Files
fs2open.github.com/code/ui/inputbox.cpp
T

752 lines
17 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
/*
* $Logfile: /Freespace2/code/Ui/INPUTBOX.cpp $
* $Revision: 2.7 $
* $Date: 2005-07-02 19:45:02 $
* $Author: taylor $
*
* Code to implement input boxes
*
* $Log: not supported by cvs2svn $
* Revision 2.6 2005/05/12 17:49:17 taylor
* use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
* fixes various problems and is past time to make the switch
*
* Revision 2.5 2005/01/31 23:27:55 taylor
* merge with Linux/OSX tree - p0131-2
*
* Revision 2.4 2004/07/26 20:47:55 Kazan
* remove MCD complete
*
* Revision 2.3 2004/07/12 16:33:08 Kazan
* MCD - define _MCD_CHECK to use memory tracking
*
* Revision 2.2 2004/07/12 03:19:17 Kazan
* removed a couple pointless useless messages from the debug console
*
* Revision 2.1 2002/08/01 01:41:10 penguin
* The big include file move
*
* Revision 2.0 2002/06/03 04:02:29 penguin
* Warpcore CVS sync
*
* Revision 1.2 2002/05/21 15:49:28 mharris
* Added debug mprintf
*
* Revision 1.1 2002/05/02 18:03:13 mharris
* Initial checkin - converted filenames and includes to lower case
*
*
* 8 9/07/99 4:01p Dave
* Fixed up a string.tbl paroblem (self destruct message). Make sure IPX
* does everything properly (setting up address when binding). Remove
* black rectangle background from UI_INPUTBOX.
*
* 7 7/15/99 7:14p Jefff
*
* 6 6/25/99 11:59a Dave
* Multi options screen.
*
* 5 2/11/99 3:08p Dave
* PXO refresh button. Very preliminary squad war support.
*
* 4 12/02/98 5:47p Dave
* Put in interface xstr code. Converted barracks screen to new format.
*
* 3 10/13/98 9:29a Dave
* Started neatening up freespace.h. Many variables renamed and
* reorganized. Added AlphaColors.[h,cpp]
*
* 2 10/07/98 10:54a Dave
* Initial checkin.
*
* 1 10/07/98 10:51a Dave
*
* 43 5/14/98 6:29p Hoffoss
* Fixed some warnings a release rebuild all turned up.
*
* 42 4/14/98 5:06p Dave
* Don't load or send invalid pilot pics. Fixed chatbox graphic errors.
* Made chatbox display team icons in a team vs. team game. Fixed up pause
* and endgame sequencing issues.
*
* 41 4/12/98 5:31p Lawrance
* use timer_get_milliseconds() instead of gettime()
*
* 40 4/10/98 5:36p Dave
* Put in user notification of illegal values in multi host options
* screen. Fixed server respawn ship class problem.
*
* 39 4/09/98 3:10p Mike
* Fix shockingly stupid typo.
*
* 38 4/09/98 2:46p Mike
* Fix bug preventing first letter in pilot name being capitalized.
*
* 37 4/09/98 12:12p Mike
* Separate versioning for demo and full versions.
* Fix inputbox bugs.
*
* 36 4/06/98 5:14p Hoffoss
* Added some needed asserts.
*
* 35 4/06/98 4:25p Allender
* Fix strncpy bug in inputbox
*
* 34 4/06/98 3:58p Frank
* added initialization to try and fix a bug.
*
* 33 4/01/98 10:26a Hoffoss
* Changed input box code to not draw a cursor if the input box is
* disabled.
*
* 32 3/27/98 4:01p Hoffoss
* Fixed bug where input box text wsn't being null terminated! Bad!
*
* 31 3/27/98 3:04p Mitri
* Fixed bug in set_text(). 'length' is the number of characters allowed,
* EXCLUDING the null terminator.
*
* 30 3/27/98 11:20a Hoffoss
* Changed input to use bright white text instead of bright green.
*
* 29 3/10/98 11:29a Hoffoss
* Make first_time ignored and text not disappear after a return is
* pressed.
*
* 28 2/26/98 4:21p Dave
* More robust multiplayer voice.
