits.h
menuui/fishtank.cpp
menuui/fishtank.h
menuui/mainhallmenu.cpp
menuui/mainhallmenu.h
menuui/optionsmenu.cpp
menuui/optionsmenu.h
menuui/optionsmenumulti.cpp
menuui/optionsmenumulti.h
menuui/playermenu.cpp
menuui/playermenu.h
menuui/readyroom.cpp
menuui/readyroom.h
menuui/snazzyui.cpp
menuui/snazzyui.h
menuui/techmenu.cpp
menuui/techmenu.h
menuui/trainingmenu.cpp
menuui/trainingmenu.h
)
# Mission files
add_file_folder("Mission"
mission/missionbriefcommon.cpp
mission/missionbriefcommon.h
mission/missioncampaign.cpp
mission/missioncampaign.h
mission/missiongoals.cpp
mission/missiongoals.h
mission/missiongrid.cpp
mission/missiongrid.h
mission/missionhotkey.cpp
mission/missionhotkey.h
mission/missionload.cpp
mission/missionload.h
mission/missionlog.cpp
mission/missionlog.h
mission/missionmessage.cpp
mission/missionmessage.h
mission/missionparse.cpp
mission/missionparse.h
mission/missiontraining.cpp
mission/missiontraining.h
mission/mission_flags.h
)
# MissionUI files
add_file_folder("MissionUI"
missionui/chatbox.cpp
missionui/chatbox.h
missionui/fictionviewer.cpp
missionui/fictionviewer.h
missionui/missionbrief.cpp
missionui/missionbrief.h
missionui/missioncmdbrief.cpp
missionui/missioncmdbrief.h
missionui/missiondebrief.cpp
missionui/missiondebrief.h
missionui/missionloopbrief.cpp
missionui/missionloopbrief.h
missionui/missionpause.cpp
missionui/missionpause.h
missionui/missionscreencommon.cpp
missionui/missionscreencommon.h
missionui/missionshipchoice.cpp
missionui/missionshipchoice.h
missionui/missionweaponchoice.cpp
missionui/missionweaponchoice.h
missionui/redalert.cpp
missionui/redalert.h
)
# mod_table files
add_file_folder("mod_table"
mod_table/mod_table.cpp
mod_table/mod_table.h
)
# Model files
add_file_folder("Model"
model/model.h
model/modelcollide.cpp
model/modelinterp.cpp
model/modelread.cpp
model/modelrender.h
model/modelrender.cpp
model/modelreplace.h
model/modelreplace.cpp
model/modelsinc.h
model/model_flags.h
)
# Model Animation files
add_file_folder("Model Animation"
model/animation/modelanimation.cpp
model/animation/modelanimation.h
model/animation/modelanimation_driver.cpp
model/animation/modelanimation_driver.h
model/animation/modelanimation_moveables.cpp
model/animation/modelanimation_moveables.h
model/animation/modelanimation_segments.cpp
model/animation/modelanimation_segments.h
)
# Nebula files
add_file_folder("Nebula"
nebula/neb.cpp
nebula/neb.h
nebula/neblightning.cpp
nebula/neblightning.h
nebula/volumetrics.cpp
nebula/volumetrics.h
)
# Network files
add_file_folder("Network"
network/chat_api.cpp
network/chat_api.h
network/gtrack.cpp
network/gtrack.h
network/multi.cpp
network/multi.h
network/multi_campaign.cpp
network/multi_campaign.h
network/multi_data.cpp
network/multi_data.h
network/multi_dogfight.cpp
network/multi_dogfight.h
network/multi_endgame.cpp
network/multi_endgame.h
network/multi_fstracker.cpp
network/multi_fstracker.h
network/multi_interpolate.cpp
network/multi_interpolate.h
network/multi_ingame.cpp
network/multi_ingame.h
network/multi_kick.cpp
network/multi_kick.h
network/multi_log.cpp
