mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-09 04:49:39 -10:00
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10861 387891d4-d844-0410-90c0-e4c51a9137d3
506 lines
10 KiB
C++
506 lines
10 KiB
C++
/*
|
|
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
|
*
|
|
* All source code herein is the property of Volition, Inc. You may not sell
|
|
* or otherwise commercially exploit the source or things you created based on the
|
|
* source.
|
|
*
|
|
*/
|
|
|
|
|
|
|
|
#include <ctype.h>
|
|
#include "ui/uidefs.h"
|
|
#include "ui/ui.h"
|
|
#include "bmpman/bmpman.h"
|
|
#include "io/timer.h"
|
|
#include "globalincs/alphacolors.h"
|
|
|
|
|
|
|
|
#define INPUTBOX_PASSWD_CHAR '*' // the password protected char
|
|
|
|
// Retuen true if c is a letter, else return false.
|
|
int is_letter(char c)
|
|
{
|
|
return ((c >= 'a') && (c <= 'z')) || ((c >= 'A') && (c <= 'Z'));
|
|
}
|
|
|
|
// if the passed key is keypad number, return the ascii value, otherwise -1
|
|
int keypad_to_ascii(int c)
|
|
{
|
|
switch(c){
|
|
case KEY_PAD0:
|
|
return key_to_ascii(KEY_0);
|
|
break;
|
|
case KEY_PAD1:
|
|
return key_to_ascii(KEY_1);
|
|
break;
|
|
case KEY_PAD2:
|
|
return key_to_ascii(KEY_2);
|
|
break;
|
|
case KEY_PAD3:
|
|
return key_to_ascii(KEY_3);
|
|
break;
|
|
case KEY_PAD4:
|
|
return key_to_ascii(KEY_4);
|
|
break;
|
|
case KEY_PAD5:
|
|
return key_to_ascii(KEY_5);
|
|
break;
|
|
case KEY_PAD6:
|
|
return key_to_ascii(KEY_6);
|
|
break;
|
|
case KEY_PAD7:
|
|
return key_to_ascii(KEY_7);
|
|
break;
|
|
case KEY_PAD8:
|
|
return key_to_ascii(KEY_8);
|
|
break;
|
|
case KEY_PAD9:
|
|
return key_to_ascii(KEY_9);
|
|
break;
|
|
case KEY_PADPERIOD:
|
|
return key_to_ascii(KEY_PERIOD);
|
|
break;
|
|
default :
|
|
return -1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// insert character c into string s at position p.
|
|
void strcins(char *s, int p, char c)
|
|
{
|
|
int n;
|
|
for (n=strlen(s)-p; n>=0; n-- )
|
|
*(s+p+n+1) = *(s+p+n); // Move everything over
|
|
*(s+p) = c; // then insert the character
|
|
}
|
|
|
|
// delete n character from string s starting at position p
|
|
|
|
void strndel(char *s, int p, int n)
|
|
{
|
|
for (; (*(s+p) = *(s+p+n)) != '\0'; s++ )
|
|
*(s+p+n) = '\0'; // Delete and zero fill
|
|
}
|
|
|
|
void UI_INPUTBOX::init_cursor()
|
|
{
|
|
cursor_first_frame = bm_load_animation("cursor1", &cursor_nframes, &cursor_fps);
|
|
if ( cursor_first_frame < 0 ) {
|
|
Warning(LOCATION,"Cannot load input box cursor: cursor1.ani\n");
|
|
return;
|
|
}
|
|
cursor_elapsed_time=0;
|
|
cursor_current_frame=0;
|
|
}
|
|
|
|
void UI_INPUTBOX::create(UI_WINDOW *wnd, int _x, int _y, int _w, int _text_len, char *_text, int _flags, int pixel_lim, color *clr)
|
|
{
|
|
int tw, th;
|
|
|
|
Assert(_text_len >= 0);
|
|
Assert((int) strlen(_text) <= _text_len);
|
|
gr_set_font(wnd->f_id);
|
|
gr_get_string_size( &tw, &th, "*" );
|
|
|
|
// check to see if the user passed in a text color otherwise use the default green color
