Files
fs2open.github.com/code/graphics/2d.cpp
T
2019-06-30 13:28:05 +02:00

2624 lines
69 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifdef _WIN32
#include <windows.h>
#include <windowsx.h>
#endif
#include <climits>
#include <algorithm>
#include "cmdline/cmdline.h"
#include "debugconsole/console.h"
#include "gamesequence/gamesequence.h" //WMC - for scripting hooks in gr_flip()
#include "globalincs/systemvars.h"
#include "graphics/2d.h"
#include "graphics/font.h"
#include "graphics/grbatch.h"
#include "graphics/grinternal.h"
#include "graphics/grstub.h"
#include "graphics/light.h"
#include "graphics/matrix.h"
#include "graphics/opengl/gropengl.h"
#include "graphics/opengl/gropengldraw.h"
#include "graphics/paths/PathRenderer.h"
#include "graphics/util/GPUMemoryHeap.h"
#include "graphics/util/UniformBuffer.h"
#include "graphics/util/UniformBufferManager.h"
#include "io/keycontrol.h" // m!m
#include "io/timer.h"
#include "libs/jansson.h"
#include "options/Option.h"
#include "osapi/osapi.h"
#include "parse/parselo.h"
#include "popup/popup.h"
#include "render/3d.h"
#include "scripting/scripting.h"
#include "tracing/tracing.h"
#include "utils/boost/hash_combine.h"
#if ( SDL_VERSION_ATLEAST(1, 2, 7) )
#include "SDL_cpuinfo.h"
#endif
#include "SDL_surface.h"
const char *Resolution_prefixes[GR_NUM_RESOLUTIONS] = { "", "2_" };
screen gr_screen;
color_gun Gr_red, Gr_green, Gr_blue, Gr_alpha;
color_gun Gr_t_red, Gr_t_green, Gr_t_blue, Gr_t_alpha;
color_gun Gr_ta_red, Gr_ta_green, Gr_ta_blue, Gr_ta_alpha;
color_gun *Gr_current_red, *Gr_current_green, *Gr_current_blue, *Gr_current_alpha;
ubyte Gr_original_palette[768]; // The palette
ubyte Gr_current_palette[768];
char Gr_current_palette_name[128] = NOX("none");
// cursor stuff
io::mouse::Cursor* Web_cursor = NULL;
int Gr_inited = 0;
uint Gr_signature = 0;
float Gr_gamma = 1.8f;
int Gr_gamma_int = 180;
// z-buffer stuff
int gr_zbuffering = 0;
int gr_zbuffering_mode = 0;
int gr_global_zbuffering = 0;
// stencil buffer stuff
int gr_stencil_mode = 0;
// Default clipping distances
const float Default_min_draw_distance = 1.0f;
const float Default_max_draw_distance = 1e10;
float Min_draw_distance = Default_min_draw_distance;
float Max_draw_distance = Default_max_draw_distance;
// Pre-computed screen resize vars
static float Gr_full_resize_X = 1.0f, Gr_full_resize_Y = 1.0f;
static float Gr_full_center_resize_X = 1.0f, Gr_full_center_resize_Y = 1.0f;
static float Gr_resize_X = 1.0f, Gr_resize_Y = 1.0f;
static float Gr_menu_offset_X = 0.0f, Gr_menu_offset_Y = 0.0f;
static float Gr_menu_zoomed_offset_X = 0.0f, Gr_menu_zoomed_offset_Y = 0.0f;
float Gr_save_full_resize_X = 1.0f, Gr_save_full_resize_Y = 1.0f;
float Gr_save_full_center_resize_X = 1.0f, Gr_save_full_center_resize_Y = 1.0f;
float Gr_save_resize_X = 1.0f, Gr_save_resize_Y = 1.0f;
float Gr_save_menu_offset_X = 0.0f, Gr_save_menu_offset_Y = 0.0f;
float Gr_save_menu_zoomed_offset_X = 0.0f, Gr_save_menu_zoomed_offset_Y = 0.0f;
bool Save_custom_screen_size;
static int videodisplay_deserializer(const json_t* value)
{
int id;
json_error_t err;
if (json_unpack_ex((json_t*)value, &err, 0, "i", &id) != 0) {
throw json_exception(err);
}
return id;
}
static json_t* videodisplay_serializer(int value) { return json_pack("i", value); }
static SCP_vector<int> videodisplay_enumerator()
{
SCP_vector<int> vals;
for (int i = 0; i < SDL_GetNumVideoDisplays(); ++i) {
vals.push_back(i);
}
return vals;
}
static SCP_string videodisplay_display(int id)
{
SCP_string out;
sprintf(out, "(%d) %s", id + 1, SDL_GetDisplayName(id));
return out;
}
static bool videodisplay_change(int display, bool initial)
{
if (initial) {
return false;
}
auto window = os::getSDLMainWindow();
if (window == nullptr) {
return false;
}
SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED_DISPLAY(display), SDL_WINDOWPOS_CENTERED_DISPLAY(display));
return true;
}
static auto VideoDisplayOption =
options::OptionBuilder<int>("Graphics.Display", "Primary display", "The display used for rendering.")
.category("Graphics")
.level(options::ExpertLevel::Beginner)
.deserializer(videodisplay_deserializer)
.serializer(videodisplay_serializer)
.enumerator(videodisplay_enumerator)
.display(videodisplay_display)
.default_val(0)
.change_listener(videodisplay_change)
.importance(99)
.finish();
struct ResolutionInfo {
uint32_t width = 0;
uint32_t height = 0;
ResolutionInfo(uint32_t _width, uint32_t _height) : width(_width), height(_height) {}
ResolutionInfo() = default;
friend bool operator==(const ResolutionInfo& lhs, const ResolutionInfo& rhs)
{
return lhs.width == rhs.width && lhs.height == rhs.height;
}
friend bool operator!=(const ResolutionInfo& lhs, const ResolutionInfo& rhs) { return !(rhs == lhs); }
};
static ResolutionInfo resolution_deserializer(const json_t* el)
{
int width;
int height;
json_error_t err;
if (json_unpack_ex((json_t*)el, &err, 0, "{s:i, s:i}", "width", &width, "height", &height) != 0) {
throw json_exception(err);
}
return {(uint32_t)width, (uint32_t)height};
}
static json_t* resolution_serializer(const ResolutionInfo& value)
{
return json_pack("{s:i, s:i}", "width", value.width, "height", value.height);
}
static SCP_vector<ResolutionInfo> resolution_enumerator()
{
SCP_vector<ResolutionInfo> out;
auto display = VideoDisplayOption->getValue();
for (auto i = 0; i < SDL_GetNumDisplayModes(display); ++i) {
SDL_DisplayMode mode;
if (SDL_GetDisplayMode(display, i, &mode) != 0) {
continue;
}
auto res = ResolutionInfo(mode.w, mode.h);
if (std::find(out.begin(), out.end(), res) == out.end()) {
out.push_back(res);
}
}
return out;
}
static SCP_string resolution_display(const ResolutionInfo& info)
{
SCP_string str;
sprintf(str, "%dx%d", info.width, info.height);
return str;
}
static ResolutionInfo resolution_default()
{
SDL_DisplayMode mode;
if (SDL_GetDesktopDisplayMode(VideoDisplayOption->getValue(), &mode) != 0) {
return {};
}
return ResolutionInfo(mode.w, mode.h);
}
static bool resolution_change(const ResolutionInfo& /*info*/, bool initial)
{
if (initial) {
return false;
}
return false;
// The following code should change the size of the window properly but FSO currently can't handle that
/*
auto window = os::getSDLMainWindow();
if (window == nullptr) {
return;
}
auto display = VideoDisplayOption->getValue();
if (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) {
SDL_DisplayMode target;
target.w = info.width;
target.h = info.height;
target.format = 0; // don't care
target.refresh_rate = 0; // don't care
target.driverdata = 0; // initialize to 0
SDL_DisplayMode closest;
if (SDL_GetClosestDisplayMode(display, &target, &closest) == nullptr) {
return;
}
SDL_SetWindowDisplayMode(window, &closest);
} else {
SDL_SetWindowSize(window, info.width, info.height);
// Recenter the window
SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED_DISPLAY(display), SDL_WINDOWPOS_CENTERED_DISPLAY(display));
}
*/
}
static auto ResolutionOption =
options::OptionBuilder<ResolutionInfo>("Graphics.Resolution", "Resolution", "The rendering resolution.")
.category("Graphics")
.level(options::ExpertLevel::Beginner)
.deserializer(resolution_deserializer)
.serializer(resolution_serializer)
.enumerator(resolution_enumerator)
.display(resolution_display)
.default_func(resolution_default)
.change_listener(resolution_change)
.importance(100)
.finish();
bool Gr_enable_soft_particles = false;
static auto SoftParticlesOption = options::OptionBuilder<bool>("Graphics.SoftParticles", "Soft Particles",
"Enable or disable soft particle rendering.")
.category("Graphics")
.level(options::ExpertLevel::Advanced)
.default_val(true)
.bind_to_once(&Gr_enable_soft_particles)
.importance(68)
.finish();
flagset<FramebufferEffects> Gr_framebuffer_effects;
static auto FramebufferEffectsOption =
options::OptionBuilder<flagset<FramebufferEffects>>(
"Graphics.FramebufferEffects", "Framebuffer effects",
"Controls which framebuffer effects will be applied to the scene.")
.category("Graphics")
.level(options::ExpertLevel::Advanced)
.values({{{}, "None"},
{{FramebufferEffects::Shockwaves}, "Shockwaves"},
{{FramebufferEffects::Thrusters}, "Thrusters"},
{{FramebufferEffects::Shockwaves, FramebufferEffects::Thrusters}, "All"}})
.default_val({FramebufferEffects::Shockwaves, FramebufferEffects::Thrusters})
.bind_to_once(&Gr_framebuffer_effects)
.importance(77)
.finish();
AntiAliasMode Gr_aa_mode = AntiAliasMode::None;
AntiAliasMode Gr_aa_mode_last_frame = AntiAliasMode::None;
static auto AAOption = options::OptionBuilder<AntiAliasMode>("Graphics.AAMode", "Anti Aliasing",
"Controls the anti aliasing mode of the engine.")