*
* 27 1/23/98 5:43p Dave
* Finished bringing standalone up to speed. Coded in new host options
* screen.
*
* 26 1/20/98 10:36a Hoffoss
* Fixed optimized warnings.
*
* 25 1/17/98 5:51p Dave
* Bug fixes for bugs generated by multiplayer testing.
*
* 24 1/16/98 7:57p Lawrance
* support animating input box cursor
*
* 23 1/15/98 5:12p Hoffoss
* Fixed inputbox so clicking on it gives it focus.
*
* 22 1/15/98 5:10p Allender
* ton of interface changes. chatbox in multiplayer now behaves
* differently than before. It's always active in any screen that uses
* it. Only non-printatble characters will get passed back out from
* chatbox
*
* 21 1/14/98 6:43p Hoffoss
* Massive changes to UI code. A lot cleaner and better now. Did all
* this to get the new UI_DOT_SLIDER to work properly, which the old code
* wasn't flexible enough to handle.
*
* 20 1/05/98 1:15p John
* Made inputbox skip the initial "selected" phase when you first tab to
* it.
*
* 19 12/22/97 5:08p Hoffoss
* Changed inputbox class to be able to accept only certain keys, changed
* pilot screens to utilize this feature. Added to assert with pilot file
* saving.
*
* 18 12/11/97 8:15p Dave
* Put in network options screen. Xed out olf protocol selection screen.
*
* 17 12/08/97 6:22p Lawrance
* blink cursor on inputbox
*
* 16 12/06/97 4:27p Dave
* Another load of interface and multiplayer bug fixes.
*
* 15 11/25/97 3:51p Hoffoss
* Changed edit background rect position slightly.
*
* 14 10/24/97 10:58p Hoffoss
* Made some changes to the UI code to do some things I need it to do.
*
* 13 10/09/97 11:05a Allender
* ignore controled and alted keys in input box
*
* 12 10/01/97 4:39p Lawrance
* null out text when free'ed
*
* 11 9/09/97 3:39p Sandeep
* warning level 4 bugs
*
* 10 8/21/97 12:13p Dave
* Made it possible for input box to ignore esc to lose focus.
*
* 9 8/19/97 1:28p Dave
* Made it possible to limit characters by pixel width.
*
* 8 8/15/97 8:21p Dave
* Modified UI_INPUTBOX so that it is possible to draw it invisibly. That
* is, only the text is displayed.
*
* 7 8/11/97 9:48p Lawrance
* reset clip after drawing
*
* 6 7/01/97 2:10p Dave
* Fixed bug which caused the box to stop responding after user called
* set_text(...) with a 0 length string.
*
* 5 6/12/97 12:39p John
* made ui use freespace colors
*
* 4 6/11/97 1:13p John
* Started fixing all the text colors in the game.
*
* 3 12/03/96 3:46p Lawrance
* added ability to set contents of input box
*
* 2 11/15/96 11:43a John
*
* 1 11/15/96 8:21a John
*
* $NoKeywords: $
*/
#include <ctype.h>
#include "ui/uidefs.h"
#include "ui/ui.h"
#include "bmpman/bmpman.h"
#include "io/timer.h"
#include "globalincs/alphacolors.h"
#define INPUTBOX_PASSWD_CHAR '*' // the password protected char
// Retuen true if c is a letter, else return false.
int is_letter(char c)
{
return ((c >= 'a') && (c <= 'z')) || ((c >= 'A') && (c <= 'Z'));
}
// if the passed key is keypad number, return the ascii value, otherwise -1
int keypad_to_ascii(int c)
{
switch(c){
case KEY_PAD0:
return key_to_ascii(KEY_0);
break;
case KEY_PAD1:
return key_to_ascii(KEY_1);
break;
case KEY_PAD2:
return key_to_ascii(KEY_2);
break;
case KEY_PAD3:
return key_to_ascii(KEY_3);
break;
case KEY_PAD4:
return key_to_ascii(KEY_4);
break;
case KEY_PAD5:
return key_to_ascii(KEY_5);
break;
case KEY_PAD6:
return key_to_ascii(KEY_6);
break;
case KEY_PAD7:
return key_to_ascii(KEY_7);
break;
case KEY_PAD8:
return key_to_ascii(KEY_8);
break;
case KEY_PAD9:
return key_to_ascii(KEY_9);
break;
case KEY_PADPERIOD:
return key_to_ascii(KEY_PERIOD);
break;
default :
return -1;
break;
}
}
// insert character c into string s at position p.