|
|
if (clr){
|
|
text_color = clr;
|
|
} else {
|
|
text_color = &CBRIGHT;
|
|
}
|
|
|
|
base_create( wnd, UI_KIND_INPUTBOX, _x, _y, _w, th+4 );
|
|
text = (char *) vm_malloc( _text_len + 1);
|
|
|
|
// input boxes no longer use background
|
|
_flags |= UI_INPUTBOX_FLAG_NO_BACK;
|
|
|
|
// if its in "password" mode, allocate a second string
|
|
// and copy it
|
|
if (_flags & UI_INPUTBOX_FLAG_PASSWD) {
|
|
passwd_text = (char *) vm_malloc(_text_len + 1);
|
|
memset(passwd_text, INPUTBOX_PASSWD_CHAR, strlen(_text));
|
|
passwd_text[strlen(_text)] = 0;
|
|
|
|
} else {
|
|
passwd_text = NULL;
|
|
}
|
|
|
|
init_cursor();
|
|
|
|
if ( _text_len > 0 ) {
|
|
strncpy( text, _text, _text_len );
|
|
}
|
|
text[_text_len] = 0;
|
|
position = strlen(_text);
|
|
oldposition = position;
|
|
length = _text_len;
|
|
pressed_down = 0;
|
|
changed_flag = 0;
|
|
flags = _flags;
|
|
pixel_limit = pixel_lim;
|
|
locked = 0;
|
|
valid_chars = NULL;
|
|
invalid_chars = NULL;
|
|
}
|
|
|
|
void UI_INPUTBOX::set_valid_chars(char *vchars)
|
|
{
|
|
// free up any existing string
|
|
if(valid_chars != NULL){
|
|
vm_free(valid_chars);
|
|
valid_chars = NULL;
|
|
}
|
|
|
|
valid_chars = vm_strdup(vchars);
|
|
}
|
|
|
|
void UI_INPUTBOX::set_invalid_chars(char *ichars)
|
|
{
|
|
// free up any existing string
|
|
if(invalid_chars != NULL){
|
|
vm_free(invalid_chars);
|
|
invalid_chars = NULL;
|
|
}
|
|
|
|
invalid_chars = vm_strdup(ichars);
|
|
}
|
|
|
|
void UI_INPUTBOX::destroy()
|
|
{
|
|
if (text) {
|
|
vm_free(text);
|
|
text = NULL;
|
|
}
|
|
|
|
// free any valid chars
|
|
if(valid_chars != NULL){
|
|
vm_free(valid_chars);
|
|
valid_chars = NULL;
|
|
}
|
|
|
|
// free any invalid chars
|
|
if(invalid_chars != NULL){
|
|
vm_free(invalid_chars);
|
|
invalid_chars = NULL;
|
|
}
|
|
|
|
if ((flags & UI_INPUTBOX_FLAG_PASSWD) && passwd_text) {
|
|
vm_free(passwd_text);
|
|
passwd_text = NULL;
|
|
}
|
|
|
|
UI_GADGET::destroy();
|
|
}
|
|
|
|
void UI_INPUTBOX::draw()
|
|
{
|
|
int invis, w1, h1, tw, th;
|
|
int text_x, text_y;
|
|
|
|
if (hidden){
|
|
return;
|
|
}
|
|
|
|
w1 = w;
|
|
h1 = h;
|
|
invis = flags & UI_INPUTBOX_FLAG_INVIS;
|
|
|
|
gr_set_font(my_wnd->f_id);
|
|
gr_reset_clip();
|
|
if (!invis && !(flags & UI_INPUTBOX_FLAG_NO_BACK)) {
|
|
// draw the entire text box region
|
|
ui_draw_sunken_border( x-2, y-2, x+w+1, y+h+1 );
|
|
gr_set_color_fast( &CBLACK );
|
|
gr_rect( 0, 0, w, h, GR_RESIZE_MENU );
|
|
w1 -= 4;
|
|
h1 -= 4;
|
|
gr_set_clip( x + 1, y + 1, w1 + 1, h1 + 1, GR_RESIZE_MENU );
|
|
} else {
|
|
gr_set_clip( x - 1, y - 1, w1 + 1, h1 + 1, GR_RESIZE_MENU );
|
|
}
|
|
|
|
if (flags & UI_INPUTBOX_FLAG_PASSWD){
|
|
gr_get_string_size(&tw, &th, passwd_text);
|
|
} else {
|
|
gr_get_string_size(&tw, &th, text);
|
|
}
|
|
|
|
if (!disabled_flag && !(flags & UI_INPUTBOX_FLAG_NO_BACK)) {
|
|
gr_set_color_fast( &CBLACK );
|
|
|
|
// color the background behind the text
|
|
gr_rect( 0, 0, tw + 1, th, GR_RESIZE_MENU_NO_OFFSET );
|
|
}
|
|