.category("Graphics")
.level(options::ExpertLevel::Advanced)
.values({{AntiAliasMode::None, "None"},
{AntiAliasMode::FXAA_Low, "FXAA Low"},
{AntiAliasMode::FXAA_Medium, "FXAA Medium"},
{AntiAliasMode::FXAA_High, "FXAA High"},
{AntiAliasMode::SMAA_Low, "SMAA Low"},
{AntiAliasMode::SMAA_Medium, "SMAA Medium"},
{AntiAliasMode::SMAA_High, "SMAA High"},
{AntiAliasMode::SMAA_Ultra, "SMAA Ultra"}})
.default_val(AntiAliasMode::None)
.bind_to(&Gr_aa_mode)
.importance(79)
.finish();
bool gr_is_fxaa_mode(AntiAliasMode mode)
{
return mode == AntiAliasMode::FXAA_Low || mode == AntiAliasMode::FXAA_Medium || mode == AntiAliasMode::FXAA_High;
}
bool gr_is_smaa_mode(AntiAliasMode mode) {
return mode == AntiAliasMode::SMAA_Low || mode == AntiAliasMode::SMAA_Medium || mode == AntiAliasMode::SMAA_High || mode == AntiAliasMode::SMAA_Ultra;
}
bool Gr_post_processing_enabled = false;
static auto PostProcessOption =
options::OptionBuilder<bool>("Graphis.PostProcessing", "Post processing",
"Controls whether post processing is enabled in the engine")
.category("Graphics")
.level(options::ExpertLevel::Advanced)
.default_val(false)
.bind_to_once(&Gr_post_processing_enabled)
.importance(69)
.finish();
bool Gr_enable_vsync = true;
static auto VSyncOption = options::OptionBuilder<bool>("Graphis.VSync", "Vertical Sync",
"Controls how the engine does vertical synchronization")
.category("Graphics")
.level(options::ExpertLevel::Advanced)
.default_val(true)
.bind_to_once(&Gr_enable_vsync)
.importance(70)
.finish();
// Forward definitions
static void uniform_buffer_managers_init();
static void uniform_buffer_managers_deinit();
static void uniform_buffer_managers_retire_buffers();
static void gpu_heap_init();
static void gpu_heap_deinit();
void gr_set_screen_scale(int w, int h, int zoom_w, int zoom_h, int max_w, int max_h, int center_w, int center_h, bool force_stretch)
{
bool do_zoom = zoom_w > 0 && zoom_h > 0 && (zoom_w != w || zoom_h != h);
Gr_full_resize_X = (float)max_w / (float)w;
Gr_full_resize_Y = (float)max_h / (float)h;
Gr_full_center_resize_X = (float)center_w / (float)w;
Gr_full_center_resize_Y = (float)center_h / (float)h;
if (do_zoom) {
float aspect_quotient = ((float)center_w / (float)center_h) / ((float)zoom_w / (float)zoom_h);
Gr_resize_X = (float)center_w / (float)zoom_w / ((aspect_quotient > 1.0f) ? aspect_quotient : 1.0f);
Gr_resize_Y = (float)center_h / (float)zoom_h * ((aspect_quotient < 1.0f) ? aspect_quotient : 1.0f);
Gr_menu_offset_X = ((center_w - w * Gr_resize_X) / 2.0f) + gr_screen.center_offset_x;
Gr_menu_offset_Y = ((center_h - h * Gr_resize_Y) / 2.0f) + gr_screen.center_offset_y;
Gr_menu_zoomed_offset_X = (Gr_menu_offset_X >= 0.0f) ? Gr_menu_offset_X : gr_screen.center_offset_x;
Gr_menu_zoomed_offset_Y = (Gr_menu_offset_Y >= 0.0f) ? Gr_menu_offset_Y : gr_screen.center_offset_y;
if (force_stretch || Cmdline_stretch_menu) {
if (Gr_menu_offset_X > (float)gr_screen.center_offset_x) {
Gr_resize_X = Gr_full_center_resize_X;
Gr_menu_offset_X = Gr_menu_zoomed_offset_X = (float)gr_screen.center_offset_x;
}
if (Gr_menu_offset_Y > (float)gr_screen.center_offset_y) {
Gr_resize_Y = Gr_full_center_resize_Y;
Gr_menu_offset_Y = Gr_menu_zoomed_offset_Y = (float)gr_screen.center_offset_y;
}
}
} else {
if (force_stretch || Cmdline_stretch_menu) {
Gr_resize_X = Gr_full_center_resize_X;
Gr_resize_Y = Gr_full_center_resize_Y;
Gr_menu_offset_X = Gr_menu_zoomed_offset_X = (float)gr_screen.center_offset_x;
Gr_menu_offset_Y = Gr_menu_zoomed_offset_Y = (float)gr_screen.center_offset_y;
} else {
float aspect_quotient = ((float)center_w / (float)center_h) / ((float)w / (float)h);
Gr_resize_X = Gr_full_center_resize_X / ((aspect_quotient > 1.0f) ? aspect_quotient : 1.0f);
Gr_resize_Y = Gr_full_center_resize_Y * ((aspect_quotient < 1.0f) ? aspect_quotient : 1.0f);
Gr_menu_offset_X = Gr_menu_zoomed_offset_X = ((aspect_quotient > 1.0f) ? ((center_w - w * Gr_resize_X) / 2.0f) : 0.0f) + gr_screen.center_offset_x;
Gr_menu_offset_Y = Gr_menu_zoomed_offset_Y = ((aspect_quotient < 1.0f) ? ((center_h - h * Gr_resize_Y) / 2.0f) : 0.0f) + gr_screen.center_offset_y;
}
}
gr_screen.custom_size = (w != max_w || w != center_w || h != max_h || h != center_h);
if (gr_screen.rendering_to_texture == -1) {
gr_screen.max_w_unscaled = w;
gr_screen.max_h_unscaled = h;
if (do_zoom) {
gr_screen.max_w_unscaled_zoomed = gr_screen.max_w_unscaled + fl2i(Gr_menu_offset_X * 2.0f / Gr_resize_X);
gr_screen.max_h_unscaled_zoomed = gr_screen.max_h_unscaled + fl2i(Gr_menu_offset_Y * 2.0f / Gr_resize_Y);
if (gr_screen.max_w_unscaled_zoomed > gr_screen.max_w_unscaled) {
gr_screen.max_w_unscaled_zoomed = gr_screen.max_w_unscaled;
}
if (gr_screen.max_h_unscaled_zoomed > gr_screen.max_h_unscaled) {
gr_screen.max_h_unscaled_zoomed = gr_screen.max_h_unscaled;
}
} else {
gr_screen.max_w_unscaled_zoomed = gr_screen.max_w_unscaled;
gr_screen.max_h_unscaled_zoomed = gr_screen.max_h_unscaled;
}
}
}
void gr_reset_screen_scale()
{
Gr_full_resize_X = Gr_save_full_resize_X;
Gr_full_resize_Y = Gr_save_full_resize_Y;
Gr_full_center_resize_X = Gr_save_full_center_resize_X;
Gr_full_center_resize_Y = Gr_save_full_center_resize_Y;
Gr_resize_X = Gr_save_resize_X;
Gr_resize_Y = Gr_save_resize_Y;
Gr_menu_offset_X = Gr_save_menu_offset_X;
Gr_menu_offset_Y = Gr_save_menu_offset_Y;
Gr_menu_zoomed_offset_X = Gr_save_menu_zoomed_offset_X;
Gr_menu_zoomed_offset_Y = Gr_save_menu_zoomed_offset_Y;
gr_screen.custom_size = Save_custom_screen_size;
if (gr_screen.rendering_to_texture == -1) {
gr_screen.max_w_unscaled = gr_screen.max_w_unscaled_zoomed = (gr_screen.res == GR_1024) ? 1024 : 640;
gr_screen.max_h_unscaled = gr_screen.max_h_unscaled_zoomed = (gr_screen.res == GR_1024) ? 768 : 480;
}
}
/**
* This function is to be called if you wish to scale GR_1024 or GR_640 x and y positions or
* lengths in order to keep the correctly scaled to nonstandard resolutions
*
* @param x X value, can be NULL
* @param y Y value, can be NULL
* @param w width, can be NULL
* @param h height, can be NULL
* @param resize_mode
* @return always true unless error
*/
bool gr_resize_screen_pos(int *x, int *y, int *w, int *h, int resize_mode)
{
if ( resize_mode == GR_RESIZE_NONE || (!gr_screen.custom_size && (gr_screen.rendering_to_texture == -1)) ) {
return false;
}
float xy_tmp = 0.0f;
if ( x ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*x) * Gr_full_resize_X;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*x) * Gr_full_center_resize_X + (float)gr_screen.center_offset_x;
break;
case GR_RESIZE_MENU:
xy_tmp = (*x) * Gr_resize_X + Gr_menu_offset_X;
break;
case GR_RESIZE_MENU_ZOOMED:
xy_tmp = (*x) * Gr_resize_X + Gr_menu_zoomed_offset_X;
break;
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*x) * Gr_resize_X;
break;
}
(*x) = fl2ir(xy_tmp);
}
if ( y ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*y) * Gr_full_resize_Y;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*y) * Gr_full_center_resize_Y + (float)gr_screen.center_offset_y;
break;
case GR_RESIZE_MENU:
xy_tmp = (*y) * Gr_resize_Y + Gr_menu_offset_Y;
break;
case GR_RESIZE_MENU_ZOOMED:
xy_tmp = (*y) * Gr_resize_Y + Gr_menu_zoomed_offset_Y;
break;
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*y) * Gr_resize_Y;
break;
}
(*y) = fl2ir(xy_tmp);
}
if ( w ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*w) * Gr_full_resize_X;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*w) * Gr_full_center_resize_X;
break;
case GR_RESIZE_MENU:
case GR_RESIZE_MENU_ZOOMED:
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*w) * Gr_resize_X;
break;
}
(*w) = fl2ir(xy_tmp);
}
if ( h ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*h) * Gr_full_resize_Y;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*h) * Gr_full_center_resize_Y;
break;
case GR_RESIZE_MENU:
case GR_RESIZE_MENU_ZOOMED:
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*h) * Gr_resize_Y;
break;
}
(*h) = fl2ir(xy_tmp);
}
return true;
}
/**
*
* @param x X value, can be NULL
* @param y Y value, can be NULL
* @param w width, can be NULL
* @param h height, can be NULL
* @param resize_mode
* @return always true unless error
*/
bool gr_unsize_screen_pos(int *x, int *y, int *w, int *h, int resize_mode)
{
if ( resize_mode == GR_RESIZE_NONE || (!gr_screen.custom_size && (gr_screen.rendering_to_texture == -1)) ) {
return false;
}
float xy_tmp = 0.0f;
if ( x ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*x) / Gr_full_resize_X;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = ((*x) - (float)gr_screen.center_offset_x) / Gr_full_center_resize_X;