network/multi_log.h
network/multi_lua.cpp
network/multi_lua.h
network/multi_mdns.cpp
network/multi_mdns.h
network/multi_obj.cpp
network/multi_obj.h
network/multi_observer.cpp
network/multi_observer.h
network/multi_options.cpp
network/multi_options.h
network/multi_pause.cpp
network/multi_pause.h
network/multi_pinfo.cpp
network/multi_pinfo.h
network/multi_ping.cpp
network/multi_ping.h
network/multi_pmsg.cpp
network/multi_pmsg.h
network/multi_portfwd.cpp
network/multi_portfwd.h
network/multi_pxo.cpp
network/multi_pxo.h
network/multi_rate.cpp
network/multi_rate.h
network/multi_respawn.cpp
network/multi_respawn.h
network/multi_sexp.cpp
network/multi_sexp.h
network/multi_sw.cpp
network/multi_sw.h
network/multi_team.cpp
network/multi_team.h
network/multi_turret_manager.cpp
network/multi_turret_manager.h
network/multi_time_manager.cpp
network/multi_time_manager.h
network/multi_update.cpp
network/multi_update.h
network/multi_voice.cpp
network/multi_voice.h
network/multi_xfer.cpp
network/multi_xfer.h
network/multilag.cpp
network/multilag.h
network/multimsgs.cpp
network/multimsgs.h
network/multiteamselect.cpp
network/multiteamselect.h
network/multiui.cpp
network/multiui.h
network/multiutil.cpp
network/multiutil.h
network/psnet2.cpp
network/psnet2.h
network/ptrack.cpp
network/ptrack.h
network/stand_gui.h
network/valid.cpp
network/valid.h
)
IF(WIN32)
add_file_folder("Network"
${file_root_network}
network/stand_gui.cpp
)
ELSE(WIN32)
add_file_folder("Network"
${file_root_network}
network/stand_gui-unix.cpp
)
ENDIF(WIN32)
# Object files
add_file_folder("Object"
object/collidedebrisship.cpp
object/collidedebrisweapon.cpp
object/collideshipship.cpp
object/collideshipweapon.cpp
object/collideweaponweapon.cpp
object/deadobjectdock.cpp
object/deadobjectdock.h
object/objcollide.cpp
object/objcollide.h
object/object.cpp
object/object.h
object/objectdock.cpp
object/objectdock.h
object/objectshield.cpp
object/objectshield.h
object/objectsnd.cpp
object/objectsnd.h
object/objectsort.cpp
object/parseobjectdock.cpp
object/parseobjectdock.h
object/waypoint.cpp
object/waypoint.h
object/object_flags.h
)
# Observer files
add_file_folder("Observer"
observer/observer.cpp
observer/observer.h
)
add_file_folder("Options"
options/default_settings_table.cpp
options/default_settings_table.h
options/Ingame_Options.cpp
options/Ingame_Options.h
options/Ingame_Options_internal.h
options/Option.cpp
options/Option.h
options/OptionsManager.cpp
options/OptionsManager.h
)
add_file_folder("Options\\\\Dialogs"
options/dialogs/ingame_options_ui.h
options/dialogs/ingame_options_ui.cpp
)
add_file_folder("Options\\\\Manager"
options/manager/ingame_options_manager.h
options/manager/ingame_options_manager.cpp
)
# OsApi files
add_file_folder("OsApi"
osapi/DebugWindow.h
osapi/DebugWindow.cpp
osapi/osapi.h
osapi/osapi.cpp
osapi/dialogs.h
osapi/dialogs.cpp
osapi/osregistry.h
osapi/osregistry.cpp
osapi/outwnd.h
osapi/outwnd.cpp
)
# Parse files
add_file_folder("Parse"
parse/encrypt.cpp
parse/encrypt.h
parse/generic_log.cpp
parse/generic_log.h
parse/md5_hash.cpp
