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always use bm_set_render_target() rather than the gr_ version so that the graphics state is set properly save the original gamma ramp on OGL init so that it can be restored on exit
721 lines
22 KiB
C++
721 lines
22 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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// D3D8 includes
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#include <d3d8.h>
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#include <d3dx8.h>
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#include <D3dx8tex.h>
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#include <ctype.h>
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#include "globalincs/pstypes.h"
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#include "pcxutils/pcxutils.h"
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#include "bmpman/bmpman.h"
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#include "graphics/2d.h"
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#include "graphics/grinternal.h"
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#include "graphics/grd3dinternal.h"
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#include "debugconsole/dbugfile.h"
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#include "cmdline/cmdline.h"
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#include "cfile/cfile.h"
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#include "ddsutils/ddsutils.h"
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#include "tgautils/tgautils.h"
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#include "graphics/grd3dbmpman.h"
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#include "globalincs/systemvars.h"
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#include "jpgutils/jpgutils.h"
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#define BMPMAN_INTERNAL
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#include "bmpman/bm_internal.h"
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extern int Cmdline_jpgtga;
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D3DBitmapData d3d_bitmap_entry[MAX_BITMAPS];
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bool Supports_compression[NUM_COMPRESSION_TYPES];
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int d3d_get_valid_texture_size(int value, bool width);
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// anything API specific to freeing bm data
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void gr_d3d_bm_free_data(int n)
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{
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Assert( (n >= 0) && (n < MAX_BITMAPS) );
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int rc = 0;
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if (d3d_bitmap_entry[n].tinterface != NULL) {
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do {
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rc = d3d_bitmap_entry[n].tinterface->Release();
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if(rc > 1)Int3();
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} while ( rc > 0 );
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// } while ( rc > 1 );
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// d3d_bitmap_entry[n].tinterface->Release();
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d3d_bitmap_entry[n].tinterface = NULL;
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}
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}
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// API specifics for creating a user bitmap
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void gr_d3d_bm_create(int n)
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{
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Assert( (n >= 0) && (n < MAX_BITMAPS) );
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Assert(d3d_bitmap_entry[n].tinterface == NULL);
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d3d_bitmap_entry[n].tinterface = NULL;
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}
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// create a texture from data stored in memory
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IDirect3DTexture8 *d3d_make_texture(void *data, int bitmapnum, int size, int type, int flags)
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{
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D3DXIMAGE_INFO source_desc;
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if(FAILED(D3DXGetImageInfoFromFileInMemory(data, size, &source_desc))) {
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return NULL;
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}
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D3DFORMAT use_format = D3DFMT_UNKNOWN;
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// User is requesting we use compressed textures then pretend that the source is compressed
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// DX will workout that its not but it means it can use the same code as before
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if(Cmdline_dxt)