break;
case GR_RESIZE_MENU:
xy_tmp = ((*x) - Gr_menu_offset_X) / Gr_resize_X;
break;
case GR_RESIZE_MENU_ZOOMED:
xy_tmp = ((*x) - Gr_menu_zoomed_offset_X) / Gr_resize_X;
break;
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*x) / Gr_resize_X;
break;
}
(*x) = fl2ir(xy_tmp);
}
if ( y ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*y) / Gr_full_resize_Y;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = ((*y) - (float)gr_screen.center_offset_y) / Gr_full_center_resize_Y;
break;
case GR_RESIZE_MENU:
xy_tmp = ((*y) - Gr_menu_offset_Y) / Gr_resize_Y;
break;
case GR_RESIZE_MENU_ZOOMED:
xy_tmp = ((*y) - Gr_menu_zoomed_offset_Y) / Gr_resize_Y;
break;
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*y) / Gr_resize_Y;
break;
}
(*y) = fl2ir(xy_tmp);
}
if ( w ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*w) / Gr_full_resize_X;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*w) / Gr_full_center_resize_X;
break;
case GR_RESIZE_MENU:
case GR_RESIZE_MENU_ZOOMED:
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*w) / Gr_resize_X;
break;
}
(*w) = fl2ir(xy_tmp);
}
if ( h ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*h) / Gr_full_resize_Y;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*h) / Gr_full_center_resize_Y;
break;
case GR_RESIZE_MENU:
case GR_RESIZE_MENU_ZOOMED:
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*h) / Gr_resize_Y;
break;
}
(*h) = fl2ir(xy_tmp);
}
return true;
}
/**
* This function is to be called if you wish to scale GR_1024 or GR_640 x and y positions or
* lengths in order to keep the correctly scaled to nonstandard resolutions
*
* @param x X value, can be NULL
* @param y Y value, can be NULL
* @param w width, can be NULL
* @param h height, can be NULL
* @param resize_mode
* @return always true unless error
*/
bool gr_resize_screen_posf(float *x, float *y, float *w, float *h, int resize_mode)
{
if ( resize_mode == GR_RESIZE_NONE || (!gr_screen.custom_size && (gr_screen.rendering_to_texture == -1)) ) {
return false;
}
float xy_tmp = 0.0f;
if ( x ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*x) * Gr_full_resize_X;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*x) * Gr_full_center_resize_X + (float)gr_screen.center_offset_x;
break;
case GR_RESIZE_MENU:
xy_tmp = (*x) * Gr_resize_X + Gr_menu_offset_X;
break;
case GR_RESIZE_MENU_ZOOMED:
xy_tmp = (*x) * Gr_resize_X + Gr_menu_zoomed_offset_X;
break;
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*x) * Gr_resize_X;
break;
}
(*x) = xy_tmp;
}
if ( y ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*y) * Gr_full_resize_Y;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*y) * Gr_full_center_resize_Y + (float)gr_screen.center_offset_y;
break;
case GR_RESIZE_MENU:
xy_tmp = (*y) * Gr_resize_Y + Gr_menu_offset_Y;
break;
case GR_RESIZE_MENU_ZOOMED:
xy_tmp = (*y) * Gr_resize_Y + Gr_menu_zoomed_offset_Y;
break;
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*y) * Gr_resize_Y;
break;
}
(*y) = xy_tmp;
}
if ( w ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*w) * Gr_full_resize_X;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*w) * Gr_full_center_resize_X;
break;
case GR_RESIZE_MENU:
case GR_RESIZE_MENU_ZOOMED:
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*w) * Gr_resize_X;
break;
}
(*w) = xy_tmp;
}
if ( h ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*h) * Gr_full_resize_Y;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*h) * Gr_full_center_resize_Y;
break;
case GR_RESIZE_MENU:
case GR_RESIZE_MENU_ZOOMED:
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*h) * Gr_resize_Y;
break;
}
(*h) = xy_tmp;
}
return true;
}
/**
*
* @param x X value, can be NULL
* @param y Y value, can be NULL
* @param w width, can be NULL
* @param h height, can be NULL
* @param resize_mode
* @return always true unless error
*/
bool gr_unsize_screen_posf(float *x, float *y, float *w, float *h, int resize_mode)
{
if ( resize_mode == GR_RESIZE_NONE || (!gr_screen.custom_size && (gr_screen.rendering_to_texture == -1)) ) {
return false;
}
float xy_tmp = 0.0f;
if ( x ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*x) / Gr_full_resize_X;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = ((*x) - (float)gr_screen.center_offset_x) / Gr_full_center_resize_X;
break;
case GR_RESIZE_MENU:
xy_tmp = ((*x) - Gr_menu_offset_X) / Gr_resize_X;
break;
case GR_RESIZE_MENU_ZOOMED:
xy_tmp = ((*x) - Gr_menu_zoomed_offset_X) / Gr_resize_X;
break;
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*x) / Gr_resize_X;
break;
}
(*x) = xy_tmp;
}
if ( y ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*y) / Gr_full_resize_Y;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = ((*y) - (float)gr_screen.center_offset_y) / Gr_full_center_resize_Y;
break;
case GR_RESIZE_MENU:
xy_tmp = ((*y) - Gr_menu_offset_Y) / Gr_resize_Y;
break;
case GR_RESIZE_MENU_ZOOMED:
xy_tmp = ((*y) - Gr_menu_zoomed_offset_Y) / Gr_resize_Y;
break;
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*y) / Gr_resize_Y;
break;
}
(*y) = xy_tmp;
}
if ( w ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*w) / Gr_full_resize_X;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*w) / Gr_full_center_resize_X;
break;
case GR_RESIZE_MENU:
case GR_RESIZE_MENU_ZOOMED:
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*w) / Gr_resize_X;
break;
}
(*w) = xy_tmp;
}
if ( h ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*h) / Gr_full_resize_Y;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*h) / Gr_full_center_resize_Y;
break;
case GR_RESIZE_MENU:
case GR_RESIZE_MENU_ZOOMED:
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*h) / Gr_resize_Y;
break;
}
(*h) = xy_tmp;
}
return true;
}
void gr_close()
{
if ( !Gr_inited ) {
return;
}
gpu_heap_deinit();
// Cleanup uniform buffer managers
uniform_buffer_managers_deinit();
font::close();
gr_light_shutdown();
graphics::paths::PathRenderer::shutdown();
switch (gr_screen.mode) {
case GR_OPENGL:
gr_opengl_cleanup(true);
break;
case GR_STUB:
break;
default:
Int3(); // Invalid graphics mode
}
bm_close();
Gr_inited = 0;
}
/**
* Set screen clear color
*/
DCF(clear_color, "set clear color r, g, b")
{
ubyte r, g, b;
dc_stuff_ubyte(&r);
dc_stuff_ubyte(&g);
dc_stuff_ubyte(&b);
// set the color
gr_set_clear_color(r, g, b);
}
void gr_set_palette_internal( const char * /*name*/, ubyte * palette, int /*restrict_font_to_128*/ )
{
if ( palette == NULL ) {
// Create a default palette
int r,g,b,i;
i = 0;
for (r=0; r<6; r++ )
for (g=0; g<6; g++ )
for (b=0; b<6; b++ ) {
Gr_current_palette[i*3+0] = (unsigned char)(r*51);
Gr_current_palette[i*3+1] = (unsigned char)(g*51);
Gr_current_palette[i*3+2] = (unsigned char)(b*51);
i++;
}
for ( i=216;i<256; i++ ) {
Gr_current_palette[i*3+0] = (unsigned char)((i-216)*6);
Gr_current_palette[i*3+1] = (unsigned char)((i-216)*6);
Gr_current_palette[i*3+2] = (unsigned char)((i-216)*6);
}
memmove( Gr_original_palette, Gr_current_palette, 768 );
} else {
memmove( Gr_original_palette, palette, 768 );
memmove( Gr_current_palette, palette, 768 );
}
if ( Gr_inited ) {
// Since the palette set code might shuffle the palette,
// reload it into the source palette
if (palette) {
memmove(palette, Gr_current_palette, 768);
}
}
}
void gr_set_palette( const char *name, ubyte * palette, int restrict_font_to_128 )
{
char *p;
strcpy_s( Gr_current_palette_name, name );
p = strchr( Gr_current_palette_name, '.' );
if ( p ) *p = 0;
gr_screen.signature = Gr_signature++;
gr_set_palette_internal( name, palette, restrict_font_to_128 );
}
void gr_screen_resize(int width, int height)
{
gr_screen.save_center_w = gr_screen.center_w = gr_screen.save_max_w = gr_screen.max_w = gr_screen.max_w_unscaled = gr_screen.max_w_unscaled_zoomed = width;
gr_screen.save_center_h = gr_screen.center_h = gr_screen.save_max_h = gr_screen.max_h = gr_screen.max_h_unscaled = gr_screen.max_h_unscaled_zoomed = height;
gr_screen.offset_x = gr_screen.offset_x_unscaled = 0;
gr_screen.offset_y = gr_screen.offset_y_unscaled = 0;
gr_screen.clip_left = gr_screen.clip_left_unscaled = 0;
gr_screen.clip_top = gr_screen.clip_top_unscaled = 0;
gr_screen.clip_right = gr_screen.clip_right_unscaled = gr_screen.max_w - 1;
gr_screen.clip_bottom = gr_screen.clip_bottom_unscaled = gr_screen.max_h - 1;
gr_screen.clip_width = gr_screen.clip_width_unscaled = gr_screen.max_w;
gr_screen.clip_height = gr_screen.clip_height_unscaled = gr_screen.max_h;
