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Prevent compiler warnings caused by the `value` parameter of the external serializers hiding the `value` member of `std::integral_constant`. Follow-up to #6276.
726 lines
22 KiB
C++
726 lines
22 KiB
C++
//
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//
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#include "enums.h"
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#include "mc_info.h"
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#include "model.h"
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#include "modelinstance.h"
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#include "object.h"
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#include "physics_info.h"
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#include "shields.h"
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#include "sound.h"
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#include "subsystem.h"
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#include "vecmath.h"
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#include "asteroid/asteroid.h"
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#include "debris/debris.h"
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#include "object/objcollide.h"
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#include "object/objectshield.h"
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#include "object/objectsnd.h"
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#include "scripting/api/LuaEventCallback.h"
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#include "scripting/api/objs/color.h"
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#include "scripting/lua/LuaFunction.h"
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#include "ship/ship.h"
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#include "weapon/weapon.h"
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#include "network/multi.h"
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#include "network/multimsgs.h"
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#include "network/multiutil.h"
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void scripting::internal::ade_serializable_external<object_h>::serialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, const luacpp::LuaValue& luaValue, ubyte* data, int& packet_size) {
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object_h obj;
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luaValue.getValue(scripting::api::l_Object.Get(&obj));
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const ushort& netsig = obj.isValid() ? obj.objp()->net_signature : 0;
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ADD_USHORT(netsig);
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}
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void scripting::internal::ade_serializable_external<object_h>::deserialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, char* data_ptr, ubyte* data, int& offset) { // NOLINT
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ushort net_signature;
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GET_USHORT(net_signature);
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new(data_ptr) object_h(multi_get_network_object(net_signature));
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}
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namespace scripting {
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namespace api {
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//**********HANDLE: Object
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ADE_OBJ(l_Object, object_h, "object", "Object handle");
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//Helper function
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//Returns 1 if object sig stored in idx exists, and stores Objects[] index in idx
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//Returns 0 if object sig does not exist, and does not change idx
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ADE_FUNC(__eq, l_Object, "object, object", "Checks whether two object handles are for the same object", "boolean", "True if equal, false if not or a handle is invalid")
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{
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object_h *o1, *o2;
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if(!ade_get_args(L, "oo", l_Object.GetPtr(&o1), l_Object.GetPtr(&o2)))
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return ADE_RETURN_FALSE;
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if(!o1->isValid() || !o2->isValid())
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return ADE_RETURN_FALSE;
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return ade_set_args(L, "b", o1->sig == o2->sig);
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}
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ADE_FUNC(__tostring, l_Object, NULL, "Returns name of object (if any)", "string", "Object name, or empty string if handle is invalid")
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{
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object_h *objh;
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if(!ade_get_args(L, "o", l_Object.GetPtr(&objh)))
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return ade_set_error(L, "s", "");
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if(!objh->isValid())
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return ade_set_error(L, "s", "");
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char buf[512];
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switch(objh->objp()->type)
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{
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case OBJ_SHIP:
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sprintf(buf, "%s", Ships[objh->objp()->instance].ship_name);
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break;
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case OBJ_WEAPON:
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sprintf(buf, "%s projectile", Weapon_info[Weapons[objh->objp()->instance].weapon_info_index].get_display_name());
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break;
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default:
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sprintf(buf, "Object %d [%d]", objh->objnum, objh->sig);
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}
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return ade_set_args(L, "s", buf);
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}
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ADE_VIRTVAR(Parent, l_Object, "object", "Parent of the object. Value may also be a deriviative of the 'object' class, such as 'ship'.", "object", "Parent handle, or invalid handle if object is invalid")