void strcins(char *s, int p, char c)
{
int n;
for (n=strlen(s)-p; n>=0; n-- )
*(s+p+n+1) = *(s+p+n); // Move everything over
*(s+p) = c; // then insert the character
}
// delete n character from string s starting at position p
void strndel(char *s, int p, int n)
{
for (; (*(s+p) = *(s+p+n)) != '\0'; s++ )
*(s+p+n) = '\0'; // Delete and zero fill
}
void UI_INPUTBOX::init_cursor()
{
cursor_first_frame = bm_load_animation("cursor1", &cursor_nframes, &cursor_fps);
if ( cursor_first_frame < 0 ) {
Warning(LOCATION,"Cannot load input box cursor: cursor1.ani\n");
return;
}
cursor_elapsed_time=0;
cursor_current_frame=0;
}
void UI_INPUTBOX::create(UI_WINDOW *wnd, int _x, int _y, int _w, int _text_len, char *_text, int _flags, int pixel_lim, color *clr)
{
int tw, th;
Assert(_text_len >= 0);
Assert((int) strlen(_text) <= _text_len);
gr_set_font(wnd->f_id);
gr_get_string_size( &tw, &th, "*" );
// check to see if the user passed in a text color otherwise use the default green color
if (clr){
text_color = clr;
} else {
text_color = &CBRIGHT;
}
base_create( wnd, UI_KIND_INPUTBOX, _x, _y, _w, th+4 );
text = (char *) vm_malloc( _text_len + 1);
// input boxes no longer use background
_flags |= UI_INPUTBOX_FLAG_NO_BACK;
// if its in "password" mode, allocate a second string
// and copy it
if (_flags & UI_INPUTBOX_FLAG_PASSWD) {
passwd_text = (char *) vm_malloc(_text_len + 1);
memset(passwd_text, INPUTBOX_PASSWD_CHAR, strlen(_text));
passwd_text[strlen(_text)] = 0;
} else {
passwd_text = NULL;
}
init_cursor();
if ( _text_len > 0 ) {
strncpy( text, _text, _text_len );
}
text[_text_len] = 0;
position = strlen(_text);
oldposition = position;
length = _text_len;
pressed_down = 0;
// first_time = 1;
changed_flag = 0;
flags = _flags;
pixel_limit = pixel_lim;
locked = 0;
valid_chars = NULL;
invalid_chars = NULL;
};
void UI_INPUTBOX::set_valid_chars(char *vchars)
{
// free up any existing string
if(valid_chars != NULL){
vm_free(valid_chars);
valid_chars = NULL;
}
valid_chars = vm_strdup(vchars);
}
void UI_INPUTBOX::set_invalid_chars(char *ichars)
{
// free up any existing string
if(invalid_chars != NULL){
vm_free(invalid_chars);
invalid_chars = NULL;
}
invalid_chars = vm_strdup(ichars);
}
void UI_INPUTBOX::destroy()
{
if (text) {
vm_free(text);
text = NULL;
}
// free any valid chars
if(valid_chars != NULL){
vm_free(valid_chars);
valid_chars = NULL;
}
// free any invalid chars
if(invalid_chars != NULL){
vm_free(invalid_chars);
invalid_chars = NULL;
}
if ((flags & UI_INPUTBOX_FLAG_PASSWD) && passwd_text) {
vm_free(passwd_text);
passwd_text = NULL;
}
UI_GADGET::destroy();
}
void UI_INPUTBOX::draw()
{
int invis, w1, h1, tw, th;
int text_x, text_y;
if (hidden){
return;
}
w1 = w;
h1 = h;
invis = flags & UI_INPUTBOX_FLAG_INVIS;
gr_set_font(my_wnd->f_id);
gr_reset_clip();
if (!invis && !(flags & UI_INPUTBOX_FLAG_NO_BACK)) {
// draw the entire text box region
ui_draw_sunken_border( x-2, y-2, x+w+1, y+h+1 );
gr_set_color_fast( &CBLACK );
gr_rect( 0, 0, w, h );
w1 -= 4;
h1 -= 4;
gr_set_clip( x + 1, y + 1, w1 + 1, h1 + 1 );
} else {
gr_set_clip( x - 1, y - 1, w1 + 1, h1 + 1 );
}
if (flags & UI_INPUTBOX_FLAG_PASSWD){
gr_get_string_size(&tw, &th, passwd_text);
} else {
gr_get_string_size(&tw, &th, text);
}
// If first_time is set, that means this input box got
// focus, but nothing is typed yet, so all the text is
// selected, if you type a character it will replace the
// text, if you type an arrow it will unselect it.