parse/md5_hash.h
parse/parsehi.cpp
parse/parsehi.h
parse/parselo.cpp
parse/parselo.h
parse/sexp.cpp
parse/sexp.h
parse/sexp_container.cpp
parse/sexp_container.h
)
add_file_folder("Parse\\\\SEXP"
parse/sexp/DynamicSEXP.cpp
parse/sexp/DynamicSEXP.h
parse/sexp/EngineSEXP.cpp
parse/sexp/EngineSEXP.h
parse/sexp/LuaSEXP.cpp
parse/sexp/LuaSEXP.h
parse/sexp/LuaAISEXP.cpp
parse/sexp/LuaAISEXP.h
parse/sexp/sexp_lookup.cpp
parse/sexp/sexp_lookup.h
parse/sexp/SEXPParameterExtractor.cpp
parse/sexp/SEXPParameterExtractor.h
)
# Particle files
add_file_folder("Particle"
particle/EffectHost.h
particle/particle.cpp
particle/particle.h
particle/ParticleEffect.cpp
particle/ParticleEffect.h
particle/ParticleManager.cpp
particle/ParticleManager.h
particle/ParticleParse.cpp
particle/ParticleSource.cpp
particle/ParticleSource.h
particle/ParticleVolume.h
)
add_file_folder("Particle\\\\Hosts"
particle/hosts/EffectHostBeam.cpp
particle/hosts/EffectHostBeam.h
particle/hosts/EffectHostObject.cpp
particle/hosts/EffectHostObject.h
particle/hosts/EffectHostParticle.cpp
particle/hosts/EffectHostParticle.h
particle/hosts/EffectHostSubmodel.cpp
particle/hosts/EffectHostSubmodel.h
particle/hosts/EffectHostTurret.cpp
particle/hosts/EffectHostTurret.h
particle/hosts/EffectHostVector.cpp
particle/hosts/EffectHostVector.h
)
add_file_folder("Particle\\\\Volumes"
particle/volumes/ConeVolume.cpp
particle/volumes/ConeVolume.h
particle/volumes/LegacyAACuboidVolume.cpp
particle/volumes/LegacyAACuboidVolume.h
particle/volumes/SpheroidVolume.cpp
particle/volumes/SpheroidVolume.h
)
# PcxUtils files
add_file_folder("PcxUtils"
pcxutils/pcxutils.cpp
pcxutils/pcxutils.h
)
# Physics files
add_file_folder("Physics"
physics/physics.cpp
physics/physics.h
physics/physics_state.cpp
physics/physics_state.h
)
# PilotFile files
add_file_folder("PilotFile"
pilotfile/BinaryFileHandler.cpp
pilotfile/BinaryFileHandler.h
pilotfile/csg.cpp
pilotfile/FileHandler.h
pilotfile/JSONFileHandler.cpp
pilotfile/JSONFileHandler.h
pilotfile/csg_convert.cpp
pilotfile/pilotfile.cpp
pilotfile/pilotfile.h
pilotfile/pilotfile_convert.cpp
pilotfile/pilotfile_convert.h
pilotfile/plr.cpp
pilotfile/plr_convert.cpp
pilotfile/plr_hudprefs.cpp
pilotfile/plr_hudprefs.h
)
# Playerman files
add_file_folder("Playerman"
playerman/managepilot.cpp
playerman/managepilot.h
playerman/player.h
playerman/playercontrol.cpp
)
# pngutils files
add_file_folder("pngutils"
pngutils/pngutils.cpp
pngutils/pngutils.h
)
# Popup files
add_file_folder("Popup"
popup/popup.cpp
popup/popup.h
popup/popupdead.cpp
popup/popupdead.h
)
# Radar files
add_file_folder("Radar"
radar/radar.cpp
radar/radar.h
radar/radardradis.cpp
radar/radardradis.h
radar/radarngon.cpp
radar/radarngon.h
radar/radarorb.cpp
radar/radarorb.h
radar/radarsetup.cpp
radar/radarsetup.h
)
# Render files
add_file_folder("Render"
render/3d.h
render/3dclipper.cpp
render/3ddraw.cpp
render/3dinternal.h
render/3dlaser.cpp
render/3dmath.cpp
render/3dsetup.cpp
render/batching.cpp
render/batching.h
)
add_file_folder("ScpUi"
scpui/IncludeNodeHandler.cpp
scpui/IncludeNodeHandler.h
