Files
fs2open.github.com/code/ship/subsysdamage.h
T
2005-07-13 03:35:36 +00:00

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C

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
/*
* $Logfile: /Freespace2/code/Ship/SubsysDamage.h $
* $Revision: 2.2 $
* $Date: 2005-07-13 03:35:30 $
* $Author: Goober5000 $
*
* Header file for various subystem damage defines
*
* $Log: not supported by cvs2svn $
* Revision 2.1 2004/08/11 05:06:34 Kazan
* added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
*
* Revision 2.0 2002/06/03 04:02:29 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:13 mharris
* Initial checkin - converted filenames and includes to lower case
*
*
* 2 10/07/98 10:53a Dave
* Initial checkin.
*
* 1 10/07/98 10:51a Dave
*
* 4 4/07/98 5:30p Lawrance
* Player can't send/receive messages when comm is destroyed. Garble
* messages when comm is damaged.
*
* 3 10/13/97 7:42p Lawrance
* added MIN_COMM_STR_RECEIVE_OK
*
* 2 10/11/97 6:38p Lawrance
* move subsys damage #defines to SubsysDamage.h
*
* 1 10/10/97 7:57p Lawrance
*
* $NoKeywords: $
*/
#ifndef __SUBSYS_DAMAGE_H__
#define __SUBSYS_DAMAGE_H__
/////////////////////////////////////////
// engines
/////////////////////////////////////////
#define SHIP_MIN_ENGINES_TO_WARP 0.3f // % engine strength required to engage warp
#define ENGINE_MIN_STR 0.15f // if engines are below this level, still contribute this percent to total
// (unless destroyed, then contribute none).
/////////////////////////////////////////
// weapons
/////////////////////////////////////////
#define SUBSYS_WEAPONS_STR_FIRE_OK 0.7f // 70% strength or better, weapons always fire
#define SUBSYS_WEAPONS_STR_FIRE_FAIL 0.2f // below 20%, weapons will not fire
/////////////////////////////////////////
// sensors - targeting
/////////////////////////////////////////
#define SENSOR_STR_TARGET_NO_EFFECTS 0.3f // % strength of sensors at which no negative effects on targeting
#define MIN_SENSOR_STR_TO_TARGET 0.2f // % strength of sensors at which targeting ceases
// to function
/////////////////////////////////////////
// sensors - radar
/////////////////////////////////////////
#define SENSOR_STR_RADAR_NO_EFFECTS 0.4f // % strength of sensors at which no negative effects on radar
#define MIN_SENSOR_STR_TO_RADAR 0.1f // % strength of sensors at which radar ceases to function
/////////////////////////////////////////
// communications
/////////////////////////////////////////
#define MIN_COMM_STR_TO_MESSAGE 0.3 // % strength of communications at which player
// is unable to use squadmate messaging
#define COMM_DESTROYED 0
#define COMM_DAMAGED 1
#define COMM_OK 2
#endif