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{
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object_h *objh;
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object_h *newparenth = NULL;
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if(!ade_get_args(L, "o|o", l_Object.GetPtr(&objh), l_Object.GetPtr(&newparenth)))
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return ade_set_error(L, "o", l_Object.Set(object_h()));
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if(!objh->isValid())
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return ade_set_error(L, "o", l_Object.Set(object_h()));
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if(ADE_SETTING_VAR)
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{
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if(newparenth != NULL && newparenth->isValid())
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{
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objh->objp()->parent = newparenth->objnum;
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objh->objp()->parent_sig = newparenth->sig;
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}
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else
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{
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objh->objp()->parent = -1;
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objh->objp()->parent_sig = 0;
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}
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}
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if(objh->objp()->parent > -1)
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return ade_set_object_with_breed(L, objh->objp()->parent);
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else
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return ade_set_args(L, "o", l_Object.Set(object_h()));
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}
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ADE_VIRTVAR(Radius, l_Object, "number", "Radius of an object", "number", "Radius, or 0 if handle is invalid")
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{
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object_h* objh = nullptr;
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float f = -1.0f;
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if (!ade_get_args(L, "o|f", l_Object.GetPtr(&objh), &f))
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return ade_set_error(L, "f", 0.0f);
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if (!objh->isValid())
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return ade_set_error(L, "f", 0.0f);
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if (ADE_SETTING_VAR) {
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objh->objp()->radius = f;
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}
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return ade_set_args(L, "f", objh->objp()->radius);
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}
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ADE_VIRTVAR(Position, l_Object, "vector", "Object world position (World vector)", "vector", "World position, or null vector if handle is invalid")
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{
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object_h *objh;
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vec3d *v3=NULL;
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if(!ade_get_args(L, "o|o", l_Object.GetPtr(&objh), l_Vector.GetPtr(&v3)))
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return ade_set_error(L, "o", l_Vector.Set(vmd_zero_vector));
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if(!objh->isValid())
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return ade_set_error(L, "o", l_Vector.Set(vmd_zero_vector));
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if(ADE_SETTING_VAR && v3 != NULL) {
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objh->objp()->pos = *v3;
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if (objh->objp()->type == OBJ_WAYPOINT) {
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waypoint *wpt = find_waypoint_with_objnum(objh->objnum);
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wpt->set_pos(v3);
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}
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if (objh->objp()->flags[Object::Object_Flags::Collides])
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obj_collide_obj_cache_stale(objh->objp());
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}
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return ade_set_args(L, "o", l_Vector.Set(objh->objp()->pos));
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}
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ADE_VIRTVAR(LastPosition, l_Object, "vector", "Object world position as of last frame (World vector)", "vector", "World position, or null vector if handle is invalid")
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{
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object_h *objh;
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vec3d *v3=NULL;
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if(!ade_get_args(L, "o|o", l_Object.GetPtr(&objh), l_Vector.GetPtr(&v3)))
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return ade_set_error(L, "o", l_Vector.Set(vmd_zero_vector));
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if(!objh->isValid())
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return ade_set_error(L, "o", l_Vector.Set(vmd_zero_vector));
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if(ADE_SETTING_VAR && v3 != NULL) {
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objh->objp()->last_pos = *v3;
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}
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return ade_set_args(L, "o", l_Vector.Set(objh->objp()->last_pos));
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}
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ADE_VIRTVAR(Orientation, l_Object, "orientation", "Object world orientation (World orientation)", "orientation", "Orientation, or null orientation if handle is invalid")
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{
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object_h *objh;
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matrix_h *mh=NULL;
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if(!ade_get_args(L, "o|o", l_Object.GetPtr(&objh), l_Matrix.GetPtr(&mh)))
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return ade_set_error(L, "o", l_Matrix.Set(matrix_h(&vmd_identity_matrix)));
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if(!objh->isValid())