scpui/rocket_ui.cpp
scpui/rocket_ui.h
scpui/RocketDecorators.cpp
scpui/RocketDecorators.h
scpui/RocketDecoratorsInstancer.cpp
scpui/RocketDecoratorsInstancer.h
scpui/RocketFileInterface.cpp
scpui/RocketFileInterface.h
scpui/RocketLuaSystemInterface.cpp
scpui/RocketLuaSystemInterface.h
scpui/RocketRenderingInterface.cpp
scpui/RocketRenderingInterface.h
scpui/RocketSystemInterface.cpp
scpui/RocketSystemInterface.h
scpui/SoundPlugin.cpp
scpui/SoundPlugin.h
)
add_file_folder("ScpUi\\\\Elements"
scpui/elements/AnimationElement.cpp
scpui/elements/AnimationElement.h
scpui/elements/ScrollingTextElement.cpp
scpui/elements/ScrollingTextElement.h
)
add_file_folder("Scripting"
scripting/ade.cpp
scripting/ade.h
scripting/ade_api.h
scripting/ade_args.cpp
scripting/ade_args.h
scripting/ade_doc.cpp
scripting/ade_doc.h
scripting/ade_external_serializer.h
scripting/doc_html.cpp
scripting/doc_html.h
scripting/doc_json.cpp
scripting/doc_json.h
scripting/doc_parser.cpp
scripting/doc_parser.h
scripting/global_hooks.cpp
scripting/global_hooks.h
scripting/hook_api.cpp
scripting/hook_api.h
scripting/hook_conditions.cpp
scripting/hook_conditions.h
scripting/lua.cpp
scripting/scripting.cpp
scripting/scripting.h
scripting/scripting_doc.h
)
add_file_folder("Scripting\\\\Util"
scripting/util/LuaValueDeserializer.cpp
scripting/util/LuaValueDeserializer.h
scripting/util/LuaValueSerializer.cpp
scripting/util/LuaValueSerializer.h
)
add_file_folder("Scripting\\\\Api"
scripting/api/LuaCoroutineRunner.cpp
scripting/api/LuaCoroutineRunner.h
scripting/api/LuaEventCallback.cpp
scripting/api/LuaEventCallback.h
scripting/api/LuaExecutionContext.cpp
scripting/api/LuaExecutionContext.h
scripting/api/LuaPromise.cpp
scripting/api/LuaPromise.h
)
add_file_folder("Scripting\\\\Api\\\\Libs"
scripting/api/libs/async.cpp
scripting/api/libs/async.h
scripting/api/libs/audio.cpp
scripting/api/libs/audio.h
scripting/api/libs/base.cpp
scripting/api/libs/base.h
scripting/api/libs/bitops.cpp
scripting/api/libs/bitops.h
scripting/api/libs/cfile.cpp
scripting/api/libs/cfile.h
scripting/api/libs/controls.cpp
scripting/api/libs/controls.h
scripting/api/libs/engine.cpp
scripting/api/libs/engine.h
scripting/api/libs/globals.cpp
scripting/api/libs/globals.h
scripting/api/libs/graphics.cpp
scripting/api/libs/graphics.h
scripting/api/libs/hookvars.cpp
scripting/api/libs/hookvars.h
scripting/api/libs/hud.cpp
scripting/api/libs/hud.h
scripting/api/libs/mission.cpp
scripting/api/libs/mission.h
scripting/api/libs/multi.cpp
scripting/api/libs/multi.h
scripting/api/libs/options.cpp
scripting/api/libs/options.h
scripting/api/libs/parse.cpp
scripting/api/libs/parse.h
scripting/api/libs/tables.cpp
scripting/api/libs/tables.h
scripting/api/libs/testing.cpp
scripting/api/libs/testing.h
scripting/api/libs/time_lib.cpp
scripting/api/libs/time_lib.h
scripting/api/libs/utf8.cpp
scripting/api/libs/utf8.h
scripting/api/libs/ui.cpp
scripting/api/libs/ui.h
)
add_file_folder("Scripting\\\\Api\\\\Objs"
scripting/api/objs/ai_helper.cpp
scripting/api/objs/ai_helper.h
scripting/api/objs/animation_handle.cpp