// So it needs to be colored differently to show this.
if (!disabled_flag && !(flags & UI_INPUTBOX_FLAG_NO_BACK)) {
// if ( (my_wnd->selected_gadget == this) && first_time ) {
// gr_set_color_fast( text_color );
// } else {
gr_set_color_fast( &CBLACK );
// }
// color the background behind the text
gr_rect( 0, 0, tw + 1, th, true );
}
if ( (my_wnd->selected_gadget == this) || disabled_flag ) {
gr_set_color_fast(text_color);
} else {
gr_set_color_fast(&CWHITE);
}
// coords of where to draw the text
text_x = 1;
text_y = 1;
if(flags & UI_INPUTBOX_FLAG_TEXT_CEN){
// if we fit within the text area, draw it centered
if(tw <= w1 - 5){
text_x += (w1 - tw)/2;
}
}
// draw the text
if (flags & UI_INPUTBOX_FLAG_PASSWD){
gr_string(text_x, text_y, passwd_text, false);
} else {
gr_string(text_x, text_y, text, false);
}
// draw the "cursor"
if (!disabled_flag) {
if (my_wnd->selected_gadget == this) {
if (cursor_first_frame == -1) {
gr_set_color_fast(text_color);
ui_vline(1, h1, text_x + tw + 4);
ui_vline(1, h1, text_x + tw + 5);
} else {
// draw animating cursor
int time_delta = timer_get_milliseconds() - cursor_elapsed_time;
if ( (time_delta / 1000.0f) > (1.0f / cursor_fps) ) {
// advance frame
cursor_elapsed_time += time_delta;
cursor_current_frame++;
if (cursor_current_frame >= cursor_nframes) {
cursor_current_frame = 0;
}
}
// draw current frame
gr_set_bitmap(cursor_first_frame + cursor_current_frame);
gr_bitmap(text_x + tw + 4, 1);
}
}
}
gr_reset_clip();
}
int UI_INPUTBOX::validate_input(int chr)
{
if (chr < 32) { // weed out control characters
return 0;
}
// if we're disallowing letters altogether
if((flags & UI_INPUTBOX_FLAG_NO_LETTERS) && isalpha(chr)){
return 0;
}
// if we're disallowing numbers altogether
if((flags & UI_INPUTBOX_FLAG_NO_NUMERALS) && isdigit(chr)){
return 0;
}
// otherwise allow numbers and alpha chars by
if (isdigit(chr) || isalpha(chr)){
return chr;
}
// if we have specified no valid or invalid chars, accept everything
if(!valid_chars && !invalid_chars){
return chr;
}
// otherwise compare against the valid chars list
if((valid_chars) && strchr(valid_chars, chr)){
return chr;
}
// otherwise compare against the invalid chars list0
if((invalid_chars) && !strchr(invalid_chars,chr)){
return chr;
}
return 0;
}
void UI_INPUTBOX::process(int focus)
{
int ascii, clear_lastkey, key, key_used, key_check;
// check if mouse is pressed
if (B1_PRESSED && is_mouse_on()) {
set_focus();
// first_time = 1;
}
if (disabled_flag)
return;
if (my_wnd->selected_gadget == this)
focus = 1;
// else
// first_time = 0;
key_used = 0;
changed_flag = 0;
oldposition = position;
pressed_down = 0;
clear_lastkey = (flags & UI_INPUTBOX_FLAG_KEYTHRU) ? 0 : 1;
if (focus) {
key = my_wnd->keypress;
switch (key) {
case 0:
break;
//case KEY_LEFT:
case KEY_BACKSP:
if (position > 0)