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{
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source_desc.Format = default_compressed_format;
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}
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// Determine the destination (texture) format to hold the image
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switch(source_desc.Format)
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{
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case D3DFMT_DXT1: if(Supports_compression[0]) {use_format = D3DFMT_DXT1; break;}
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case D3DFMT_DXT2: if(Supports_compression[1]) {use_format = D3DFMT_DXT2; break;}
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case D3DFMT_DXT3: if(Supports_compression[2]) {use_format = D3DFMT_DXT3; break;}
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case D3DFMT_DXT4: if(Supports_compression[3]) {use_format = D3DFMT_DXT4; break;}
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case D3DFMT_DXT5: if(Supports_compression[4]) {use_format = D3DFMT_DXT5; break;}
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default:
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{
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bool use_alpha_format = false; // initialization added by Goober5000
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// Determine if the destination format needs to store alpha details
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switch(type)
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{
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case BM_TYPE_TGA: use_alpha_format = (source_desc.Format == D3DFMT_A8R8G8B8); break; // 32 Bit TGAs only
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case BM_TYPE_JPG: use_alpha_format = false; break; // JPG: Never
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case BM_TYPE_DDS: use_alpha_format = true; break; // DDS: Always
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default: Assert(0); // just in case -- Goober5000
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}
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if(gr_screen.bits_per_pixel == 32) {
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use_format = use_alpha_format ? D3DFMT_A8R8G8B8 : D3DFMT_X8R8G8B8;
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} else {
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use_format = use_alpha_format ? default_alpha_tformat : default_non_alpha_tformat;
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}
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}
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}
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extern D3DBitmapData d3d_bitmap_entry[MAX_BITMAPS];
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float *uscale = &(d3d_bitmap_entry[bitmapnum].uscale);
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float *vscale = &(d3d_bitmap_entry[bitmapnum].vscale);
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bool use_mipmapping = (Cmdline_d3dmipmap > 0);
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DWORD filter = D3DX_FILTER_LINEAR; // Linear, enough to smooth rescales but not too much blur
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*uscale = *vscale = 1.0;
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if(flags == TCACHE_TYPE_INTERFACE) {
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use_mipmapping = 0;
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filter = D3DX_FILTER_NONE;
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*uscale = ((float) source_desc.Width) / ((float) d3d_get_valid_texture_size(source_desc.Width, true));
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*vscale = ((float) source_desc.Height) / ((float) d3d_get_valid_texture_size(source_desc.Height, false));
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} else if(gr_screen.bits_per_pixel == 16 && ((type == BM_TYPE_TGA) || (type == BM_TYPE_JPG))) {
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filter |=D3DX_FILTER_DITHER;
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}
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IDirect3DTexture8 *ptexture = NULL;
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HRESULT hr = D3DXCreateTextureFromFileInMemoryEx(
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GlobalD3DVars::lpD3DDevice,
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data, size,
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// Opertunity to control sizes here.
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D3DX_DEFAULT,
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D3DX_DEFAULT,
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use_mipmapping ? 0 : 1,
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0,
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use_format,
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D3DPOOL_MANAGED,
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filter,
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D3DX_DEFAULT,
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0,