scripting/api/objs/animation_handle.h
scripting/api/objs/asteroid.cpp
scripting/api/objs/asteroid.h
scripting/api/objs/audio_stream.cpp
scripting/api/objs/audio_stream.h
scripting/api/objs/background_element.cpp
scripting/api/objs/background_element.h
scripting/api/objs/beam.cpp
scripting/api/objs/beam.h
scripting/api/objs/briefing.cpp
scripting/api/objs/briefing.h
scripting/api/objs/bytearray.cpp
scripting/api/objs/bytearray.h
scripting/api/objs/camera.cpp
scripting/api/objs/camera.h
scripting/api/objs/cmd_brief.cpp
scripting/api/objs/cmd_brief.h
scripting/api/objs/cockpit_display.cpp
scripting/api/objs/cockpit_display.h
scripting/api/objs/comm_order.cpp
scripting/api/objs/comm_order.h
scripting/api/objs/control_binding.cpp
scripting/api/objs/control_binding.h
scripting/api/objs/control_config.cpp
scripting/api/objs/control_config.h
scripting/api/objs/color.cpp
scripting/api/objs/color.h
scripting/api/objs/control_info.cpp
scripting/api/objs/control_info.h
scripting/api/objs/debriefing.cpp
scripting/api/objs/debriefing.h
scripting/api/objs/debris.cpp
scripting/api/objs/debris.h
scripting/api/objs/decaldefinition.cpp
scripting/api/objs/decaldefinition.h
scripting/api/objs/enums.cpp
scripting/api/objs/enums.h
scripting/api/objs/event.cpp
scripting/api/objs/event.h
scripting/api/objs/execution_context.cpp
scripting/api/objs/execution_context.h
scripting/api/objs/executor.cpp
scripting/api/objs/executor.h
scripting/api/objs/eye.cpp
scripting/api/objs/eye.h
scripting/api/objs/fictionviewer.cpp
scripting/api/objs/fictionviewer.h
scripting/api/objs/file.cpp
scripting/api/objs/file.h
scripting/api/objs/fireballclass.cpp
scripting/api/objs/fireballclass.h
scripting/api/objs/fireball.cpp
scripting/api/objs/fireball.h
scripting/api/objs/font.cpp
scripting/api/objs/font.h
scripting/api/objs/gameevent.cpp
scripting/api/objs/gameevent.h
scripting/api/objs/gamehelp.cpp
scripting/api/objs/gamehelp.h
scripting/api/objs/gamestate.cpp
scripting/api/objs/gamestate.h
scripting/api/objs/goal.cpp
scripting/api/objs/goal.h
scripting/api/objs/hudconfig.cpp
scripting/api/objs/hudconfig.h
scripting/api/objs/hudgauge.cpp
scripting/api/objs/hudgauge.h
scripting/api/objs/intelentry.cpp
scripting/api/objs/intelentry.h
scripting/api/objs/loop_brief.cpp
scripting/api/objs/loop_brief.h
scripting/api/objs/LuaEnum.cpp
scripting/api/objs/LuaEnum.h
scripting/api/objs/LuaSEXP.cpp
scripting/api/objs/LuaSEXP.h
scripting/api/objs/luaaisexp.cpp
scripting/api/objs/luaaisexp.h
scripting/api/objs/mc_info.cpp
scripting/api/objs/mc_info.h
scripting/api/objs/medals.cpp
scripting/api/objs/medals.h
scripting/api/objs/message.cpp
scripting/api/objs/message.h
scripting/api/objs/missionhotkey.cpp
scripting/api/objs/missionhotkey.h
scripting/api/objs/missionlog.cpp
scripting/api/objs/missionlog.h
scripting/api/objs/model.cpp
scripting/api/objs/model.h
scripting/api/objs/modelinstance.cpp
scripting/api/objs/modelinstance.h
scripting/api/objs/model_path.cpp
scripting/api/objs/model_path.h
scripting/api/objs/movie_player.cpp
scripting/api/objs/movie_player.h
