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fba4e7728491058819a8e614c05ab1dbaf377390
fs2open.github.com
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Goober5000
fba4e77284
bump MAX_SHIP_BAY_PATHS per Mantis
#1917
2010-01-24 21:50:57 +00:00
..
model.h
bump MAX_SHIP_BAY_PATHS per Mantis
#1917
2010-01-24 21:50:57 +00:00
modelanim.cpp
Fix for issues caused by memset and _HAS_ITERATOR_DEBUGGING.
2009-11-13 18:06:27 +00:00
modelanim.h
nuke's scripting and submodel animation changes
2009-08-22 06:32:11 +00:00
modelcollide.cpp
Added "$nocollide_this_only" and "$collide_invisible" submodel flags. The first one is like $no_collisions, but not recursive on submodels. The second one allows weapon impacts on the special "invisible" texture (normally only ship collisions are allowed). These two flags can be combined to implement invisible collision meshes, which can save a lot of FPS for complex models.
2009-06-29 18:55:20 +00:00
modelinterp.cpp
bump MAX_SHIP_BAY_PATHS per Mantis
#1917
2010-01-24 21:50:57 +00:00
modeloctant.cpp
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
2009-06-20 08:08:20 +00:00
modelread.cpp
make sure the debug data is only used in debug builds (not initialized in release builds)
2010-01-11 21:15:27 +00:00
modelsinc.h
better way of doing the SLDC endianity swapping according to taylor
2008-02-12 00:49:22 +00:00