gr_screen.clip_aspect = i2fl(gr_screen.clip_width) / i2fl(gr_screen.clip_height);
if (gr_screen.custom_size) {
gr_unsize_screen_pos( &gr_screen.max_w_unscaled, &gr_screen.max_h_unscaled );
gr_unsize_screen_pos( &gr_screen.max_w_unscaled_zoomed, &gr_screen.max_h_unscaled_zoomed );
gr_unsize_screen_pos( &gr_screen.clip_right_unscaled, &gr_screen.clip_bottom_unscaled );
gr_unsize_screen_pos( &gr_screen.clip_width_unscaled, &gr_screen.clip_height_unscaled );
}
gr_screen.save_max_w_unscaled = gr_screen.max_w_unscaled;
gr_screen.save_max_h_unscaled = gr_screen.max_h_unscaled;
gr_screen.save_max_w_unscaled_zoomed = gr_screen.max_w_unscaled_zoomed;
gr_screen.save_max_h_unscaled_zoomed = gr_screen.max_h_unscaled_zoomed;
gr_setup_viewport();
}
int gr_get_resolution_class(int width, int height)
{
if ((width >= GR_1024_THRESHOLD_WIDTH) && (height >= GR_1024_THRESHOLD_HEIGHT)) {
return GR_1024;
} else {
return GR_640;
}
}
static bool gr_init_sub(std::unique_ptr<os::GraphicsOperations>&& graphicsOps, int mode, int width, int height, int depth, float center_aspect_ratio)
{
int res = GR_1024;
bool rc = false;
memset( &gr_screen, 0, sizeof(screen) );
float aspect_ratio = (float)width / (float)height;
if ( (((width == 640) && (height == 480)) || ((width == 1024) && (height == 768))) && (aspect_ratio == center_aspect_ratio) ) {
gr_screen.custom_size = false;
} else {
gr_screen.custom_size = true;
}
gr_screen.save_max_w = gr_screen.max_w = gr_screen.max_w_unscaled = gr_screen.max_w_unscaled_zoomed = width;
gr_screen.save_max_h = gr_screen.max_h = gr_screen.max_h_unscaled = gr_screen.max_h_unscaled_zoomed = height;
if (aspect_ratio > center_aspect_ratio) {
gr_screen.save_center_w = gr_screen.center_w = fl2ir(height * center_aspect_ratio);
gr_screen.save_center_h = gr_screen.center_h = height;
} else if (aspect_ratio < center_aspect_ratio) {
gr_screen.save_center_w = gr_screen.center_w = width;
gr_screen.save_center_h = gr_screen.center_h = fl2ir(width / center_aspect_ratio);
} else {
gr_screen.save_center_w = gr_screen.center_w = width;
gr_screen.save_center_h = gr_screen.center_h = height;
}
gr_screen.save_center_offset_x = gr_screen.center_offset_x = (width - gr_screen.center_w) / 2;
gr_screen.save_center_offset_y = gr_screen.center_offset_y = (height - gr_screen.center_h) / 2;
res = gr_get_resolution_class(gr_screen.center_w, gr_screen.center_h);
if (Fred_running) {
gr_screen.custom_size = false;
res = GR_640;
mode = GR_OPENGL;
}
Save_custom_screen_size = gr_screen.custom_size;
Gr_save_full_resize_X = Gr_full_resize_X = (float)width / ((res == GR_1024) ? 1024.0f : 640.0f);
Gr_save_full_resize_Y = Gr_full_resize_Y = (float)height / ((res == GR_1024) ? 768.0f : 480.0f);
Gr_save_full_center_resize_X = Gr_full_center_resize_X = (float)gr_screen.center_w / ((res == GR_1024) ? 1024.0f : 640.0f);
Gr_save_full_center_resize_Y = Gr_full_center_resize_Y = (float)gr_screen.center_h / ((res == GR_1024) ? 768.0f : 480.0f);
if (gr_screen.custom_size && !Cmdline_stretch_menu) {
float aspect_quotient = center_aspect_ratio / (4.0f / 3.0f);
Gr_save_resize_X = Gr_resize_X = Gr_full_center_resize_X / ((aspect_quotient > 1.0f) ? aspect_quotient : 1.0f);
Gr_save_resize_Y = Gr_resize_Y = Gr_full_center_resize_Y * ((aspect_quotient < 1.0f) ? aspect_quotient : 1.0f);
Gr_save_menu_offset_X = Gr_menu_offset_X = ((aspect_quotient > 1.0f) ? ((gr_screen.center_w - gr_screen.center_w / aspect_quotient) / 2.0f) : 0.0f) + gr_screen.center_offset_x;
Gr_save_menu_offset_Y = Gr_menu_offset_Y = ((aspect_quotient < 1.0f) ? ((gr_screen.center_h - gr_screen.center_h * aspect_quotient) / 2.0f) : 0.0f) + gr_screen.center_offset_y;
} else {
Gr_save_resize_X = Gr_resize_X = Gr_full_center_resize_X;
Gr_save_resize_Y = Gr_resize_Y = Gr_full_center_resize_Y;
Gr_save_menu_offset_X = Gr_menu_offset_X = (float)gr_screen.center_offset_x;
Gr_save_menu_offset_Y = Gr_menu_offset_Y = (float)gr_screen.center_offset_y;
}
Gr_save_menu_zoomed_offset_X = Gr_menu_zoomed_offset_X = Gr_menu_offset_X;
Gr_save_menu_zoomed_offset_Y = Gr_menu_zoomed_offset_Y = Gr_menu_offset_Y;
gr_screen.signature = Gr_signature++;
gr_screen.bits_per_pixel = depth;
gr_screen.bytes_per_pixel= depth / 8;
gr_screen.rendering_to_texture = -1;
gr_screen.envmap_render_target = -1;
gr_screen.line_width = 1.0f;
gr_screen.mode = mode;
gr_screen.res = res;
gr_screen.aspect = 1.0f; // Normal PC screen
gr_screen.offset_x = gr_screen.offset_x_unscaled = 0;
gr_screen.offset_y = gr_screen.offset_y_unscaled = 0;
gr_screen.clip_left = gr_screen.clip_left_unscaled = 0;
gr_screen.clip_top = gr_screen.clip_top_unscaled = 0;
gr_screen.clip_right = gr_screen.clip_right_unscaled = gr_screen.max_w - 1;
gr_screen.clip_bottom = gr_screen.clip_bottom_unscaled = gr_screen.max_h - 1;
gr_screen.clip_width = gr_screen.clip_width_unscaled = gr_screen.max_w;
gr_screen.clip_height = gr_screen.clip_height_unscaled = gr_screen.max_h;
gr_screen.clip_aspect = i2fl(gr_screen.clip_width) / i2fl(gr_screen.clip_height);
gr_screen.clip_center_x = (gr_screen.clip_left + gr_screen.clip_right) * 0.5f;
gr_screen.clip_center_y = (gr_screen.clip_top + gr_screen.clip_bottom) * 0.5f;
if (gr_screen.custom_size) {
gr_unsize_screen_pos( &gr_screen.max_w_unscaled, &gr_screen.max_h_unscaled );
gr_unsize_screen_pos( &gr_screen.max_w_unscaled_zoomed, &gr_screen.max_h_unscaled_zoomed );
gr_unsize_screen_pos( &gr_screen.clip_right_unscaled, &gr_screen.clip_bottom_unscaled );
gr_unsize_screen_pos( &gr_screen.clip_width_unscaled, &gr_screen.clip_height_unscaled );
}
gr_screen.save_max_w_unscaled = gr_screen.max_w_unscaled;
gr_screen.save_max_h_unscaled = gr_screen.max_h_unscaled;
gr_screen.save_max_w_unscaled_zoomed = gr_screen.max_w_unscaled_zoomed;
gr_screen.save_max_h_unscaled_zoomed = gr_screen.max_h_unscaled_zoomed;
switch (mode) {
case GR_OPENGL:
rc = gr_opengl_init(std::move(graphicsOps));
break;
case GR_STUB:
rc = gr_stub_init();
break;
default:
Int3(); // Invalid graphics mode
}
if ( !rc ) {
return false;
}
return true;
}
static void init_window_icon() {
auto view = os::getMainViewport();
if (view == nullptr) {
// Graphics backend has no viewport
return;
}
auto sdl_wnd = view->toSDLWindow();
if (sdl_wnd == nullptr) {
// No support for changing the icon
return;
}
auto icon_handle = bm_load(Window_icon_path);
if (icon_handle < 0) {
Warning(LOCATION, "Failed to load window icon '%s'!", Window_icon_path.c_str());
return;
}
auto surface = bm_to_sdl_surface(icon_handle);
if (surface == nullptr) {
Warning(LOCATION, "Convert icon '%s' to a SDL surface!", Window_icon_path.c_str());
bm_release(icon_handle);
return;
}
SDL_SetWindowIcon(sdl_wnd, surface);
SDL_FreeSurface(surface);
bm_release(icon_handle);
}
bool gr_init(std::unique_ptr<os::GraphicsOperations>&& graphicsOps, int d_mode, int d_width, int d_height, int d_depth)
{
int width = 1024, height = 768, depth = 32, mode = GR_OPENGL;
float center_aspect_ratio = -1.0f;
const char *ptr = NULL;
// If already inited, shutdown the previous graphics
if (Gr_inited) {
switch (gr_screen.mode) {
case GR_OPENGL:
gr_opengl_cleanup(false);
break;
case GR_STUB:
break;
default:
Int3(); // Invalid graphics mode
}
}
if (Using_in_game_options) {
auto res = ResolutionOption->getValue();
width = res.width;
height = res.height;
} else {
// We cannot continue without this, quit, but try to help the user out first
ptr = os_config_read_string(nullptr, NOX("VideocardFs2open"), nullptr);
// if we don't have a config string then construct one, using OpenGL 1024x768 32-bit as the default
if (ptr == nullptr) {
// If we don't have a display mode, use SDL to get default settings
// We need to initialize SDL to do this
if (SDL_InitSubSystem(SDL_INIT_VIDEO) == 0)
{
auto display = static_cast<int>(os_config_read_uint("Video", "Display", 0));
SDL_DisplayMode displayMode;
if (SDL_GetDesktopDisplayMode(display, &displayMode) == 0)
{
width = displayMode.w;
height = displayMode.h;
int sdlBits = SDL_BITSPERPIXEL(displayMode.format);
if (SDL_ISPIXELFORMAT_ALPHA(displayMode.format))
{
depth = sdlBits;
}
else
{
// Fix a few values
if (sdlBits == 24)
{
depth = 32;
}
else if (sdlBits == 15)
{
depth = 16;
}
else
{
depth = sdlBits;
}
}
SCP_string videomode;
sprintf(videomode, "OGL -(%dx%d)x%d bit", width, height, depth);
os_config_write_string(nullptr, NOX("VideocardFs2open"), videomode.c_str());
}
}
} else {
Assert(ptr != nullptr);
// NOTE: The "ptr+5" is to skip over the initial "????-" in the video string.
