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make sure NO_NETWORK builds are as friendly on Windows as it is on Linux/OSX revert a timeout in Client.h back to the original value before Linux merge
121 lines
3.3 KiB
C
121 lines
3.3 KiB
C
// Place all prepreprcoessor definitions that tuurn features on/off
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// into this file.
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// the purpose of this is to prevent what happens with FRED
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// when DECALS_ENABLED was added to code.lib
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/*
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* $Logfile: /Freespace2/code/PreProcDefines.h $
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* $Revision: 1.10 $
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* $Date: 2005-03-02 21:18:18 $
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* $Author: taylor $
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*
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*
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* $Log: not supported by cvs2svn $
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* Revision 1.9 2005/02/04 10:12:29 taylor
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* merge with Linux/OSX tree - p0204
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*
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* Revision 1.8 2005/01/01 13:14:19 argv
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* Since Taylor's asteroid targeting code does not use the
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* TURRETS_SHOOT_ASTEROIDS #define, remove it from preprocdefines.h. We can
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* put it back from an old rev if people decide to use my code instead of his,
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* which seems unlikely.
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*
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* -- _argv[-1]
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*
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* Revision 1.7 2004/12/31 03:13:08 argv
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* I've just been informed that turrets do not shoot asteroids in the retail
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* game, and that this implementation causes them to shoot at the parent ship,
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* too. I'll deal with this later; in the mean time, use
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* "#define TURRETS_SHOOT_ASTEROIDS" to cause turrets to shoot asteroids.
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*
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* -- _argv[-1]
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*
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* Revision 1.6 2004/12/30 07:26:21 argv
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* Quick hack to remove the 50% rate-of-fire penalty when primary weapons are
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* linked. "#define NO_LINKED_PRIMARY_PENALTY" to enable this change; it's
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* disabled by default.
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*
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* -- _argv[-1]
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*
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* Revision 1.5 2004/12/05 22:01:11 bobboau
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* sevral feature additions that WCS wanted,
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* and the foundations of a submodel animation system,
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* the calls to the animation triggering code (exept the procesing code,
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* wich shouldn't do anything without the triggering code)
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* have been commented out.
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*
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* Revision 1.4 2004/10/31 21:23:08 taylor
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* #define if !#defined, add USE_DEVIL and FS2_SPEECH commented out
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*
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* Revision 1.3 2004/10/06 22:02:53 Kazan
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* interface corruption fix - thanks taylor (MAX_BITMAPS upped to 7000)
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*
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* Revision 1.2 2004/08/20 05:13:07 Kazan
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* wakka wakka - fix minor booboo
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*
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* Revision 1.1 2004/08/11 05:06:17 Kazan
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* added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
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*
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*
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*/
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#if !defined(_pre_proc_defs_h_)
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#define _pre_proc_defs_h_
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#ifndef DECALS_ENABLED
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#define DECALS_ENABLED 1
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#endif
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#ifndef HTL
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#define HTL 1
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#endif
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#ifndef USE_OPENGL
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#define USE_OPENGL 1
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#endif
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#ifndef MORE_SPECIES
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#define MORE_SPECIES 1
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#endif
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#ifndef ENABLE_AUTO_PILOT
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#define ENABLE_AUTO_PILOT 1
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#endif
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#ifndef _REPORT_MEM_LEAKS
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#define _REPORT_MEM_LEAKS 1
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#endif
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/*
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#ifndef FS2_SPEECH
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#define FS2_SPEECH 1
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#endif
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*/
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// _argv[-1], 27 Dec 2004: Turns off the 50% rate-of-fire penalty
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// when primary banks are linked. This is, arguably, stupid. So we
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// turn it off if builder says to. This is not a command-line option,
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// as that would conceivably be an excessively easy way of cheating in
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// multi. Let's at least force cheaters to hack the code, right?
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/*
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#ifndef NO_LINKED_PRIMARY_PENALTY
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#define NO_LINKED_PRIMARY_PENALTY 1
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#endif
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*/
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/*
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#ifndef INF_BUILD
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#define INF_BUILD 1
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#ifndef NO_NETWORK // no networking with INF_BUILD
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#define NO_NETWORK 1
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#endif // NO_NETWORK
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#endif // INF_BUILD
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*/
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// INF_BUILD error check...
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#if defined(INF_BUILD) && !defined(NO_NETWORK)
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#error "Networking *must* be disabled with Inferno builds, define NO_NETWORK"
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#endif
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#endif // _pre_proc_defs_h_
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