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&source_desc,
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NULL, &ptexture);
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return SUCCEEDED(hr) ? ptexture : NULL;
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}
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// read an image file header using D3DX
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bool d3d_read_header_d3dx(char *file, CFILE *img_cfp, int type, int *w, int *h, int *bpp, int *bm_size)
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{
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char filename[MAX_FILENAME_LEN];
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CFILE *d3dx_file;
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int size = 0;
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void *img_data = NULL;
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if (img_cfp == NULL) {
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strcpy( filename, file);
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char *p = strchr( filename, '.' );
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if ( p ) *p = 0;
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// only use formats that aren't otherwise supported since that's faster than
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// reading the entire file just to get the header info.
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switch (type) {
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case BM_TYPE_JPG:
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strcat( filename, ".jpg" );
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break;
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default:
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return false;
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}
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d3dx_file = cfopen( filename , "rb" );
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if (d3dx_file == NULL){
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return false;
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}
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} else {
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d3dx_file = img_cfp;
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}
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size = cfilelength(d3dx_file);
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img_data = vm_malloc(size); //I freed this - Bobboau
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if (img_data == NULL)
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return false;
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cfread(img_data, size, 1, d3dx_file);
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if (img_cfp == NULL) {
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cfclose(d3dx_file);
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d3dx_file = NULL;
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}
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D3DXIMAGE_INFO source_desc;
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if(FAILED(D3DXGetImageInfoFromFileInMemory(img_data, size, &source_desc))) {
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vm_free(img_data);//right here -Bobboau
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return false;
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}
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if(w) *w = source_desc.Width;
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if(h) *h = source_desc.Height;
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if(bpp) *bpp = (source_desc.Depth / 8);
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if(bm_size) *bm_size = (source_desc.Width * source_desc.Height * (source_desc.Depth / 8));
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vm_free(img_data);//and right here -Bobboau
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return true;
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}
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// Load an image and validate it while retrieving information for later use
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// Input: type = current BM_TYPE_*
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// n = location in bm_bitmaps[]
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// filename = name of the current file
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// img_cfp = already open CFILE handle, if available
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//
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// Output: w = bmp width
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// h = bmp height
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// bpp = bmp bits per pixel
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// c_type = output for an updated BM_TYPE_*
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// mm_lvl = number of mipmap levels for the image
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// size = size of the data contained in the image