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return ade_set_error(L, "o", l_Matrix.Set(matrix_h(&vmd_identity_matrix)));
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if(ADE_SETTING_VAR && mh != NULL) {
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objh->objp()->orient = *mh->GetMatrix();
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if (objh->objp()->flags[Object::Object_Flags::Collides])
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obj_collide_obj_cache_stale(objh->objp());
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}
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return ade_set_args(L, "o", l_Matrix.Set(matrix_h(&objh->objp()->orient)));
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}
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ADE_VIRTVAR(LastOrientation, l_Object, "orientation", "Object world orientation as of last frame (World orientation)", "orientation", "Orientation, or null orientation if handle is invalid")
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{
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object_h *objh;
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matrix_h *mh=NULL;
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if(!ade_get_args(L, "o|o", l_Object.GetPtr(&objh), l_Matrix.GetPtr(&mh)))
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return ade_set_error(L, "o", l_Matrix.Set(matrix_h(&vmd_identity_matrix)));
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if(!objh->isValid())
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return ade_set_error(L, "o", l_Matrix.Set(matrix_h(&vmd_identity_matrix)));
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if(ADE_SETTING_VAR && mh != NULL) {
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objh->objp()->last_orient = *mh->GetMatrix();
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}
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return ade_set_args(L, "o", l_Matrix.Set(matrix_h(&objh->objp()->last_orient)));
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}
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ADE_VIRTVAR(ModelInstance, l_Object, nullptr, "model instance used by this object", "model_instance", "Model instance, nil if this object does not have one, or invalid model instance handle if object handle is invalid")
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{
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object_h* objh;
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if (!ade_get_args(L, "o", l_Object.GetPtr(&objh)))
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return ade_set_error(L, "o", l_ModelInstance.Set(modelinstance_h()));
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if (!objh->isValid())
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return ade_set_error(L, "o", l_ModelInstance.Set(modelinstance_h()));
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if (ADE_SETTING_VAR)
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LuaError(L, "Assigning model instances is not implemented");
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int id = object_get_model_instance(objh->objp());
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if (id < 0)
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return ADE_RETURN_NIL;
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return ade_set_args(L, "o", l_ModelInstance.Set(modelinstance_h(id)));
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}
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ADE_VIRTVAR(Physics, l_Object, "physics", "Physics data used to move ship between frames", "physics", "Physics data, or invalid physics handle if object handle is invalid")
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{
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object_h *objh;
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physics_info_h *pih = nullptr;
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if(!ade_get_args(L, "o|o", l_Object.GetPtr(&objh), l_Physics.GetPtr(&pih)))
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return ade_set_error(L, "o", l_Physics.Set(physics_info_h()));
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if(!objh->isValid())
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return ade_set_error(L, "o", l_Physics.Set(physics_info_h()));
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if(ADE_SETTING_VAR && pih && pih->isValid()) {
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objh->objp()->phys_info = *pih->pi;
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}
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return ade_set_args(L, "o", l_Physics.Set(physics_info_h(objh->objp())));
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}
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ADE_VIRTVAR(HitpointsLeft, l_Object, "number", "Hitpoints an object has left", "number", "Hitpoints left, or 0 if handle is invalid")
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{
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object_h *objh = nullptr;
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float f = -1.0f;
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if(!ade_get_args(L, "o|f", l_Object.GetPtr(&objh), &f))
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return ade_set_error(L, "f", 0.0f);
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if(!objh->isValid())
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return ade_set_error(L, "f", 0.0f);
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//Set hull strength.
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if(ADE_SETTING_VAR) {
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objh->objp()->hull_strength = f;
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}
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return ade_set_args(L, "f", objh->objp()->hull_strength);
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}
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ADE_VIRTVAR(SimHitpointsLeft, l_Object, "number", "Simulated hitpoints an object has left", "number", "Simulated hitpoints left, or 0 if handle is invalid")
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{
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object_h *objh = nullptr;
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float f = -1.0f;
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if (!ade_get_args(L, "o|f", l_Object.GetPtr(&objh), &f))
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return ade_set_error(L, "f", 0.0f);
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if (!objh->isValid())
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return ade_set_error(L, "f", 0.0f);
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//Set sim hull strength.
