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mirror of https://github.com/scp-fs2open/fs2open.github.com.git synced 2026-11-11 04:31:35 -10:00
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fs2open.github.com/code/parse
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Echelon9 5bf63e8c8d Third part of fixing jump_nodes refactor, remove the union approach to linking Jump_nodes into Objects[]. First go at clearing the FRED errors.
2011-11-19 04:07:30 +00:00
..
encrypt.cpp
A few further changes for Windows support under the new jump_nodes STL refactor
2011-10-03 13:26:03 +00:00
encrypt.h
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
2009-06-20 08:08:20 +00:00
lua.cpp
Third part of fixing jump_nodes refactor, remove the union approach to linking Jump_nodes into Objects[]. First go at clearing the FRED errors.
2011-11-19 04:07:30 +00:00
lua.h
Use SCP_* types to access STL types wherever possible. This allows more complete memory monitoring
2011-10-03 09:06:56 +00:00
parselo.cpp
Revert 7791. Something went wrong there.
2011-09-24 18:31:20 +00:00
parselo.h
Lets try this again without templates that VC6 doesn't like (this time for real).
2011-09-12 05:14:58 +00:00
scripting.cpp
Fix for the $On Weapon Fired: scripting hook
2011-09-14 12:21:45 +00:00
scripting.h
adding blank scripting state to the game
2010-10-23 19:54:39 +00:00
sexp.cpp
Cases of commented out Int3() indicate areas of old, redundant code.
2011-11-17 11:07:53 +00:00
sexp.h
add is-in-mission sexp
2011-11-13 09:59:10 +00:00
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