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int gr_d3d_bm_load(ubyte type, int n, char *filename, CFILE *img_cfp, int *w, int *h, int *bpp, ubyte *c_type, int *mm_lvl, int *bm_size)
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{
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int dds_ct;
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Assert( (n >= 0) && (n < MAX_BITMAPS) );
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Assert(d3d_bitmap_entry[n].tinterface == NULL);
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if ( d3d_bitmap_entry[n].tinterface != NULL )
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return -1;
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// DDS file
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if (type == BM_TYPE_DDS) {
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int dds_error = dds_read_header( filename, img_cfp, w, h, bpp, &dds_ct, mm_lvl, bm_size );
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if (dds_error != DDS_ERROR_NONE) {
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mprintf(("dds: Couldn't open '%s' -- error description %s\n", filename, dds_error_string(dds_error)));
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return -1;
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}
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}
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// if its a tga file
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else if (type == BM_TYPE_TGA) {
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int tga_error = targa_read_header( filename, img_cfp, w, h, bpp, NULL );
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if ( tga_error != TARGA_ERROR_NONE ) {
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mprintf(( "tga: Couldn't open '%s'\n", filename ));
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return -1;
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}
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}
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// maybe it's a PCX
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else if (type == BM_TYPE_PCX) {
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int pcx_error = pcx_read_header( filename, img_cfp, w, h, bpp, NULL );
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if ( pcx_error != PCX_ERROR_NONE ) {
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DBUGFILE_OUTPUT_1("bm_pcx: Cant load %s",filename);
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mprintf(( "bm_pcx: Couldn't open '%s'\n", filename ));
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return -1;
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}
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}
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// maybe it's a JPG
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else if (type == BM_TYPE_JPG) {
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int jpg_error = jpeg_read_header( filename, img_cfp, w, h, bpp, NULL );
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if ( jpg_error != JPEG_ERROR_NONE ) {
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mprintf(( "jpg: Couldn't open '%s'\n", filename ));
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return -1;
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}
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}
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// send anything else through D3DX
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else {
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if(d3d_read_header_d3dx( filename, img_cfp, type, w, h, bpp, bm_size) == false) {
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DBUGFILE_OUTPUT_1("not bm_pcx: Cant load %s",filename);
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mprintf(( "not bm_pcx: Couldn't open '%s'\n", filename ));
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return -1;
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}
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}
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return 0;
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}
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// API specific init instructions
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void gr_d3d_bm_init(int n)
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{
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Assert( (n >= 0) && (n < MAX_BITMAPS) );
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d3d_bitmap_entry[n].flags = 0;
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d3d_bitmap_entry[n].tinterface = NULL;
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}
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extern void gr_d3d_preload_init();
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// specifics for setting up the start of a page-in session
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void gr_d3d_bm_page_in_start()
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{
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gr_d3d_preload_init();
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if (GlobalD3DVars::lpD3DDevice != NULL)