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if (ADE_SETTING_VAR) {
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objh->objp()->sim_hull_strength = f;
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}
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return ade_set_args(L, "f", objh->objp()->sim_hull_strength);
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}
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ADE_VIRTVAR(Shields, l_Object, "shields", "Shields", "shields", "Shields handle, or invalid shields handle if object handle is invalid")
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{
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object_h *objh;
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object_h *sobjh = nullptr;
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if(!ade_get_args(L, "o|o", l_Object.GetPtr(&objh), l_Shields.GetPtr(&sobjh)))
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return ade_set_error(L, "o", l_Shields.Set(object_h()));
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if(!objh->isValid())
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return ade_set_error(L, "o", l_Shields.Set(object_h()));
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//WMC - copy shields
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if(ADE_SETTING_VAR && sobjh && sobjh->isValid())
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{
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for(int i = 0; i < objh->objp()->n_quadrants; i++)
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shield_set_quad(objh->objp(), i, shield_get_quad(sobjh->objp(), i));
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}
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return ade_set_args(L, "o", l_Shields.Set(*objh));
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}
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ADE_FUNC(getSignature, l_Object, NULL, "Gets the object's unique signature", "number", "Returns the object's unique numeric signature, or -1 if invalid. Useful for creating a metadata system")
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{
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object_h *oh;
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if(!ade_get_args(L, "o", l_Object.GetPtr(&oh)))
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return ade_set_error(L, "i", -1);
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if(!oh->isValid())
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return ade_set_error(L, "i", -1);
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return ade_set_args(L, "i", oh->sig);
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}
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ADE_FUNC(isValid, l_Object, NULL, "Detects whether handle is valid", "boolean", "true if handle is valid, false if handle is invalid, nil if a syntax/type error occurs")
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{
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object_h *oh;
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if(!ade_get_args(L, "o", l_Object.GetPtr(&oh)))
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return ADE_RETURN_FALSE;
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return ade_set_args(L, "b", oh->isValid());
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}
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ADE_FUNC(isExpiring, l_Object, nullptr, "Checks whether the object has the should-be-dead flag set, which will cause it to be deleted within one frame", "boolean", "true or false according to the flag, or nil if a syntax/type error occurs")
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{
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object_h* oh;
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if (!ade_get_args(L, "o", l_Object.GetPtr(&oh)))
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return ADE_RETURN_NIL;
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if (!oh->isValid())
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return ADE_RETURN_NIL;
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return ade_set_args(L, "b", oh->objp()->flags[Object::Object_Flags::Should_be_dead]);
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}
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ADE_FUNC(getBreedName, l_Object, NULL, "Gets object type", "string", "Object type name, or empty string if handle is invalid")
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{
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object_h *objh;
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if(!ade_get_args(L, "o", l_Object.GetPtr(&objh)))
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return ade_set_error(L, "s", "");
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if(!objh->isValid())
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return ade_set_error(L, "s", "");
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return ade_set_args(L, "s", Object_type_names[objh->objp()->type]);
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}
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ADE_VIRTVAR(CollisionGroups, l_Object, "number", "Collision group data", "number", "Current set of collision groups. NOTE: This is a bitfield, NOT a normal number.")