|
|
if ( (my_wnd->selected_gadget == this) || disabled_flag ) {
|
|
gr_set_color_fast(text_color);
|
|
} else {
|
|
gr_set_color_fast(&CWHITE);
|
|
}
|
|
|
|
// coords of where to draw the text
|
|
text_x = 1;
|
|
text_y = 1;
|
|
if(flags & UI_INPUTBOX_FLAG_TEXT_CEN){
|
|
// if we fit within the text area, draw it centered
|
|
if(tw <= w1 - 5){
|
|
text_x += (w1 - tw)/2;
|
|
}
|
|
}
|
|
|
|
// draw the text
|
|
if (flags & UI_INPUTBOX_FLAG_PASSWD){
|
|
gr_string(text_x, text_y, passwd_text, GR_RESIZE_MENU);
|
|
} else {
|
|
gr_string(text_x, text_y, text, GR_RESIZE_MENU);
|
|
}
|
|
|
|
// draw the "cursor"
|
|
if (!disabled_flag) {
|
|
if (my_wnd->selected_gadget == this) {
|
|
if (cursor_first_frame == -1) {
|
|
gr_set_color_fast(text_color);
|
|
ui_vline(1, h1, text_x + tw + 4);
|
|
ui_vline(1, h1, text_x + tw + 5);
|
|
} else {
|
|
// draw animating cursor
|
|
int time_delta = timer_get_milliseconds() - cursor_elapsed_time;
|
|
|
|
if ( (time_delta / 1000.0f) > (1.0f / cursor_fps) ) {
|
|
// advance frame
|
|
cursor_elapsed_time += time_delta;
|
|
cursor_current_frame++;
|
|
if (cursor_current_frame >= cursor_nframes) {
|
|
cursor_current_frame = 0;
|
|
}
|
|
}
|
|
|
|
// draw current frame
|
|
gr_set_bitmap(cursor_first_frame + cursor_current_frame);
|
|
gr_bitmap(text_x + tw + 4, 1, GR_RESIZE_MENU_NO_OFFSET);
|
|
}
|
|
}
|
|
}
|
|
|
|
gr_reset_clip();
|
|
}
|
|
|
|
int UI_INPUTBOX::validate_input(int chr)
|
|
{
|
|
if (chr < 32) { // weed out control characters
|
|
return 0;
|
|
}
|
|
|
|
// if we're disallowing letters altogether
|
|
if((flags & UI_INPUTBOX_FLAG_NO_LETTERS) && isalpha(chr)){
|
|
return 0;
|
|
}
|
|
|
|
// if we're disallowing numbers altogether
|
|
if((flags & UI_INPUTBOX_FLAG_NO_NUMERALS) && isdigit(chr)){
|
|
return 0;
|
|
}
|
|
|
|
// otherwise allow numbers and alpha chars by
|
|
if (isdigit(chr) || isalpha(chr)){
|
|
return chr;
|
|
}
|
|
|
|
// if we have specified no valid or invalid chars, accept everything
|
|
if(!valid_chars && !invalid_chars){
|
|
return chr;
|
|
}
|
|
|
|
// otherwise compare against the valid chars list
|
|
if((valid_chars) && strchr(valid_chars, chr)){
|
|
return chr;
|
|
}
|
|
|
|
// otherwise compare against the invalid chars list0
|
|
if((invalid_chars) && !strchr(invalid_chars,chr)){
|
|
return chr;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void UI_INPUTBOX::process(int focus)
|
|
{
|
|
int ascii, clear_lastkey, key, key_used, key_check;
|
|
|
|
// check if mouse is pressed
|
|
if (B1_PRESSED && is_mouse_on()) {
|
|
set_focus();
|
|
}
|
|
|
|
if (disabled_flag)
|
|
return;
|
|
|
|
if (my_wnd->selected_gadget == this)
|
|
focus = 1;
|
|
|
|
key_used = 0;
|
|
changed_flag = 0;
|
|
oldposition = position;
|
|
pressed_down = 0;
|
|
clear_lastkey = (flags & UI_INPUTBOX_FLAG_KEYTHRU) ? 0 : 1;
|
|
|
|
if (focus) {
|
|
key = my_wnd->keypress;
|
|
switch (key) {
|
|
case 0:
|
|
break;
|
|
|
|
//case KEY_LEFT:
|
|
case KEY_BACKSP:
|
|
if (position > 0)
|
|
position--;
|