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GlobalD3DVars::lpD3DDevice->ResourceManagerDiscardBytes(0);
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}
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// create D3D texture from an image file
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void *d3d_lock_d3dx_types(char *file, int type, ubyte flags, int bitmapnum)
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{
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char filename[MAX_FILENAME_LEN];
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strcpy( filename, file);
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char *p = strchr( filename, '.' );
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if ( p ) *p = 0;
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switch (type) {
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case BM_TYPE_DDS:
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strcat( filename, ".dds" );
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break;
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case BM_TYPE_TGA:
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strcat( filename, ".tga" );
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break;
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case BM_TYPE_JPG:
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strcat( filename, ".jpg" );
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break;
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default:
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return NULL;
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}
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CFILE *targa_file = cfopen( filename , "rb" );
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if (targa_file == NULL) {
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DBUGFILE_OUTPUT_1("Failed to open through cfopen '%s'", filename);
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return NULL;
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}
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int size = cfilelength(targa_file);
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void *tga_data = vm_malloc(size);
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if (tga_data == NULL)
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return NULL;
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cfread(tga_data, size, 1, targa_file);
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cfclose(targa_file);
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targa_file = NULL;
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IDirect3DTexture8 *ptexture = d3d_make_texture(tga_data, bitmapnum, size, type, flags);
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vm_free(tga_data);
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return ptexture;
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}
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// Lock an image files data into memory
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int gr_d3d_bm_lock(char *filename, int handle, int bitmapnum, ubyte bpp, ubyte flags)
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{
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ubyte c_type = BM_TYPE_NONE;
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char realname[MAX_FILENAME_LEN];
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ubyte true_bpp;
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bitmap_entry *be = &bm_bitmaps[bitmapnum];
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bitmap *bmp = &be->bm;
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if (Is_standalone) {
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true_bpp = 8;
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}
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// not really sure how well this is going to work out in every case but...
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else if ( Cmdline_jpgtga && (bmp->true_bpp > bpp) ) {
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true_bpp = bmp->true_bpp;
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} else {
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true_bpp = bpp;
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}
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// make sure we use the real graphic type for EFFs
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if ( be->type == BM_TYPE_EFF ) {
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c_type = be->info.eff.type;
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strcpy(realname, be->info.eff.filename);
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} else {
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c_type = be->type;
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strcpy(realname, be->filename);
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}
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if (c_type > BM_TYPE_32_BIT_FORMATS) {
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if(d3d_bitmap_entry[bitmapnum].tinterface == NULL) {
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Assert(be->ref_count == 1);