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{
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object_h *objh = NULL;
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int id = 0;
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if(!ade_get_args(L, "o|i", l_Object.GetPtr(&objh), &id))
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return ade_set_error(L, "i", 0);
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if(!objh->isValid())
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return ade_set_error(L, "i", 0);
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//Set collision group data
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if(ADE_SETTING_VAR) {
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objh->objp()->collision_group_id = id;
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}
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return ade_set_args(L, "i", objh->objp()->collision_group_id);
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}
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ADE_FUNC(addToCollisionGroup, l_Object, "number group", "Adds this object to the specified collision group. The group must be between 0 and 31, inclusive.", nullptr, "Returns nothing")
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{
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object_h *objh = nullptr;
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int group;
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if (!ade_get_args(L, "oi", l_Object.GetPtr(&objh), &group))
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return ADE_RETURN_NIL;
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if (!objh->isValid())
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return ADE_RETURN_NIL;
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if (group >= 0 && group <= 31)
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objh->objp()->collision_group_id |= (1 << group);
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else
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Warning(LOCATION, "In addToCollisionGroup, group %d must be between 0 and 31, inclusive", group);
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return ADE_RETURN_NIL;
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}
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ADE_FUNC(removeFromCollisionGroup, l_Object, "number group", "Removes this object from the specified collision group. The group must be between 0 and 31, inclusive.", nullptr, "Returns nothing")
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{
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object_h *objh = nullptr;
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int group;
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if (!ade_get_args(L, "oi", l_Object.GetPtr(&objh), &group))
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return ADE_RETURN_NIL;
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if (!objh->isValid())
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return ADE_RETURN_NIL;
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if (group >= 0 && group <= 31)
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objh->objp()->collision_group_id &= ~(1 << group);
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else
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Warning(LOCATION, "In removeFromCollisionGroup, group %d must be between 0 and 31, inclusive", group);
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return ADE_RETURN_NIL;
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}
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ADE_FUNC(getfvec, l_Object, "[boolean normalize]", "Returns the objects' current fvec.", "vector", "Objects' forward vector, or nil if invalid. If called with a true argument, vector will be normalized.")
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{
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object_h *objh = NULL;
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object *obj = NULL;
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bool normalize = false;
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if (!ade_get_args(L, "o|b", l_Object.GetPtr(&objh), &normalize)) {
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return ADE_RETURN_NIL;
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}
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if(!objh->isValid())
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return ADE_RETURN_NIL;
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obj = objh->objp();
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vec3d v1 = obj->orient.vec.fvec;
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if (normalize)
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vm_vec_normalize(&v1);
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return ade_set_args(L, "o", l_Vector.Set(v1));
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}