scripting/api/objs/multi_objects.cpp
scripting/api/objs/multi_objects.h
scripting/api/objs/object.cpp
scripting/api/objs/object.h
scripting/api/objs/option.cpp
scripting/api/objs/option.h
scripting/api/objs/order.cpp
scripting/api/objs/order.h
scripting/api/objs/oswpt.cpp
scripting/api/objs/oswpt.h
scripting/api/objs/parse_object.cpp
scripting/api/objs/parse_object.h
scripting/api/objs/particle.cpp
scripting/api/objs/particle.h
scripting/api/objs/physics_info.cpp
scripting/api/objs/physics_info.h
scripting/api/objs/player.cpp
scripting/api/objs/player.h
scripting/api/objs/promise.cpp
scripting/api/objs/promise.h
scripting/api/objs/rank.cpp
scripting/api/objs/rank.h
scripting/api/objs/redalert.cpp
scripting/api/objs/redalert.h
scripting/api/objs/rpc.cpp
scripting/api/objs/rpc.h
scripting/api/objs/sexpvar.cpp
scripting/api/objs/sexpvar.h
scripting/api/objs/shields.cpp
scripting/api/objs/shields.h
scripting/api/objs/ship_bank.cpp
scripting/api/objs/ship_bank.h
scripting/api/objs/shipclass.cpp
scripting/api/objs/shipclass.h
scripting/api/objs/ship.cpp
scripting/api/objs/ship.h
scripting/api/objs/shiptype.cpp
scripting/api/objs/shiptype.h
scripting/api/objs/ship_registry_entry.cpp
scripting/api/objs/ship_registry_entry.h
scripting/api/objs/shipwepselect.cpp
scripting/api/objs/shipwepselect.h
scripting/api/objs/sound.cpp
scripting/api/objs/sound.h
scripting/api/objs/species.cpp
scripting/api/objs/species.h
scripting/api/objs/streaminganim.cpp
scripting/api/objs/streaminganim.h
scripting/api/objs/subsystem.cpp
scripting/api/objs/subsystem.h
scripting/api/objs/team.cpp
scripting/api/objs/team.h
scripting/api/objs/techroom.cpp
scripting/api/objs/techroom.h
scripting/api/objs/texture.cpp
scripting/api/objs/texture.h
scripting/api/objs/texturemap.cpp
scripting/api/objs/texturemap.h
scripting/api/objs/time_obj.cpp
scripting/api/objs/time_obj.h
scripting/api/objs/tracing_category.cpp
scripting/api/objs/tracing_category.h
scripting/api/objs/vecmath.cpp
scripting/api/objs/vecmath.h
scripting/api/objs/waypoint.cpp
scripting/api/objs/waypoint.h
scripting/api/objs/weaponclass.cpp
scripting/api/objs/weaponclass.h
scripting/api/objs/weapon.cpp
scripting/api/objs/weapon.h
scripting/api/objs/wing.cpp
scripting/api/objs/wing.h
scripting/api/objs/wingformation.cpp
scripting/api/objs/wingformation.h
)
add_file_folder("Scripting\\\\Lua"
scripting/lua/lua_ext.c
scripting/lua/lua_ext.h
scripting/lua/LuaArgs.cpp
scripting/lua/LuaArgs.h
scripting/lua/LuaConvert.cpp
scripting/lua/LuaConvert.h
scripting/lua/LuaException.h
scripting/lua/LuaFunction.cpp
scripting/lua/LuaFunction.h
scripting/lua/LuaHeaders.h
scripting/lua/LuaReference.cpp
scripting/lua/LuaReference.h
scripting/lua/LuaTable.cpp
scripting/lua/LuaTable.h
scripting/lua/LuaThread.cpp
scripting/lua/LuaThread.h
scripting/lua/LuaTypes.h
scripting/lua/LuaUtil.cpp
scripting/lua/LuaUtil.h
scripting/lua/LuaValue.cpp
scripting/lua/LuaValue.h
)
add_file_folder("Scripting\\\\Lua\\\\BitOp"
scripting/lua/bitop/bit.c
)
# Ship files
add_file_folder("Ship"
ship/afterburner.cpp
ship/afterburner.h
ship/awacs.cpp
