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fs2open.github.com/code/graphics/paths
asarium de92fe25e3 Update internal NanoVG bitmap data buffer when updating texture
This was causing issues since the new bitmap data was never stored in
the internal buffer FSO uses for getting the image data. Instead, it was
only uploaded to the GPU texture which could be deleted at any time.
This was the case when changing the "3D Hardware Texture" setting which
causes a texture flush.

This fixes #1961.
2018-12-30 14:00:09 +01:00
..
2018-10-14 15:25:17 +03:00