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ADE_FUNC(getuvec, l_Object, "[boolean normalize]", "Returns the objects' current uvec.", "vector", "Objects' up vector, or nil if invalid. If called with a true argument, vector will be normalized.")
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{
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object_h *objh = NULL;
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object *obj = NULL;
|
|
bool normalize = false;
|
|
|
|
if (!ade_get_args(L, "o|b", l_Object.GetPtr(&objh), &normalize)) {
|
|
return ADE_RETURN_NIL;
|
|
}
|
|
|
|
if(!objh->isValid())
|
|
return ADE_RETURN_NIL;
|
|
|
|
obj = objh->objp();
|
|
vec3d v1 = obj->orient.vec.uvec;
|
|
if (normalize)
|
|
vm_vec_normalize(&v1);
|
|
|
|
return ade_set_args(L, "o", l_Vector.Set(v1));
|
|
}
|
|
|
|
ADE_FUNC(getrvec, l_Object, "[boolean normalize]", "Returns the objects' current rvec.", "vector", "Objects' rvec, or nil if invalid. If called with a true argument, vector will be normalized.")
|
|
{
|
|
object_h *objh = NULL;
|
|
object *obj = NULL;
|
|
bool normalize = false;
|
|
|
|
if (!ade_get_args(L, "o|b", l_Object.GetPtr(&objh), &normalize)) {
|
|
return ADE_RETURN_NIL;
|
|
}
|
|
|
|
if(!objh->isValid())
|
|
return ADE_RETURN_NIL;
|
|
|
|
obj = objh->objp();
|
|
vec3d v1 = obj->orient.vec.rvec;
|
|
if (normalize)
|
|
vm_vec_normalize(&v1);
|
|
|
|
return ade_set_args(L, "o", l_Vector.Set(v1));
|
|
}
|
|
|
|
ADE_FUNC(
|
|
checkRayCollision, l_Object, "vector StartPoint, vector EndPoint, [boolean Local=false, submodel submodel=nil, boolean checkSubmodelChildren=false]",
|
|
"Checks the collisions between the polygons of the current object and a ray. Start and end vectors are in world coordinates. If a submodel is "
|
|
"specified, collision is restricted to that submodel if checkSubmodelChildren is false, or to that submodel and its children if it is true.",
|
|
"vector, collision_info",
|
|
"Returns collision point in world coordinates (local coordinates if Local is true) and the specific collision info; returns nil if no collisions")
|
|
{
|
|
object_h *objh = nullptr;
|
|
submodel_h *smh = nullptr;
|
|
int model_num = -1, model_instance_num = -1, submodel_num = -1, temp = 0;
|
|
vec3d *v3a, *v3b;
|
|
bool local = false, checkSubmodelChildren = false;
|
|
if(!ade_get_args(L, "ooo|bob", l_Object.GetPtr(&objh), l_Vector.GetPtr(&v3a), l_Vector.GetPtr(&v3b), &local, l_Submodel.GetPtr(&smh), &checkSubmodelChildren))
|
|
return ADE_RETURN_NIL;
|
|
|
|
if(!objh->isValid())
|
|
return ADE_RETURN_NIL;
|
|
|
|
auto obj = objh->objp();
|
|
int flags = 0;
|
|
|
|
switch(obj->type) {
|
|
case OBJ_SHIP:
|
|
model_num = Ship_info[Ships[obj->instance].ship_info_index].model_num;
|
|
flags = (MC_CHECK_MODEL | MC_CHECK_RAY);
|
|
break;
|
|
case OBJ_WEAPON:
|
|
model_num = Weapon_info[Weapons[obj->instance].weapon_info_index].model_num;
|
|
flags = (MC_CHECK_MODEL | MC_CHECK_RAY);
|
|
break;
|
|
case OBJ_DEBRIS:
|
|
model_num = Debris[obj->instance].model_num;
|
|
flags = (MC_CHECK_MODEL | MC_CHECK_RAY | MC_SUBMODEL);
|
|
submodel_num = Debris[obj->instance].submodel_num;
|
|
break;
|
|
case OBJ_ASTEROID:
|
|
temp = Asteroids[obj->instance].asteroid_subtype;
|
|
model_num = Asteroid_info[Asteroids[obj->instance].asteroid_type].subtypes[temp].model_number;
|
|
flags = (MC_CHECK_MODEL | MC_CHECK_RAY);
|
|
break;
|
|
default:
|
|
return ADE_RETURN_NIL;
|
|
}
|
|
|
|
if (model_num < 0)
|
|
return ADE_RETURN_NIL;
|
|
|
|
// we might want to check a specific submodel
|
|
if (smh != nullptr) {
|
|
if (!smh->isValid() || smh->GetModelID() != model_num)
|
|
return ADE_RETURN_NIL;
|
|
submodel_num = smh->GetSubmodelIndex();
|
|
|
|
if (checkSubmodelChildren) {
|
|
flags &= ~MC_SUBMODEL; // in case this was debris
|
|
flags |= MC_SUBMODEL_INSTANCE;
|
|
} else
|
|
flags |= MC_SUBMODEL;
|
|
}
|
|
|
|
if (obj->type == OBJ_SHIP) {
|
|
model_instance_num = Ships[obj->instance].model_instance_num;
|
|
} else if (obj->type == OBJ_WEAPON) {
|
|
model_instance_num = Weapons[obj->instance].model_instance_num;
|
|
} else if (obj->type == OBJ_ASTEROID) {
|
|
model_instance_num = Asteroids[obj->instance].model_instance_num;
|
|
}
|
|
|
|
mc_info hull_check;
|
|
hull_check.model_num = model_num;
|
|
hull_check.model_instance_num = model_instance_num;
|
|
hull_check.submodel_num = submodel_num;
|
|
hull_check.orient = &obj->orient;
|
|
hull_check.pos = &obj->pos;
|
|
hull_check.p0 = v3a;
|
|
hull_check.p1 = v3b;
|
|
hull_check.flags = flags;
|
|
|
|
if ( !model_collide(&hull_check) ) {
|
|
return ADE_RETURN_NIL;
|
|
}
|
|
|
|
if (local)
|
|
return ade_set_args(L, "oo", l_Vector.Set(hull_check.hit_point), l_ColInfo.Set(mc_info_h(hull_check)));
|
|
else
|
|
return ade_set_args(L, "oo", l_Vector.Set(hull_check.hit_point_world), l_ColInfo.Set(mc_info_h(hull_check)));
|
|
}
|
|
|
|
ADE_FUNC(addPreMoveHook, l_Object, "function(object object) => void callback",
|
|
"Registers a callback on this object which is called every time <i>before</i> the physics rules are applied "
|
|
"to the object. The callback is attached to this specific object and will not be called anymore once the "
|
|
"object is deleted. The parameter of the function is the object that is being moved.",
|
|
nullptr, "Returns nothing.")
