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fs2open.github.com/code/Makefile.am
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2005-03-12 07:42:05 +00:00

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Makefile

## code/Makefile.am for fs2_open
##
## $Id: Makefile.am,v 1.8 2005-03-12 07:42:05 taylor Exp $
noinst_LIBRARIES = libcode.a
noinst_PROGRAMS = @FS2_BINARY@
EXTRA_PROGRAMS = fs2_open_r fs2_open_d
###############################################################################
##
## Begin CORE library
##
FS2_SOURCES = \
anim/animplay.cpp \
anim/packunpack.cpp \
asteroid/asteroid.cpp \
autopilot/autopilot.cpp \
bmpman/bmpman.cpp \
camera/camera.cpp \
cfile/cfile.cpp \
cfile/cfilearchive.cpp \
cfile/cfilelist.cpp \
cfile/cfilesystem.cpp \
cmdline/cmdline.cpp \
cmeasure/cmeasure.cpp \
controlconfig/controlsconfig.cpp \
controlconfig/controlsconfigcommon.cpp \
cutscene/cutscenes.cpp \
cutscene/movie.cpp \
ddsutils/ddsutils.cpp \
debris/debris.cpp \
debugconsole/console.cpp \
debugconsole/timerbar.cpp \
decals/decals.cpp \
demo/demo.cpp \
exceptionhandler/exceptionhandler.cpp \
fireball/fireballs.cpp \
fireball/warpineffect.cpp \
fs2open_pxo/Client.cpp \
fs2open_pxo/TCP_Client.cpp \
fs2open_pxo/TCP_Socket.cpp \
fs2open_pxo/udpsocket.cpp \
gamehelp/contexthelp.cpp \
gamehelp/gameplayhelp.cpp \
gamesequence/gamesequence.cpp \
globalincs/alphacolors.cpp \
globalincs/crypt.cpp \
globalincs/systemvars.cpp \
globalincs/version.cpp \
graphics/2d.cpp \
graphics/font.cpp \
graphics/grbatch.cpp \
graphics/gropengl.cpp \
graphics/gropenglbmpman.cpp \
graphics/gropenglextension.cpp \
graphics/gropengllight.cpp \
graphics/gropengltexture.cpp \
graphics/gropengltnl.cpp \
graphics/grzbuffer.cpp \
hud/hud.cpp \
hud/hudartillery.cpp \
hud/hudbrackets.cpp \
hud/hudconfig.cpp \
hud/hudescort.cpp \
hud/hudets.cpp \
hud/hudlock.cpp \
hud/hudmessage.cpp \
hud/hudnavigation.cpp \
hud/hudobserver.cpp \
hud/hudparse.cpp \
hud/hudreticle.cpp \
hud/hudshield.cpp \
hud/hudsquadmsg.cpp \
hud/hudtarget.cpp \
hud/hudtargetbox.cpp \
hud/hudwingmanstatus.cpp \
io/key.cpp \
io/keycontrol.cpp \
io/mouse.cpp \
io/timer.cpp \
irc/irc.cpp \
jpgutils/jpgutils.cpp \
jumpnode/jumpnode.cpp \
lab/lab.cpp \
lab/wmcgui.cpp \
lighting/lighting.cpp \
localization/fhash.cpp \
localization/localize.cpp \
math/fix.cpp \
math/floating.cpp \
math/fvi.cpp \
math/spline.cpp \
math/staticrand.cpp \
math/vecmat.cpp \
menuui/barracks.cpp \
menuui/credits.cpp \
menuui/fishtank.cpp \
menuui/mainhallmenu.cpp \
menuui/mainhalltemp.cpp \
menuui/optionsmenu.cpp \
menuui/optionsmenumulti.cpp \
menuui/playermenu.cpp \
menuui/readyroom.cpp \
menuui/snazzyui.cpp \
menuui/techmenu.cpp \
menuui/trainingmenu.cpp \
mission/missionbriefcommon.cpp \
mission/missioncampaign.cpp \
mission/missiongoals.cpp \
mission/missiongrid.cpp \
mission/missionhotkey.cpp \
mission/missionload.cpp \
mission/missionlog.cpp \
mission/missionmessage.cpp \
mission/missionparse.cpp \
mission/missiontraining.cpp \
missionui/chatbox.cpp \
missionui/missionbrief.cpp \
missionui/missioncmdbrief.cpp \
missionui/missiondebrief.cpp \
missionui/missionloopbrief.cpp \
missionui/missionpause.cpp \
missionui/missionrecommend.cpp \
missionui/missionscreencommon.cpp \
missionui/missionshipchoice.cpp \
missionui/missionstats.cpp \
missionui/missionweaponchoice.cpp \
missionui/redalert.cpp \
model/modelcollide.cpp \
model/modelinterp.cpp \
model/modeloctant.cpp \
model/modelread.cpp \
nebula/neb.cpp \
nebula/neblightning.cpp \
network/fs2ox.cpp \
network/multi.cpp \
network/multimsgs.cpp \
network/multiteamselect.cpp \
network/multiui.cpp \
network/multiutil.cpp \
network/multi_campaign.cpp \
network/multi_data.cpp \
network/multi_dogfight.cpp \
network/multi_endgame.cpp \
network/multi_ingame.cpp \
network/multi_kick.cpp \
network/multi_log.cpp \
network/multi_obj.cpp \
network/multi_observer.cpp \
network/multi_options.cpp \
network/multi_pause.cpp \
network/multi_pinfo.cpp \