// If the format of that string changes you'll have to change this too!!!
if (sscanf(ptr + 5, "(%dx%d)x%d ", &width, &height, &depth) != 3) {
Error(LOCATION, "Can't understand 'VideocardFs2open' config entry!");
}
}
if (Cmdline_res != nullptr) {
int tmp_width = 0;
int tmp_height = 0;
if ( sscanf(Cmdline_res, "%dx%d", &tmp_width, &tmp_height) == 2 ) {
width = tmp_width;
height = tmp_height;
}
}
Gr_enable_soft_particles = Cmdline_softparticles != 0;
}
if (Cmdline_center_res != NULL) {
int tmp_center_width = 0;
int tmp_center_height = 0;
if ( (sscanf(Cmdline_center_res, "%dx%d", &tmp_center_width, &tmp_center_height) == 2) && (tmp_center_width > 0) && (tmp_center_height > 0) ) {
center_aspect_ratio = (float)tmp_center_width / (float)tmp_center_height;
}
}
if (d_mode == GR_DEFAULT) {
// OpenGL should be default
mode = GR_OPENGL;
} else {
mode = d_mode;
}
// see if we passed good values, and use those instead of the config settings
if ( (d_width != GR_DEFAULT) && (d_height != GR_DEFAULT) ) {
width = d_width;
height = d_height;
}
if (d_depth != GR_DEFAULT) {
depth = d_depth;
}
if (gr_get_resolution_class(width, height) != GR_640) {
// check for hi-res interface files so that we can verify our width/height is correct
// if we don't have it then fall back to 640x480 mode instead
if ( !cf_exists_full("2_ChoosePilot-m.pcx", CF_TYPE_ANY)) {
if ( (width == 1024) && (height == 768) ) {
width = 640;
height = 480;
center_aspect_ratio = -1.0f;
} else {
width = 800;
height = 600;
center_aspect_ratio = -1.0f;
}
}
}
// if we are in standalone mode then just use special defaults
if (Is_standalone) {
mode = GR_STUB;
width = 640;
height = 480;
depth = 16;
center_aspect_ratio = -1.0f;
}
// These compiler macros will force windowed mode at the specified resolution if
// built in debug mode. This helps if you run with the debugger active as the
// game won't be switching from fullscreen to minimized every time you hit a breakpoint or
// warning message.
#ifdef _DEBUG
#ifdef _FORCE_DEBUG_WIDESCREEN
width = 1280;
height = 800;
depth = 32;
center_aspect_ratio = -1.0f;
Cmdline_window = 1;
#elif defined(_FORCE_DEBUG_1024)
width = 1024;
height = 768;
depth = 32;
center_aspect_ratio = -1.0f;
Cmdline_window = 1;
#elif defined(_FORCE_DEBUG_640)
width = 640;
height = 480;
depth = 32;
center_aspect_ratio = -1.0f;
Cmdline_window = 1;
#endif
#endif
if (center_aspect_ratio <= 0.0f) {
float aspect_ratio = (float)width / (float)height;
if (aspect_ratio > 3.5f) {
center_aspect_ratio = aspect_ratio * 0.3f;
} else {
center_aspect_ratio = aspect_ratio;
}
}
// now try to actually init everything...
if ( gr_init_sub(std::move(graphicsOps), mode, width, height, depth, center_aspect_ratio) == false ) {
return false;
}
gr_light_init();
gr_set_palette_internal(Gr_current_palette_name, NULL, 0);
bm_init();
init_window_icon();
io::mouse::CursorManager::init();
mprintf(("Initializing path renderer...\n"));
graphics::paths::PathRenderer::init();
// Initialize uniform buffer managers
uniform_buffer_managers_init();
gpu_heap_init();
bool missing_installation = false;
if (!running_unittests && Web_cursor == nullptr) {
if (Is_standalone) {
// Cursors don't work in standalone mode, just check if the animation exists.
auto handle = bm_load_animation("cursorweb");
if (handle < 0) {
missing_installation = true;
} else {
bm_release(handle);
}
} else {
Web_cursor = io::mouse::CursorManager::get()->loadCursor("cursorweb", true);
missing_installation = Web_cursor == nullptr;
}
}
if (missing_installation) {
Error(LOCATION, "\nWeb cursor bitmap not found. This is most likely due to one of three reasons:\n"
" 1) You're running FreeSpace Open from somewhere other than your FreeSpace 2 folder;\n"
" 2) You've somehow corrupted your FreeSpace 2 installation, e.g. by modifying or removing the retail VP files;\n"
" 3) You haven't installed FreeSpace 2 at all. (Note that installing FreeSpace Open does NOT remove the need for a FreeSpace 2 installation.)\n"
"Number 1 can be fixed by simply moving the FreeSpace Open executable file to the FreeSpace 2 folder. Numbers 2 and 3 can be fixed by installing or reinstalling FreeSpace 2.\n");
}
mprintf(("GRAPHICS: Initializing default colors...\n"));
gr_set_color(0,0,0);
gr_set_clear_color(0, 0, 0);
gr_set_shader(NULL);
Gr_inited = 1;
return true;
}
void gr_force_windowed()
{
if ( !Gr_inited ) {
return;
}
switch( gr_screen.mode ) {
case GR_OPENGL:
break;
case GR_STUB:
break;
default:
Int3(); // Invalid graphics mode
}
if ( Os_debugger_running ) {
os_sleep(1000);
}
}
int gr_activated = 0;
void gr_activate(int active)
{
if (gr_activated == active) {
return;
}
gr_activated = active;
if ( !Gr_inited ) {
return;
}
if (active) {
if (Cmdline_fullscreen_window||Cmdline_window) {
os::getMainViewport()->restore();
} else {
os::getMainViewport()->setState(os::ViewportState::Fullscreen);
}
} else {
os::getMainViewport()->minimize();
}
switch( gr_screen.mode ) {
case GR_OPENGL:
extern void gr_opengl_activate(int active);
gr_opengl_activate(active);
break;
case GR_STUB:
break;
default:
Int3(); // Invalid graphics mode
}
}
// color stuff
void gr_get_color( int *r, int *g, int *b )
{
if (r) *r = gr_screen.current_color.red;
if (g) *g = gr_screen.current_color.green;
if (b) *b = gr_screen.current_color.blue;
}
void gr_init_color(color *c, int r, int g, int b)
{
CAP(r, 0, 255);
CAP(g, 0, 255);
CAP(b, 0, 255);
c->screen_sig = gr_screen.signature;
c->red = (ubyte)r;
c->green = (ubyte)g;
c->blue = (ubyte)b;
c->alpha = 255;
c->ac_type = AC_TYPE_NONE;
c->alphacolor = -1;
c->is_alphacolor = 0;
c->magic = 0xAC01;
c->raw8 = 0;
}
void gr_init_alphacolor( color *clr, int r, int g, int b, int alpha, int type )
{
CAP(r, 0, 255);
CAP(g, 0, 255);
CAP(b, 0, 255);
CAP(alpha, 0, 255);
gr_init_color( clr, r, g, b );
clr->alpha = (ubyte)alpha;
clr->ac_type = (ubyte)type;
clr->alphacolor = -1;
clr->is_alphacolor = 1;
}
void gr_set_color( int r, int g, int b )
{
Assert((r >= 0) && (r < 256));
Assert((g >= 0) && (g < 256));
Assert((b >= 0) && (b < 256));
gr_init_color( &gr_screen.current_color, r, g, b );
}
void gr_set_color_fast(color *dst)
{
if ( dst->screen_sig != gr_screen.signature ) {
if (dst->is_alphacolor) {
gr_init_alphacolor( dst, dst->red, dst->green, dst->blue, dst->alpha, dst->ac_type );
} else {
gr_init_color( dst, dst->red, dst->green, dst->blue );
}
}
gr_screen.current_color = *dst;
}
// shader functions
void gr_create_shader(shader *shade, ubyte r, ubyte g, ubyte b, ubyte c )
{
shade->screen_sig = gr_screen.signature;
shade->r = r;
shade->g = g;
shade->b = b;
shade->c = c;
}
void gr_set_shader(shader *shade)
{
if (shade) {
if (shade->screen_sig != gr_screen.signature) {
gr_create_shader( shade, shade->r, shade->g, shade->b, shade->c );
}
gr_screen.current_shader = *shade;
} else {
gr_create_shader( &gr_screen.current_shader, 0, 0, 0, 0 );
}
}
// new bitmap functions
void gr_bitmap(int _x, int _y, int resize_mode)
{
GR_DEBUG_SCOPE("2D Bitmap");
int _w, _h;
float x, y, w, h;
vertex verts[4];
if (gr_screen.mode == GR_STUB) {
return;
}
bm_get_info(gr_screen.current_bitmap, &_w, &_h, NULL, NULL, NULL);
x = i2fl(_x);
y = i2fl(_y);
w = i2fl(_w);
h = i2fl(_h);
auto do_resize = gr_resize_screen_posf(&x, &y, &w, &h, resize_mode);
x += ((do_resize) ? gr_screen.offset_x : gr_screen.offset_x_unscaled);
y += ((do_resize) ? gr_screen.offset_y : gr_screen.offset_y_unscaled);
memset(verts, 0, sizeof(verts));
verts[0].screen.xyw.x = x;
verts[0].screen.xyw.y = y;
verts[0].texture_position.u = 0.0f;
verts[0].texture_position.v = 0.0f;
verts[1].screen.xyw.x = x + w;
verts[1].screen.xyw.y = y;
verts[1].texture_position.u = 1.0f;
verts[1].texture_position.v = 0.0f;
verts[2].screen.xyw.x = x + w;
verts[2].screen.xyw.y = y + h;
verts[2].texture_position.u = 1.0f;
verts[2].texture_position.v = 1.0f;
verts[3].screen.xyw.x = x;
verts[3].screen.xyw.y = y + h;
verts[3].texture_position.u = 0.0f;
verts[3].texture_position.v = 1.0f;
// turn off zbuffering
//int saved_zbuffer_mode = gr_zbuffer_get();
//gr_zbuffer_set(GR_ZBUFF_NONE);
material mat_params;
material_set_interface(
