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fbfa6253af11a930fa7ebd7791c976fa334de249
fs2open.github.com
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gamesnd
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taylor
17a5e786a4
(NULL != (int)0); the size and type of NULL is platform and implementation dependant and should only be used for pointers!
...
fix naughty bug that would set the flyby sound filenames to NULL
2005-10-16 11:19:57 +00:00
..
eventmusic.cpp
tweaky optimization based on the current version of stristr and
2005-08-24 07:20:36 +00:00
eventmusic.h
remove PreProcDefine #includes in FS2
2005-07-13 02:50:53 +00:00
gamesnd.cpp
(NULL != (int)0); the size and type of NULL is platform and implementation dependant and should only be used for pointers!
2005-10-16 11:19:57 +00:00
gamesnd.h
Okay, everything should now work again. :p Still have to do a little more with the asteroids.
2005-09-25 08:25:16 +00:00