mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-09 17:52:08 -10:00
* framework for support ship rearm pool and flags * scripting api * FRED support * QtFRED support * do not save non-player-allowed weapons * tvt and mission versioning * fix variable name * minor fixes and clarity * oops * add qtfred help docs * fixes and cleanup * clang and readability * address feedback * address feedback
80 lines
2.0 KiB
C++
80 lines
2.0 KiB
C++
//
|
|
//
|
|
|
|
#include "support_rearm_pool.h"
|
|
|
|
#include "mission/missionparse.h"
|
|
#include "scripting/api/objs/weaponclass.h"
|
|
#include "weapon/weapon.h"
|
|
|
|
namespace scripting::api {
|
|
|
|
//****HANDLE: support_rearm_pool_team
|
|
ADE_OBJ(l_SupportRearmPoolTeam, int, "support_rearm_pool_team", "Support rearm pool team handle");
|
|
|
|
ADE_INDEXER(l_SupportRearmPoolTeam,
|
|
"number/weaponclass IndexOrClass, number amount",
|
|
"Gets/sets support rearm pool value for a weapon class on this team.\n"
|
|
"Values: -1 = unlimited, 0 = unavailable, >0 = limited amount.\n"
|
|
"If a weapon has $Disallow Support Rearm, this always returns 0 and ignores writes.",
|
|
"number",
|
|
"Current pool value for the weapon class.")
|
|
{
|
|
int team_idx = -1;
|
|
int idx = -1;
|
|
int amount;
|
|
if (lua_isnumber(L, 2)) {
|
|
if (!ade_get_args(L, "oi|i", l_SupportRearmPoolTeam.Get(&team_idx), &idx, &amount)) {
|
|
return ADE_RETURN_NIL;
|
|
}
|
|
|
|
if (idx < 1 || idx > weapon_info_size()) {
|
|
return ADE_RETURN_NIL;
|
|
}
|
|
|
|
idx--; // Lua to C++ index
|
|
} else {
|
|
if (!ade_get_args(L, "oo|i", l_SupportRearmPoolTeam.Get(&team_idx), l_Weaponclass.Get(&idx), &amount)) {
|
|
return ADE_RETURN_NIL;
|
|
}
|
|
|
|
if (idx < 0 || idx >= weapon_info_size()) {
|
|
return ADE_RETURN_NIL;
|
|
}
|
|
}
|
|
|
|
if (team_idx < 0 || team_idx >= Num_teams || team_idx >= MAX_TVT_TEAMS) {
|
|
return ADE_RETURN_NIL;
|
|
}
|
|
|
|
if (ADE_SETTING_VAR) {
|
|
if (!Weapon_info[idx].disallow_rearm) {
|
|
if (amount < 0) {
|
|
The_mission.support_ships.rearm_weapon_pool[team_idx][idx] = -1;
|
|
} else {
|
|
The_mission.support_ships.rearm_weapon_pool[team_idx][idx] = amount;
|
|
}
|
|
} else {
|
|
The_mission.support_ships.rearm_weapon_pool[team_idx][idx] = 0;
|
|
}
|
|
}
|
|
|
|
if (Weapon_info[idx].disallow_rearm) {
|
|
return ade_set_args(L, "i", 0);
|
|
}
|
|
|
|
return ade_set_args(L, "i", The_mission.support_ships.rearm_weapon_pool[team_idx][idx]);
|
|
}
|
|
|
|
ADE_FUNC(__len,
|
|
l_SupportRearmPoolTeam,
|
|
nullptr,
|
|
"The number of weapon classes in this support rearm pool.",
|
|
"number",
|
|
"The number of weapon classes.")
|
|
{
|
|
return ade_set_args(L, "i", weapon_info_size());
|
|
}
|
|
|
|
} // namespace scripting::api
|