&mat_params,
gr_screen.current_bitmap,
gr_screen.current_alphablend_mode == GR_ALPHABLEND_FILTER ? true : false,
gr_screen.current_alpha
);
g3_render_primitives_textured(&mat_params, verts, 4, PRIM_TYPE_TRIFAN, true);
//gr_zbuffer_set(saved_zbuffer_mode);
}
void gr_bitmap_uv(int _x, int _y, int _w, int _h, float _u0, float _v0, float _u1, float _v1, int resize_mode)
{
GR_DEBUG_SCOPE("2D Bitmap UV");
float x, y, w, h;
vertex verts[4];
x = i2fl(_x);
y = i2fl(_y);
w = i2fl(_w);
h = i2fl(_h);
// I will tidy this up later - RT
if ( resize_mode != GR_RESIZE_NONE && (gr_screen.custom_size || (gr_screen.rendering_to_texture != -1)) ) {
gr_resize_screen_posf(&x, &y, &w, &h, resize_mode);
}
memset(verts, 0, sizeof(verts));
verts[0].screen.xyw.x = x;
verts[0].screen.xyw.y = y;
verts[0].texture_position.u = _u0;
verts[0].texture_position.v = _v0;
verts[1].screen.xyw.x = x + w;
verts[1].screen.xyw.y = y;
verts[1].texture_position.u = _u1;
verts[1].texture_position.v = _v0;
verts[2].screen.xyw.x = x + w;
verts[2].screen.xyw.y = y + h;
verts[2].texture_position.u = _u1;
verts[2].texture_position.v = _v1;
verts[3].screen.xyw.x = x;
verts[3].screen.xyw.y = y + h;
verts[3].texture_position.u = _u0;
verts[3].texture_position.v = _v1;
material material_params;
material_set_interface(
&material_params,
gr_screen.current_bitmap,
gr_screen.current_alphablend_mode == GR_ALPHABLEND_FILTER ? true : false,
gr_screen.current_alpha
);
g3_render_primitives_textured(&material_params, verts, 4, PRIM_TYPE_TRIFAN, true);
}
// NEW new bitmap functions -Bobboau
// void gr_bitmap_list(bitmap_2d_list* list, int n_bm, int resize_mode)
// {
// for (int i = 0; i < n_bm; i++) {
// bitmap_2d_list *l = &list[i];
//
// bm_get_info(gr_screen.current_bitmap, &l->w, &l->h, NULL, NULL, NULL);
//
// if ( resize_mode != GR_RESIZE_NONE && (gr_screen.custom_size || (gr_screen.rendering_to_texture != -1)) ) {
// gr_resize_screen_pos(&l->x, &l->y, &l->w, &l->h, resize_mode);
// }
// }
//
// g3_draw_2d_poly_bitmap_list(list, n_bm, TMAP_FLAG_INTERFACE);
// }
// _->NEW<-_ NEW new bitmap functions -Bobboau
//takes a list of rectangles that have assosiated rectangles in a texture
void gr_bitmap_list(bitmap_rect_list* list, int n_bm, int resize_mode)
{
GR_DEBUG_SCOPE("2D Bitmap list");
// adapted from g3_draw_2d_poly_bitmap_list
for ( int i = 0; i < n_bm; i++ ) {
bitmap_2d_list *l = &list[i].screen_rect;
// if no valid hight or width values were given get some from the bitmap
if ( (l->w <= 0) || (l->h <= 0) ) {
bm_get_info(gr_screen.current_bitmap, &l->w, &l->h, NULL, NULL, NULL);
}
if ( resize_mode != GR_RESIZE_NONE && (gr_screen.custom_size || (gr_screen.rendering_to_texture != -1)) ) {
gr_resize_screen_pos(&l->x, &l->y, &l->w, &l->h, resize_mode);
}
}
vertex* vert_list = new vertex[6 * n_bm];
float sw = 0.1f;
for ( int i = 0; i < n_bm; i++ ) {
// stuff coords
bitmap_2d_list* b = &list[i].screen_rect;
texture_rect_list* t = &list[i].texture_rect;
//tri one
vertex *V = &vert_list[i * 6];
V->screen.xyw.x = (float)b->x;
V->screen.xyw.y = (float)b->y;
V->screen.xyw.w = sw;
V->texture_position.u = (float)t->u0;
V->texture_position.v = (float)t->v0;
V->flags = PF_PROJECTED;
V->codes = 0;
V++;
V->screen.xyw.x = (float)(b->x + b->w);
V->screen.xyw.y = (float)b->y;
V->screen.xyw.w = sw;
V->texture_position.u = (float)t->u1;
V->texture_position.v = (float)t->v0;
V->flags = PF_PROJECTED;
V->codes = 0;
V++;
V->screen.xyw.x = (float)(b->x + b->w);
V->screen.xyw.y = (float)(b->y + b->h);
V->screen.xyw.w = sw;
V->texture_position.u = (float)t->u1;
V->texture_position.v = (float)t->v1;
V->flags = PF_PROJECTED;
V->codes = 0;
//tri two
V++;
V->screen.xyw.x = (float)b->x;
V->screen.xyw.y = (float)b->y;
V->screen.xyw.w = sw;
V->texture_position.u = (float)t->u0;
V->texture_position.v = (float)t->v0;
V->flags = PF_PROJECTED;
V->codes = 0;
V++;
V->screen.xyw.x = (float)(b->x + b->w);
V->screen.xyw.y = (float)(b->y + b->h);
V->screen.xyw.w = sw;
V->texture_position.u = (float)t->u1;
V->texture_position.v = (float)t->v1;
V->flags = PF_PROJECTED;
V->codes = 0;
V++;
V->screen.xyw.x = (float)b->x;
V->screen.xyw.y = (float)(b->y + b->h);
V->screen.xyw.w = sw;
V->texture_position.u = (float)t->u0;
V->texture_position.v = (float)t->v1;
V->flags = PF_PROJECTED;
V->codes = 0;
}
material mat_params;
material_set_interface(
&mat_params,
gr_screen.current_bitmap,
gr_screen.current_alphablend_mode == GR_ALPHABLEND_FILTER ? true : false,
gr_screen.current_alpha
);
g3_render_primitives_textured(&mat_params, vert_list, 6 * n_bm, PRIM_TYPE_TRIS, true);
delete[] vert_list;
}
/**
* Given endpoints, and thickness, calculate coords of the endpoint
* Adapted from gr_pline_helper()
*/
void gr_pline_helper(vec3d *out, vec3d *in1, vec3d *in2, int thickness)
{
vec3d slope;
// slope of the line
if ( vm_vec_same(in1, in2) ) {
slope = vmd_zero_vector;
} else {
vm_vec_sub(&slope, in2, in1);
float temp = -slope.xyz.x;
slope.xyz.x = slope.xyz.y;
slope.xyz.y = temp;
vm_vec_normalize(&slope);
}
// get the points
vm_vec_scale_add(out, in1, &slope, (float)thickness);
}
/**
* Special function for drawing polylines.
*
* This function is specifically intended for polylines where each section
* is no more than 90 degrees away from a previous section.
* Moreover, it is _really_ intended for use with 45 degree angles.
* Adapted from gr_pline_special()
*/
void gr_pline_special(SCP_vector<vec3d> *pts, int thickness, int resize_mode)
{
vec3d s1, s2, e1, e2, dir;
vec3d last_e1, last_e2;
vertex v[4];
int started_frame = 0;
size_t num_pts = pts->size();
// if we have less than 2 pts, bail
if ( num_pts < 2 ) {
return;
}
extern int G3_count;
if ( G3_count == 0 ) {
g3_start_frame(1);
started_frame = 1;
}
float sw = 0.1f;
color clr = gr_screen.current_color;
material material_def;
material_def.set_depth_mode(ZBUFFER_TYPE_NONE);
material_def.set_blend_mode(ALPHA_BLEND_ALPHA_BLEND_ALPHA);
material_def.set_cull_mode(false);
// draw each section
last_e1 = vmd_zero_vector;
last_e2 = vmd_zero_vector;
int j;
for(size_t idx=0; idx<num_pts-1; idx++) {
// get the start and endpoints
s1 = pts->at(idx); // start 1 (on the line)
e1 = pts->at(idx + 1); // end 1 (on the line)
gr_pline_helper(&s2, &s1, &e1, thickness); // start 2
vm_vec_sub(&dir, &e1, &s1);
vm_vec_add(&e2, &s2, &dir); // end 2
// stuff coords
v[0].screen.xyw.x = (float)ceil(s1.xyz.x);
v[0].screen.xyw.y = (float)ceil(s1.xyz.y);
v[0].screen.xyw.w = sw;
v[0].texture_position.u = 0.5f;
v[0].texture_position.v = 0.5f;
v[0].flags = PF_PROJECTED;
v[0].codes = 0;
v[0].r = clr.red;
v[0].g = clr.green;
v[0].b = clr.blue;
v[0].a = clr.alpha;
v[1].screen.xyw.x = (float)ceil(s2.xyz.x);
v[1].screen.xyw.y = (float)ceil(s2.xyz.y);
v[1].screen.xyw.w = sw;
v[1].texture_position.u = 0.5f;
v[1].texture_position.v = 0.5f;
v[1].flags = PF_PROJECTED;
v[1].codes = 0;
v[1].r = clr.red;
v[1].g = clr.green;
v[1].b = clr.blue;
v[1].a = clr.alpha;
v[2].screen.xyw.x = (float)ceil(e2.xyz.x);
v[2].screen.xyw.y = (float)ceil(e2.xyz.y);
v[2].screen.xyw.w = sw;
v[2].texture_position.u = 0.5f;
v[2].texture_position.v = 0.5f;
v[2].flags = PF_PROJECTED;
v[2].codes = 0;
v[2].r = clr.red;
v[2].g = clr.green;
v[2].b = clr.blue;
v[2].a = clr.alpha;
v[3].screen.xyw.x = (float)ceil(e1.xyz.x);
v[3].screen.xyw.y = (float)ceil(e1.xyz.y);
v[3].screen.xyw.w = sw;
v[3].texture_position.u = 0.5f;
v[3].texture_position.v = 0.5f;
v[3].flags = PF_PROJECTED;
v[3].codes = 0;
v[3].r = clr.red;
v[3].g = clr.green;
v[3].b = clr.blue;
v[3].a = clr.alpha;
//We could really do this better...but oh well. _WMC
if ( resize_mode != GR_RESIZE_NONE ) {
for ( j = 0; j<4; j++ ) {
gr_resize_screen_posf(&v[j].screen.xyw.x, &v[j].screen.xyw.y, NULL, NULL, resize_mode);
}
}
// draw the polys
//g3_draw_poly_constant_sw(4, verts, TMAP_FLAG_GOURAUD | TMAP_FLAG_RGB, 0.1f);
g3_render_primitives_colored(&material_def, v, 4, PRIM_TYPE_TRIFAN, true);
// if we're past the first section, draw a "patch" triangle to fill any gaps
if ( idx > 0 ) {
// stuff coords
v[0].screen.xyw.x = (float)ceil(s1.xyz.x);
v[0].screen.xyw.y = (float)ceil(s1.xyz.y);
