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https://github.com/scp-fs2open/fs2open.github.com.git
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146 lines
4.3 KiB
C++
146 lines
4.3 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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/*
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* $Logfile: /Freespace2/code/JumpNode/JumpNode.h $
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* $Revision: 2.13 $
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* $Date: 2005-07-13 03:15:53 $
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* $Author: Goober5000 $
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*
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* Header for everything to do with jump nodes
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*
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* $Log: not supported by cvs2svn $
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* Revision 2.12 2005/04/05 05:53:18 taylor
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* s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
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*
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* Revision 2.11 2005/03/29 06:28:52 wmcoolmon
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* Fixed extern to compile under Linux
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*
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* Revision 2.10 2005/03/29 03:42:07 phreak
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* global variable "Jump_nodes" needs external linkage for FRED
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*
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* Revision 2.9 2005/03/25 06:57:34 wmcoolmon
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* Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
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*
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* Revision 2.8 2005/03/20 21:07:10 phreak
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* Add a function to check whether any duplicate jumpnode names exist
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*
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* Revision 2.7 2005/03/11 01:28:23 wmcoolmon
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* Oops, gotta remember to commit main codebase stuff when fixing FRED
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*
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* Revision 2.6 2005/03/03 06:05:28 wmcoolmon
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* Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure"
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*
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* Revision 2.5 2004/08/11 05:06:26 Kazan
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* added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
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*
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* Revision 2.4 2004/07/01 01:12:32 bobboau
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* implemented index buffered background bitmaps,
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* OGL people you realy should get this implemented
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*
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* Revision 2.3 2004/03/05 09:02:04 Goober5000
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* Uber pass at reducing #includes
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* --Goober5000
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*
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* Revision 2.2 2002/12/17 01:56:36 DTP
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* Bumped MAX JUMP-nodes to 50. if anybody wants a Jump-node forest
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*
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* Revision 2.1 2002/08/01 01:41:06 penguin
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* The big include file move
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*
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* Revision 2.0 2002/06/03 04:02:24 penguin
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* Warpcore CVS sync
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*
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* Revision 1.1 2002/05/02 18:03:09 mharris
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* Initial checkin - converted filenames and includes to lower case
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*
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*
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* 2 10/07/98 10:53a Dave
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* Initial checkin.
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*
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* 1 10/07/98 10:49a Dave
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*
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* 2 3/21/98 7:36p Lawrance
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* Move jump nodes to own lib.
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*
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* 1 3/21/98 3:53p Lawrance
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*
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* $NoKeywords: $
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*/
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#ifndef __JUMPNODE_H__
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#define __JUMPNODE_H__
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#include <stdlib.h>
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#include "globalincs/globals.h"
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#include "globalincs/linklist.h"
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#include "graphics/2d.h"
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struct vec3d;
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struct object;
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//#define MAX_JUMP_NODES 50
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//No max anymore. Why you'd want more than 50 is anybody's guess though.
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//Jump node flags
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#define JN_USE_DISPLAY_COLOR (1<<0) //Use display_color instead of HUD color
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#define JN_SHOW_POLYS (1<<1) //Display model normally, rather than as wireframe
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#define JN_HIDE (1<<2) //Hides a jump node
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class jump_node : public linked_list<jump_node>
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{
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char m_name[NAME_LENGTH];
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int m_modelnum;
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int m_objnum; // objnum of this jump node
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int m_flags;
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color m_display_color; // Color node will be shown in (Default:0/255/0/255)
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public:
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//Construction
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jump_node(vec3d *pos);
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~jump_node();
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//Getting
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int get_modelnum(){return m_modelnum;}
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int get_objnum(){return m_objnum;}
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object *get_obj(){return &Objects[m_objnum];}
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char *get_name_ptr(){return m_name;}
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bool is_hidden(){if(m_flags & JN_HIDE){return true;}else{return false;}}
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//Setting
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void set_alphacolor(int r, int g, int b, int alpha);
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void set_model(char *model_name, bool show_polys=false);
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void show(bool show){if(show){m_flags&=~JN_HIDE;}else{m_flags|=JN_HIDE;}}
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//Rendering
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void render(vec3d *pos, vec3d *view_pos = NULL);
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};
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//-----Globals------
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//extern int Num_jump_nodes;
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//extern linked_list Jump_nodes;
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extern linked_list<jump_node> Jump_nodes;
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//-----Functions-----
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//Given a name, returns pointer to the jump node object
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jump_node *jumpnode_get_by_name(char *name);
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//Given an object, returns which jump node it's in
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jump_node *jumpnode_get_which_in(object *objp);
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void jumpnode_level_init();
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void jumpnode_render_all(); // called by FRED
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void jumpnode_level_close();
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bool jumpnode_check_for_duplicates();
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#endif
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