Files
fs2open.github.com/code/object
Goober5000 ed1bce988f only attenuate a persistent sound by engine strength if it's an engine sound (#4506)
Previously the persistent object sound management code would attenuate all script-assigned sounds by engine strength, and would not play them at all if the engine was off.  This fixes the code to only apply that logic if the sound is in fact and engine sound.
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