v[0].screen.xyw.w = sw;
v[0].texture_position.u = 0.5f;
v[0].texture_position.v = 0.5f;
v[0].flags = PF_PROJECTED;
v[0].codes = 0;
v[0].r = clr.red;
v[0].g = clr.green;
v[0].b = clr.blue;
v[0].a = clr.alpha;
v[1].screen.xyw.x = (float)ceil(s2.xyz.x);
v[1].screen.xyw.y = (float)ceil(s2.xyz.y);
v[1].screen.xyw.w = sw;
v[1].texture_position.u = 0.5f;
v[1].texture_position.v = 0.5f;
v[1].flags = PF_PROJECTED;
v[1].codes = 0;
v[1].r = clr.red;
v[1].g = clr.green;
v[1].b = clr.blue;
v[1].a = clr.alpha;
v[2].screen.xyw.x = (float)ceil(last_e2.xyz.x);
v[2].screen.xyw.y = (float)ceil(last_e2.xyz.y);
v[2].screen.xyw.w = sw;
v[2].texture_position.u = 0.5f;
v[2].texture_position.v = 0.5f;
v[2].flags = PF_PROJECTED;
v[2].codes = 0;
v[2].r = clr.red;
v[2].g = clr.green;
v[2].b = clr.blue;
v[2].a = clr.alpha;
//Inefficiency or flexibility? you be the judge -WMC
if ( resize_mode != GR_RESIZE_NONE ) {
for ( j = 0; j<3; j++ ) {
gr_resize_screen_posf(&v[j].screen.xyw.x, &v[j].screen.xyw.y, NULL, NULL, resize_mode);
}
}
g3_render_primitives_colored(&material_def, v, 3, PRIM_TYPE_TRIFAN, true);
}
// store our endpoints
last_e1 = e1;
last_e2 = e2;
}
if ( started_frame ) {
g3_end_frame();
}
}
int poly_list::find_first_vertex(int idx)
{
vec3d *o_norm = &norm[idx];
vertex *o_vert = &vert[idx];
vec3d *p_norm = &norm[0];
vertex *p_vert = &vert[0];
// we should always equal ourselves, so just use that as the stopping point
for (int i = 0; i < idx; i++) {
if ( (*p_norm == *o_norm)
&& (p_vert->world == o_vert->world)
&& (p_vert->texture_position == o_vert->texture_position) )
{
return i;
}
++p_norm;
++p_vert;
}
return idx;
}
int poly_list::find_first_vertex_fast(int idx)
{
uint* first_idx = std::lower_bound(sorted_indices, sorted_indices + n_verts, idx, finder(this, NULL, NULL));
if ( first_idx == sorted_indices + n_verts ) {
// if this happens then idx was never in the index list to begin with which is not good
mprintf(("Sorted index list missing index %d!", idx));
Int3();
return idx;
}
return *first_idx;
}
/**
* Given a list (plist) find the index within the indexed list that the vert at position idx within list is at
*/
int poly_list::find_index(poly_list *plist, int idx)
{
vec3d *o_norm = &plist->norm[idx];
vertex *o_vert = &plist->vert[idx];
vec3d *p_norm = &norm[0];
vertex *p_vert = &vert[0];
for (int i = 0; i < n_verts; i++) {
if ( (*p_norm == *o_norm)
&& (p_vert->world == o_vert->world)
&& (p_vert->texture_position == o_vert->texture_position))
{
return i;
}
++p_vert;
++p_norm;
}
return -1;
}
int poly_list::find_index_fast(poly_list *plist, int idx)
{
// searching for an out of bounds index using the finder means we're trying to find the vert and norm we're passing into the finder instance
uint* first_idx = std::lower_bound(sorted_indices, sorted_indices + n_verts, n_verts, finder(this, &plist->vert[idx], &plist->norm[idx]));
if (first_idx == sorted_indices + n_verts) {
return -1;
}
return *first_idx;
}
void poly_list::allocate(int _verts)
{
if (_verts <= currently_allocated)
return;
if (vert != NULL) {
vm_free(vert);
vert = NULL;
}
if (norm != NULL) {
vm_free(norm);
norm = NULL;
}
if (tsb != NULL) {
vm_free(tsb);
tsb = NULL;
}
if ( submodels != NULL ) {
vm_free(submodels);
submodels = NULL;
}
if ( sorted_indices != NULL ) {
vm_free(sorted_indices);
sorted_indices = NULL;
}
if (_verts) {
vert = (vertex*)vm_malloc(sizeof(vertex) * _verts);
norm = (vec3d*)vm_malloc(sizeof(vec3d) * _verts);
if (Cmdline_normal) {
tsb = (tsb_t*)vm_malloc(sizeof(tsb_t) * _verts);
}
submodels = (int*)vm_malloc(sizeof(int) * _verts);
sorted_indices = (uint*)vm_malloc(sizeof(uint) * _verts);
}
n_verts = 0;
currently_allocated = _verts;
}
poly_list::~poly_list()
{
if (vert != NULL) {
vm_free(vert);
vert = NULL;
}
if (norm != NULL) {
vm_free(norm);
norm = NULL;
}
if (tsb != NULL) {
vm_free(tsb);
tsb = NULL;
}
if ( submodels != NULL ) {
vm_free(submodels);
submodels = NULL;
}
if (sorted_indices != NULL) {
vm_free(sorted_indices);
sorted_indices = NULL;
}
}
void poly_list::calculate_tangent()
{
vertex *v0, *v1, *v2;
vec3d *t0, *t1, *t2;
vec3d side0, side1;
vec3d vt0, vt1;
float deltaU0, deltaV0, deltaU1, deltaV1;
vec3d tangent, binormal, cross;
float magg, scale;
if ( !Cmdline_normal ) {
return;
}
Assert( !(n_verts % 3) );
for (int i = 0; i < n_verts; i += 3) {
// vertex (reading)
v0 = &vert[i];
v1 = &vert[i+1];
v2 = &vert[i+2];
// tangents (writing)
t0 = &tsb[i].tangent;
t1 = &tsb[i+1].tangent;
t2 = &tsb[i+2].tangent;
deltaU0 = v1->texture_position.u - v0->texture_position.u;
deltaV0 = v1->texture_position.v - v0->texture_position.v;
deltaU1 = v2->texture_position.u - v0->texture_position.u;
deltaV1 = v2->texture_position.v - v0->texture_position.v;
// quick short circuit for NULL case
float n = (deltaU0 * deltaV1) - (deltaU1 * deltaV0);
if (n == 0.0f) {
// hit NULL, so just set identity
tangent = vmd_x_vector;
binormal = vmd_y_vector;
} else {
float blah = 1.0f / n;
vm_vec_sub(&side0, &v1->world, &v0->world);
vm_vec_sub(&side1, &v2->world, &v0->world);
// tangent
vm_vec_copy_scale(&vt0, &side0, deltaV1);
vm_vec_copy_scale(&vt1, &side1, deltaV0);
vm_vec_sub(&tangent, &vt0, &vt1);
vm_vec_scale(&tangent, blah);
// binormal
vm_vec_copy_scale(&vt0, &side0, deltaU1);
vm_vec_copy_scale(&vt1, &side1, deltaU0);
vm_vec_sub(&binormal, &vt0, &vt1);
vm_vec_scale(&binormal, blah);
}
// orthogonalize tangent (for all 3 verts)
magg = vm_vec_dot(&norm[i], &tangent);
vm_vec_scale_sub(t0, &tangent, &norm[i], magg);
vm_vec_normalize_safe(t0);
magg = vm_vec_dot(&norm[i+1], &tangent);
vm_vec_scale_sub(t1, &tangent, &norm[i+1], magg);
vm_vec_normalize_safe(t1);
magg = vm_vec_dot(&norm[i+2], &tangent);
vm_vec_scale_sub(t2, &tangent, &norm[i+2], magg);
vm_vec_normalize_safe(t2);
// compute handedness (for all 3 verts)
vm_vec_cross(&cross, &norm[i], &tangent);
scale = vm_vec_dot(&cross, &binormal);
tsb[i].scaler = (scale < 0.0f) ? -1.0f : 1.0f;
vm_vec_cross(&cross, &norm[i+1], &tangent);
scale = vm_vec_dot(&cross, &binormal);
tsb[i+1].scaler = (scale < 0.0f) ? -1.0f : 1.0f;
vm_vec_cross(&cross, &norm[i+2], &tangent);
scale = vm_vec_dot(&cross, &binormal);
tsb[i+2].scaler = (scale < 0.0f) ? -1.0f : 1.0f;
}
}
static poly_list buffer_list_internal;
void poly_list::make_index_buffer(SCP_vector<int> &vertex_list)
{
int nverts = 0;
int j, z = 0;
ubyte *nverts_good = NULL;
// calculate tangent space data (must be done early)
calculate_tangent();
// using vm_malloc() here rather than 'new' so we get the extra out-of-memory check
nverts_good = (ubyte *) vm_malloc(n_verts);
Assert( nverts_good != NULL );
if ( nverts_good == NULL )
return;
memset( nverts_good, 0, n_verts );
vertex_list.reserve(n_verts);
generate_sorted_index_list();
for (j = 0; j < n_verts; j++) {
if (find_first_vertex_fast(j) == j) {
nverts++;
nverts_good[j] = 1;
vertex_list.push_back(j);
}
}
// if there is nothig to change then bail
if (n_verts == nverts) {
if (nverts_good != NULL) {
vm_free(nverts_good);
}
return;
}
buffer_list_internal.n_verts = 0;
buffer_list_internal.allocate(nverts);
for (j = 0; j < n_verts; j++) {
if ( !nverts_good[j] ) {
continue;
}
buffer_list_internal.vert[z] = vert[j];
buffer_list_internal.norm[z] = norm[j];
if (Cmdline_normal) {
buffer_list_internal.tsb[z] = tsb[j];
}
buffer_list_internal.submodels[z] = submodels[j];
buffer_list_internal.n_verts++;
z++;
}
Assert(nverts == buffer_list_internal.n_verts);
if (nverts_good != NULL) {
vm_free(nverts_good);
}
buffer_list_internal.generate_sorted_index_list();
(*this) = buffer_list_internal;
}
poly_list& poly_list::operator = (const poly_list &other_list)
{
allocate(other_list.n_verts);
memcpy(norm, other_list.norm, sizeof(vec3d) * other_list.n_verts);
memcpy(vert, other_list.vert, sizeof(vertex) * other_list.n_verts);
if (Cmdline_normal) {
memcpy(tsb, other_list.tsb, sizeof(tsb_t) * other_list.n_verts);
}
memcpy(submodels, other_list.submodels, sizeof(int) * other_list.n_verts);
memcpy(sorted_indices, other_list.sorted_indices, sizeof(uint) * other_list.n_verts);
n_verts = other_list.n_verts;
return *this;