ship/awacs.h
ship/shield.cpp
ship/ship.cpp
ship/ship.h
ship/shipcontrails.cpp
ship/shipcontrails.h
ship/shipfx.cpp
ship/shipfx.h
ship/shiphit.cpp
ship/shiphit.h
ship/subsysdamage.h
ship/ship_flags.h
)
# Sound files
add_file_folder("Sound"
sound/audiostr.cpp
sound/audiostr.h
sound/channel.h
sound/ds.cpp
sound/ds.h
sound/ds3d.cpp
sound/ds3d.h
sound/dscap.cpp
sound/dscap.h
sound/fsspeech.cpp
sound/fsspeech.h
sound/IAudioFile.h
sound/openal.cpp
sound/openal.h
sound/phrases.xml
sound/rtvoice.cpp
sound/rtvoice.h
sound/sound.cpp
sound/sound.h
sound/speech.cpp
sound/speech.h
sound/voicerec.cpp
sound/voicerec.h
)
if (APPLE)
add_file_folder("Sound"
${file_root_sound}
sound/speech.mm
)
endif()
if (FSO_BUILD_WITH_FFMPEG)
# Sound -> ffmpeg files
add_file_folder("Sound\\\\FFmpeg"
sound/ffmpeg/FFmpegAudioReader.cpp
sound/ffmpeg/FFmpegAudioReader.h
sound/ffmpeg/FFmpegWaveFile.cpp
sound/ffmpeg/FFmpegWaveFile.h
)
endif()
# Species_Defs files
add_file_folder("Species_Defs"
species_defs/species_defs.cpp
species_defs/species_defs.h
)
# Starfield files
add_file_folder("Starfield"
starfield/nebula.cpp
starfield/nebula.h
starfield/starfield.cpp
starfield/starfield.h
starfield/supernova.cpp
starfield/supernova.h
starfield/starfield_flags.h
)
# Stats files
add_file_folder("Stats"
stats/medals.cpp
stats/medals.h
stats/scoring.cpp
stats/scoring.h
stats/stats.cpp
stats/stats.h
)
# TgaUtils files
add_file_folder("TgaUtils"
tgautils/tgautils.cpp
tgautils/tgautils.h
)
# Tracing files
add_file_folder("Tracing"
tracing/categories.cpp
tracing/categories.h
tracing/FrameProfiler.h
tracing/FrameProfiler.cpp
tracing/MainFrameTimer.h
tracing/MainFrameTimer.cpp
tracing/Monitor.h
tracing/Monitor.cpp
tracing/scopes.cpp
tracing/scopes.h
tracing/ThreadedEventProcessor.h
tracing/TraceEventWriter.h
tracing/TraceEventWriter.cpp
tracing/tracing.h
tracing/tracing.cpp
)
# Ui files
add_file_folder("Ui"
ui/button.cpp
ui/checkbox.cpp
ui/gadget.cpp
ui/icon.cpp
ui/inputbox.cpp
ui/keytrap.cpp
ui/listbox.cpp
ui/radio.cpp
ui/scroll.cpp
ui/slider.cpp
ui/slider2.cpp
ui/ui.h
ui/uidefs.h
ui/uidraw.cpp
ui/uimouse.cpp
ui/window.cpp
)
add_file_folder("Utils"
utils/base64.cpp
utils/base64.h
utils/encoding.cpp
utils/encoding.h
utils/event.h
utils/finally.h
utils/HeapAllocator.cpp
utils/HeapAllocator.h
utils/id.h
utils/join_string.h
utils/modular_curves.h
utils/Random.cpp
utils/Random.h
utils/RandomRange.h
utils/string_utils.cpp
utils/string_utils.h
utils/strings.h
utils/tuples.h
utils/unicode.cpp
utils/unicode.h
)
# Utils files
add_file_folder("Utils\\\\boost"
utils/boost/hash_combine.h
utils/boost/syncboundedqueue.h
)
# Weapon files
add_file_folder("Weapon"
weapon/beam.cpp
weapon/beam.h
weapon/corkscrew.cpp
weapon/corkscrew.h
weapon/emp.cpp
weapon/emp.h
weapon/flak.cpp
weapon/flak.h
weapon/muzzleflash.cpp
weapon/muzzleflash.h
weapon/shockwave.cpp
weapon/shockwave.h
weapon/swarm.cpp
weapon/swarm.h
weapon/trails.cpp
weapon/trails.h
weapon/weapon.h
weapon/weapons.cpp
weapon/weapon_flags.h
)
# Windows stubs files
add_file_folder("Windows Stubs"
windows_stub/config.h
windows_stub/stubs.cpp
)