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switch ( c_type ) {
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// We'll let D3DX handle this
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case BM_TYPE_JPG:
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case BM_TYPE_DDS:
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case BM_TYPE_TGA:
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d3d_bitmap_entry[bitmapnum].tinterface =
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(IDirect3DBaseTexture8 *) d3d_lock_d3dx_types(realname, c_type, flags, bitmapnum);
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break;
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default:
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Warning(LOCATION, "Unsupported type in bm_lock -- %d\n", c_type );
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return -1;
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}
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bm_update_memory_used( bitmapnum, be->mem_taken );
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}
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} else if ( (bmp->data == 0) && (d3d_bitmap_entry[bitmapnum].tinterface == NULL) || (true_bpp != bmp->bpp && bmp->bpp != 32)) {
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Assert(be->ref_count == 1);
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if ( c_type != BM_TYPE_USER ) {
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if ( bmp->data == 0 ) {
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mprintf (("Loading %s for the first time.\n", filename));
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} else if ( bpp != bmp->bpp ) {
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mprintf (("Reloading %s from bitdepth %d to bitdepth %d\n", filename, bmp->bpp, true_bpp));
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}
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}
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if ( !Bm_paging ) {
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if ( c_type != BM_TYPE_USER ) {
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char flag_text[64];
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strcpy( flag_text, "--" );
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nprintf(( "Paging", "Loading %s (%dx%dx%dx%s)\n", filename, bmp->w, bmp->h, true_bpp, flag_text ));
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}
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}
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// select proper format
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if(flags & BMP_AABITMAP){
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BM_SELECT_ALPHA_TEX_FORMAT();
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} else if(flags & BMP_TEX_ANY){
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BM_SELECT_TEX_FORMAT();
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} else {
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BM_SELECT_SCREEN_FORMAT();
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}
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switch ( c_type ) {
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case BM_TYPE_PCX:
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mprintf(("MEMLEAK DEBUG: lock pcx\n"));
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bm_lock_pcx( handle, bitmapnum, be, bmp, true_bpp, flags );
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break;
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case BM_TYPE_ANI:
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bm_lock_ani( handle, bitmapnum, be, bmp, true_bpp, flags );
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break;
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case BM_TYPE_USER:
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bm_lock_user( handle, bitmapnum, be, bmp, true_bpp, flags );
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break;
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default:
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Warning(LOCATION, "Unsupported type in bm_lock -- %d\n", c_type );
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return -1;
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}
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// always go back to screen format
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BM_SELECT_SCREEN_FORMAT();
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}
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// make sure we actually did something
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if ( !(bmp->data) && (d3d_bitmap_entry[bitmapnum].tinterface == NULL) ) {
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// oops, this isn't good - nothing ever got loaded
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return -1;
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}
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return 0;
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}
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// Lock a image file's data into memory and set it as a texture
