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fc4eceb11b4bccf4c6346121a52690d5da216fbb
fs2open.github.com/code/osapi
T
History
bobboau c4c099ac0b inital commit, trying to get most of my stuff into FSO, there should be most of my fighter beam, beam rendering, beam sheild hit, ABtrails, and ssm stuff. one thing you should be happy to know is the beam texture tileing is now set in the beam section section of the weapon table entry
2002-10-19 19:29:29 +00:00
..
monopub.h
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00
osapi_unix.cpp
The big include file move
2002-08-01 01:41:11 +00:00
osapi.cpp
The big include file move
2002-08-01 01:41:11 +00:00
osapi.h
The big include file move
2002-08-01 01:41:11 +00:00
osregistry_unix.cpp
The big include file move
2002-08-01 01:41:11 +00:00
osregistry.cpp
The big include file move
2002-08-01 01:41:11 +00:00
osregistry.h
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00
outwnd_unix.cpp
The big include file move
2002-08-01 01:41:11 +00:00
outwnd.cpp
inital commit, trying to get most of my stuff into FSO, there should be most of my fighter beam, beam rendering, beam sheild hit, ABtrails, and ssm stuff. one thing you should be happy to know is the beam texture tileing is now set in the beam section section of the weapon table entry
2002-10-19 19:29:29 +00:00
outwnd.h
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00
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