|
|
|
text[position] = 0;
|
|
if (flags & UI_INPUTBOX_FLAG_PASSWD) {
|
|
passwd_text[position] = 0;
|
|
}
|
|
|
|
changed_flag = 1;
|
|
key_used = 1;
|
|
|
|
break;
|
|
|
|
case KEY_ENTER:
|
|
pressed_down = 1;
|
|
locked = 0;
|
|
changed_flag = 1;
|
|
key_used = 1;
|
|
|
|
break;
|
|
|
|
case KEY_ESC:
|
|
if (flags & UI_INPUTBOX_FLAG_ESC_CLR){
|
|
if (position > 0) {
|
|
set_text("");
|
|
key_used = 1;
|
|
|
|
} else {
|
|
key_used = 0;
|
|
clear_lastkey = 0;
|
|
}
|
|
}
|
|
|
|
if (flags & UI_INPUTBOX_FLAG_ESC_FOC) {
|
|
clear_focus();
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
if (!locked) {
|
|
// MWA -- determine if alt or ctrl held down on this key and don't process if it is. We
|
|
// need to be able to pass these keys back to the top level. (And anyway -- ctrl-a shouldn't
|
|
// print out an A in the input window
|
|
if ( key & (KEY_ALTED | KEY_CTRLED) ) {
|
|
clear_lastkey = 0;
|
|
break;
|
|
}
|
|
|
|
// get an ascii char from the input if possible
|
|
key_check = keypad_to_ascii(key);
|
|
if(key_check == -1){
|
|
key_check = key_to_ascii(key);
|
|
}
|
|
|
|
ascii = validate_input(key_check);
|
|
if ((ascii > 0) && (ascii < 255)) {
|
|
|
|
if (flags & UI_INPUTBOX_FLAG_LETTER_FIRST) {
|
|
if ((position == 0) && !is_letter((char) ascii))
|
|
break;
|
|
}
|
|
|
|
key_used = 1;
|
|
|
|
if ( position < length ) {
|
|
text[position] = (char) ascii;
|
|
text[position + 1] = 0;
|
|
|
|
if (flags & UI_INPUTBOX_FLAG_PASSWD) {
|
|
passwd_text[position] = (char) INPUTBOX_PASSWD_CHAR;
|
|
passwd_text[position + 1] = 0;
|
|
}
|
|
|
|
position++;
|
|
|
|
// check to see if we should limit by pixel width
|
|
if (pixel_limit > -1) {
|
|
int _w;
|
|
|
|
if (flags & UI_INPUTBOX_FLAG_PASSWD) {
|
|
gr_get_string_size(&_w, NULL, passwd_text);
|
|
|
|
} else {
|
|
gr_get_string_size(&_w, NULL, text);
|
|
}
|
|
|
|
if (_w > pixel_limit) {
|
|
position--;
|
|
locked = 1;
|
|
text[position] = 0;
|
|
|
|
if (flags & UI_INPUTBOX_FLAG_PASSWD) {
|
|
passwd_text[position] = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
changed_flag = 1;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
if (clear_lastkey || (key_used && (flags & UI_INPUTBOX_FLAG_EAT_USED)) )
|
|
my_wnd->last_keypress=0;
|
|
|
|
}
|
|
}
|
|
|
|
int UI_INPUTBOX::changed()
|
|
{
|
|
return changed_flag;
|
|
}
|
|
|
|
int UI_INPUTBOX::pressed()
|
|
{
|
|
return pressed_down;
|
|
}
|
|
|
|
void UI_INPUTBOX::get_text(char *out)
|
|
{
|
|
strncpy(out, text, length);
|
|
out[length] = 0;
|
|
}
|
|
|
|
void UI_INPUTBOX::set_text(const char *in)
|
|
{
|
|
int in_length;
|
|
|
|
in_length = strlen(in);
|
|
if (in_length > length)
|
|
Assert(0); // tried to force text into an input box that won't fit into allocated memory
|
|
|
|
strcpy(text, in);
|
|
|
|
if (flags & UI_INPUTBOX_FLAG_PASSWD) {
|
|
memset(passwd_text, INPUTBOX_PASSWD_CHAR, strlen(text));
|
|
passwd_text[strlen(text)] = 0;
|
|
}
|
|
|
|
position = in_length; // fixes the zero-length-I-don't-think-so bug
|
|
}
|