|
|
{
|
|
object_h* objh = nullptr;
|
|
luacpp::LuaFunction callback;
|
|
if (!ade_get_args(L, "ou", l_Object.GetPtr(&objh), &callback)) {
|
|
return ADE_RETURN_NIL;
|
|
}
|
|
|
|
if (!callback.isValid()) {
|
|
return ADE_RETURN_NIL;
|
|
}
|
|
|
|
if (!objh->isValid())
|
|
return ADE_RETURN_NIL;
|
|
|
|
objh->objp()->pre_move_event.add(make_lua_callback<void, object*>(callback));
|
|
|
|
return ADE_RETURN_NIL;
|
|
}
|
|
|
|
ADE_FUNC(addPostMoveHook, l_Object, "function(object object) => void callback",
|
|
"Registers a callback on this object which is called every time <i>after</i> the physics rules are applied "
|
|
"to the object. The callback is attached to this specific object and will not be called anymore once the "
|
|
"object is deleted. The parameter of the function is the object that is being moved.",
|
|
nullptr, "Returns nothing.")
|
|
{
|
|
object_h* objh = nullptr;
|
|
luacpp::LuaFunction callback;
|
|
if (!ade_get_args(L, "ou", l_Object.GetPtr(&objh), &callback)) {
|
|
return ADE_RETURN_NIL;
|
|
}
|
|
|
|
if (!callback.isValid()) {
|
|
return ADE_RETURN_NIL;
|
|
}
|
|
|
|
if (!objh->isValid())
|
|
return ADE_RETURN_NIL;
|
|
|
|
objh->objp()->post_move_event.add(make_lua_callback<void, object*>(callback));
|
|
|
|
return ADE_RETURN_NIL;
|
|
}
|
|
|
|
ADE_FUNC(assignSound, l_Object, "soundentry GameSnd, [vector Offset=nil, enumeration Flags=OS_NONE, subsystem Subsys=nil]",
|
|
"Assigns a sound to this object, with optional offset, sound flags (OS_XXXX), and associated subsystem.",
|
|
"number",
|
|
"Returns the index of the sound on this object, or -1 if a sound could not be assigned.")
|
|
{
|
|
object_h* objh = nullptr;
|
|
sound_entry_h *seh = nullptr;
|
|
vec3d *offset = nullptr;
|
|
enum_h enum_flags;
|
|
int flags = 0;
|
|
ship_subsys_h *tgsh = nullptr;
|
|
|
|
if (!ade_get_args(L, "oo|ooo", l_Object.GetPtr(&objh), l_SoundEntry.GetPtr(&seh), l_Vector.GetPtr(&offset), l_Enum.Get(&enum_flags), l_Subsystem.GetPtr(&tgsh)))
|
|
return ade_set_error(L, "i", -1);
|
|
|
|
if (!objh->isValid() || !seh->isValid() || (tgsh && !tgsh->isValid()))
|
|
return ade_set_error(L, "i", -1);
|
|
|
|
auto gs_id = seh->idx;
|
|
auto subsys = tgsh ? tgsh->ss : nullptr;
|
|
if (!offset)
|
|
offset = &vmd_zero_vector;
|
|
if (enum_flags.value)
|
|
flags = *enum_flags.value;
|
|
|
|
int snd_idx = obj_snd_assign(objh->objnum, gs_id, offset, flags, subsys);
|
|
|
|
return ade_set_args(L, "i", snd_idx);
|
|
}
|
|
|
|
ADE_FUNC(removeSoundByIndex, l_Object, "number index", "Removes an assigned sound from this object.", nullptr, "Returns nothing.")