network/multi_ping.cpp \
network/multi_pmsg.cpp \
network/multi_rate.cpp \
network/multi_respawn.cpp \
network/multi_team.cpp \
network/multi_voice.cpp \
network/multi_xfer.cpp \
network/psnet.cpp \
network/psnet2.cpp \
object/collidedebrisship.cpp \
object/collidedebrisweapon.cpp \
object/collideshipship.cpp \
object/collideshipweapon.cpp \
object/collideweaponweapon.cpp \
object/objcollide.cpp \
object/objectdock.cpp \
object/object.cpp \
object/objectsort.cpp \
observer/observer.cpp \
palman/palman.cpp \
parse/encrypt.cpp \
parse/parselo.cpp \
parse/sexp.cpp \
particle/particle.cpp \
pcxutils/pcxutils.cpp \
physics/physics.cpp \
playerman/managepilot.cpp \
playerman/playercontrol.cpp \
popup/popup.cpp \
popup/popupdead.cpp \
radar/radar.cpp \
radar/radarorb.cpp \
radar/radarsetup.cpp \
render/3dclipper.cpp \
render/3ddraw.cpp \
render/3dlaser.cpp \
render/3dmath.cpp \
render/3dsetup.cpp \
ship/afterburner.cpp \
ship/ai.cpp \
ship/aibig.cpp \
ship/aicode.cpp \
ship/aigoals.cpp \
ship/awacs.cpp \
ship/shield.cpp \
ship/ship.cpp \
ship/shipcontrails.cpp \
ship/shipfx.cpp \
ship/shiphit.cpp \
starfield/nebula.cpp \
starfield/starfield.cpp \
starfield/supernova.cpp \
stats/medals.cpp \
stats/scoring.cpp \
stats/stats.cpp \
tgautils/tgautils.cpp \
ui/button.cpp \
ui/checkbox.cpp \
ui/gadget.cpp \
ui/icon.cpp \
ui/inputbox.cpp \
ui/keytrap.cpp \
ui/listbox.cpp \
ui/radio.cpp \
ui/scroll.cpp \
ui/slider.cpp \
ui/slider2.cpp \
ui/uidraw.cpp \
ui/uimouse.cpp \
ui/window.cpp \
weapon/beam.cpp \
weapon/corkscrew.cpp \
weapon/emp.cpp \
weapon/flak.cpp \
weapon/muzzleflash.cpp \
weapon/shockwave.cpp \
weapon/swarm.cpp \
weapon/trails.cpp \
weapon/weapons.cpp \
species_defs/species_defs.cpp
## conditional includes follow:
## joystic support sources
if FS2_JOYSTICK
if FS2_OS_WIN32
JOY_SOURCES = \
io/joy.cpp \
io/joy_ff.cpp \
io/swff_lib.cpp
endif
if FS2_OS_UNIX
JOY_SOURCES = \
io/joy-unix.cpp
endif
endif
## networking support sources
if FS2_OS_WIN32
FS2_SOURCES += \
network/stand_gui.cpp
endif
if FS2_OS_UNIX
FS2_SOURCES += \
network/stand_gui-unix.cpp
endif
## sound support sources
if FS2_SOUND
SOUND_SOURCES = \
gamesnd/eventmusic.cpp \
gamesnd/gamesnd.cpp \
object/objectsnd.cpp \
sound/ogg/ogg.cpp \
sound/ds.cpp \
sound/midifile.cpp \
sound/rbaudio.cpp \
sound/rtvoice.cpp \
sound/sound.cpp \
sound/winmidi.cpp \
sound/winmidi_base.cpp \
vcodec/codec1.cpp \
sound/fsspeech.cpp \
sound/speech.cpp
if FS2_OS_WIN32
SOUND_SOURCES += \
sound/dscap.cpp \
sound/ds3d.cpp \
sound/audiostr.cpp \
sound/acm.cpp
endif
if FS2_OS_UNIX
SOUND_SOURCES += \
sound/audiostr-unix.cpp \
sound/acm-unix.cpp
endif
endif
## Win32-specific sources
if FS2_OS_WIN32
WIN32_SOURCES = \
directx/dx8show.cpp \
globalincs/windebug.cpp \
glide/glide.cpp \
graphics/grd3d.cpp \
graphics/grd3dbatch.cpp \
graphics/grd3drender.cpp \
graphics/grd3dtexture.cpp \
graphics/grdirectdraw.cpp \
graphics/grglide.cpp \
graphics/grglidetexture.cpp \
osapi/osapi.cpp \
osapi/osregistry.cpp \
osapi/outwnd.cpp
endif
## Unix-specific sources
if FS2_OS_UNIX
UNIX_SOURCES = \
io/xmouse.cpp \
osapi/osapi_unix.cpp \
osapi/osregistry_unix.cpp \
osapi/outwnd_unix.cpp \
windows_stub/stubs.cpp
endif
## libcode.a
libcode_a_SOURCES = ${FS2_SOURCES} ${JOY_SOURCES} ${SOUND_SOURCES} \
${WIN32_SOURCES} ${UNIX_SOURCES}
##
## End CODE library
##
###############################################################################
###############################################################################
##
## Begin MAIN fs2 binary
##
if FS2_OS_OSX
PLATFORM_SOURCES = \
mac_osx/SDLMain.m
endif
fs2_open_d_SOURCES = \
freespace2/freespace.cpp freespace2/levelpaging.cpp \
${PLATFORM_SOURCES}
fs2_open_r_SOURCES = \
freespace2/freespace.cpp freespace2/levelpaging.cpp \
${PLATFORM_SOURCES}
fs2_open_d_LDADD = libcode.a ../libjpeg/libjpeg.a
fs2_open_r_LDADD = libcode.a ../libjpeg/libjpeg.a
##
## End MAIN library
##
###############################################################################