}
void poly_list::generate_sorted_index_list()
{
for ( int j = 0; j < n_verts; ++j) {
sorted_indices[j] = j;
}
std::sort(sorted_indices, sorted_indices + n_verts, finder(this));
}
bool poly_list::finder::operator()(const uint a, const uint b)
{
vertex *vert_a;
vertex *vert_b;
vec3d *norm_a;
vec3d *norm_b;
Assert(search_list != NULL);
if ( a == (uint)search_list->n_verts ) {
Assert(vert_to_find != NULL);
Assert(norm_to_find != NULL);
Assert(a != b);
vert_a = vert_to_find;
norm_a = norm_to_find;
} else {
vert_a = &search_list->vert[a];
norm_a = &search_list->norm[a];
}
if ( b == (uint)search_list->n_verts ) {
Assert(vert_to_find != NULL);
Assert(norm_to_find != NULL);
Assert(a != b);
vert_b = vert_to_find;
norm_b = norm_to_find;
} else {
vert_b = &search_list->vert[b];
norm_b = &search_list->norm[b];
}
if (norm_a->xyz.x != norm_b->xyz.x) {
return norm_a->xyz.x < norm_b->xyz.x;
}
if (norm_a->xyz.y != norm_b->xyz.y) {
return norm_a->xyz.y < norm_b->xyz.y;
}
if (norm_a->xyz.z != norm_b->xyz.z) {
return norm_a->xyz.z < norm_b->xyz.z;
}
if (vert_a->world.xyz.x != vert_b->world.xyz.x) {
return vert_a->world.xyz.x < vert_b->world.xyz.x;
}
if (vert_a->world.xyz.y != vert_b->world.xyz.y) {
return vert_a->world.xyz.y < vert_b->world.xyz.y;
}
if (vert_a->world.xyz.z != vert_b->world.xyz.z) {
return vert_a->world.xyz.z < vert_b->world.xyz.z;
}
if (vert_a->texture_position.u != vert_b->texture_position.u) {
return vert_a->texture_position.u < vert_b->texture_position.u;
}
if ( vert_a->texture_position.v != vert_b->texture_position.v ) {
return vert_a->texture_position.v < vert_b->texture_position.v;
}
if ( !compare_indices ) {
return vert_a->texture_position.v < vert_b->texture_position.v;
} else {
return a < b;
}
}
void gr_shield_icon(coord2d coords[6], int resize_mode)
{
if (gr_screen.mode == GR_STUB) {
return;
}
g3_render_shield_icon(&gr_screen.current_color, coords, resize_mode);
}
void gr_set_bitmap(int bitmap_num, int alphablend_mode, int bitblt_mode, float alpha)
{
gr_screen.current_alpha = alpha;
gr_screen.current_alphablend_mode = alphablend_mode;
gr_screen.current_bitblt_mode = bitblt_mode;
gr_screen.current_bitmap = bitmap_num;
}
void gr_flip(bool execute_scripting)
{
// m!m avoid running CHA_ONFRAME when the "Quit mission" popup is shown. See mantis 2446 for reference
if (execute_scripting && !popup_active()) {
TRACE_SCOPE(tracing::LuaOnFrame);
//WMC - Do conditional hooks. Yippee!
Script_system.RunCondition(CHA_ONFRAME);
//WMC - Do scripting reset stuff
Script_system.EndFrame();
}
gr_reset_immediate_buffer();
// Use this opportunity for retiring the uniform buffers
uniform_buffer_managers_retire_buffers();
gr_screen.gf_flip();
}
void gr_print_timestamp(int x, int y, fix timestamp, int resize_mode)
{
int seconds = fl2i(f2fl(timestamp));
// format the time information into strings
SCP_string time;
sprintf(time, "%.1d:%.2d:%.2d", (seconds / 3600) % 10, (seconds / 60) % 60, seconds % 60);
gr_string(x, y, time.c_str(), resize_mode);
}
static std::unique_ptr<graphics::util::UniformBufferManager>
uniform_buffer_managers[static_cast<size_t>(uniform_block_type::NUM_BLOCK_TYPES)];
static void uniform_buffer_managers_init() {
for (size_t i = 0; i < static_cast<size_t>(uniform_block_type::NUM_BLOCK_TYPES); ++i) {
auto enumVal = static_cast<uniform_block_type>(i);
uniform_buffer_managers[i].reset(new graphics::util::UniformBufferManager(enumVal));
}
}
static void uniform_buffer_managers_deinit() {
for (auto& manager: uniform_buffer_managers) {
manager.reset();
}
}
static void uniform_buffer_managers_retire_buffers() {
GR_DEBUG_SCOPE("Retiring unused uniform buffers");
for (auto& manager: uniform_buffer_managers) {
manager->retireBuffers();
}
}
graphics::util::UniformBuffer* gr_get_uniform_buffer(uniform_block_type type) {
return uniform_buffer_managers[static_cast<size_t>(type)]->getBuffer();
}
SCP_vector<DisplayData> gr_enumerate_displays()
{
// It seems that linux cannot handle having the video subsystem inited
// too late
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
return SCP_vector<DisplayData>();
}
SCP_vector<DisplayData> data;
auto num_displays = SDL_GetNumVideoDisplays();
for (auto i = 0; i < num_displays; ++i) {
DisplayData display;
display.index = i;
SDL_Rect bounds;
if (SDL_GetDisplayBounds(i, &bounds) == 0) {
display.x = bounds.x;
display.y = bounds.y;
display.width = bounds.w;
display.height = bounds.h;
}
auto name = SDL_GetDisplayName(i);
if (name != nullptr) {
display.name = name;
}
auto num_mods = SDL_GetNumDisplayModes(i);
for (auto j = 0; j < num_mods; ++j) {
SDL_DisplayMode mode;
if (SDL_GetDisplayMode(i, j, &mode) != 0) {
continue;
}
VideoModeData videoMode;
videoMode.width = mode.w;
videoMode.height = mode.h;
int sdlBits = SDL_BITSPERPIXEL(mode.format);
if (SDL_ISPIXELFORMAT_ALPHA(mode.format)) {
videoMode.bit_depth = sdlBits;
} else {
// Fix a few values
if (sdlBits == 24) {
videoMode.bit_depth = 32;
} else if (sdlBits == 15) {
videoMode.bit_depth = 16;
} else {
videoMode.bit_depth = sdlBits;
}
}
display.video_modes.push_back(videoMode);
}
data.push_back(display);
}
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return data;
}
namespace std {
size_t hash<vertex_format_data>::operator()(const vertex_format_data& data) const {
size_t seed = 0;
boost::hash_combine(seed, (size_t)data.format_type);
boost::hash_combine(seed, data.offset);
boost::hash_combine(seed, data.stride);
return seed;
}
size_t hash<vertex_layout>::operator()(const vertex_layout& data) const {
return data.hash();
}
}
bool vertex_layout::resident_vertex_format(vertex_format_data::vertex_format format_type) const {
return ( Vertex_mask & vertex_format_data::mask(format_type) ) ? true : false;
}
void vertex_layout::add_vertex_component(vertex_format_data::vertex_format format_type, size_t stride, size_t offset) {
// A stride value of 0 is not handled consistently by the graphics API so we must enforce that that does not happen
Assertion(stride != 0, "The stride of a vertex component may not be zero!");
if ( resident_vertex_format(format_type) ) {
// we already have a vertex component of this format type
return;
}
if (Vertex_mask == 0) {
// This is the first element so we need to initialize the global stride here
Vertex_stride = stride;
}
Assertion(Vertex_stride == stride, "The strides of all elements must be the same in a vertex layout!");
Vertex_mask |= (1 << format_type);
Vertex_components.push_back(vertex_format_data(format_type, stride, offset));
}
bool vertex_layout::operator==(const vertex_layout& other) const {
if (Vertex_mask != other.Vertex_mask) {
return false;
}
if (Vertex_components.size() != other.Vertex_components.size()) {
return false;
}
return std::equal(Vertex_components.cbegin(),
Vertex_components.cend(),
other.Vertex_components.cbegin());
}
size_t vertex_layout::hash() const {
size_t seed = 0;
boost::hash_combine(seed, Vertex_mask);
for (auto& comp : Vertex_components) {
boost::hash_combine(seed, comp);
}
return seed;
}
static std::unique_ptr<graphics::util::GPUMemoryHeap> gpu_heaps [static_cast<size_t>(GpuHeap::NUM_VALUES)];
static void gpu_heap_init() {
for (size_t i = 0; i < static_cast<size_t>(GpuHeap::NUM_VALUES); ++i) {
auto enumVal = static_cast<GpuHeap>(i);
gpu_heaps[i].reset(new graphics::util::GPUMemoryHeap(enumVal));
}
}
static void gpu_heap_deinit() {
for (auto& heap : gpu_heaps) {
heap.reset();
}
}
static graphics::util::GPUMemoryHeap* get_gpu_heap(GpuHeap heap_type) {
Assertion(heap_type != GpuHeap::NUM_VALUES, "Invalid heap type value detected.");
return gpu_heaps[static_cast<size_t>(heap_type)].get();
}
void gr_heap_allocate(GpuHeap heap_type, size_t size, void* data, size_t& offset_out, int& handle_out) {
TRACE_SCOPE(tracing::GpuHeapAllocate);
auto gpuHeap = get_gpu_heap(heap_type);
offset_out = gpuHeap->allocateGpuData(size, data);
handle_out = gpuHeap->bufferHandle();
}
void gr_heap_deallocate(GpuHeap heap_type, size_t data_offset) {
TRACE_SCOPE(tracing::GpuHeapDeallocate);
auto gpuHeap = get_gpu_heap(heap_type);
gpuHeap->freeGpuData(data_offset);
}