|
|
{
|
|
object_h* objh = nullptr;
|
|
int snd_idx;
|
|
|
|
if (!ade_get_args(L, "oi", l_Object.GetPtr(&objh), &snd_idx))
|
|
return ADE_RETURN_NIL;
|
|
|
|
auto objp = objh->objp();
|
|
snd_idx--; // Lua -> C++
|
|
|
|
if (snd_idx < 0 || snd_idx >= (int)objp->objsnd_num.size())
|
|
{
|
|
LuaError(L, "Sound index is out of range for object %d!", OBJ_INDEX(objp));
|
|
return ADE_RETURN_NIL;
|
|
}
|
|
|
|
obj_snd_delete(objp, snd_idx);
|
|
|
|
return ADE_RETURN_NIL;
|
|
}
|
|
|
|
ADE_FUNC(getNumAssignedSounds,
|
|
l_Object,
|
|
nullptr,
|
|
"Returns the current number of sounds assigned to this object",
|
|
"number",
|
|
"the number of sounds")
|
|
{
|
|
object_h* objh = nullptr;
|
|
|
|
if (!ade_get_args(L, "o", l_Object.GetPtr(&objh)))
|
|
return ADE_RETURN_NIL;
|
|
|
|
auto objp = objh->objp();
|
|
|
|
return ade_set_args(L, "i", static_cast<int>(objp->objsnd_num.size()));
|
|
}
|
|
|
|
ADE_FUNC(removeSound, l_Object, "soundentry GameSnd, [subsystem Subsys=nil]",
|
|
"Removes all sounds of the given type from the object or object's subsystem",
|
|
nullptr,
|
|
"Returns nothing.")
|
|
{
|
|
object_h* objh = nullptr;
|
|
sound_entry_h *seh = nullptr;
|
|
ship_subsys_h *tgsh = nullptr;
|
|
|
|
if (!ade_get_args(L, "oo|o", l_Object.GetPtr(&objh), l_SoundEntry.GetPtr(&seh), l_Subsystem.GetPtr(&tgsh)))
|
|
return ADE_RETURN_NIL;
|
|
|
|
if (!objh->isValid() || !seh->isValid() || (tgsh && !tgsh->isValid()))
|
|
return ADE_RETURN_NIL;
|
|
|
|
auto gs_id = seh->idx;
|
|
auto subsys = tgsh ? tgsh->ss : nullptr;
|
|
|
|
obj_snd_delete_type(objh->objnum, gs_id, subsys);
|
|
|
|
return ADE_RETURN_NIL;
|
|
}
|
|
|
|
|
|
ADE_FUNC(getIFFColor, l_Object, "boolean ReturnType",
|
|
"Gets the IFF color of the object. False to return raw rgb, true to return color object. Defaults to false.",
|
|
"number, number, number, number | color",
|
|
"IFF rgb color of the object or nil if object invalid")
|
|
{
|
|
object_h* objh;
|
|
bool rc = false;
|
|
|
|
if (!ade_get_args(L, "o|b", l_Object.GetPtr(&objh), &rc))
|
|
return ADE_RETURN_NIL;
|
|
|
|
if (!objh->isValid())
|
|
return ADE_RETURN_NIL;
|
|
|
|
auto objp = objh->objp();
|
|
color* cur = hud_get_iff_color(objp);
|
|
|
|
if (!rc) {
|
|
return ade_set_args(L, "iiii", (int)cur->red, (int)cur->green, (int)cur->blue, (int)cur->alpha);
|
|
} else {
|
|
return ade_set_args(L, "o", l_Color.Set(*cur));
|
|
}
|
|
}
|
|
|
|
} // namespace api
|
|
} // namespace scripting
|