position--;
text[position] = 0;
if (flags & UI_INPUTBOX_FLAG_PASSWD) {
passwd_text[position] = 0;
}
changed_flag = 1;
key_used = 1;
// if (first_time)
// first_time = 0;
break;
case KEY_ENTER:
pressed_down = 1;
locked = 0;
changed_flag = 1;
key_used = 1;
// if (first_time)
// first_time = 0;
// should_reset = 1;
break;
case KEY_ESC:
if (flags & UI_INPUTBOX_FLAG_ESC_CLR){
if (position > 0) {
set_text("");
key_used = 1;
} else {
key_used = 0;
clear_lastkey = 0;
}
}
if (flags & UI_INPUTBOX_FLAG_ESC_FOC) {
clear_focus();
}
break;
default:
if (!locked) {
// MWA -- determine if alt or ctrl held down on this key and don't process if it is. We
// need to be able to pass these keys back to the top level. (And anyway -- ctrl-a shouldn't
// print out an A in the input window
if ( key & (KEY_ALTED | KEY_CTRLED) ) {
clear_lastkey = 0;
break;
}
// get an ascii char from the input if possible
key_check = keypad_to_ascii(key);
if(key_check == -1){
key_check = key_to_ascii(key);
}
ascii = validate_input(key_check);
if ((ascii > 0) && (ascii < 255)) {
#ifndef NDEBUG
/*if ((ascii >= 0x20) && (ascii <= 0x7e))
mprintf((" Inputbox: '%c'\n", ascii));
else
mprintf((" Inputbox: 0x%02X\n", ascii));*/
#endif
if (flags & UI_INPUTBOX_FLAG_LETTER_FIRST) {
if ((position == 0) && !is_letter((char) ascii))
break;
}
key_used = 1;
// if (should_reset) {
// should_reset = 0;
// position = 0;
// }
// if (first_time) {
// first_time = 0;
// position = 0;
// }
if ( position < length ) {
text[position] = (char) ascii;
text[position + 1] = 0;
if (flags & UI_INPUTBOX_FLAG_PASSWD) {
passwd_text[position] = (char) INPUTBOX_PASSWD_CHAR;
passwd_text[position + 1] = 0;
}
position++;
// check to see if we should limit by pixel width
if (pixel_limit > -1) {
int _w;
if (flags & UI_INPUTBOX_FLAG_PASSWD) {
gr_get_string_size(&_w, NULL, passwd_text);
} else {
gr_get_string_size(&_w, NULL, text);
}
if (_w > pixel_limit) {
position--;
locked = 1;
text[position] = 0;
if (flags & UI_INPUTBOX_FLAG_PASSWD) {
passwd_text[position] = 0;
}
}
}
}
changed_flag = 1;
}
}
break;
}
if (clear_lastkey || (key_used && (flags & UI_INPUTBOX_FLAG_EAT_USED)) )
my_wnd->last_keypress=0;
// } else {
// first_time = 1;
}
}
int UI_INPUTBOX::changed()
{
return changed_flag;
}
int UI_INPUTBOX::pressed()
{
return pressed_down;
}
void UI_INPUTBOX::get_text(char *out)
{
strncpy(out, text, length);
out[length] = 0;
}
void UI_INPUTBOX::set_text(char *in)
{
int in_length;
in_length = strlen(in);
if (in_length > length)
Assert(0); // tried to force text into an input box that won't fit into allocated memory
strcpy(text, in);
if (flags & UI_INPUTBOX_FLAG_PASSWD) {
memset(passwd_text, INPUTBOX_PASSWD_CHAR, strlen(text));
passwd_text[strlen(text)] = 0;
}
position = in_length; // fixes the zero-length-I-don't-think-so bug
}