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bool d3d_lock_and_set_internal_texture(int stage, int handle, ubyte bpp, ubyte flags, float *u_scale, float *v_scale )
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{
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int bitmapnum = handle % MAX_BITMAPS;
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Assert( bm_bitmaps[bitmapnum].handle == handle ); // INVALID BITMAP HANDLE
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ubyte c_type = BM_TYPE_NONE;
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if(bm_bitmaps[bitmapnum].type == BMP_TEX_DYNAMIC_RENDER_TARGET || bm_bitmaps[bitmapnum].type == BMP_TEX_STATIC_RENDER_TARGET)return true;
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|
if (bm_bitmaps[bitmapnum].type == BM_TYPE_EFF) {
|
|
c_type = bm_bitmaps[bitmapnum].info.eff.type;
|
|
} else {
|
|
c_type = bm_bitmaps[bitmapnum].type;
|
|
}
|
|
|
|
int valid_type =
|
|
c_type == BM_TYPE_TGA ||
|
|
c_type == BM_TYPE_DDS ||
|
|
c_type == BM_TYPE_JPG;
|
|
|
|
if(valid_type)
|
|
{
|
|
// There is no internal texture
|
|
bm_lock(handle, bpp, flags );
|
|
bm_unlock(handle);
|
|
|
|
if(u_scale) *u_scale = d3d_bitmap_entry[bitmapnum].uscale;
|
|
if(v_scale) *v_scale = d3d_bitmap_entry[bitmapnum].vscale;
|
|
|
|
d3d_SetTexture(stage, d3d_bitmap_entry[bitmapnum].tinterface);
|
|
return true;
|
|
}
|
|
|
|
if(Cmdline_d3d_lesstmem && c_type == BM_TYPE_PCX)
|
|
{
|
|
if(d3d_bitmap_entry[bitmapnum].tinterface == NULL)
|
|
{
|
|
// Trick the normal functions into getting the info we need
|
|
tcache_slot_d3d t;
|
|
t.bitmap_id = -1;
|
|
|
|
d3d_create_texture(handle, flags, &t, 0);
|
|
d3d_bitmap_entry[bitmapnum].uscale = t.u_scale;
|
|
d3d_bitmap_entry[bitmapnum].vscale = t.v_scale;
|
|
d3d_bitmap_entry[bitmapnum].tinterface = t.d3d8_thandle;
|
|
|
|
vm_free((void *) bm_bitmaps[bitmapnum].bm.data);
|
|
bm_bitmaps[bitmapnum].bm.data = NULL;
|
|
}
|
|
|
|
if(u_scale) *u_scale = d3d_bitmap_entry[bitmapnum].uscale;
|
|
if(v_scale) *v_scale = d3d_bitmap_entry[bitmapnum].vscale;
|
|
|
|
d3d_SetTexture(stage, d3d_bitmap_entry[bitmapnum].tinterface);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static IDirect3DSurface8 *surface = NULL;
|
|
IDirect3DSurface8 *depth = NULL;
|
|
static IDirect3DSurface8 *back_depth = NULL; //the back_buffer's zbuffer
|
|
static IDirect3DSurface8 *texture_depth = NULL; //a zbuffer assosiated with rendeing to a texture
|
|
|
|
void bm_pre_lost(){
|
|
int I;
|
|
if(back_depth)I = back_depth->Release();
|
|
back_depth = NULL;
|
|
if(surface)I = surface->Release();
|
|
surface = NULL;
|
|
if(texture_depth)texture_depth->Release();
|
|
texture_depth=NULL;
|
|
for( int i = 0; i<MAX_BITMAPS; i++){
|
|
if(d3d_bitmap_entry[i].flags & DXT_DEFAULT_MEM_POOL && d3d_bitmap_entry[i].tinterface){
|
|
I = d3d_bitmap_entry[i].tinterface->Release();
|
|
d3d_bitmap_entry[i].tinterface = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
void bm_post_lost(){
|
|
int I = 0;
|
|
for(int i = 0; i<MAX_BITMAPS; i++){
|
|
if(d3d_bitmap_entry[i].flags&DXT_DEFAULT_MEM_POOL){
|
|
Assert(!d3d_bitmap_entry[i].tinterface);
|
|
|
|
bool cube = (d3d_bitmap_entry[i].flags & DXT_CUBEMAP) != 0;
|
|
|
|
if(cube)GlobalD3DVars::lpD3DDevice->CreateCubeTexture(max(d3d_bitmap_entry[i].x,d3d_bitmap_entry[i].y),1,D3DUSAGE_RENDERTARGET,D3DFMT_X8R8G8B8,D3DPOOL_DEFAULT, (IDirect3DCubeTexture8**)&d3d_bitmap_entry[i].tinterface);
|
|
else GlobalD3DVars::lpD3DDevice->CreateTexture(d3d_bitmap_entry[i].x,d3d_bitmap_entry[i].y,1,D3DUSAGE_RENDERTARGET,D3DFMT_X8R8G8B8,D3DPOOL_DEFAULT, (IDirect3DTexture8**)&d3d_bitmap_entry[i].tinterface);
|
|
|
|
if(d3d_bitmap_entry[i].backup_tinterface){
|
|
//if it has a backup copy that backup back into it
|
|
//if it doesn't have a backup then it is a dynamic render target and doesn't need it (and can't get it)
|
|
IDirect3DSurface8* texture;
|
|
IDirect3DSurface8* backup;
|
|
int nf = (cube)?6:1;
|
|
for(int f = 0; f<nf; f++){
|
|
if(cube){
|
|
(*((IDirect3DCubeTexture8**)(&d3d_bitmap_entry[i].tinterface)))->GetCubeMapSurface(_D3DCUBEMAP_FACES(f),0,&texture);
|
|
(*((IDirect3DCubeTexture8**)(&d3d_bitmap_entry[i].backup_tinterface)))->GetCubeMapSurface(_D3DCUBEMAP_FACES(f),0,&backup);
|
|
}else{
|
|
(*((IDirect3DTexture8**)(&d3d_bitmap_entry[i].tinterface)))->GetSurfaceLevel(0,&texture);
|
|
(*((IDirect3DTexture8**)(&d3d_bitmap_entry[i].backup_tinterface)))->GetSurfaceLevel(0,&backup);
|
|
}
|
|
|
|
D3DXLoadSurfaceFromSurface(texture,NULL,NULL,backup,NULL,NULL, D3DX_FILTER_POINT,0);
|
|
I= backup->Release();
|
|
I= texture->Release();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
bool gr_d3d_bm_make_render_target(int n, int &x, int &y, int flags){
|
|
Assert( (n >= 0) && (n < MAX_BITMAPS) );
|
|
|
|
Assert(d3d_bitmap_entry[n].tinterface == NULL);
|
|
|
|
//mark this surface as haveing a resource we are going to have to clean up dureing a lost device
|
|
d3d_bitmap_entry[n].flags |= DXT_DEFAULT_MEM_POOL;
|
|
|
|
//make the drimary drawing surface
|
|
if(flags & BMP_TEX_CUBEMAP){
|
|
d3d_bitmap_entry[n].flags |= DXT_CUBEMAP;
|
|
GlobalD3DVars::lpD3DDevice->CreateCubeTexture(max(x,y),1,D3DUSAGE_RENDERTARGET,D3DFMT_X8R8G8B8,D3DPOOL_DEFAULT, (IDirect3DCubeTexture8**)&d3d_bitmap_entry[n].tinterface);
|
|
}else{
|
|
GlobalD3DVars::lpD3DDevice->CreateTexture(x,y,1,D3DUSAGE_RENDERTARGET,D3DFMT_X8R8G8B8,D3DPOOL_DEFAULT, (IDirect3DTexture8**)&d3d_bitmap_entry[n].tinterface);
|
|
}
|
|
|
|
if(flags & BMP_TEX_STATIC_RENDER_TARGET){
|
|
//if we are going to want to keep this
|
|
//if this is a static render target
|
|
//then we are going to want to keep a copy of it in system memory
|
|
d3d_bitmap_entry[n].flags |= DXT_STATIC;
|
|
if(flags & BMP_TEX_CUBEMAP){
|
|
GlobalD3DVars::lpD3DDevice->CreateCubeTexture (max(x,y), 1,D3DUSAGE_DYNAMIC,D3DFMT_X8R8G8B8,D3DPOOL_SYSTEMMEM, (IDirect3DCubeTexture8**) &d3d_bitmap_entry[n].backup_tinterface);
|
|
}else{
|
|
GlobalD3DVars::lpD3DDevice->CreateTexture (x,y, 1,D3DUSAGE_DYNAMIC,D3DFMT_X8R8G8B8,D3DPOOL_SYSTEMMEM, (IDirect3DTexture8**) &d3d_bitmap_entry[n].backup_tinterface);
|
|
}
|
|
}else{
|
|
//if this is a dynamic render target then it will not live long enough for us to care
|
|
d3d_bitmap_entry[n].flags |= DXT_DYNAMIC;
|
|
d3d_bitmap_entry[n].backup_tinterface = NULL;
|
|
}
|
|
|
|
//now see what we actualy got
|
|
D3DSURFACE_DESC desc;
|
|
if(flags & BMP_TEX_CUBEMAP){
|
|
((IDirect3DCubeTexture8*)(d3d_bitmap_entry[n].tinterface))->GetLevelDesc(0, &desc);
|
|
}else{
|
|
((IDirect3DTexture8*)(d3d_bitmap_entry[n].tinterface))->GetLevelDesc(0, &desc);
|
|
}
|
|
x = desc.Width;
|
|
y = desc.Height;
|
|
|
|
//we need to know how big it was so we can rebuild it if the deviece gets lost
|
|
d3d_bitmap_entry[n].x = x;
|
|
d3d_bitmap_entry[n].y = y;
|
|
return true;
|
|
}
|
|
|
|
|
|
bool gr_d3d_bm_set_render_target(int handle, int face){
|
|
int i = 0;
|
|
static bool once = false;
|
|
if(!once){atexit(bm_pre_lost);once = true;}
|
|
//some cleanup code, these have to be frees before the program terminates
|
|
|
|
int n = handle % MAX_BITMAPS;
|
|
if(handle != -1){
|
|
//data validation
|
|
if(d3d_bitmap_entry[n].flags & DXT_CUBEMAP)Assert(face!=-1);
|
|
//if this is a cube map then the face parameter gets used and is important
|
|
|
|
Assert( bm_bitmaps[n].handle == handle ); // INVALID BITMAP HANDLE
|
|
|
|
Assert( (n > -1) && (n < MAX_BITMAPS) );
|
|
|
|
Assert(d3d_bitmap_entry[n].tinterface != NULL); //make sure this texture has a surface
|
|
|
|
if(bm_bitmaps[n].type != BM_TYPE_RENDER_TARGET){
|
|
//odds are somone passed a normal texture created with bm_load
|
|
Error( LOCATION, "trying to set invalid bitmap as render target" );
|
|
return false;
|
|
}
|
|
|
|
}else n = -1;
|
|
|
|
if(!(back_depth)){
|
|
//get the backbuffer's surface so we can return it later
|
|
GlobalD3DVars::lpD3DDevice->GetDepthStencilSurface(&back_depth);
|
|
}
|
|
|
|
if(!texture_depth && n!= -1){
|
|
//make the texture zbuffer if it is missing for some reason
|
|
GlobalD3DVars::lpD3DDevice->CreateDepthStencilSurface(d3d_bitmap_entry[n].x,d3d_bitmap_entry[n].y, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &texture_depth);
|
|
}
|
|
|
|
if(gr_screen.rendering_to_texture != -1 && surface && d3d_bitmap_entry[gr_screen.rendering_to_texture].backup_tinterface){
|
|
//if the current surface is alright and if this is a static texture
|
|
//(dynamic render targets' backup texture is always NULL)
|
|
//always copy the current surface to it's backup before we change it
|
|
IDirect3DSurface8* backup;
|
|
if(d3d_bitmap_entry[gr_screen.rendering_to_texture].flags&DXT_CUBEMAP){
|
|
if(gr_screen.rendering_to_face != -1){
|
|
(*((IDirect3DCubeTexture8**)(&d3d_bitmap_entry[gr_screen.rendering_to_texture].backup_tinterface)))->GetCubeMapSurface(_D3DCUBEMAP_FACES(gr_screen.rendering_to_face),0,&backup);
|
|
D3DXLoadSurfaceFromSurface(backup,NULL,NULL,surface,NULL,NULL, D3DX_FILTER_POINT,0);
|
|
i = backup->Release();
|
|
}
|
|
}else{
|
|
(*((IDirect3DTexture8**)(&d3d_bitmap_entry[gr_screen.rendering_to_texture].backup_tinterface)))->GetSurfaceLevel(0,&backup);
|
|
D3DXLoadSurfaceFromSurface(backup,NULL,NULL,surface,NULL,NULL, D3DX_FILTER_POINT,0);
|
|
i = backup->Release();
|
|
}
|
|
}
|
|
|
|
//ok get rid of the last rendering surface we were useing, it isn't needed anymore
|
|
if(surface)i = surface->Release();
|
|
|
|
if(n == -1){
|
|
//we are not rendering to a texture
|
|
GlobalD3DVars::lpD3DDevice->GetBackBuffer(0,D3DBACKBUFFER_TYPE_MONO, &surface);
|
|
depth = back_depth;
|
|
// gr_screen.max_w = gr_screen.save_max_w;
|
|
// gr_screen.max_h = gr_screen.save_max_h;
|
|
}else{
|
|
i = 0;
|
|
//make sure we clear out what ever was in it before we get a new one
|
|
|
|
if(d3d_bitmap_entry[n].flags&DXT_CUBEMAP){
|
|
Assert(face > -1 &&face <6);
|
|
(*((IDirect3DCubeTexture8**)(&d3d_bitmap_entry[n].tinterface)))->GetCubeMapSurface(_D3DCUBEMAP_FACES(face),0,&surface);
|
|
}else{
|
|
(*((IDirect3DTexture8**)(&d3d_bitmap_entry[n].tinterface)))->GetSurfaceLevel(0,&surface);
|
|
}
|
|
depth = texture_depth;
|
|
|
|
// gr_screen.max_w = d3d_bitmap_entry[n].x;
|
|
// gr_screen.max_h = d3d_bitmap_entry[n].y;
|
|
}
|
|
|
|
if(D3D_OK != GlobalD3DVars::lpD3DDevice->SetRenderTarget(surface, depth))return false;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
IDirect3DBaseTexture8* get_render_target_texture(int handle){
|
|
int n = handle % MAX_BITMAPS;
|
|
return d3d_bitmap_entry[n].tinterface;
|
|
}
|